Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 26 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nuthra the ritch hunter at level 26 on the 42nd Pain 124th year of Ascendancy at 07:14 / 1 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 65 (base 57) |
| Constitution | 26 (base 11) |
| Magic | 9 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 65 (base 49) |
Resources
| Life | -197/603 |
| Steam | 21/100 |
| Healing Factor | 1.1316586254955 |
| Regeneration | 10.467842285833 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Invisible | 4 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 50 |
| Crit Chance | 31% |
| APR | 10 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 50 |
| Crit Chance | 31% |
| APR | 10 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Acid | +3% |
| Light | +9% |
| Temporal | +15% |
| Nature | +21% |
| Physical | +18% |
| Lightning | +6% |
| All | 0% |
Offense: Damage Penetration
| Nature | +12% |
| Darkness | +22% |
| Fire | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 13 |
| Physical Save | 26 |
| Spell Save | 22 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 33%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 29%( 70%) |
| Mind | + 34%( 70%) |
| Darkness | + 16%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 54% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 27% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 90%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Obsidianwreck the pair of hardened leather boots (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Dex +3 Wil +2 Cun offense ------ Ignore resists +15% darkness defense ------ Armor +6 Crit Resistance 10.00% other ------- Infravision +2 A pair of boots made of leather. |
| Quiver | Zerudratar the pouch of steel shots (16/18, 22-26 power, 2 apr) 3.0 Encumbrance T2 shot ammo [Rare] Nature Weapon Damage 21.5 - 25.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 Projectile Speed +200% On-ranged-hit +16 mind +8 temporal On-Hit, radius 1 +20 temporal On-crit, radius 2 +16 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 124 physical damage While equipped: other ------- Talents +3 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp of the zealot 1.0 Encumbrance T3 lite [Ego+] Disrupt While equipped: offense ------ Damage +10% darkness defense ------ Resistance +3% all Spell save +5 (+2 eff.) other ------- Light +2 Infravision +4 See Invis +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | NOTE: !!hardened leather cap 'Yvyma' (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Cun +3 Con +7 Lck offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Physical Power +3 (+1 eff.) When Hit 4 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +3 Fatigue +3% Resistance +6% blight Mind save +9 (+5 eff.) A cap made of leather. |
| On hands | Arcglory (20 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% lightning +9% light defense ------ Armor +2 Defense +20 (+7 eff.) Fatigue +3% Resistance +3% mind Life +60.00 Life Regen +6.00 other ------- Stamina/turn +1.00 Max stamina +10.00 Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Burnglory the ash wand of shielding [power 152] (10/16 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% acid Ignore resists +5% fire When Hit 4 acid defense ------ Resistance +12% acid Create a shield absorbing up to 152 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 cooldown 100% to heal for 30. 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | rogue's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun defense ------ Defense +8 (+3 eff.) Life Regen +3.00 Stun Resist +22% Rings make your fingers look great! |
| Around neck | stralite amulet 'Bogtide'0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Combat Speed +10% Damage +21% nature +7% physical Ignore resists +5% nature When Hit 2 darkness defense ------ Resistance +18% lightning +18% mind +3% darkness Confus Resist +27% Stun Resist +32% Amulets make your neck look great! |
| In main hand | Talosis' Counterpoint 4.0 Encumbrance T2 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +15 physical On Hit: * splashes acid on your target dealing 46 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +2 Con offense ------ Physical Crit +4.0% Accuracy +5 (+1 eff.) other ------- Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Around waist | Band of Protection1.0 Encumbrance T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun offense ------ Steampower +5 (+1 eff.) defense ------ Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Generate a personal shield that absorbs up to 210 damage and damages attackers striking the wearer for 26 fire damage while it lasts (based on Cunning). Uses 24 power out of 12/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
| In off hand | gunslinger's stralite steamgun 4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On Hit: * splashes acid on your target dealing 44 damage and reducing their armor Uses 2.0 Steam While equipped: offense ------ Steampower +8 (+2 eff.) Damage +11% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Samakalthogas the cashmere cloak (2 def, 8 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +15% temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +12% acid +23% cold +3% mind +10% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 10 armour) 9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +10 Defense +12 (+4 eff.) Fatigue +7% Crit Resistance 14.00% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
NOTE: !!Daneth's Neckguard 2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Tideburst0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +3 Wil offense ------ Ignore resists +15% cold defense ------ Resistance +12% cold +16% light +20% darkness Blind Resist +26% Teleport Resist +10% other ------- See Invis +9 Amulets make your neck look great! |
