











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 36 / 93% |
| Size | big |
| Lifes / Deaths | Killed by Ivanor the fire drake hatchling at level 33 on the 24th Dusk 123rd year of Ascendancy at 04:28 / 2Killed by Xaniwen the master vampire at level 36 on the 46th Dusk 123rd year of Ascendancy at 06:01 |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 73 (base 57) |
| Constitution | 25 (base 12) |
| Magic | 57 (base 31) |
| Willpower | 18 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -592/1318 |
| Stamina | 44/253 |
| Vim | 81/317 |
| Healing Factor | 1.2745178243369 |
| Regeneration | 5.4167007534317 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | +34% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 31.970039208598 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 67 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +12% |
| Lightning | +6% |
| Darkness | +3% |
| Arcane | +12% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Physical | +10% |
| Acid | +5% |
| Arcane | +10% |
| Fire | +25% |
| Lightning | +45% |
Defense: Base
| Armour (hardiness) | 85 (100%) |
| Defense | 50 |
| Ranged Defense | 53 |
| Fatigue | 33 |
| Physical Save | 48 |
| Spell Save | 38 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 37%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 11%( 70%) |
| Physical | + 45%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 38%( 70%) |
| Mind | + 19%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Disarm Resistance | 70% |
| Knockback Resistance | 32% |
| Confusion Resistance | 30% |
| Stun Resistance | 59% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 6 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1032% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Aletta Soultorn. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Siluna the brown bear. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by master vampire. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by Bethurianne the armoured skeleton warrior. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton assassin. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 371. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed minotaur nose. * You've found the needed multi-hued wyrm scale. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 12 out of 8/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Lightningreaper1.0 T3 lite [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning +25% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Resists +18% lightning +6% blight Max.HP +54.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Hazeblack' (0 def, 12 armour) =4 dex=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Dex +3 Con dps ---------- Dmg.mod +9% cold Res.pen +10% physical ----- def ----- Armour +12 Fatigue +4% Phys.save +19 (+6 eff.) Mind.save +8 (+4 eff.) Die.at -60.00 life Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic drakeskin leather gloves of the juggernaut (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +7 Phys.save +15 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +16 (+7 eff.) Max.HP +67.00 Disarm- +38% Unarmed combat: Power 141% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +16 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm totem of summon tentacle 'Bregohek' [power 110] (6/15 cooldown) =Health+mod=2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +12% mind Die.at -60.00 life Max.HP +100.00 Heal.mod +15% Blind- +20% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 258 Base Damage: 113 Armor: 5 All Resist: 6 Puts all charms on 15 cooldown Fatigue - 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate 0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +1 Wil dps ---------- S.pwr/crit +2 Res.pen +10% arcane ----- def ----- Mind.save +9 (+4 eff.) HP.reg +4.00 Silence- +30% Confus- +30% Stun/Frz- +31% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.33 Vim/melee +3.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Ereruindur the Dourbreacher |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
| In main hand | enhanced stralite greatsword of crippling (162% power, 3 apr) 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 163% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +10 Dex +12 Mag +9 Wil +9 Cun +7 Con dps ---------- Phys.crit +7.0% ---------- misc Talents +4 Cursed Arm Massive two-handed swords. |
| Around waist | rough leather belt 'Shockidol'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Dmg.mod +12% physical Acc +20 (+5 eff.) ----- def ----- Resists +6% lightning Max.HP +35.00 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block) 7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% Resists +23% blight +23% fire +23% physical Dmg.red +13 blight +13 fire +13 physical ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Emibreth the Flashmalice (11 def, 8 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% acid +12% arcane Res.pen +15% lightning +5% acid Acc +21 (+5 eff.) Melee Ret 2 arcane ----- def ----- Armour +8 Defense +11 (+4 eff.) Fatigue -4% Resists +3% lightning +21% cold +5% arcane Phys.save +7 (+2 eff.) Max.HP +74.00 ---------- misc Max.stam +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cracklespawner the stralite plate armour (0 def, 18 armour) 17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +18 Fatigue +13% Resists +9% acid +12% physical +3% light +3% darkness +9% fire +10% cold +5% arcane +9% lightning Phys.save +5 (+1 eff.) Max.HP +41.00 Disarm- +32% Stun/Frz- +28% Knockbk- +32% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
