Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Psionic Blade 1.7.2Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Psionic Blade (Dark Apostate) |
Level / Exp | 25 / 92% |
Size | big |
Lifes / Deaths | Killed by Layitha the deformed honey tree at level 14 on the 45th Quantumnal 1337th year of Ascendancy at 13:18 0 / 7Killed by Layitha the deformed honey tree at level 14 on the 45th Quantumnal 1337th year of Ascendancy at 18:42 Killed by Ivylrann the snow giant at level 23 on the 49th Quantumnal 1337th year of Ascendancy at 15:23 Killed by Poleta the snow giant at level 23 on the 49th Quantumnal 1337th year of Ascendancy at 16:29 Killed by faerlhing at level 23 on the 49th Quantumnal 1337th year of Ascendancy at 17:22 Killed by Layutira the slimy ooze at level 24 on the 50th Quantumnal 1337th year of Ascendancy at 03:20 Killed by afwe at level 25 on the 50th Quantumnal 1337th year of Ascendancy at 09:19 |
Primary Stats
Strength | 38 (base 12) |
Dexterity | 66 (base 48) |
Constitution | 42 (base 23) |
Magic | 24 (base 10) |
Willpower | 77 (base 54) |
Cunning | 24 (base 12) |
Resources
Hate | 121/121 |
Equilibrium | 18 |
Life | -41/665 |
Stamina | 346/366 |
Psi | 186/376 |
Healing Factor | 1.353988003127 |
Regeneration | 7.1084370164168 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
Offense: Mainhand
Damage | 65 |
Accuracy | 61 |
Crit Chance | 9% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 77 |
Accuracy | 61 |
Crit Chance | 9% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Mind | +29% |
Lightning | +15% |
Light | +9% |
Nature | +3% |
Darkness | +4% |
Physical | +22% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Light | +20% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 18 (38.594633868923%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 6.9238052216851 |
Physical Save | 44 |
Spell Save | 45 |
Mental Save | 48 |
Defense: Resistances
Blight | + 3%( 70%) |
Physical | + 2%( 70%) |
Cold | + 33%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 14%( 70%) |
Mind | + 17%( 70%) |
Fire | + 21%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 19% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 362 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Cursed / Gloom | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Reality Slashing | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nihilism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Neurodisruption | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
Psionic / Psionic Blade | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Elusiveness | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Force of will | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mind over Matter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 2/5 |
Psionic / Mindfulness | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Dirges | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Hatred | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. | active |
Equipment
Psionic focus | opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Light source | Toxinhash Toxinhash2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% nature Melee Ret 2 mind 2 light On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% nature Max.HP +43.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On feet | pair of dwarven-steel boots 'Dawnblack' (0 def, 4 armour) pair of dwarven-steel boots 'Dawnblack' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% light Apr +2 ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +8% cold Phys.save +12 (+4 eff.) Die.at -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Anythad the iron pickaxe (dig speed 19 turns) Anythad the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +7 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Defense +5 (+2 eff.) Resists +6% darkness +6% fire Crit.chn- 5.00% HP.reg +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | conjurer's steel ring conjurer's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+3 eff.) Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +5 Mag +5 Wil +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind Mind.save +9 (+3 eff.) Stun/Frz- +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | rough leather belt of containment rough leather belt of containment1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Anom.red +11 Max.HP +51.00 ---------- misc Max.mana +32.00 Max.stam +27.00 Max.hate +11.00 Max.psi +21.00 Max.vim +22.00 Max.P.En +23.00 Max.N.En +20.00 A belt that goes around your waist. |
