Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Psionic Blade 1.7.2Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Psionic Blade (Dark Apostate) |
Level / Exp | 50 / 1154% |
Size | big |
Lifes / Deaths | Killed by Spellblaze Crystal at level 15 on the 47th Quantumnal 1337th year of Ascendancy at 02:30 4 / 3Killed by Ce'Ninor the orc summoner at level 47 on the 58th Quantumnal 1337th year of Ascendancy at 12:26 Killed by Islirimina the grave wight at level 50 on the 63rd Quantumnal 1337th year of Ascendancy at 05:46 |
Primary Stats
Strength | 109 (base 16) |
Dexterity | 121 (base 60) |
Constitution | 63 (base 22) |
Magic | 46 (base 30) |
Willpower | 106 (base 60) |
Cunning | 113 (base 60) |
Resources
Hate | 113/138 |
Psi | 599/599 |
Life | 894/894 |
Stamina | 467/467 |
Steam | 100/100 |
Healing Factor | 1.094619213451 |
Regeneration | 46.694061227561 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +156.79025653476% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 10 |
See Invisible | 13 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 242 |
Accuracy | 97 |
Crit Chance | 96% |
APR | 58 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 87 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +18% |
Light | +21% |
Nature | +28% |
Physical | +33% |
Cold | +17% |
All | +8% |
Offense: Damage Penetration
Acid | +30% |
Blight | +40% |
Physical | +39% |
Fire | +35% |
All | +20% |
Defense: Base
Armour (hardiness) | 57 (96.123081001269%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 51 |
Mental Save | 61 |
Defense: Resistances
Acid | + 59%( 75%) |
Blight | + 64%( 75%) |
Arcane | + 54%( 75%) |
Cold | + 54%( 75%) |
All | + 52%( 75%) |
Lightning | + 66%( 75%) |
Light | + 47%( 75%) |
Physical | + 60%( 75%) |
Fire | + 63%( 75%) |
Nature | + 65%( 75%) |
Defense: Immunities
Pinning Resistance | 21% |
Disarm Resistance | 100% |
Bleed Resistance | 20% |
Confusion Resistance | 0% |
Knockback Resistance | 100% |
Stun Resistance | 90% |
Instadeath Resistance | 100% |
Blind Resistance | 17% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.1 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 569 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.1 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.1 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Cursed / Gloom | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Nihilism | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Neurodisruption | 1.37 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
Psionic / Reality Slashing | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Psionic / Solipsism | 1.40 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
Psionic / Psionic Blade | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Elusiveness | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Augmented striking | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Force of will | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.70 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Mind over Matter | 1.30 |
| 2/5 |
| 0/5 |
| 1/5 |
| 2/5 |
Psionic / Mindfulness | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Dirges | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 2/5 |
Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Cursed / Hatred | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.37 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Overflowing Psi |
talent | Volatile Fluctuations |
talent | Augmentation |
talent | Elusive Reflexes |
talent | Deflection |
talent | Dirge of Famine |
talent | Gloom |
talent | Cleave |
talent | Beyond the Flesh |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+37). Continuum Destabilization |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
beneficial effect | Acquiring increasing momentum from 3 action(s). Your next attack shall unleash great impact! Impactful Momentum |
detrimental effect | Your body is bleeding, losing 16.26 life each turn. Self-Judgement |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. You defeated a host of orcs. Another lies ahead. You defeated another host of orcs. Ahead lies your fate. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Equipment
Psionic focus | voratun greatsword 'Ce'Nikira' (62-100 power, 24 apr) voratun greatsword 'Ce'Nikira' (62-100 power, 24 apr) 3.0 T5 greatsword 2H weapon [Random Unique] Master Power 62.5 - 100.0 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +24 Crit +27.0% Atk.spd 100% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +35 (+7 eff.) Res.pen +19% physical Acc +50 (+9 eff.) Apr +19 ----- def ----- Defense +21 (+5 eff.) Resists +9% nature +6% cold Phys.save +3 (+1 eff.) Disarm- +53% Massive two-handed swords. |
Light source | Aeryrin the Flashrigor Aeryrin the Flashrigor1.0 T3 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% light Melee Ret 2 nature ----- def ----- Die.at -40.00 life Max.HP +48.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: Stats +10 Cun dps ---------- Mind.crit +10% Spell.pwr +10 (+4 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save +5 (+1 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Tool | Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Rainwarden Rainwarden0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% cold ----- def ----- Fatigue -6% Die.at -80.00 life ---------- misc Max.enc +25 Max.hate +8.00 Max.psi +30.00 Rings make your fingers look great! |
