










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 21 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 21 on the 5th Haze 122nd year of Ascendancy at 12:56 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 70 (base 50) |
| Willpower | 51 (base 41) |
| Cunning | 20 (base 11) |
Resources
| Life | -185/286 |
| Mana | 66/566 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 2.2500006974912 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 11 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Arcane | +28% |
| Cold | +34% |
| All | 0% |
| Lightning | +25% |
| Light | +15% |
| Temporal | +38% |
| Fire | +43% |
| Physical | +3% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +15% |
| Arcane | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 45 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 14%( 70%) |
| Cold | + 24%( 70%) |
| Fire | + 58%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1020% for 10 turns (142 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Brandbolt the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +1 Mag ----- def ----- Armour +1 Resists +18% fire +6% cold A pair of boots made of leather. |
| Light source | Squalortooth2.0 T1 lite [Rare] Arcane While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +3% arcane Melee Ret 11 fire On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +3% nature +6% fire Spell.save +12 (+4 eff.) ---------- misc Max.mana +60.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Noonknave the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold +15% light +13% fire Melee Ret 4 nature 4 light ----- def ----- Defense +2 (+2 eff.) Resists +9% cold +19% fire ---------- misc Light +3 A pointy cloth hat, very wizardly... |
| Tool | elm wand of shielding 'Eredunavor' [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Mag +1 Wil +1 Cun dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Armour +2 Die.at -60.00 life ---------- misc Light +1 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's copper ring of arcana (+0.13/turn)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Silence- +22% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Brodonarilen1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+10 eff.) Res.pen +15% physical ----- def ----- Die.at -40.00 life Max.HP +30.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
| In main hand | Duvochik the dragonbone starstaff (38-46 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 38.0 - 45.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Spell.crit +13% Spell.pwr +37 (+10 eff.) Dmg.mod +3% blight +38% temporal ---------- misc Mana/turn +0.76 Vim/s.crit +3.00 Max.mana +20.00 Max.vim +20.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 58.44 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | spellwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +11% all Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Vorylle (11 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +2 Mag +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% physical Acc +5 (+5 eff.) ----- def ----- Armour +2 Defense +11 (+8 eff.) Spell.save +6 (+2 eff.) Die.at -40.00 life ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing copper amulet of mastery (0.11 Spell / Aether)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% temporal Pinning- +22% Knockbk- +22% ---------- misc Masteries +0.11 Spell/Aether Amulets make your neck look great! |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
psionicist's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of aether (+10%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% arcane ----- def ----- Armour +4 Resists +10% arcane Rings make your fingers look great! |
Floeedge the elm starstaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Mind.pwr +15 (+8 eff.) Dmg.mod +10% darkness Res.pen +5% cold ----- def ----- Defense +6 (+6 eff.) Resists +9% nature ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 105.44 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 157.78 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (316). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shocking dwarven-steel shield of shrapnel (0 def, 6 armour, 82 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 lightning On shield block: * Cause enemies within radius 6 to bleed for 119 physical damage over 5 turns (1/turn) Melee Ret 13 lightning ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe of darkness (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +10% darkness ----- def ----- Resists +15% darkness +9% all ---------- misc Max.mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% acid +13% physical +11% fire +8% cold ----- def ----- Resists +12% acid +10% physical +12% fire +13% cold +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Yvabrevea'1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Defense +5 (+5 eff.) Fatigue -5% Resists +6% blight +3% nature +3% mind ---------- misc Max.enc +22 Vim/s.crit +1.00 Max.mana +60.00 A belt that goes around your waist. |
Unlightquick (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Dex +1 Con dps ---------- Melee Ret 2 light ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
insulating linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +15% acid +6% cold +5% fire A pointy cloth hat, very wizardly... |
linen wizard hat 'Goryratar' (6 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Defense +6 (+6 eff.) Phys.save +5 (+5 eff.) Poison- +20% Pinning- +20% ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.79 to 113.37 lightning damage (75.58 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Boregen the Bograven2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +5% mind +10% nature Melee Ret 12 fire ----- def ----- Resists +9% lightning +5% fire +3% nature ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Sunspawner' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 2 light On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Fatigue -4% Resists +3% nature +3% fire Spell.save +6 (+2 eff.) ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Aboto the Cornac Archmage level 18
53rd Dusk 122nd year of Ascendancy at 00:36 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Aboto the Cornac Archmage level 16
32nd Dusk 122nd year of Ascendancy at 21:06 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Aboto the Cornac Archmage level 21
65th Dusk 122nd year of Ascendancy at 07:28 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Aboto the Cornac Archmage level 10
6th Mirth 122nd year of Ascendancy at 12:25 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Aboto the Cornac Archmage level 20
61st Dusk 122nd year of Ascendancy at 22:20 see stats
Orbituary (Nightmare (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Aboto the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 06:31 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Aboto the Cornac Archmage level 12
1st Dusk 122nd year of Ascendancy at 20:43 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Aboto the Cornac Archmage level 17
45th Dusk 122nd year of Ascendancy at 19:10 see stats
Log
Assassin Lord is focused by an arcane vortex!