In main hand | Glarestreaker the vined mindstar (5-5 power, 18 apr, nature damage) Glarestreaker the vined mindstar (5-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 fire While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature +3% fire Res.pen +20% light ----- def ----- Resists +3% blight Phys.save +3 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Disease- +10% ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | Quenchglean the hardened leather gloves (0 def, 2 armour) Quenchglean the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 7 mind Dmg.mod +5% mind Res.pen +15% cold Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +9% cold +3% temporal +5% darkness +7% mind ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.3 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Tempestguile (10-11 power, 24 apr, mind damage) Tempestguile (10-11 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 10.0 - 11.0 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 5 mind 8 darkness Dmg.mod +15% lightning +4% mind +4% darkness ----- def ----- Resists +3% darkness +6% fire Crit.chn- 15.00% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Duathelsting' (1 def, 0 armour) linen cloak 'Duathelsting' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% temporal Max.HP +92.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glavea (9 def, 6 armour) Glavea (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% mind +9% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +16% cold Max.HP +53.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of leather. |
Inventory
healing infusion of the warrior (heal 127; cd 10) healing infusion of the warrior (heal 127; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 299; 17 cd) regeneration infusion of the warrior (heal 299; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 19; cd 11) blink rune (range 4; phase 19; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 15; resist 28%; move 46%; dur 5; cd 21) ethereal rune of the titan (power 15; resist 28%; move 46%; dur 5; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 46% faster, and you are invisible (power 15). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 47; cd 16) shatter afflictions rune of the sneak (absorb 47; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.3 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 161% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Lelylathahir the dwarven-steel battleaxe (33-49 power, 2 apr) Lelylathahir the dwarven-steel battleaxe (33-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 33.0 - 49.5 Physical Uses 20% Wil, 20% Dex, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 blight On Crit.r2 +12 physical On Hit: * 28% chance to reduce strength, dexterity, and constitution by 16 While equipped: Stats +4 Dex ----- def ----- Resists +5% arcane Mind.save +3 (+1 eff.) Disease- +20% Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Carrionglory' (30-45 power, 2 apr) dwarven-steel battleaxe 'Carrionglory' (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 30.5 - 45.8 Physical Uses 20% Wil, 20% Dex, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 mind On Crit.r2 +4 nature On Hit: * 17% chance to reduce all saves and defense by 32 * 10% chance to slow global speed by 60% * 10 arcane resource burn While equipped: Stats +2 Cun +5 Wil ----- def ----- Resists +3% nature +3% fire +9% light +3% darkness Massive two-handed battleaxes. |
steel battleaxe 'Brenatodir' (24-36 power, 2 apr) steel battleaxe 'Brenatodir' (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 24.5 - 36.8 Physical Uses 20% Wil, 20% Dex, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Defense +20 (+6 eff.) Mind.save +15 (+5 eff.) Max.HP +40.00 Blind- +20% Confus- +10% Massive two-handed battleaxes. |
balanced iron longsword of vileness (11-16 power, 2 apr) balanced iron longsword of vileness (11-16 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 11.5 - 16.1 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 16 While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Sharp, long, and deadly. |
iron longsword (11-15 power, 2 apr) iron longsword (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
steel longsword 'Cracklequencher' (14-19 power, 3 apr) steel longsword 'Cracklequencher' (14-19 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 14.0 - 19.6 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 temporal +11 cold While equipped: ----- def ----- Armour +8 Resists +12% lightning +6% fire +9% blight Max.HP +80.00 Sharp, long, and deadly. |
steel longsword 'Layorivena' (15-21 power, 3 apr) steel longsword 'Layorivena' (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +6% cold +4% physical Phys.save +15 (+5 eff.) Max.HP +40.00 Cut- +20% Disarm- +26% Sharp, long, and deadly. |