On fingers | marksman's copper ring of tenacity marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +22.00 Disarm- +22% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Around neck | voratun amulet 'Smolderserpent' voratun amulet 'Smolderserpent'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +20% blight +15% fire Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +6% blight Res.Cap +5% all Phys.save +27 (+7 eff.) Blind- +37% ---------- misc Infravis +10 Sight +2 See.Invis +13 Masteries +0.37 Psionic/Finer energy manipulations +0.37 Psionic/Neurodisruption Amulets make your neck look great! |
In main hand | Butcher (48-67 power, 32 apr) Butcher (48-67 power, 32 apr) 3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 135% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +32 Crit +30.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+3 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Around waist | Bokaneg the Lightpain Bokaneg the Lightpain 1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Fatigue -12% Resists +3% fire Max.HP +38.00 Cut- +20% Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +30 Light +3 A belt that goes around your waist. |
Cloak | cashmere cloak 'Cuthygen' (7 def, 0 armour) cashmere cloak 'Cuthygen' (7 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Defense +7 (+2 eff.) Resists +5% arcane +30% lightning Spell.save +6 (+2 eff.) Heal.mod +10% Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.60 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 2 armour) Crimson Robe (12 def, 2 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Armour +2 Hardiness +20% Defense +12 (+3 eff.) Fatigue +4% Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 143.29 physical damage and 275.80 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 324; cd 12) healing infusion of the warrior (heal 324; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 819; 13 cd) regeneration infusion of the psychic (heal 819; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.1 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 819 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 560; 14 cd) regeneration infusion of the sneak (heal 560; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.1 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 560 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 695; 12 cd) regeneration infusion of the sneak (heal 695; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.1 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 695 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 35%; mental, physical; dur 4; cd 10) wild infusion (res 35%; mental, physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Armour Reinforcement 2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Back Support 3 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve 2 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip 2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Kinetic Stabiliser 3 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Pain Suppressor Salve 3 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge 3 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell 2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun 3 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Mayata the Arcreek Mayata the Arcreek0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +8 Con dps ---------- Dmg.mod +9% mind +6% temporal Res.pen +20% lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% mind ---------- misc Masteries +0.40 Technique/Conditioning +0.40 Technique/Elusiveness Amulets make your neck look great! |
Olyrach Olyrach0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -7% Resists +12% acid +6% temporal +6% light +6% blight +27% fire +6% cold +12% lightning HP.reg +3.00 Amulets make your neck look great! |
restful copper amulet of magic (+2) restful copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
voratun amulet 'Darkstun' voratun amulet 'Darkstun'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex dps ---------- Crit.mult +20.88% Mind.pwr +30 (+6 eff.) Dmg.mod +18% darkness +12% physical Res.pen +26% physical ----- def ----- Defense +31 (+7 eff.) Resists +21% temporal Pinning- +50% Knockbk- +41% Amulets make your neck look great! |
marksman's copper ring of sensing marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
rogue's copper ring of sensing rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Blind- +22% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
wizard's copper ring of time (+11%) wizard's copper ring of time (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Drake's Bane (45-67 power, 21 apr) Drake's Bane (45-67 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
blazebringer's voratun battleaxe of torment (58-87 power, 4 apr) blazebringer's voratun battleaxe of torment (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Psionic Power 58.5 - 87.8 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +82 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +8% Res.pen +14% fire Massive two-handed battleaxes. |
