










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 19 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Bethara the deformed giant white mouse at level 13 on the 9th Mirth 122nd year of Ascendancy at 12:26 0 / 5Killed by Xeramira the elven warrior at level 15 on the 9th Flare 122nd year of Ascendancy at 03:55 Killed by Mayoldawe the sick honey tree at level 16 on the 6th Dusk 122nd year of Ascendancy at 03:26 Killed by Xolratha the umbral horror at level 19 on the 24th Dusk 122nd year of Ascendancy at 05:29 Killed by Xolratha the umbral horror at level 19 on the 24th Dusk 122nd year of Ascendancy at 06:25 |
Primary Stats
| Strength | 52 (base 47) |
| Dexterity | 20 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 59 (base 39) |
| Cunning | 27 (base 10) |
Resources
| Life | 527/527 |
| Hate | 86/102 |
| Healing Factor | 1.035422735354 |
| Regeneration | 0.25885568383851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 44 |
| Crit Chance | 10% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +5% |
| Physical | +5% |
| Cold | +7% |
| All | 0% |
| Lightning | +7% |
| Light | +9% |
| Temporal | +3% |
| Nature | +5% |
Offense: Damage Penetration
| Cold | +5% |
| Physical | +5% |
| Mind | +15% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 35 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 18%( 70%) |
| Arcane | + 17%( 70%) |
| Mind | + 13%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 26%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 31%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Knockback Resistance | 18% |
| Poison Resistance | 20% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| talent | Savage Hunter |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Rainspawn' (Corpses) (30 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% cold +5% physical ----- def ----- Armour +7 Defense +30 (+10 eff.) Fatigue +2% Resists +3% blight Curse of Corpses Blindside: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Xyma'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% acid ----- def ----- Resists +5% arcane +3% temporal Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ulodunarion the Stoketide (Misfortune) (10 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +7 Defense +10 (+4 eff.) Fatigue +5% Resists +1% physical +3% fire Phys.save +11 (+5 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | steel ring 'Cherach'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Cun +2 Con dps ---------- Crit.mult +20.00% Acc +6 (+2 eff.) ----- def ----- Spell.save +12 (+6 eff.) Blind- +23% ---------- misc Vim/s.crit +2.00 Max.stam +12.00 Infravis +4 See.Stealth +5 See.Invis +8 Rings make your fingers look great! |
| On fingers | Nerota the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Wil +5 Cun +2 Con dps ---------- Mind.pwr +7 (+3 eff.) Acc +8 (+2 eff.) ----- def ----- Resists +9% lightning +3% cold +3% blight Spell.save +10 (+5 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
| Around waist | Yvilevena the rough leather belt (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil +1 Con ----- def ----- Crit.chn- 15.00% Max.HP +32.00 ---------- misc Max.hate +2.00 Max.psi +30.00 Curse of Shrouds A belt that goes around your waist. |
| In main hand | Beytorain the steel battleaxe (Shrouds) (22-33 power, 3 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Psionic Power 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +5.0% Atk.spd 100% Melee+ +14 darkness +8 physical Against +10% Living On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Dex +2 Mag +2 Wil dps ---------- Crit.mult +5.00% Spell.pwr +10 (+5 eff.) Curse of Shrouds Massive two-handed battleaxes. |
| On hands | Sludgegrip (Corpses) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
| Main armor | stormwoven woollen robe (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +5% physical +7% cold ----- def ----- Resists +6% lightning +5% cold +9% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Armivon (Shrouds) (6 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% temporal Res.pen +15% temporal ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +13% cold Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Dayblow the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Dmg.mod +9% light Res.pen +15% mind ----- def ----- Spell.save +3 (+2 eff.) Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 103; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 118; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Nightcast0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +12% blight +10% temporal +11% nature +3% darkness Phys.save +11 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +12 (+6 eff.) Poison- +22% Disease- +23% Pinning- +27% Knockbk- +20% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
warrior's copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Mardomasavon the Noongasher0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +15% blight +5% light Melee Ret 4 light 6 cold ----- def ----- Resists +3% light Mind.save +4 (+2 eff.) Rings make your fingers look great! |
solipsist's copper ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
flaming steel battleaxe of massacre (Madness) (28-42 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire Curse of Madness Massive two-handed battleaxes. |
hateful steel battleaxe of massacre (Corpses) (28-43 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master/Psionic Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +9% Living Curse of Corpses Massive two-handed battleaxes. |
iron battleaxe (Corpses) (13-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.0 - 19.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. |
Zubilaith the Torchstrider (Misfortune) (29-44 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +4 lightning While equipped: dps ---------- Dmg.mod +3% fire Res.pen +20% fire Curse of Misfortune Massive two-handed mauls. |
Flareseam (Misfortune) (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 blight +10 light +8 fire Against +12% Undead On Hit.r1 +10 fire On Hit: 20% Epidemic 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 14 While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 4 fire ----- def ----- Resists +3% fire Disease- +20% Curse of Misfortune Massive two-handed swords. |
Bilevalor (Nightmares) (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+5 eff.) Dmg.mod +3% nature +20% fire Res.pen +5% fire On Hit (Melee): * 20% chance to slow global speed by 55% * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +6% fire Phys.save +7 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Adasessra the rough leather belt (Nightmares)1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Con dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) Dmg.mod +6% mind ----- def ----- Resists +6% mind ---------- misc See.Invis +3 Curse of Nightmares A belt that goes around your waist. |
Mighty Girdle (Nightmares)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Nightmares This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Wintertooth (Madness)1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +12% nature +9% cold Res.pen +15% cold Melee Ret 6 cold ----- def ----- Resists +3% fire Phys.save +6 (+3 eff.) Curse of Madness A belt that goes around your waist. |