Halyroddarion (12-17 power, 8 apr) Halyroddarion (12-17 power, 8 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.2% base dam (max 20%) Apr +8 Crit +0.5% Atk.spd 100% Phasing +11% While equipped: Stats +4 Con dps ---------- Apr +7 Melee Ret 4 physical ----- def ----- Phys.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Stam/turn +2.00 Blunt and deadly. |
Morningweeper (19-27 power, 3 apr) Morningweeper (19-27 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 19.5 - 27.3 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Res.pen +25% light Acc +15 (+4 eff.) ----- def ----- Resists +12% cold Die.at -40.00 life ---------- misc Light +3 Blunt and deadly. |
Shimmertrencher the steel mace (14-19 power, 3 apr) Shimmertrencher the steel mace (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 14.0 - 19.6 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 While equipped: ----- def ----- Resists +24% acid +3% light +12% lightning Mind.save +6 (+2 eff.) Cut- +20% Blunt and deadly. |
Balancebreaker (9-9 power, 24 apr, nature damage) Balancebreaker (9-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.0 - 9.9 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +1 Str dps ---------- Mind.crit +3% Mind.pwr +12 (+4 eff.) Dmg.mod +6% nature ----- def ----- Defense +15 (+5 eff.) Resists +3% nature Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar (3-3 power, 12 apr, nature damage) creative mossy mindstar (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar of clarity (2-2 power, 12 apr, nature damage) gifted mossy mindstar of clarity (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering thorny mindstar (8-9 power, 24 apr, nature damage) hungering thorny mindstar (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.5 - 9.4 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 118.42 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of gales (7-8 power, 24 apr, mind damage) nature's thorny mindstar of gales (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 7.5 - 8.2 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% lightning +6% cold +2% nature +9% physical ----- def ----- Defense +14 (+5 eff.) Resists +3% blight Disease- +12% Pinning- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
penetrating cured leather sling penetrating cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 20% Wil, 110% Mag, 20% Dex Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 118.41 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (236). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
blighted elm magestaff (10-12 power, 2 apr, fire element) blighted elm magestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+3 eff.) Dmg.mod +10% fire ---------- misc Vim/s.crit +2.00 Max.vim +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged iron waraxe (10-14 power, 2 apr) thought-forged iron waraxe (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Psionic Power 10.5 - 14.7 Physical Uses 20% Wil, 20% Dex, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Hit: * 14% chance to reduce all saves and defense by 32 While equipped: Stats +1 Cun +1 Wil One-handed war axes. |
Belebeth the Charbolt (1 def, 0 armour) Belebeth the Charbolt (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +15 (+5 eff.) Dmg.mod +6% fire Res.pen +25% cold ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of protection (2 def, 3 armour) spellwoven linen robe of protection (2 def, 3 armour)2.0 T1 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +7% all Phys.save +16 (+6 eff.) Spell.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 7 blight Dmg.mod +5% arcane +6% blight ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 7 fire Dmg.mod +5% fire ----- def ----- Armour +2 Fatigue +3% Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves (0 def, 6 armour) heroic hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +8 (+3 eff.) Max.HP +47.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Velorathra' (0 def, 1 armour) rough leather gloves 'Velorathra' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +2% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyrumille the Deepsdredge (2 def, 6 armour) Cyrumille the Deepsdredge (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold Res.pen +20% cold +20% darkness +15% nature Melee Ret 10 darkness ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% darkness +6% physical Phys.save +15 (+5 eff.) A suit of armour made of mail. |