flaming iron battleaxe of massacre (22-33 power, 1 apr) flaming iron battleaxe of massacre (22-33 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 22.5 - 33.8 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed battleaxes. |
Shantiz the Stormblade (15-19 power, 20 apr) Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 60% Wil, 20% Dex, 75% Cun Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
balanced iron dagger of vileness (11-14 power, 5 apr) balanced iron dagger of vileness (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 11.0 - 14.3 Physical Uses 97% Wil, 20% Dex, 37% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +22% Sharp, short and deadly. |
Loraneg the iron greatsword (15-24 power, 1 apr) Loraneg the iron greatsword (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 15.0 - 24.0 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: ----- def ----- Defense +5 (+1 eff.) Phys.save +12 (+4 eff.) Disease- +10% Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
Radiancesear (61-98 power, 4 apr) Radiancesear (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 61.5 - 98.4 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 light On Hit.r1 +26 light +26 cold While equipped: dps ---------- Dmg.mod +15% light Acc +17 (+3 eff.) ----- def ----- Defense +21 (+5 eff.) Resists +12% fire +24% nature +15% darkness Spell.save +12 (+4 eff.) Disarm- +70% ---------- misc Light +4 Massive two-handed swords. |
Shiverwrack the voratun greatsword (58-93 power, 4 apr) Shiverwrack the voratun greatsword (58-93 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 58.5 - 93.6 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 blight On Crit.r2 +48 acid +49 nature +16 blight On Hit: * 42% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- Dmg.mod +24% acid Res.pen +16% acid +19% physical +30% nature Acc +30 (+6 eff.) Apr +39 Melee Ret 6 cold ----- def ----- Resists +6% acid Massive two-handed swords. |
acidic steel greatsword of daylight (27-44 power, 2 apr) acidic steel greatsword of daylight (27-44 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 27.5 - 44.0 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 light Against +9% Undead On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Massive two-handed swords. |
balanced iron greatsword of massacre (27-43 power, 1 apr) balanced iron greatsword of massacre (27-43 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 27.0 - 43.2 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +30% Massive two-handed swords. |
balanced stralite greatsword of massacre (56-90 power, 3 apr) balanced stralite greatsword of massacre (56-90 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 56.5 - 90.4 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +30% Massive two-handed swords. |
iron greatsword (14-22 power, 1 apr) iron greatsword (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.0 - 22.4 Physical Uses 150% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron longsword (11-16 power, 2 apr) iron longsword (11-16 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 135% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Ivotira the Glimmermaim (27-38 power, 4 apr) Ivotira the Glimmermaim (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 27.5 - 38.5 Physical Uses 135% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +6 Str +3 Dex +4 Mag +6 Wil +6 Cun +7 Con dps ---------- Dmg.mod +18% light +6% mind Melee Ret 2 light ----- def ----- Disease- +10% Confus- +20% Blunt and deadly. |
dwarven-steel mace 'Poximmortal' (27-38 power, 4 apr) dwarven-steel mace 'Poximmortal' (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 27.5 - 38.5 Physical Uses 135% Wil, 20% Dex Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Dex +7 Wil +2 Con dps ---------- Phys.crit +9.0% Phys.pwr +8 (+2 eff.) Res.pen +10% nature Melee Ret 6 mind Blunt and deadly. |
ash vilestaff 'Ulugund' (15-18 power, 3 apr, blight element) ash vilestaff 'Ulugund' (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 60% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight Apr +1 ----- def ----- Armour +6 Defense +14 (+3 eff.) Resists +3% darkness +3% temporal ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.1 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 106.37 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element) magelord's dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 60% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +5% Spell.pwr +43 (+15 eff.) Melee+ 45 arcane Dmg.mod +30% darkness ---------- misc Mana/turn +0.60 Max.mana +65.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff (25-30 power, 5 apr, darkness element) magewarrior's short elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Ego+] Master Power 25.0 - 30.0 Physical Uses 60% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +9 (+2 eff.) Spell.pwr +18 (+6 eff.) Dmg.mod +25% darkness Acc +7 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
