Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 11 / 74% |
Size | medium |
Lifes / Deaths | Killed by Porulaith the degenerated skeleton archer at level 11 on the 33rd Dusk 122nd year of Ascendancy at 23:48 / 1 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 26 (base 22) |
Constitution | 12 (base 10) |
Magic | 47 (base 36) |
Willpower | 25 (base 12) |
Cunning | 20 (base 10) |
Resources
Life | -30/247 |
Mana | 157/277 |
Paradox | 308 |
Healing Factor | 1.0691526171258 |
Regeneration | 2.4055933885329 |
Speed
Mental | +6.1340430109885% |
Attack | +6.1340430109885% |
Movement | -2.2204460492503E-14% |
Spell | +6.1340430109885% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 16.462006559679 |
See Invisible | 16.462006559679 |
Offense: Mainhand
Damage | 53 |
Accuracy | 46 |
Crit Chance | 18% |
APR | 9 |
Speed | 0.90 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 8% |
Speed | 0.94220475507229 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 16% |
Speed | 0.94220475507229 |
Offense: Damage Bonus
Mind | +12% |
Physical | +5% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Acid | +5% |
Light | +15% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 11 (38.594633868923%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 8 |
Spell Save | 27 |
Mental Save | 16 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 3%( 70%) |
Physical | + 1%( 70%) |
Cold | + 23%( 70%) |
All | 0%( 70%) |
Lightning | + 12%( 70%) |
Light | + 3%( 70%) |
Temporal | + 10%( 70%) |
Fire | + 22%( 70%) |
Mind | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 20% |
Silence Resistance | 20% |
Knockback Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Layekira the Frigidspawn (0 def, 3 armour) Layekira the Frigidspawn (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Mind.crit +3% Crit.mult +10.00% Phys.pwr +3 (+1 eff.) Mind.pwr +20 (+9 eff.) Res.pen +5% acid Apr +4 ----- def ----- Armour +3 Fatigue +2% Resists +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of elm arrows of amnesia (8/12, 112% power, 5 apr) quiver of elm arrows of amnesia (8/12, 112% power, 5 apr)3.0 T1 arrow ammo [Ego+] Psionic Power 112% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 12 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
Light source | Galegorn the brass lantern Galegorn the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Mag +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +15% arcane ----- def ----- Resists +3% lightning +1% physical +3% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Glimmergrind' (0 def, 3 armour) iron helm 'Glimmergrind' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +15% light ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +3% cold +3% blight Die.at -20.00 life Disease- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | mule's copper ring of sensing mule's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +23% ---------- misc Max.enc +22 Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
On fingers | copper ring of fire (+22%) copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
Around waist | Hathylathastir Hathylathastir1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- Armour +2 Resists +3% acid D.Red.from +16% Summoned Spell.save +3 (+2 eff.) Silence- +20% Confus- +20% A belt that goes around your waist. |
In main hand | Surefire Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | Cloudbore the rough leather gloves (0 def, 1 armour) Cloudbore the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Melee+ 5 mind Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Armour +1 Resists +6% mind +3% light ---------- misc Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Yvessra (3 def, 2 armour) Yvessra (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +3% lightning +17% cold ---------- misc Equi/ret +0.08 A suit of armour made of leather. |
Cloak | Bethethra the linen cloak (1 def, 0 armour) Bethethra the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +2 Con dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +6% mind Spell.save +6 (+3 eff.) HP.reg +2.00 Heal.mod +5% ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stabilizing copper amulet stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
Inventory
iron battleaxe (113% power, 1 apr) iron battleaxe (113% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 113% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