steel amulet 'Cyrilelranor'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +10% light +10% darkness Res.Cap +2% all Phys.save +20 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +10 (+5 eff.) Blind- +22% ---------- misc Light +3 Amulets make your neck look great! |
The Far-Hand =Tele res=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 22 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (140). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper ring of perseverance =Stun=0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
wizard's copper ring of sensing =3 mag=0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Blind- +22% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
Lightningpower the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Melee Ret 8 lightning ----- def ----- Armour +16 Defense +13 (+4 eff.) Resists +6% mind +9% cold Max.HP +60.00 HP.reg +4.00 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
steel opal ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +4% all Rings make your fingers look great! |
steel ring 'Arekira'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Mag +7 Wil +3 Cun +5 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Res.pen +10% acid Phasing +20% Rings make your fingers look great! |
Elemental Fury =Pen fix=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +16% acid +16% fire +15% lightning +12% cold Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target While equipped: The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Elymivena the Dawnfury (127% power, 4 apr) =Stats=3.0 T3 longsword 1H weapon [Random Unique] Nature/Psionic Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 mind On Hit.r1 +4 light On Hit: * 12% chance to reduce all saves and defense by 14 While equipped: Stats +8 Str +6 Dex +6 Mag +15 Wil +10 Cun +14 Con dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Resists +6% light Max.HP +49.00 Sharp, long, and deadly. |
Icestun the steel shield (0 def, 4 armour, 112% power, 78 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 112% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +78 On Crit.r2 +8 cold While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +3% physical +0% blight +0% fire +12% mind +12% nature Dmg.red +0 blight +0 fire +0 physical Max.HP +40.00 Stun/Frz- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
living voratun shield of earthen fury (0 def, 13 armour, 184% power, 204 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 Melee+ +14 nature On Hit: * Deal physical damage equal to your armor (85) While equipped: ----- def ----- Armour +13 Fatigue +8% Resists +12% blight +0% fire +17% nature +0% physical Dmg.red +0 blight +0 fire +0 physical Max.HP +42.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Adedavena the dwarven-steel plate armour (0 def, 13 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +0 Str +0 Mag dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +13 Fatigue +22% Resists +29% acid +5% physical +6% blight +10% fire +26% lightning +14% cold Disarm- +25% Stun/Frz- +22% Knockbk- +25% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Venombreak (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Melee Ret 2 nature ----- def ----- Armour +11 Fatigue +22% Resists +21% acid Die.at -80.00 life A suit of armour made of metal plates. |
Bethylralle the Darkminister =Slow=1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Resists +3% darkness Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) ---------- misc Light +3 Infravis +1 A belt that goes around your waist. |
Chaloyatir =5 dex=1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Dex +2 Wil ----- def ----- Resists +3% acid Crit.dmg- 15.00% Max.HP +33.00 Heal.mod +10% ---------- misc Infravis +2 A belt that goes around your waist. |
Weepsin =5 cun=1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Mind.pwr +5 (+3 eff.) Dmg.mod +18% nature +6% mind ----- def ----- Max.HP +34.00 A belt that goes around your waist. |
rough leather belt of unlife =Breath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Radheruitir the Sootquill (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 12% ----- def ----- Defense +1 (+0 eff.) Resists +2% physical Die.at -80.00 life Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Winterwrecker' (1 def, 0 armour) =3 mag=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Mag +1 Con dps ---------- Dmg.mod +9% mind Res.pen +15% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% cold ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Thunderransom (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Con dps ---------- S.pwr/crit +4 Res.pen +10% blight Melee Ret 4 lightning ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +2% physical +3% temporal Phys.save +10 (+3 eff.) Max.HP +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of Eldoral (2 def, 0 armour) =2 dex=2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scabqueen the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +4 Wil +6 Cun dps ---------- Melee Ret 8 cold On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Defense +3 (+1 eff.) Resists +15% nature Spell.save +11 (+4 eff.) ---------- misc Max.mana +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shinewhisper the pair of rough leather boots (4 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +4 (+1 eff.) Resists +1% physical +5% arcane +3% mind Die.at -60.00 life Heal.mod +5% Stun/Frz- +10% ---------- misc Light +2 Evasion: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of rough leather boots of phasing (0 def, 1 armour) =2 mag=2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +1 Blink to a nearby random location (rad 7) Puts all charms on 15 cooldown A pair of boots made of leather. |