surging elm magestaff (10-12 power, 2 apr, lightning element) surging elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 60% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) S.pwr/crit +3 Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Flashobsidian' rough leather belt 'Flashobsidian'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +9% acid +6% light Res.pen +10% light Against +17% Summoned On Hit (Melee): * 10% chance to reduce armor by 30% * 20% chance to reduce all saves and defense by 45 ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
rough leather belt of carrying rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +25 A belt that goes around your waist. |
Glusessra the linen cloak (1 def, 0 armour) Glusessra the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +5% arcane +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 45 ----- def ----- Defense +1 (+1 eff.) Resists +12% temporal +12% darkness +5% arcane Def/telep +11 Res/telep +10% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of mindcraft (3 def, 0 armour) shadow elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +8% Dmg.mod +24% darkness Res.pen +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +19% darkness Stealth +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeryyabeth the elven-silk robe (5 def, 0 armour) Aeryyabeth the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +21% lightning +22% fire Res.pen +10% blight ----- def ----- Defense +5 (+1 eff.) Resists +31% lightning +20% blight +33% fire +15% mind +15% all Max.HP +100.00 HP.reg +8.00 Heal.mod +30% Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anudin the elven-silk robe (0 def, 0 armour) Anudin the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Str +8 Mag +8 Wil +10 Cun dps ---------- Spell.crit +10% Spell.pwr +29 (+10 eff.) Dmg.mod +30% lightning +22% physical +30% light +24% darkness +30% cold +9% mind +18% all ----- def ----- Resists +13% lightning +14% cold +15% all ---------- misc Equi/ret +0.12 Psi/ret +0.20 Max.hate +2.00 Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Chaluhir' (10 def, 0 armour) linen robe 'Chaluhir' (10 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +11% fire Res.pen +10% physical Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +10 (+2 eff.) Resists +16% fire +5% arcane +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe (0 def, 0 armour) mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% all Mind.save +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe of life (0 def, 0 armour) psion's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +16% mind Res.pen +11% mind ----- def ----- Resists +17% blight +15% all Max.HP +63.00 HP.reg +5.00 Heal.mod +28% ---------- misc Psi/turn +0.35 Max.psi +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethawyn the pair of rough leather boots (0 def, 2 armour) Bethawyn the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% acid ----- def ----- Armour +2 Resists +1% physical Heal.mod +20% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 A pair of boots made of leather. |
Betholeba the pair of voratun boots (18 def, 5 armour) Betholeba the pair of voratun boots (18 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +6 Wil +5 Cun dps ---------- Phys.crit +3.0% Mov.spd +10% Acc +10 (+2 eff.) Melee Ret 4 acid 4 arcane ----- def ----- Armour +5 Defense +18 (+4 eff.) Fatigue -6% Resists +1% physical Phys.save +17 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+3 eff.) Die.at -80.00 life Max.HP +60.00 ---------- misc Stam/turn +0.70 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.1 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 54 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Oozecast the pair of rough leather boots (0 def, 1 armour) Oozecast the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Wil +2 Cun +1 Con dps ---------- Mind.crit +1% Mind.pwr +5 (+1 eff.) Res.pen +15% nature Melee Ret 4 nature ----- def ----- Armour +1 Resists +3% nature Phys.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +0.04 A pair of boots made of leather. |
pair of dwarven-steel boots 'Filthworth' (0 def, 4 armour) pair of dwarven-steel boots 'Filthworth' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +2 Dex +10 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +4 Fatigue -3% Resists +6% temporal Crit.chn- 15.00% Phys.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +38 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Zeridan' (0 def, 3 armour) pair of rough leather boots 'Zeridan' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Armour +3 ---------- misc Hate/m.crit +1.00 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
