SAD! the level 6 Cornac Swordsmaster by Hees

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSwordsmaster
Level / Exp6 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity31 (base 29)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life312/312
Stamina115/115
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage36
Accuracy43
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage28
Accuracy43
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower7
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Acid+3%

Defense: Base

Armour (hardiness)7 (30%)
Defense32
Ranged Defense32
Fatigue10
Physical Save21
Spell Save7
Mental Save9

Defense: Resistances

Acid+ 19%( 70%)
Light+ 40%( 70%)
Temporal+ 19%( 70%)
Lightning+ 19%( 70%)
All+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.30
5/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
5/5
0/5
0/5
0/5
Technique / Swordsmanship1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Footwork1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

You pickup 0.85 gold pieces.
You pickup 0.40 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.50 gold pieces.

SAD! picks up (d.):
balanced iron waraxe of dampening (11-15 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

SAD! wears:
grounding rough leather belt of transcendence.

You gain 1.70 gold from the transmogrification of
self-loading quiver of elm arrows of accuracy (16/16, 14-20 power, 5 apr).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 4.95 gold from the transmogrification of
iron dagger 'Kilnclash' (10-14 power, 5 apr).
You gain 3.76 gold from the transmogrification of
balanced iron waraxe of dampening (11-15 power, 2 apr).
You gain 1.74 gold from the transmogrification of
shielding rune of the sneak (absorb 131; dur 3; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.