rough leather belt 'Dawnspawn' (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +3% fire +9% light Melee Ret 6 light ----- def ----- Resists +6% acid +3% light +6% fire +5% cold +11% lightning Curse of Nightmares A belt that goes around your waist. |
rough leather belt 'Treewarden' (Corpses)1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% Phys.pwr +8 (+3 eff.) Melee Ret 2 nature On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 Curse of Corpses A belt that goes around your waist. |
linen cloak 'Brandresolve' (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex +1 Wil +2 Con dps ---------- Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% fire ---------- misc Light +1 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe (Nightmares) (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Durozilafast' (Nightmares) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +11% acid ----- def ----- Resists +16% acid +9% cold +12% lightning +7% all Crit.chn- 10.00% ---------- misc See.Invis +9 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of corrosion (+18%) (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +18% acid +7% all Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of power (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +11 (+6 eff.) Dmg.mod +5% all ----- def ----- Resists +7% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe (Madness) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +11% all Mind.save +15 (+7 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of frost (+15%) (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +10% cold ----- def ----- Resists +9% all +15% cold Mind.save +15 (+7 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of nature (+16%) (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +11% nature ----- def ----- Resists +16% nature +9% all Mind.save +15 (+7 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +9% all Max.HP +44.00 HP.reg +1.80 Heal.mod +11% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethulaith the pair of rough leather boots (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +1 Resists +6% fire +3% nature +9% cold Cut- +10% Silence- +10% Curse of Madness A pair of boots made of leather. |
Elebrebeth the Frigidbliss (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% light +3% darkness Max.HP +20.00 Blind- +20% Silence- +20% Curse of Madness A pair of boots made of leather. |
Frost Treads (Misfortune) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Misfortune A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Islusewen the Corruptionpassion (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +3% nature +12% cold Res.pen +10% nature +5% cold On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Nightmares A pair of boots made of leather. |
Rotpower (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Dex +1 Wil +2 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +1 Crit.chn- 5.00% HP.reg +2.00 Heal.mod +10% ---------- misc Infravis +1 Curse of Shrouds A pair of boots made of leather. |
miner's pair of rough leather boots (Madness) (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 Curse of Madness A pair of boots made of leather. |
scholar's pair of rough leather boots (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +1 Curse of Misfortune A pair of boots made of leather. |
restful rough leather gloves of magic (+3) (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arona the Cindernight (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +11% mind +3% fire ----- def ----- Defense +1 (+1 eff.) Resists +11% mind +3% blight ---------- misc Light +2 Curse of Shrouds A pointy cloth hat, very wizardly... |
Arovea the iron helm (Corpses) (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +2 Wil +2 Cun dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +4 (+2 eff.) Res.pen +5% physical Acc +20 (+6 eff.) Melee Ret 4 acid ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nerona the Kindlestriker (Nightmares) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% light +3% physical ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +6% temporal Die.at -60.00 life ---------- misc Stam/turn +1.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Snowbright (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% cold Res.pen +20% cold ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% fire Curse of Madness A cap made of leather. |
dwarven-steel helm 'Hurelin' (Nightmares) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +4% Resists +3% mind +9% lightning Cut- +20% ---------- misc Stam/ret +1.90 Equi/ret +0.70 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Belythra' (Nightmares) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness +5% arcane Phys.save +10 (+5 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Freezestake' (Shrouds) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% blight Res.pen +20% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% cold Max.HP +20.00 ---------- misc Max.mana +60.00 Curse of Shrouds A suit of armour made of mail. |
cleansing hardened leather armour of fire resistance (Shrouds) (9 def, 6 armour)9.0 T3 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +12% blight +15% fire +13% nature Curse of Shrouds A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing ash totem of stinging [power 176] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 185 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By cursed the Cornac Cursed level 10
2nd Mirth 122nd year of Ascendancy at 01:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By cursed the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 00:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By cursed the Cornac Cursed level 16
6th Dusk 122nd year of Ascendancy at 13:32 see stats
Log
Xolratha the umbral horror performs a melee critical strike against cursed!
Xolratha the umbral horror performs a melee critical strike against cursed!
Xolratha the umbral horror hits cursed for (41 rampage shugs off), 11 physical, 3 physical, 5 healing, 68 physical, 3 physical, 5 healing, 47 physical, 3 physical, 5 healing, 41 physical, 3 physical, 5 healing, 53 physical, 3 physical, 5 healing, 63 physical (297 total damage) [25 healing].
Melee retaliation hits Xolratha the umbral horror for 13 blight, 13 blight, 13 blight, 13 blight, 13 blight, 13 blight (76 total damage).
cursed the level 19 cornac cursed was mauled to death by Xolratha the umbral horror on level 1 of The Maze.
--------------------------------
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xolratha the umbral horror killed cursed!
Saving game...
Resting starts...
Cursed activates Gloom.
Cursed activates Stalk.
Talent Dominate is ready to use.
Talent Savage Hunter is ready to use.
Talent Resonance Field is ready to use.
Cursed uses Resonance Field.
A psychic field forms around cursed.
Cursed activates Savage Hunter.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rampage is ready to use.
The psychic field around cursed crumbles.
Talent Resonance Field is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
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Saving done.




















































































