











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Reaver |
| Level / Exp | 32 / 0% |
| Size | small |
| Lifes / Deaths | Killed by Assassin Lord at level 18 on the 49th Dusk 122nd year of Ascendancy at 23:39 0 / 8Killed by Mayaretira the hummerhorn at level 20 on the 18th Haze 122nd year of Ascendancy at 14:30 Killed by wargrghgh's Inner Demon at level 27 on the 57th Haze 122nd year of Ascendancy at 23:13 Killed by skeleton archer at level 28 on the 60th Haze 122nd year of Ascendancy at 07:48 Killed by elven cultist at level 29 on the 7th Decay 122nd year of Ascendancy at 05:24 Killed by Aretha the vampire lord at level 31 on the 10th Regrowth 123rd year of Ascendancy at 09:08 Killed by Filio Flightfond at level 31 on the 10th Regrowth 123rd year of Ascendancy at 11:02 Killed by Salodama the minotaur at level 32 on the 10th Regrowth 123rd year of Ascendancy at 11:14 |
Primary Stats
| Strength | 26 (base 27) |
| Dexterity | 61 (base 45) |
| Constitution | 20 (base 10) |
| Magic | 77 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -187/878 |
| Mana | 311/311 |
| Positive | 123/143 |
| Vim | 352/362 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 8.6061769204413 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 7 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 68 |
| Crit Chance | 25% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 93 |
| Accuracy | 68 |
| Crit Chance | 24% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +45% |
| Physical | +6% |
| Cold | +5% |
| All | 0% |
| Lightning | +15% |
| Light | +9% |
| Temporal | +14% |
| Mind | +6% |
| Darkness | +6% |
| Fire | +18% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +16% |
| Cold | +5% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 12 (57.155997060385%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 37 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 28%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 18%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 44%( 70%) |
| Mind | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 24% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.64 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.64 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by lesser vampire. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by wargrghgh. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by carrion worm mass. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chilldare (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Phys.pwr +23 (+4 eff.) Res.pen +5% cold +6% physical ----- def ----- Armour +1 Defense +10 (+2 eff.) Die.at -40.00 life A pair of boots made of leather. |
| Light source | Grinahell the Bilestrider2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +25% nature Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 11 ----- def ----- Armour +2 Mind.save +6 (+3 eff.) Max.HP +60.00 Poison- +20% Stun/Frz- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ebonytitan the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% darkness Res.pen +10% physical ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +11% cold Die.at -80.00 life ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Yvussra the yew wand of conjuration [power 215] (15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +3.0% Acc +25 (+6 eff.) Fire a magical bolt dealing 254 fire damage Puts all charms on 15 cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savage's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+5 eff.) Max.HP +43.00 HP.reg +7.00 Heal.mod +10% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
| On fingers | Glowglean the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +3 Wil +2 Cun dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +6% light +6% mind ----- def ----- Resists +6% light Spell.save +4 (+2 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | clarifying stralite amulet of perfection (0.34 Corruption / Rot,0.34 Corruption / Plague)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +14% mind Confus- +24% ---------- misc Masteries +0.34 Corruption/Rot +0.34 Corruption/Plague Amulets make your neck look great! |
| In main hand | magewarrior's short elven-wood vilestaff (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon [Ego+] Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +8 (+1 eff.) Spell.pwr +20 (+5 eff.) Dmg.mod +25% blight Acc +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Shinebreacher1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) Phasing +20% ----- def ----- Defense +38 (+9 eff.) Resists +15% light Phys.save +12 (+6 eff.) Stealth +10 Die.at -40.00 life ---------- misc Max.vim +20.00 A belt that goes around your waist. |
| In off hand | Phlegmroar the yew vilestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% blight +15% nature +3% light ----- def ----- Resists +5% arcane +12% lightning Spell.save +6 (+3 eff.) ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Zanybers the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness Mind.save +6 (+3 eff.) Die.at -20.00 life Disease- +20% Silence- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xawen the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Cun +5 Dex dps ---------- Dmg.mod +9% acid +6% physical +18% fire +14% temporal +5% cold ----- def ----- Resists +10% acid +10% physical +14% temporal +10% cold +31% fire +9% all ---------- misc Infravis +1 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the wizard (speed 631%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 267; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 39; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 40; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 52; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Darkbringer the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +15% light +6% mind +12% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 11 ----- def ----- Resists +3% mind ---------- misc Light +1 Amulets make your neck look great! |