cleansing gold amulet of mastery (0.18 Steamtech / Elusiveness)0.1 Encumbrance T3 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +12% nature +14% blight Poison Resist +25% Disease Resist +29% other ------- Masteries +0.18 Steamtech/Elusiveness Amulets make your neck look great! |
NOTE: !!warrior's steel ring of clarity 0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +7 (+4 eff.) Confus Resist +20% Rings make your fingers look great! |
warrior's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Str offense ------ Physical Power +6 (+2 eff.) Spellpower +9 (+4 eff.) Mindpower +6 (+3 eff.) defense ------ Armor +12 Rings make your fingers look great! |
yew vilestaff 'Vipersin' (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Con offense ------ Spell Crit +3% Physical Power +15 (+5 eff.) Spellpower +9 (+4 eff.) Damage +15% nature +20% fire defense ------ Armor +12 Defense +10 (+3 eff.) other ------- Stamina/turn +3.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 33.33 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel greatmaul of vileness (44-65 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Arcane/Master Weapon Damage 43.5 - 65.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +9 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Ignore resists +12% physical Accuracy +12 (+4 eff.) Ignore Armor +12 Massive two-handed mauls. |
manaburning dwarven-steel longsword of dampening (21-29 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Disrupt Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * 13 arcane resource burn While equipped: defense ------ Resistance +12% acid +7% lightning +9% cold +9% fire +2% all Spell save +5 (+2 eff.) Sharp, long, and deadly. |
Dimdare the thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Disrupt Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Damage Against +15% Unnatural On-Hit, radius 1 +8 darkness On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Wil offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Ignore resists +5% darkness defense ------ Resistance +15% darkness Disarm Resist +20% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
NOTE: !!Fogbender 4.0 Encumbrance T3 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +8 acid +13 cold On Hit: * 20% chance to reduce damage dealt by 16% While equipped: Stats +2 Con offense ------ Physical Power +10 (+3 eff.) Damage +15% physical +11% cold Ignore Armor +3 Slings are used to hurl stones or metal shots at your foes. |
NOTE: !!Glowvagrant 4.0 Encumbrance T3 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-Hit, radius 1 +20 light While equipped: Stats +3 Str +5 Con offense ------ Physical Power +9 (+3 eff.) defense ------ Armor +4 other ------- Reload +3 Max stamina +20.00 Slings are used to hurl stones or metal shots at your foes. |
NOTE: !!mighty steel steamgun 4.0 Encumbrance T2 steamgun 1H weapon [Ego] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
NOTE: !!mighty steel steamgun of life draining 4.0 Encumbrance T2 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +5 draining blight Uses 2.0 Steam While equipped: Stats +1 Str offense ------ Physical Power +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of yew arrows of corruption (18/18, 28-40 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Arcane Weapon Damage 28.5 - 39.9 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 18 On Hit: 20% Curse of Impotence 3 Arrows are used with bows to pierce your foes to death. |
Flowerwell (10 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +8 Dex +4 Cun +2 Mag offense ------ Move Speed +20% Damage +15% nature On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +4 Defense +10 (+3 eff.) Fatigue +7% other ------- Light +3 A suit of armour made of leather. |
blurring hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck defense ------ Defense +12 (+4 eff.) Stealth +14 other ------- Disarm Traps +6 Infravision +4 A belt that goes around your waist. |
NOTE: !!Hanaradar (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +3 Wil offense ------ Mindpower +5 (+3 eff.) Ignore resists +7% physical defense ------ Armor +3 Resistance +6% blight +3% light +9% darkness Silence Resist +20% Confus Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Blindside: Puts all charms on 25 cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
NOTE: !!miner's pair of hardened leather boots of rushing (0 def, 6 armour) 2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con defense ------ Armor +6 other ------- Infravision +2 Rush: Puts all charms on 25 cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Fogpython the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +12% mind Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +4 Fatigue +3% Resistance +6% nature +9% darkness other ------- Stamina/turn +0.60 Max stamina +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Voribeth the Blinddare (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: offense ------ Mind Crit +5% Mindpower +20 (+10 eff.) Damage +12% light Ignore resists +20% mind +15% light When Hit 4 lightning defense ------ Armor +2 Resistance +10% blight +12% darkness +8% arcane Affinity +7% nature Spell save +14 (+7 eff.) other ------- Equi when Hit +0.08 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: !!Glacierspire the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Wil +5 Con offense ------ On-Hit 11 light Damage +15% light Ignore resists +10% cold defense ------ Armor +2 Fatigue +3% Resistance +7% light +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
NOTE: !!temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 6 temporal On-Ranged-Hit 5 temporal Damage +4% temporal defense ------ Armor +2 Fatigue +3% Resistance +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