Xeruna the Lustresweep (0 def, 3 armour) =5 dex=2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex dps ---------- Mind.pwr +30 (+15 eff.) Res.pen +25% light Melee Ret 4 mind ----- def ----- Armour +3 Resists +12% acid Stealth +11 A pair of boots made of leather. |
Cleansewild the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Con dps ---------- Dmg.mod +12% nature Res.pen +15% temporal +11% darkness +10% fire ----- def ----- Armour +5 Resists +19% darkness +23% temporal +6% nature +9% fire Phys.save +20 (+6 eff.) Mind.save +24 (+10 eff.) Silence- +28% Confus- +32% Stun/Frz- +39% Def/telep +27 Res/telep +18% Dur/telep +23% A pair of boots made of leather. |
Burnorder the pair of iron boots (0 def, 3 armour) =Stun=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +5% fire ----- def ----- Armour +3 Fatigue +2% Resists +9% mind +1% physical Mind.save +6 (+3 eff.) Stun/Frz- +20% Rush: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tarrolamnir the Winterwill (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Res.pen +25% cold ----- def ----- Armour +8 Fatigue +3% Die.at -80.00 life ---------- misc Max.stam +30.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Alista (0 def, 5 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +1 Mag +5 Cun dps ---------- Dmg.mod +3% blight Acc +7 (+2 eff.) Apr +6 Melee Ret 2 blight ----- def ----- Armour +5 Resists +3% blight +12% acid +7% light +7% darkness Mind.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Infravis +1 Unarmed combat: Power 124% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +10 Crit +3.0% Atk.spd 100% On Crit.r2 +15 light +24 darkness On Hit: 15% Perfect Strike 3 On Hit: 10% Battle Shout 3 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hathuravon the iron gauntlets (0 def, 1 armour) =4 mag=1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag +1 Con dps ---------- Melee+ 6 blight Dmg.mod +4% blight Res.pen +5% blight Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Crit.dmg- 15.00% Unarmed combat: Power 100% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm. |
umbral iron gauntlets of magic (+3) (0 def, 1 armour) =3 mag=1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 7 darkness Dmg.mod +4% darkness +4% arcane ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Unarmed combat: Power 100% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +5 arcane On Hit: 20% Moonlight Ray 1 On Hit: * 5% chance to reduce damage dealt by 12% Metal gloves protecting the hands up to the middle of the lower arm. |
Saloma the Hailtide (0 def, 2 armour) =20 phys pen=1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 8 light Dmg.mod +8% light Res.pen +20% physical Acc +10 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% light +6% cold Phys.save +15 (+5 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 Unarmed combat: Power 124% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 20% Searing Light 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Hellpain the hardened leather cap (0 def, 3 armour) =25 acc=2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +20% fire +10% physical Acc +25 (+6 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +35% fire +7% cold A cap made of leather. |
Ulfihor (15 def, 9 armour) =10 com=2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +10 Con dps ---------- Crit.mult +10.00% Dmg.mod +18% physical Res.pen +15% mind ----- def ----- Armour +9 Defense +15 (+5 eff.) Fatigue +3% A cap made of leather. |
Chalelathandur the iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +3% temporal +2% physical Mind.save +3 (+1 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Tempestlady' (0 def, 3 armour) =3 mag=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Mag +3 Wil +2 Cun dps ---------- Res.pen +10% lightning +5% mind ----- def ----- Armour +3 Fatigue +5% Resists +5% blight +6% mind Mind.save +6 (+3 eff.) ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
649 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aerytta =1 mag=2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Cun +1 Mag dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Res.pen +10% temporal ----- def ----- Resists +1% physical Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +40.00 Blind- +20% Confus- +10% ---------- misc Light +6 See.Stealth +6 See.Invis +5 Track: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Drymahor the alchemist's lamp =Armor light=1.0 T3 lite [Rare] Master While equipped: dps ---------- Mind.pwr +20 (+10 eff.) Acc +15 (+4 eff.) ----- def ----- Armour +4 Defense +10 (+3 eff.) ---------- misc Hate/m.crit +5.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Adiriavea' =Peak light=1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +6 Wil dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +14 (+5 eff.) Dmg.mod +9% mind +19% blight ----- def ----- Resists +9% blight +7% darkness Crit.dmg- 5.00% ---------- misc Light +9 Infravis +4 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 30 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. It was corrupted by the digestive sack. |
