Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Spell Merchants 1.7.4
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Halfling |
Class | Doombringer |
Level / Exp | 13 / 41% |
Size | small |
Lifes / Deaths | Killed by Gligann the war bear at level 7 on the 1st Mirth 122nd year of Ascendancy at 20:17 0 / 5Killed by Emeliwyn the skeleton magus at level 9 on the 15th Dusk 122nd year of Ascendancy at 00:24 Killed by Aeretta the dire wolf at level 12 on the 46th Dusk 122nd year of Ascendancy at 05:50 Killed by Eliwe the war bear at level 12 on the 47th Dusk 122nd year of Ascendancy at 20:45 Killed by Vorikira the spitting spider at level 13 on the 60th Dusk 122nd year of Ascendancy at 17:53 |
Primary Stats
Strength | 34 (base 35) |
Dexterity | 24 (base 17) |
Constitution | 26 (base 20) |
Magic | 25 (base 21) |
Willpower | 33 (base 16) |
Cunning | 24 (base 11) |
Resources
Life | -30/516 |
Stamina | 143/204 |
Vim | 109/157 |
Healing Factor | 1.5316586254954 |
Regeneration | 15.716803784863 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 23.599459836163 |
See Invisible | 23.599459836163 |
Offense: Mainhand
Damage | 66 |
Accuracy | 31 |
Crit Chance | 49% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Physical | +5% |
Cold | +35% |
All | 0% |
Darkness | +5% |
Light | +4% |
Temporal | +5% |
Lightning | +3% |
Fire | +7% |
Mind | +3% |
Offense: Damage Penetration
Nature | +15% |
Acid | +12% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 21.883307766991 (81.151787968034%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 20 |
Physical Save | 23 |
Spell Save | 42 |
Mental Save | 23 |
Defense: Resistances
Acid | + 10%( 70%) |
Blight | + 16%( 70%) |
Physical | + 2%( 70%) |
Cold | + 28%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Temporal | + 3%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 44%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.45 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Infested Ruins. Escort: lost warrior (level 1 of Infested Ruins)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 2 of Infested Ruins) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Urykalthothel (0 def, 3 armour) Urykalthothel (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Mag +6 Wil +5 Cun defense ------ Armor +3 Fatigue +2% Crit Resistance 10.00% Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Tundraclamor' brass lantern 'Tundraclamor'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +12% cold When Hit 2 cold 6 light 11 fire defense ------ Resistance +3% blight +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xiwen (0 def, 3 armour) Xiwen (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Cun +1 Wil defense ------ Armor +3 Fatigue +5% Resistance +2% physical +6% cold +7% fire Life Regen +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | evasive ash totem of summon tentacle [power 150] (10/22 cooldown) evasive ash totem of summon tentacle [power 150] (10/22 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 318 Base Damage: 152 Armor: 0 All Resist: 1 Puts all charms on 22 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Frostravage Frostravage0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Con offense ------ Damage +12% cold Ignore resists +5% nature When Hit 2 cold defense ------ Resistance +3% lightning Spell save +10 (+3 eff.) other ------- Max stamina +11.00 Rings make your fingers look great! |
On fingers | Festerrupture the copper ring Festerrupture the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% lightning +11% cold When Hit 2 nature defense ------ Resistance +3% temporal +15% fire +3% darkness +22% cold Rings make your fingers look great! |
Around waist | Sewerwill the rough leather belt Sewerwill the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Dex +6 Wil +3 Cun offense ------ Ignore resists +10% nature Against +17% Summoned defense ------ Resistance +3% blight Resist Against +15% Summoned Healmod +10% Pinning Resist +10% A belt that goes around your waist. |
In main hand | Nightpulverizer (34-54 power, 2 apr) Nightpulverizer (34-54 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 34.0 - 54.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 darkness On Hit: * Create an explosion dealing 47 acid damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 47 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Wil offense ------ Physical Crit +10.0% Mind Crit +3% Damage +12% acid +3% mind Ignore resists +12% acid other ------- Hate-on-crit +2.00 Massive two-handed swords. |
On hands | Lavaobsidian (20 def, 1 armour) Lavaobsidian (20 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) On-Hit 6 fire Damage +7% fire Ignore resists +15% fire defense ------ Armor +1 Defense +20 (+10 eff.) Fatigue +1% Resistance +3% nature +6% fire other ------- Stamina/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Cloak | linen cloak 'Venomreaper' (1 def, 0 armour) linen cloak 'Venomreaper' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +1 Wil +1 Cun +2 Con offense ------ Accuracy +4 (+2 eff.) Ignore Armor +4 On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Defense +1 (+0 eff.) Resistance +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starseer's copper amulet of perfection (0.15 Corruption / Wrath,0.15 Corruption / Brutality) starseer's copper amulet of perfection (0.15 Corruption / Wrath,0.15 Corruption / Brutality)0.1 Encumbrance T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag offense ------ Spell Crit +3% Spellpower +4 (+2 eff.) Damage +4% light +5% temporal +5% darkness +5% physical other ------- Masteries +0.15 Corruption/Wrath +0.15 Corruption/Brutality Amulets make your neck look great! |
Inventory