Xanidawe the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 5 light 8 darkness Dmg.mod +7% darkness +6% mind +8% light Res.pen +10% mind On Hit (Melee): * 20% chance to reduce armor by 39% On Melee Ret: * 7% chance to reduce damage dealt by 10% * 9% chance to blind ----- def ----- Resists +15% mind +6% blight Amulets make your neck look great! |
clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
copper amulet of perfection (0.12 Technique / Combat training,0.12 Corruption / Torment)0.1 T1 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.12 Corruption/Torment +0.12 Technique/Combat training Amulets make your neck look great! |
steel amulet 'Porith'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +11 Cun +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% blight Res.pen +10% blight +25% mind Amulets make your neck look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's copper ring of aether (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +6 (+1 eff.) Resists +11% arcane Rings make your fingers look great! |
warrior's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Silence- +20% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 70% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
dwarven-steel longsword 'Belegawyn' (30-43 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 30.5 - 42.7 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +25 acid +12 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +11% acid +10% nature Apr +5 ----- def ----- Resists +3% acid +2% physical +6% darkness +3% temporal Sharp, long, and deadly. |
stormbringer's iron longsword (13-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature Power 13.0 - 18.2 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +7 lightning +6 cold While equipped: dps ---------- Mov.spd +21% Res.pen +8% lightning +7% cold Sharp, long, and deadly. |
dwarven-steel waraxe 'Growthtrial' (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane Power 22.0 - 30.8 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +22 blight +8 light Against +8% Undead On Hit.r1 +8 fire On Hit: 20% Epidemic 3 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 29 While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 10% chance to slow global speed by 36% ----- def ----- Resists +3% nature Disease- +18% One-handed war axes. |
iron waraxe 'Scaldpain' (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 fire +7 nature +4 mind While equipped: Stats +1 Cun ----- def ----- Resists +3% acid Mind.save +6 (+3 eff.) One-handed war axes. |
Belille1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) Res.pen +5% acid ----- def ----- Resists +3% lightning +3% acid +3% blight Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Borydundil the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Phys.pwr +13 (+2 eff.) Mind.pwr +5 (+4 eff.) ----- def ----- Resists +6% cold +6% fire Spell.save +14 (+6 eff.) Mind.save +8 (+4 eff.) Heal.mod +20% ---------- misc Infravis +1 Size +2 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Balylegas'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% mind Melee Ret 6 mind ----- def ----- Resists +6% acid +9% fire +9% darkness +3% nature Max.HP +44.00 A belt that goes around your waist. |
hardened leather belt 'Tundraspar'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +7 Wil dps ---------- Spell.pwr +7 (+2 eff.) Res.pen +25% cold ----- def ----- Resists +15% acid Mind.save +11 (+6 eff.) ---------- misc Hate/m.crit +4.00 Max.psi +40.00 A belt that goes around your waist. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +5% cold A belt that goes around your waist. |
rough leather belt 'Unryneg'1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +3% lightning +6% fire +5% arcane +6% blight Crit.chn- 5.00% Stealth +6 Disarm- +10% A belt that goes around your waist. |
Adoletha the Murkhue (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Spell.crit +5% Crit.mult +30.00% S.pwr/crit +8 Res.pen +10% darkness Phasing +30% ----- def ----- Resists +11% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 Max.mana +40.00 Max.vim +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerenn the Coalrune (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +5 Wil +2 Con dps ---------- Dmg.mod +9% nature +12% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% darkness +12% physical +3% light +11% all Poison- +20% Disease- +28% ---------- misc Mana/turn +0.24 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of blight (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) Dmg.mod +11% blight ----- def ----- Resists +11% blight +7% all Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of light (+16%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +4 (+1 eff.) Dmg.mod +11% light ----- def ----- Resists +16% light +15% all Spell.save +20 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Camodil' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +17% mind +23% darkness Res.pen +5% temporal Melee Ret 6 mind ----- def ----- Resists +34% darkness +11% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ziyafast (30 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +30 (+7 eff.) Fatigue +2% Resists +5% fire +3% darkness +12% cold Knockbk- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Vorowe the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +2 Str +6 Mag +3 Wil +1 Cun dps ---------- Spell.pwr +15 (+4 eff.) Melee+ 4 acid 4 fire 4 cold 3 lightning Dmg.mod +5% arcane Melee Ret 2 arcane ----- def ----- Armour +2 Resists +7% light +7% darkness ---------- misc Mana/s.crit +1.00 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 75.92 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubiwyn the Quenchquick (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Dex +1 Mag +1 Wil dps ---------- Melee+ 7 fire Dmg.mod +6% fire Acc +17 (+4 eff.) Melee Ret 2 cold ----- def ----- Armour +2 Resists +6% fire Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 8 arcane 6 blight Dmg.mod +5% arcane +5% blight ----- def ----- Armour +2 Resists +5% arcane +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Scorchmonster' (5 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- Phys.pwr +15 (+3 eff.) Melee+ 6 cold Dmg.mod +3% fire +3% cold Apr +2 ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +6% cold ---------- misc Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+8 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 46.19 mind damage and cripples the target's higher mental functions, reducing cunning by 5 and confusing (19% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Glowcutter the rough leather cap (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +5% light Melee Ret 6 mind ----- def ----- Armour +2 Fatigue +1% Resists +1% physical Mind.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Infravis +2 A cap made of leather. |