Emelugaminne (dig speed 27 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +3% blight +6% cold +9% darkness +5% arcane Phys.save +5 (+1 eff.) Spell.save +7 (+3 eff.) Mind.save +9 (+4 eff.) Die.at -40.00 life Max.HP +65.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Shockpiercer' (dig speed 30 turns) =6 apr=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% lightning +3% mind Res.pen +5% darkness +5% lightning Apr +6 Melee Ret 4 lightning ----- def ----- Resists +6% darkness +3% lightning While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of wreckage (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +6% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hanynik the dwarven-steel torque of psionic shield [power 79] (6/15 cooldown) =25 phys pen=2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% acid +25% physical ----- def ----- Resists +4% physical ---------- misc Stam/turn +2.00 Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 15 cooldown Dmg.mod: + 16% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Veludawen [power 110] (6/9 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +3% fire +3% darkness +6% blight Crit.dmg- 15.00% Max.HP +20.00 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 9 cooldown Increase 2 buffs' duration by 1. Natural totems are made by powerful wilders to store nature power. |
Ce'Nobeth the yew totem of healing [power 392] (6/10 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 6 acid ---------- misc Vim/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 10 cooldown Res.pen: + 11% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Frostpyre the yew totem of thorny skin [power 47] (6/12 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +3.0% Dmg.mod +15% fire ----- def ----- Resists +21% cold Die.at -80.00 life Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 12 cooldown Gain 27% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
demon seed [dúathedlen] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (13, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (54% life). The seed of a demon. |
demon seed [Harkor'Zun] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Resists +24% physical +24% fire ---------- misc Talents +5 Volcanic Skin Demon status: alive (100% life). The seed of a demon. |
demon seed [Rogroth, Eater of Souls] (29, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (89% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (36, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: Stats +20 Str +20 Mag ----- def ----- Max.HP +144.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (34, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +76% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (35, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (34, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +76% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (39, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +17% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (38, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (42, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (42, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +88% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (43, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (47, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 34.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (59% life). The seed of a demon. |
demon seed [dúathedlen] (40, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (39, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (72% life). The seed of a demon. |
demon seed [thaurhereg] (40, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (40, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (40% life). The seed of a demon. |
demon seed [dolleg] (41, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (44, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (41, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +3.90 Vim/turn +3.00 Talents +5 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (41, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (32, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (37, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (35, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (60% life). The seed of a demon. |
demon seed [uruivellas] (38, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (35, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (35, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (15% life). The seed of a demon. |
demon seed [fire imp] (44, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (43% life). The seed of a demon. |
demon seed [forge-giant] (41, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (28% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +16% blight +16% fire +16% darkness Res.pen +9% blight +9% fire +9% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (30, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +22% acid +22% physical +22% blight Res.pen +15% acid +15% physical +15% blight Demon status: alive (89% life). The seed of a demon. |
demon seed [wretchling] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% acid +23% darkness +23% blight Dmg.red +13 acid +13 darkness +13 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (38, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (31, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (40, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (48, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Araavari the Ogre Demonologist level 31