Yvyrith the Shockwasp (6 def, 4 armour) Yvyrith the Shockwasp (6 def, 4 armour)9.0 T2 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +6% nature Melee Ret 8 nature 4 lightning On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +15% lightning HP.reg +2.80 ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
cured leather armour of fire resistance (6 def, 4 armour) cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +19% fire A suit of armour made of leather. |
hardened leather armour of acid resistance (9 def, 6 armour) hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +18% acid A suit of armour made of leather. |
iron shield (0 def, 2 armour, 18.5 block) iron shield (0 def, 2 armour, 18.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of the stars (0 def, 7 armour, 57 block) reinforced steel shield of the stars (0 def, 7 armour, 57 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +12% light +11% darkness ----- def ----- Armour +7 Fatigue +8% Resists +12% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Barerion (18/18, 17-23 power, 12 apr) Barerion (18/18, 17-23 power, 12 apr)3.0 T1 arrow ammo [Rare] Arcane Power 17.0 - 23.8 Physical Uses 20% Wil, 50% Str, 89% Dex Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +1.0% Capacity 18 Rld cld 4 Proj.spd +200% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
129 alchemist agate 129 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Poratira the Coalpassion (129/129, 39-47 power, 7 apr) Poratira the Coalpassion (129/129, 39-47 power, 7 apr)3.0 T3 shot ammo [Random Unique] Master Power 39.5 - 47.4 Physical Uses 20% Wil, 50% Cun, 89% Dex Acc+ +0.2% base dam (max 20%) Apr +7 Crit +9.0% Capacity 129 Proj.spd +200% Ranged+ +8 blight +20 darkness On Hit: * 20% chance to reduce damage dealt by 26% While equipped: ---------- misc Reload +6 Shots are used with slings to pummel your foes to death. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By afwe the Ogre Psionic Blade level 22
49th Quantumnal 1337th year of Ascendancy at 03:20 see stats
By afwe the Ogre Psionic Blade level 10
44th Quantumnal 1337th year of Ascendancy at 05:32 see stats
By afwe the Ogre Psionic Blade level 20
48th Quantumnal 1337th year of Ascendancy at 02:31 see stats
By afwe the Ogre Psionic Blade level 20
48th Quantumnal 1337th year of Ascendancy at 08:33 see stats
Log
1]Poleta the snow giant's black hole hits afwe for 4 to psi, 17 temporal, 4 to psi, 19 darkness (46 total damage).
1]Poleta the snow giant casts Netherblast.
1]Emoseta the faeros casts Flame.
1]Afwe is on fire!
2]afwe converts some damage to Psi!
2]Emoseta the faeros hits afwe for 19 to psi, 84 fire (104 total damage).
2]Poleta the snow giant's entropic storm hits afwe for 3 to psi, 13 darkness, 2 to psi, 12 temporal (33 total damage).
3]Afwe uses Reality Dash.
4]Afwe uses Reality Dash.
4]Afwe is out of phase.
4]Afwe slows down.
4]Poleta the snow giant's void star absorbs the damage from afwe, converting it into entropy!
4]Poleta the snow giant is knocked back!
4]Poleta the snow giant's void star absorbs the damage from afwe, converting it into entropy!
4]afwe performs a melee critical strike against Poleta the snow giant!
4]Poleta the snow giant's void star absorbs the damage from afwe, converting it into entropy!
4]Poleta the snow giant's brain ruptures!
4]Poleta the snow giant's void star absorbs the damage from afwe, converting it into entropy!
4]Poleta the snow giant's is vulnerable to attacks and effects!
4]Impactful Momentum hits Poleta the snow giant for 24 physical damage.
4]Overflowing Psi hits Poleta the snow giant for 38 lightning, 38 lightning, 37 lightning, 50 lightning, 37 lightning (203 total damage).
4]afwe hits Poleta the snow giant for (46 to entropy), 49 nature, 7 darkness, 14 mind, 6 fire, (73 to entropy), 78 mind, 7 darkness, 14 mind, (73 to entropy), 78 nature, 7 darkness, 14 mind, 6 fire, (74 to entropy), 79 mind, 7 darkness, 14 mind (389 total damage).
0]afwe converts some damage to Psi!
0]Burning from Emoseta the faeros hits afwe for 6 to psi, 26 fire (33 total damage).
0]Self-Destruction hits afwe for 93, 16 to psi (16 total damage).
0]Nihil from Poleta the snow giant hits afwe for 2 to psi, 10 temporal (13 total damage).
0]Entropic Gift from Poleta the snow giant hits afwe for 4 to psi, 18 temporal, 4 to psi, 20 darkness (48 total damage).
0]afwe the level 25 ogre psionic blade tore themself apart on level 4 of Daikara.
=====================
QUICK Campaign Zones
=====================
Norgos Lair
Heart of the Gloom
The Maze
Daikara: Volcano
=====================
QUICK Campaign Perks
=====================
1: Infusion: Movement
2: Category: Mindstar Mastery
3: Artifact: Wintertide Phial
4: Sandqueen Heart: Normal