Assassin Lord casts Shadow Veil.
Aboto is poisoned!
Assassin Lord is covered in a veil of shadows!
Melee retaliation hits Assassin Lord for 3 fire, 2 fire, 1 cold, 2 fire, 1 lightning, 2 fire, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 3 fire, 2 fire, 1 cold, 2 fire, 1 lightning, 2 fire, 1 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane (42 total damage).
Assassin Lord hits Aboto for (121 absorbed), 0 darkness, (21 absorbed), 0 darkness, (63 absorbed), 0 darkness, (7 absorbed), 0 nature, (21 absorbed), 0 darkness (0 total damage).
Talent Flameshock is ready to use.
Aboto receives 7 healing from Temporal Restoration Field.
Deadly Poison from Assassin Lord hits Aboto for (19 absorbed), 0 nature (0 total damage).
Assassin Lord performs a melee critical strike against Aboto!
Melee retaliation hits Assassin Lord for 2 fire, 2 cold, 2 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane (30 total damage).
Arcane Vortex from Aboto hits Assassin Lord for 13 fire, 12 cold, 10 lightning, 12 arcane (47 total damage).
Assassin Lord hits Aboto for (205 absorbed), (185 mana), 0 darkness, (21 absorbed), (21 mana), 0 darkness, (70 absorbed), (70 mana), 0 darkness, (7 absorbed), (7 mana), 0 nature, (21 absorbed), (21 mana), 0 darkness (0 total damage).
Aboto casts Blastwave.
Aboto's spell attains critical power!
Assassin Lord is knocked back!
Aboto hits Assassin Lord for 13 fire, 8 fire, 5 cold, 8 fire, 4 lightning, 8 fire, 5 arcane (51 total damage).
Aboto deactivates Disruption Shield.
Aboto's disruption shield collapses and then explodes in a powerful manastorm!
Aboto's spell attains critical power!
Aboto receives 7 healing from Temporal Restoration Field.
Deadly Poison from Assassin Lord hits Aboto for (137 absorbed), (137 mana), 0 nature (0 total damage).
Assassin Lord performs a melee critical strike against Aboto!
Assassin Lord performs a melee critical strike against Aboto!
Melee retaliation hits Assassin Lord for 2 fire, 1 fire, 1 cold, 1 fire, 1 lightning, 1 fire, 1 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 2 fire, 1 fire, 1 cold, 1 fire, 1 lightning, 1 fire, 1 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 2 fire, 1 fire, 1 cold, 1 fire, 1 lightning, 1 fire, 1 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 2 fire, 1 fire, 1 cold, 1 fire, 1 lightning, 1 fire, 1 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 fire, 0 cold, 0 fire, 0 lightning, 0 fire, 0 arcane (63 total damage).
Phantasmal Shield hits Assassin Lord for 12 fire, 12 cold, 10 lightning, 11 arcane, 8 fire, 5 fire, 3 cold, 5 fire, 3 lightning, 5 fire, 3 arcane (77 total damage).
Arcane Vortex from Aboto hits Assassin Lord for 7 fire, 7 cold, 6 lightning, 7 arcane, 5 fire, 3 fire, 2 cold, 3 fire, 2 lightning, 3 fire, 2 arcane (46 total damage).
Assassin Lord hits Aboto for 111 darkness, 21 darkness, 118 darkness, 7 nature, 21 darkness, 194 darkness (472 total damage).
Aboto the level 21 cornac archmage was swallowed by the void to death by Assassin Lord on level 2 of Unknown tunnels.















































