regeneration infusion of the warrior (heal 347; 14 cd) regeneration infusion of the warrior (heal 347; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the sneak (damage 143; dur 4; cd 17) biting gale rune of the sneak (damage 143; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 142.83 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 58; dur 4; cd 15) shielding rune (absorb 58; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 58 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Gloomnull' copper amulet 'Gloomnull'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Critical power +10.00% Damage +3% nature Ignore resists +10% darkness defense ------ Armor +6 Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Blazegrind (18-28 power, 1 apr) Blazegrind (18-28 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Arcane Weapon Damage 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +7 fire While equipped: Stats +1 Cun +3 Mag offense ------ When Hit 6 lightning other ------- Light +1 Massive two-handed swords. |
deadly pouch of steel shots of daylight (18/18, 26-31 power, 2 apr) deadly pouch of steel shots of daylight (18/18, 26-31 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane/Master Weapon Damage 26.0 - 31.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 On-ranged-hit +7 light Damage Against +5% Undead Shots are used with slings to pummel your foes to death. |
Lightningstun (0 def, 0 armour) Lightningstun (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +24% lightning +12% cold +3% mind defense ------ Resistance +18% cold +3% light +7% all other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Iseta the rough leather armour (8 def, 2 armour) Iseta the rough leather armour (8 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +2 Defense +8 (+4 eff.) Fatigue +6% Resistance +12% acid +6% temporal Mind save +14 (+7 eff.) Silence Resist +10% Confus Resist +20% A suit of armour made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron plate armour 'Barehir' (0 def, 7 armour) iron plate armour 'Barehir' (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Psionic While equipped: Stats +3 Str +3 Mag +1 Con offense ------ Physical Crit +1.0% Damage +6% physical Ignore Armor +1 defense ------ Armor +7 Fatigue +22% Resistance +6% mind Mind save +11 (+5 eff.) other ------- Max mana +40.00 A suit of armour made of metal plates. |
Fulybar the rough leather belt Fulybar the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +3 Mag offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% lightning +6% temporal +3% light +12% acid A belt that goes around your waist. |
Glimmerbearer the linen cloak (1 def, 0 armour) Glimmerbearer the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Critical power +5.00% Mindpower +5 (+2 eff.) When Hit 4 arcane defense ------ Defense +1 (+0 eff.) Resistance +3% light other ------- Max psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrowen the Obsidianoozer (0 def, 1 armour) Cyrowen the Obsidianoozer (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% fire Ignore resists +5% darkness On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Resistance +7% lightning +9% temporal +21% cold A pair of boots made of leather. |
Cyrumith the pair of rough leather boots (0 def, 1 armour) Cyrumith the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +2 Wil offense ------ Move Speed +25% Accuracy +5 (+3 eff.) defense ------ Armor +1 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 36.93 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
67 alchemist agate 67 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Luko the Halfling Doombringer level 8
1st Dusk 122nd year of Ascendancy at 13:06 see stats
By Luko the Halfling Doombringer level 6
78th Pyre 122nd year of Ascendancy at 19:38 see stats
By Luko the Halfling Doombringer level 10
15th Dusk 122nd year of Ascendancy at 02:06 see stats
By Luko the Halfling Doombringer level 7
7th Mirth 122nd year of Ascendancy at 19:55 see stats
Log
Melee retaliation hits Eilinith the great wolf for 6 light, 6 cold, 2 nature, 12 fire, 6 light, 6 cold, 2 nature, 12 fire (52 total damage).
Eilinith the great wolf hits Luko for 25 physical, 3 nature, 20 physical, 3 nature, 5 arcane (56 total damage).
Luko casts Draining Assault.
Luko misses Vorikira the spitting spider.
Luko misses Vorikira the spitting spider.
Vorikira the spitting spider feels pain again.
Luko is no longer pinned.
Luko feels pain again.
Luko is fully armored again.
Luko is freed from a bear trap.
Burning from Luko hits Eilinith the great wolf for 4 fire damage.
Deadly Poison from Eilinith the great wolf hits Luko for 36 nature damage.
Luko's armor corrodes!
Vorikira the spitting spider uses Dual Strike.
Luko is stunned!
Melee retaliation hits Vorikira the spitting spider for 7 light, 6 cold, 2 nature, 11 fire, 3 light, 2 cold, 1 nature, 5 fire (36 total damage).
Melee retaliation hits Eilinith the great wolf for 6 light, 6 cold, 2 nature, 12 fire, 6 light, 6 cold, 2 nature, 12 fire (52 total damage).
Eilinith the great wolf hits Luko for 25 physical, 3 nature, 27 physical, 3 nature, 7 arcane (66 total damage).
Vorikira the spitting spider hits Luko for 47 physical, 37 physical (84 total damage).
Luko misses Eilinith the great wolf.
Burning from Luko hits Eilinith the great wolf for 2 fire damage.
Deadly Poison from Eilinith the great wolf hits Luko for 50 nature damage.
Eilinith the great wolf performs a melee critical strike against Luko!
Melee retaliation hits Vorikira the spitting spider for 3 light, 2 cold, 1 nature, 5 fire, 3 light, 2 cold, 1 nature, 5 fire (21 total damage).
Melee retaliation hits Eilinith the great wolf for 3 light, 2 cold, 1 nature, 5 fire, 3 light (14 total damage).
Eilinith the great wolf hits Luko for 26 physical, 3 nature, 45 physical, 3 nature, 7 arcane (84 total damage).
Vorikira the spitting spider hits Luko for 36 physical, 36 physical (72 total damage).
Luko the level 13 halfling doombringer was ground to death by Vorikira the spitting spider on level 2 of Trollmire.