33rd Pyre 123rd year of Ascendancy at 09:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Araavari the Ogre Demonologist level 18
65th Dusk 122nd year of Ascendancy at 10:27 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Araavari the Ogre Demonologist level 33
53rd Pyre 123rd year of Ascendancy at 04:34 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Araavari the Ogre Demonologist level 26
69th Regrowth 123rd year of Ascendancy at 14:10 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Araavari the Ogre Demonologist level 21
10th Regrowth 123rd year of Ascendancy at 12:49 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Araavari the Ogre Demonologist level 32
36th Pyre 123rd year of Ascendancy at 10:30 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Araavari the Ogre Demonologist level 5
78th Pyre 122nd year of Ascendancy at 05:48 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Araavari the Ogre Demonologist level 32
46th Pyre 123rd year of Ascendancy at 18:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Araavari the Ogre Demonologist level 10
3rd Dusk 122nd year of Ascendancy at 01:50 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Araavari the Ogre Demonologist level 20
3rd Haze 122nd year of Ascendancy at 07:06 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Araavari the Ogre Demonologist level 30
20th Pyre 123rd year of Ascendancy at 20:50 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Araavari the Ogre Demonologist level 25
36th Regrowth 123rd year of Ascendancy at 18:12 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Araavari the Ogre Demonologist level 21
17th Haze 122nd year of Ascendancy at 02:38 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Araavari the Ogre Demonologist level 28
10th Pyre 123rd year of Ascendancy at 17:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Araavari the Ogre Demonologist level 13
25th Dusk 122nd year of Ascendancy at 05:32 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Araavari the Ogre Demonologist level 9
8th Mirth 122nd year of Ascendancy at 03:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Araavari the Ogre Demonologist level 11
10th Dusk 122nd year of Ascendancy at 10:52 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Araavari the Ogre Demonologist level 23
31st Regrowth 123rd year of Ascendancy at 01:45 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Araavari the Ogre Demonologist level 21
7th Haze 122nd year of Ascendancy at 13:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Araavari the Ogre Demonologist level 16
40th Dusk 122nd year of Ascendancy at 22:53 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Araavari the Ogre Demonologist level 33
24th Dusk 123rd year of Ascendancy at 04:28 see stats
Log
The Master is confused and fails to use Stunning Blow.
Prophecy of Ruin from Xaniwen the master vampire hits Araavari for (112 turned into osmosis), 190 darkness (190 total damage).
The Master hits Araavari for (81 turned into osmosis), 81 cold, (77 turned into osmosis), 77 darkness (158 total damage).
Lord of Skulls (warrior) hits Araavari for (7 flat reduction), 0 physical, (11 turned into osmosis), 11 acid, (6 flat reduction), 0 fire (11 total damage).
Melee retaliation hits Lord of Skulls (warrior) for (2 absorbed), 0 arcane (0 total damage).
The Master is not crippled anymore.
Lord of Skulls (warrior) receives 71 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 67 healing from Ghoul's purging blight area effect.
Xaniwen the master vampire receives 62 healing from Ghoul's purging blight area effect.
The Master receives 62 healing from Ghoul's purging blight area effect.
Ghoul receives 100 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Araavari for (13 flat reduction), (24 turned into osmosis), 24 blight (24 total damage).
Rain of Fire hits Lord of Skulls (warrior) for (16 absorbed), 0 physical, (16 absorbed), 0 fire, (16 absorbed), 0 physical, (16 absorbed), 0 fire (0 total damage).
Rain of Fire hits The Master for 13 physical, 12 fire, 13 physical, 12 fire (50 total damage).
Rain of Fire hits Xaniwen the master vampire for (22 ignored), 0 physical, 19 fire, (22 ignored), 0 physical, 19 fire (38 total damage).
Rain of Fire hits Armoured skeleton warrior for 13 physical, 21 fire, 13 physical, 21 fire (68 total damage).
Rain of Fire hits Ghoul for 18 physical, 16 fire, 18 physical, 16 fire (68 total damage).
Araavari receives 89 healing.
Xaniwen the master vampire loses 28 health to the entropy.
The Master stops burning.
Xaniwen the master vampire casts Netherblast.
Xaniwen the master vampire's spell attains critical power!
Armoured skeleton warrior is free from the illness.
The powerful blow energizes Araavari reducing their cooldowns!
The powerful blow energizes Araavari reducing their cooldowns!
The powerful blow energizes Araavari reducing their cooldowns!
Prophecy of Ruin from Xaniwen the master vampire hits Araavari for (112 turned into osmosis), 209 darkness (209 total damage).
Xaniwen the master vampire's Netherblast hits Araavari for (112 turned into osmosis), 372 temporal, (112 turned into osmosis), 466 darkness (838 total damage).
Araavari the level 36 ogre demonologist was swallowed by the void to death by Xaniwen the master vampire on level 9 of Dreadfell.












































































































































