











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. |
| Campaign | Demons |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Lost |
| Level / Exp | 16 / 9% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 11 on the 74th Vengeance 123rd year of Ascendancy at 23:14 3 / 2Killed by Emylelle the treant at level 16 on the 76th Vengeance 123rd year of Ascendancy at 18:42 |
Primary Stats
| Strength | 19 (base 16) |
| Dexterity | 35 (base 21) |
| Constitution | 14 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 39 (base 38) |
| Cunning | 32 (base 24) |
Resources
| Life | 384/384 |
| Hate | 98/100 |
| Stamina | 218/218 |
| Steam | 100/100 |
| Healing Factor | 1.0303262186126 |
| Regeneration | 0.25758155465315 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 34.300317620788 |
| See Invisible | 32.300317620788 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 45 |
| Crit Chance | 26% |
| APR | 13 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 7 (50.511348917799%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 19 |
| Mental Save | 25 |
Defense: Resistances
| Darkness | + 11%( 70%) |
| Light | + 6%( 70%) |
| Fire | + 8%( 70%) |
| Cold | + 22%( 70%) |
| Physical | + 2%( 70%) |
| Mind | 0%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Hunter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Twisted | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shroud | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.41 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Concealment |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is concealed, increasing sight and attack range by 1 and chance to avoid damage by 21%. Concealment |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * Our water imp agents in the lake of Nur have stopped reporting. Investigate. * You must bring down the dwarven kingdom of the Iron Throne. * You must destroy the town of Derth, a focal point of Allied agriculture and trade. * In the southern forests is a hidden city of elves. Find a way to defeat them. * You must gather your strength before dealing with Last Hope. | active |
Equipment
| On feet | pair of rough leather boots 'Isluvea' (Shrouds) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +1 ----- def ----- Armour +3 Fatigue -5% Phys.save +6 (+4 eff.) ---------- misc Max.enc +20 Curse of Shrouds A pair of boots made of leather. |
| Quiver | barbed quiver of yew arrows of paradox (21/21, 44-62 power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane/Master Power 44.0 - 61.6 Physical Uses 50% Wil, 70% Dex Mastery Hate's Draw Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 21 Ranged+ +12 temporal On Hit: * 14% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Elitta the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +3 Dex +4 Mag +2 Wil dps ---------- Phys.crit +1.0% ----- def ----- Mind.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blindqueen the rough leather cap (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% darkness +6% cold ---------- misc Light +1 Infravis +3 Curse of Misfortune A cap made of leather. |
| Tool | Delabar the Viletrial [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Apr +1 On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +30 (+10 eff.) Resists +2% physical Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 114 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) Rings make your fingers look great! |
| On fingers | marksman's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+2 eff.) Acc +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Xykira' (Misfortune)1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% physical Acc +30 (+10 eff.) ----- def ----- Resists +6% light +5% darkness Curse of Misfortune A belt that goes around your waist. |
| In main hand | swiftstrike ash longbow (Shrouds)4.0 T2 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Wil Mastery Hate's Draw Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Curse of Shrouds Longbows are used to shoot arrows at your foes. |
| On hands | Gunyrak the Blazebolt (Madness) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) Melee Ret 6 nature 2 fire ----- def ----- Armour +1 Resists +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Xiba (Nightmares) (8 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% mind +3% physical ----- def ----- Armour +2 Defense +8 (+2 eff.) Fatigue +6% Resists +16% cold Curse of Nightmares A suit of armour made of leather. |
| Cloak | linen cloak 'Blazesweeper' (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Wil +1 Con dps ---------- Res.pen +5% lightning Melee Ret 10 lightning ----- def ----- Defense +1 (+0 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of mastery (0.11 Technique / Combat training)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Technique/Combat training Amulets make your neck look great! |
Inventory
Glarestrike the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Dmg.mod +18% mind Res.pen +10% light ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
copper ring 'Fogrigor'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +24% darkness Res.pen +5% acid Melee Ret 2 acid ----- def ----- Defense +4 (+1 eff.) Resists +9% lightning Rings make your fingers look great! |