Polomina (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +3 Wil dps ---------- Phys.pwr +21 (+4 eff.) Acc +15 (+3 eff.) ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +8% physical Phys.save +6 (+3 eff.) HP.reg +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness A pointy cloth hat, very wizardly... |
rough leather cap 'Isseroddalar' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% darkness Crit.chn- 15.00% Phys.save +12 (+6 eff.) HP.reg +2.00 A cap made of leather. |
shielding linen wizard hat of light (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% light ----- def ----- Defense +1 (+0 eff.) Resists +15% light Spell.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
635 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 151.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 151.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+4 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Murkfist the steel torque of psionic shield [power 49] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +15% darkness +10% light Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 10% ----- def ----- Resists +6% light Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending elm totem of summon tentacle [power 100] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 0 All Resist: 1 Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Skyspike [power 284] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 11 ----- def ----- Resists +3% lightning +9% fire HP.reg +4.00 Create a shield absorbing up to 284 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By wargrghgh the Halfling Reaver level 29
7th Decay 122nd year of Ascendancy at 05:04 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By wargrghgh the Halfling Reaver level 27
57th Haze 122nd year of Ascendancy at 19:13 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By wargrghgh the Halfling Reaver level 23
33rd Haze 122nd year of Ascendancy at 13:24 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By wargrghgh the Halfling Reaver level 21
22nd Haze 122nd year of Ascendancy at 11:26 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By wargrghgh the Halfling Reaver level 30
7th Allure 123rd year of Ascendancy at 10:57 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By wargrghgh the Halfling Reaver level 30
6th Regrowth 123rd year of Ascendancy at 17:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By wargrghgh the Halfling Reaver level 10
2nd Mirth 122nd year of Ascendancy at 14:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By wargrghgh the Halfling Reaver level 20
17th Haze 122nd year of Ascendancy at 15:37 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By wargrghgh the Halfling Reaver level 30
6th Allure 123rd year of Ascendancy at 19:51 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By wargrghgh the Halfling Reaver level 18
49th Dusk 122nd year of Ascendancy at 23:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By wargrghgh the Halfling Reaver level 10
5th Mirth 122nd year of Ascendancy at 00:35 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By wargrghgh the Halfling Reaver level 19
11st Haze 122nd year of Ascendancy at 09:48 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By wargrghgh the Halfling Reaver level 28
78th Haze 122nd year of Ascendancy at 04:34 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By wargrghgh the Halfling Reaver level 23
34th Haze 122nd year of Ascendancy at 16:16 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By wargrghgh the Halfling Reaver level 19
11st Haze 122nd year of Ascendancy at 06:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By wargrghgh the Halfling Reaver level 22
25th Haze 122nd year of Ascendancy at 03:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By wargrghgh the Halfling Reaver level 16
10th Dusk 122nd year of Ascendancy at 17:09 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By wargrghgh the Halfling Reaver level 31
10th Regrowth 123rd year of Ascendancy at 11:02 see stats
Log
LIFE LOST WARNING!
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Wargrghgh casts Worm Walk.
You do not have line of sight to this location.
Wargrghgh is confused and fails to use Worm Walk.
Salodama the minotaur misses wargrghgh.
Silelaith the vampire lord uses Stun.
wargrghgh evades Silelaith the vampire lord.
Silelaith the vampire lord's Beyond the Flesh misses wargrghgh.
Salodama the minotaur is not silenced anymore.
Wargrghgh resists the effect 'Dazzled'!
Wargrghgh seems more focused.
Talent Virulent Disease is ready to use.
Rotting Disease from Wargrghgh hits Salodama the minotaur for (56 turned into osmosis), 56 blight (56 total damage).
Weakness Disease from Wargrghgh hits Salodama the minotaur for (56 turned into osmosis), 56 blight (56 total damage).
Rain of Fire hits wargrghgh for 48 physical, 37 fire (85 total damage).
Rain of Fire hits Silelaith the vampire lord for (24 to psi shield), 35 physical, 37 fire (73 total damage).
Salodama the minotaur receives 216 healing.
Only Ashes Left from Salodama the minotaur hits wargrghgh for 40 darkness damage.
Phantasmal Shield hits wargrghgh for 88 light damage.
Phantasmal Shield hits Salodama the minotaur for (62 turned into osmosis), 123 light (123 total damage).
wargrghgh the level 32 halfling reaver was shadowed to death by Salodama the minotaur on level 5 of Dreadfell.


























































































