iron dagger of paradox (97% power, 5 apr) iron dagger of paradox (97% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 97% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 temporal While equipped: ----- def ----- Resists +6% temporal Sharp, short and deadly. |
linen cloak 'Aeruth' (1 def, 6 armour) linen cloak 'Aeruth' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +5% blight ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Spell.save +9 (+5 eff.) ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cheblek the pair of iron boots (0 def, 5 armour) Cheblek the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +2% Resists +6% acid Crit.chn- 5.00% HP.reg +4.00 Blind- +10% Stun/Frz- +10% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blazepyre (0 def, 1 armour) Blazepyre (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% arcane +3% light Melee Ret 6 light ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane ---------- misc Light +1 A cap made of leather. |
Runekalthohir (0 def, 3 armour) Runekalthohir (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% acid ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +11% temporal +6% nature ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scorchnoon (0 def, 3 armour) Scorchnoon (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +9% fire Res.pen +5% mind +10% acid ----- def ----- Armour +3 Fatigue +5% Resists +3% acid +3% fire ---------- misc Stam/ret +0.90 Equi/ret +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quiver of elm arrows (15/15, 113% power, 5 apr) quiver of elm arrows (15/15, 113% power, 5 apr)3.0 T1 arrow ammo [Normal] Power 113% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Blindjam' brass lantern 'Blindjam'2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +6% temporal +12% light +3% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kovanaf the Shalore Temporal Warden level 10
30th Dusk 122nd year of Ascendancy at 04:26 see stats
By Kovanaf the Shalore Temporal Warden level 9
8th Mirth 122nd year of Ascendancy at 05:28 see stats
By Kovanaf the Shalore Temporal Warden level 9
6th Mirth 122nd year of Ascendancy at 21:37 see stats
Log
Porulaith the degenerated skeleton archer has temporarily forgotten Thermal Strike for 3 turns!
Kovanaf's temporal clone's Arrow Stitching hits Porulaith the degenerated skeleton archer for 23 physical damage.
Kovanaf's temporal clone's Arrow Stitching hits Porulaith the degenerated skeleton archer for 22 physical damage.
Porulaith the degenerated skeleton archer uses Mindlash.
Porulaith the degenerated skeleton archer hits Kovanaf for 52 physical damage.
Kovanaf shoots!
Porulaith the degenerated skeleton archer has temporarily forgotten Telekinetic Grasp for 3 turns!
Burning from Porulaith the degenerated skeleton archer hits Kovanaf for 12 fire damage.
Kovanaf's Shoot hits Porulaith the degenerated skeleton archer for 44 physical, 10 temporal (54 total damage).
Kovanaf shoots!
Kovanaf's Shoot hits Porulaith the degenerated skeleton archer for 46 physical, 10 temporal (55 total damage).
Burning from Porulaith the degenerated skeleton archer hits Kovanaf for 12 fire damage.
Porulaith the degenerated skeleton archer's Beyond the Flesh hits Temporal hound for 29 physical, 6 blight, 10 physical (44 total damage).
Kovanaf shoots!
Temporal hound slows down.
Gida the black jelly's Slime Spit hits Temporal hound for 40 acid damage.
Kovanaf's Shoot performs a ranged critical strike against Porulaith the degenerated skeleton archer!
Kovanaf's Shoot hits Porulaith the degenerated skeleton archer for 83 physical, 10 temporal (93 total damage).
Kovanaf slows down.
Gida the black jelly's Slime Spit hits Kovanaf for 15 acid damage.
Temporal hound hits Porulaith the degenerated skeleton archer for 17 temporal, 18 physical (34 total damage).
Burning from Porulaith the degenerated skeleton archer hits Kovanaf for 12 fire damage.
Porulaith the degenerated skeleton archer's Beyond the Flesh hits Kovanaf for 39 physical, 6 blight, 10 physical (55 total damage).
Porulaith the degenerated skeleton archer uses Telekinetic Smash.
Kovanaf is stunned!
Porulaith the degenerated skeleton archer hits Kovanaf for 43 physical, 10 physical, 42 physical, 6 blight, 10 physical (111 total damage).
Kovanaf the level 11 shalore temporal warden was impaled to death by Porulaith the degenerated skeleton archer on level 1 of Rhaloren Camp.