acidic iron battleaxe of vileness (Misfortune) (13-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 13.0 - 19.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 13 On Crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Curse of Misfortune Massive two-handed battleaxes. |
flaming iron dagger of massacre (Madness) (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Curse of Madness Sharp, short and deadly. |
Xerath the elm longbow (Madness)4.0 T1 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 0% Wil Mastery Hate's Draw Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +4 temporal +8 fire While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +14% fire ----- def ----- Resists +3% mind Heal.mod +5% Curse of Madness Longbows are used to shoot arrows at your foes. |
mighty elm longbow (Madness)4.0 T1 longbow 2H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 0% Wil Mastery Hate's Draw Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Curse of Madness Longbows are used to shoot arrows at your foes. |
Strikebrand the rough leather belt (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +2 (+1 eff.) Mind.pwr +15 (+6 eff.) Res.pen +5% lightning On Hit (Melee): * 10% chance to reduce armor by 23% ----- def ----- Resists +9% lightning Spell.save +6 (+3 eff.) ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
grounding rough leather belt of carrying (Nightmares)1.0 T1 belt armor [Ego] Arcane/Nature While equipped: ----- def ----- Fatigue -4% Resists +5% lightning +6% temporal ---------- misc Max.enc +23 Curse of Nightmares A belt that goes around your waist. |
rough leather belt 'Treemaster' (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Melee Ret 2 nature ----- def ----- Resists +6% lightning +6% temporal +3% cold +12% nature +9% acid Curse of Shrouds A belt that goes around your waist. |
linen cloak 'Jetward' (Misfortune) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% darkness Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Defense +7 (+2 eff.) Resists +12% acid Phys.save +6 (+4 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gavena the Boltmortal (Corpses) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +8 Con dps ---------- Res.pen +5% lightning ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning ---------- misc Stam/turn +0.30 Max.stam +14.00 Light +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral iron gauntlets (Nightmares) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
shielding linen wizard hat (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+3 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Iville (Madness) (5 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +7 Str +4 Dex +3 Mag ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +6% Resists +6% blight Phys.save +7 (+4 eff.) Disarm- +10% Stun/Frz- +10% Curse of Madness A suit of armour made of leather. |
rough leather armour (Misfortune) (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Curse of Misfortune A suit of armour made of leather. |
quiver of elm arrows of wind (18/18, 14-20 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 14.5 - 20.3 Physical Uses 50% Wil, 70% Dex Mastery Hate's Draw Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Arrows are used with bows to pierce your foes to death. |
Dreganeg the Floeknight2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +25% darkness +5% acid On Hit (Melee): * 10% chance to reduce armor by 23% ----- def ----- Resists +3% cold ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elibretta the Glimmernight2.0 T1 lite [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +3% light Melee Ret 2 mind ----- def ----- Resists +3% light ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered elm wand of shielding [power 158] (29 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 158 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 29 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Grandslayer the Halfling Lost level 10
72nd Vengeance 123rd year of Ascendancy at 14:05 see stats
Log
[8]Grandslayer is no longer sleeping.
[8]Grandslayer had a restless night.
[8]Emylelle the treant summons a Minotaur!
[8]Emylelle the treant's mind surges with critical power!
[0]Grandslayer stops burning.
[0]Talent Infusion: Regeneration is ready to use.
[0]Talent Concealment is ready to use.
[0]Restless Night from Emylelle the treant hits Grandslayer for 12 mind damage.
[1]Emylelle the treant strikes the dreamforge!
[7]Grandslayer uses Infusion: Movement.
[7]Grandslayer is moving at extreme speed!
[8]Ritch flamespitter spits flames!
[8]Ritch flamespitter's mind surges with critical power!
[8]Ritch flamespitter hits Grandslayer for 91 fire damage.
[8]Emylelle the treant uses Mind Sear.
[8]Emylelle the treant hits Grandslayer for 138 mind damage.
[8]Grandslayer the level 16 halfling lost was mentally tortured to death by Emylelle the treant on level 2 of Landing Site.
[8]Emylelle the treant is no longer being hunted by Grandslayer.
[8]You have 3 life(s) left.
[8]You enter a zero gravity zone, beware!
[8]From the brink of death you seem to be yanked to another plane.
[8]Emylelle the treant killed Grandslayer!
[8]Ran for 2 turns (stop reason: saving).
[8]Saving game...
[0]Talent Silent Shot is ready to use.
[8]Grandslayer activates Concealment.
[8]Saving done.



























































































