Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unarmed Cursed Talents 1.7.6Fixes the inconsistency that some Cursed talents could be used unarmed while others could not. All Cursed talents should now be able to be used while unarmed. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Demolisher |
Level / Exp | 24 / 22% |
Size | big |
Lifes / Deaths | Killed by Ivarin the drem at level 15 on the 47th Quantumnal 1337th year of Ascendancy at 07:16 0 / 6Killed by Ivarin the drem at level 15 on the 47th Quantumnal 1337th year of Ascendancy at 08:51 Killed by Eilineriabremina the large brown snake at level 20 on the 49th Quantumnal 1337th year of Ascendancy at 12:28 Killed by Yvyvena the snow giant boulder thrower at level 24 on the 51st Quantumnal 1337th year of Ascendancy at 14:48 Killed by Yvyvena the snow giant boulder thrower at level 24 on the 51st Quantumnal 1337th year of Ascendancy at 16:02 Killed by Isowyn the giant black ant at level 24 on the 51st Quantumnal 1337th year of Ascendancy at 17:57 |
Primary Stats
Strength | 32 (base 13) |
Dexterity | 58 (base 44) |
Constitution | 29 (base 22) |
Magic | 17 (base 10) |
Willpower | 23 (base 10) |
Cunning | 95.8 (base 54) |
Resources
Life | 120/417 |
Hull | 0/910 |
Steam | 113/113 |
Healing Factor | 1.2624687383468 |
Regeneration | 3.8505296519578 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +3.9968028886506E-12% |
Spell | 0% |
Global | +86.95652173913% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 3 |
See Invisible | 15 |
Offense: Mainhand
Damage | 44 |
Accuracy | 38 |
Crit Chance | 34% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 38 |
Crit Chance | 33% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Acid | +3% |
Fire | +6% |
Nature | +12% |
Offense: Damage Penetration
Mind | +10% |
Cold | +15% |
Light | +10% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 19.5 (43.579428603723%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 10 |
Physical Save | 36 |
Spell Save | 31 |
Mental Save | 41 |
Defense: Resistances
Lightning | + 16%( 70%) |
Light | + 17%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 8%( 70%) |
Fire | -11%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 20% |
Pinning Resistance | 24% |
Disarm Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 82%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 62 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Battlewagon | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Steamtech / Piloting | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Engine | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Drones | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Explosives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Chemistry | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
talent | Mad Bomber |
talent | Guardian Drone |
talent | Gunner Drone |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target fire resistance is reduced by 31%. Lowered fire resistance |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. | active |
Equipment
On feet | Halyromistir the Vileblur (22 def, 4 armour) Halyromistir the Vileblur (22 def, 4 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Armour +4 Defense +22 (+7 eff.) Resists +3% temporal HP.reg +2.00 Cut- +20% ---------- misc Infravis +2 A pair of boots made of leather. |
Quiver | pouch of steel shots of wind (18/20, 22-26 power, 2 apr) pouch of steel shots of wind (18/20, 22-26 power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 22.0 - 26.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 71 physical damage Shots are used with slings to pummel your foes to death. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glintcrack the rough leather cap (0 def, 2 armour) Glintcrack the rough leather cap (0 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +9 Cun +4 Dex dps ---------- Res.pen +5% temporal Apr +4 ----- def ----- Armour +2 Fatigue +1% Resists +15% light Mind.save +10 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
On hands | Blazeblack (0 def, 3 armour) Blazeblack (0 def, 3 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +6 Dex +5 Wil +7 Cun dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% fire Res.pen +10% mind Acc +5 (+2 eff.) Apr +8 ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tundraminister [power 2] (25 cooldown) Tundraminister [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% cold Res.pen +15% cold Apr +1 ----- def ----- Armour +4 Resists +2% physical Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | solipsist's steel ring solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Rings make your fingers look great! |
On fingers | Xanura the steel ring Xanura the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +4% physical Die.at -80.00 life Max.HP +7.00 Disarm- +28% Pinning- +24% Knockbk- +24% ---------- misc Stam/turn +1.00 Maximum hull: +22.00 Rings make your fingers look great! |
Around neck | Chamorak the Glitterstrider Chamorak the Glitterstrider0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +3 Cun +2 Con dps ---------- Res.pen +10% light ----- def ----- Resists +11% lightning Stun/Frz- +20% ---------- misc Light +2 See.Invis +9 Amulets make your neck look great! |
In main hand | Flashpoint Flashpoint4.0 T1 steamgun 1H weapon [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 130% Range +5 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Ranged+ 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
Around waist | Belawyn Belawyn1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Phys.crit +1.0% Dmg.mod +3% acid Apr +1 On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
In off hand | iron dagger of vileness (9-12 power, 5 apr) iron dagger of vileness (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 10 Sharp, short and deadly. |
Cloak | linen cloak 'Tempestwild' (2 def, 0 armour) linen cloak 'Tempestwild' (2 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -3% Resists +3% lightning Crit.chn- 15.00% ---------- misc Light +3 Infravis +1 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron mail armour 'Blizzardstinger' (3 def, 5 armour) iron mail armour 'Blizzardstinger' (3 def, 5 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Dmg.mod +9% cold Melee Ret 2 darkness ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +12% Resists +17% fire ---------- misc Light +1 A suit of armour made of mail. |
Inventory
healing infusion of the sneak (heal 288; cd 11) healing infusion of the sneak (heal 288; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 288 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 120; 12 cd) regeneration infusion (heal 120; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Armour Reinforcement 2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper ring 'Emelylle' copper ring 'Emelylle'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Armour +6 Resists +22% cold ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