eldritch cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Spellpower +7 (+4 eff.) defense ------ Defense +2 (+1 eff.) other ------- Mana/turn +1.20 Mana when Hit +0.90 Max mana +61.00 Manaflow: Puts all charms on 40 cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 6 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Charspar (2 def, 4 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Dex +3 Con offense ------ Physical Crit +3.0% Damage +11% mind When Hit 6 fire defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +11% mind Unlife -80.00 life A pointy cloth hat, very wizardly... |
Xerutira the Barksin (15 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex offense ------ On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +3 Defense +15 (+5 eff.) Fatigue +3% Resistance +6% acid +9% mind Mind save +3 (+2 eff.) Unlife -40.00 life Pinning Resist +20% Skullcracker: Puts all charms on 20 cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 86.1 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
11 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
29 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
35 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
47 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
44 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
38 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
steel toxic cannister launcher0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +2 Toxic Cannister Launcher Tinkers can be attached to normal items to improve them with steam power! |
potent frost salve [power 18] potent frost salve [power 18]1.0 Encumbrance T2 salve misc [Normal] Nature/Steamtech Using medical injector with 128% efficiency and 90% cooldown modifier. Remove 1 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 243] potent healing salve [power 243]1.0 Encumbrance T2 salve misc [Normal] Nature/Steamtech Using medical injector with 128% efficiency and 90% cooldown modifier. Heal 243 Puts Talent Medical Injector on 15 cooldown Medical salve. |
NOTE: !!miner's iron pickaxe (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xitta (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str defense ------ Resistance +12% light Mind save +12 (+6 eff.) Life +100.00 Silence Resist +20% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glinn the Galesmash [power 194] (10/15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Physical Power +10 (+3 eff.) defense ------ Resistance +12% lightning +3% physical +9% darkness +12% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (205 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yeti's Muscle Tissue (Behemoth)1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Across the Narrow Sea (Nightmare (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Zhur the Orc Gunslinger level 13
23rd Retaking 124th year of Ascendancy at 17:55 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Zhur the Orc Gunslinger level 10
15th Retaking 124th year of Ascendancy at 13:39 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Zhur the Orc Gunslinger level 20
25th Pain 124th year of Ascendancy at 05:17 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Zhur the Orc Gunslinger level 24
41st Pain 124th year of Ascendancy at 19:08 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zhur the Orc Gunslinger level 21
27th Pain 124th year of Ascendancy at 01:05 see stats
Log
Turtle receives 15 healing from Guriata the ritch hive mother.
Guriata the ritch hive mother receives 11 healing.
Bleeding from Zhur hits Turtle for 0 physical damage.
Ce'Nuthra the ritch hunter performs a diseased attack against Zhur.
Ce'Nuthra the ritch hunter hits Zhur for (34 flat reduction), 25 physical (25 total damage).
Melee retaliation hits Ce'Nuthra the ritch hunter for (1 to psi shield), 1 acid, 1 darkness, 1 blight (3 total damage).
Bleeding from Zhur hits Ritch flamespitter for 9 physical damage.
Zhur receives 264 healing.
Ritch centipede is protected by a layer of thick leaves.
Ritch centipede is protected by a layer of thick leaves.
Ce'Nuthra the ritch hunter's Beyond the Flesh performs a melee critical strike against Zhur!
Guriata the ritch hive mother summons a Spider!
Bleeding from Zhur hits Ce'Nuthra the ritch hunter for (10 to psi shield), 15 physical (15 total damage).
Bleeding from Zhur hits Guriata the ritch hive mother for 27 physical damage.
Melee retaliation hits Ce'Nuthra the ritch hunter for (1 to psi shield), 1 acid, 1 darkness, 1 blight (3 total damage).
Ce'Nuthra the ritch hunter's Beyond the Flesh hits Zhur for (34 flat reduction), 121 physical (121 total damage).
Ritch centipede receives 10 healing from Guriata the ritch hive mother.
Ritch centipede receives 10 healing from Guriata the ritch hive mother.
Guriata the ritch hive mother receives 11 healing.
Zhur is not stunned anymore.
Zhur stops burning.
Rotting Disease from Ce'Nuthra the ritch hunter hits Zhur for (23 flat reduction), 0 blight (0 total damage).
Ce'Nuthra the ritch hunter uses Telekinetic Smash.
Ce'Nuthra the ritch hunter performs a melee critical strike against Zhur!
Ce'Nuthra the ritch hunter performs a melee critical strike against Zhur!
Zhur is stunned!
Ce'Nuthra the ritch hunter hits Zhur for (34 flat reduction), 231 physical, (34 flat reduction), 231 physical (461 total damage).
Melee retaliation hits Ce'Nuthra the ritch hunter for (1 to psi shield), 2 acid, 2 darkness, 3 blight, (1 to psi shield), 2 acid, 2 darkness, 3 blight (14 total damage).
Zhur the level 26 orc gunslinger was decapitated to death by Ce'Nuthra the ritch hunter on level 4 of Ritch Hive.

































































