savior's copper ring savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
dragonbone starstaff 'Deletovor' (30-36 power, 6 apr, physical element) dragonbone starstaff 'Deletovor' (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +10 Wil +11 Cun dps ---------- Spell.crit +13% Crit.mult +19.00% Spell.pwr +27 (+15 eff.) S.pwr/crit +8 Dmg.mod +30% physical ----- def ----- Defense +5 (+1 eff.) Resists +6% darkness +9% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron steamgun 'Poxtaint' iron steamgun 'Poxtaint'4.0 T1 steamgun 1H weapon [Rare] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: * 20% chance to slow global speed by 54% Uses 2.0 Steam While equipped: Stats +2 Cun +2 Con ---------- misc Max.hate +4.00 Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
nightruned rough leather belt of carrying nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +6% light +7% darkness ---------- misc Max.enc +25 A belt that goes around your waist. |
rough leather belt 'Yvawe' rough leather belt 'Yvawe'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Con dps ---------- Apr +1 ----- def ----- Defense +5 (+1 eff.) Resists +6% fire +6% cold A belt that goes around your waist. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Falubers' (0 def, 1 armour) pair of rough leather boots 'Falubers' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Spell.crit +4% Spell.pwr +10 (+6 eff.) Melee Ret 2 acid ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Mana/turn +0.24 Mana/s.crit +2.00 A pair of boots made of leather. |
steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +5 (+1 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's iron gauntlets of dexterity (+2) (0 def, 6 armour) stone warden's iron gauntlets of dexterity (+2) (0 def, 6 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +2 Dex +6 Con dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +6 Hardiness +6% Fatigue +1% Resists +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Amyregorion (0 def, 1 armour) Amyregorion (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +5 Str dps ---------- Dmg.mod +6% physical Apr +1 ----- def ----- Armour +1 Fatigue +1% Die.at -60.00 life A hat made of leather. Very stylish. |
Elogalrawyn the steel mail armour (2 def, 6 armour) Elogalrawyn the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +25% acid ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +6% acid +19% temporal +12% light +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
Xerokira (3 def, 2 armour) Xerokira (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +19% lightning +5% arcane +3% blight Die.at -20.00 life A suit of armour made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
126 alchemist agate 126 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 20] simple frost salve [power 20]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 82% cooldown modifier. Remove 1 physical effects and grants a frost aura (20% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 254] simple healing salve [power 254]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 82% cooldown modifier. Heal 254 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glorebeth the Sepsisbreacher (20/20, 13-16 power, 1 apr) Glorebeth the Sepsisbreacher (20/20, 13-16 power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +6 physical On Hit.r1 +4 nature +8 acid On Hit: * 10% chance to reduce armor by 19% * 20% chance to knock the target back 3 spaces and deal 174 physical damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots (19/19, 15-18 power, 1 apr) pouch of iron shots (19/19, 15-18 power, 1 apr)3.0 T1 shot ammo [Normal] Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Shots are used with slings to pummel your foes to death. |
steel armour reinforcement steel armour reinforcement0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +2 Hardiness +20% Fatigue +4% Tinkers can be attached to normal items to improve them with steam power! |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By afwawef the Ogre Demolisher level 10
44th Quantumnal 1337th year of Ascendancy at 16:11 see stats
By afwawef the Ogre Demolisher level 20
49th Quantumnal 1337th year of Ascendancy at 06:44 see stats
By afwawef the Ogre Demolisher level 18
48th Quantumnal 1337th year of Ascendancy at 08:54 see stats
By afwawef the Ogre Demolisher level 18
48th Quantumnal 1337th year of Ascendancy at 11:46 see stats
Log
5]Afwawef's gunner drone hits Isowyn the giant black ant for 16 physical damage.
0]Afwawef speeds up.
0]Poison from Yvyvena the snow giant boulder thrower hits afwawef for (26 guarded), 12 nature (13 total damage).
7]Isowyn the giant black ant resists the knockback!
7]Afwawef's gunner drone hits Yvyvena the snow giant boulder thrower for 74 physical damage.
7]Afwawef's gunner drone hits Something for 95 physical damage.
7]Afwawef's gunner drone hits Isowyn the giant black ant for 18 physical, 60 physical (79 total damage).
0]Poison from Yvyvena the snow giant boulder thrower hits afwawef for (23 guarded), 9 nature (10 total damage).
2]Something hurls a huge boulder at afwawef!
2]Afwawef is knocked back!
2]Isowyn the giant black ant shoves Snow giant aside.
3]Something hits afwawef for (26 guarded), 103 physical (104 total damage).
5]afwawef receives 186 healing.
0]Afwawef stops being poisoned.
0]Afwawef's gunner drone performs a melee critical strike against Yvyvena the snow giant boulder thrower!
0]Yvyvena the snow giant boulder thrower's nature damage is more potent.
0]Afwawef is disarmed!
0]Afwawef's gunner drone hits Yvyvena the snow giant boulder thrower for 51 physical damage.
0]Melee retaliation hits afwawef for (26 guarded), 17 acid (17 total damage).
2]Xanakira the faeros uses Wild Summon.
2]Yvyvena the snow giant boulder thrower uses Oozebeam.
2]Afwawef slows down.
3]Yvyvena the snow giant boulder thrower hits afwawef for (5 guarded), 279 nature (279 total damage).
3]Xanakira the faeros summons a Ritch Flamespitter!
3]Afwawef becomes more vulnerable to fire.
4]Afwawef's gunner drone hits Snow giant chieftain for 33 physical damage.
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QUICK Campaign Zones
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Ruins of Kor'Pul
Rhaloren Camp: Overground
The Maze: Collapsed
Daikara: Volcano
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QUICK Campaign Perks
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1: Infusion: Regeneration
2: Talent: Last Engineer Standing
3: Artifact: Prox's Lucky Halfling Foot
4: Sandqueen Heart: Normal