Dagilandur the iron gauntlets (0 def, 1 armour) Dagilandur the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +8 (+3 eff.) Mind.save +6 (+1 eff.) Disarm- +20% ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ravenbait (0 def, 3 armour) Ravenbait (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +9 Wil +9 Cun dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 13 arcane Dmg.mod +9% arcane +6% darkness Acc +22 (+4 eff.) Melee Ret 6 cold ----- def ----- Armour +3 Resists +47% darkness +10% arcane ---------- misc Infravis +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.1 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Tarryganik the iron gauntlets (0 def, 1 armour) Tarryganik the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +24% fire +3% mind +3% cold Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets of strength (+8) (0 def, 2 armour) brawler's dwarven-steel gauntlets of strength (+8) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str +2 Dex +3 Cun dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dimedge the voratun helm (0 def, 5 armour) Dimedge the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +25.00% Dmg.mod +12% blight +9% arcane Res.pen +15% darkness +20% arcane Phasing +39% Melee Ret 6 darkness ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +14% temporal +21% darkness Spell.save +23 (+8 eff.) Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Mana/s.crit +2.63 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polama (0 def, 1 armour) Polama (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% darkness Blind- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A hat made of leather. Very stylish. |
Vorubrethra (0 def, 3 armour) Vorubrethra (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% acid Spell.save +6 (+2 eff.) ---------- misc Max.hate +2.00 Max.psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvorin the Kindlevile (0 def, 4 armour) Yvorin the Kindlevile (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +6% acid +9% temporal +15% fire +12% nature +13% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Torchwreath' (0 def, 4 armour) dwarven-steel helm 'Torchwreath' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Res.pen +15% mind Melee Ret 10 mind 2 fire ----- def ----- Armour +4 Fatigue +4% Mind.save +3 (+0 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather hat 'Polalewen' (15 def, 6 armour) rough leather hat 'Polalewen' (15 def, 6 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +15 (+3 eff.) Fatigue +1% Resists +3% acid +3% blight +9% nature +9% mind +3% all Phys.save +6 (+2 eff.) Disease- +20% A hat made of leather. Very stylish. |
rough leather hat 'Shinereaper' (0 def, 1 armour) rough leather hat 'Shinereaper' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex +7 Wil +4 Cun dps ---------- Melee Ret 6 mind ----- def ----- Armour +1 Fatigue +1% Resists +3% light ---------- misc Max.psi +20.00 Skullcracker: Puts all charms on 20 cooldown Level 3.1 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 585.8 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Nerolle the Blindresolve (5 def, 10 armour) Nerolle the Blindresolve (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +24% mind Res.pen +33% blight +33% darkness +30% mind Melee Ret 8 darkness On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 20 * 26% chance to reduce damage dealt by 36% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +21% darkness +18% blight Max.HP +58.00 A suit of armour made of mail. |
living voratun shield of earthen fury (0 def, 21 armour, 206 block) living voratun shield of earthen fury (0 def, 21 armour, 206 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +21 Fatigue +8% Resists +20% nature +20% blight Max.HP +105.00 ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows of annihilation (18/18, 92-129 power, 35 apr) barbed quiver of dragonbone arrows of annihilation (18/18, 92-129 power, 35 apr)3.0 T5 arrow ammo [Ego++] Master Power 92.5 - 129.5 Physical Uses 97% Wil, 20% Dex, 52% Cun Acc+ +0.2% crit chance (max 25%) Apr +35 Crit +41.0% Capacity 18 Proj.spd +200% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
156 alchemist agate 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+6 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gynn Gynn1.0 T3 lite [Rare] Nature While equipped: Stats +4 Str +3 Mag +2 Wil +2 Cun dps ---------- Melee Ret 8 physical ----- def ----- Max.HP +54.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(154 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Elemira' brass lantern 'Elemira'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Defense +5 (+1 eff.) Resists +9% blight +6% darkness Mind.save +12 (+3 eff.) Stun/Frz- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel mental stimulator dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By faweaw the Ogre Psionic Blade level 40
56th Quantumnal 1337th year of Ascendancy at 13:36 see stats
By faweaw the Ogre Psionic Blade level 29
51st Quantumnal 1337th year of Ascendancy at 17:08 see stats
By faweaw the Ogre Psionic Blade level 50
59th Quantumnal 1337th year of Ascendancy at 18:13 see stats
By faweaw the Ogre Psionic Blade level 50
62nd Quantumnal 1337th year of Ascendancy at 19:01 see stats
By faweaw the Ogre Psionic Blade level 10
44th Quantumnal 1337th year of Ascendancy at 09:56 see stats
By faweaw the Ogre Psionic Blade level 20
49th Quantumnal 1337th year of Ascendancy at 02:48 see stats
By faweaw the Ogre Psionic Blade level 30
51st Quantumnal 1337th year of Ascendancy at 17:08 see stats
By faweaw the Ogre Psionic Blade level 40
56th Quantumnal 1337th year of Ascendancy at 04:24 see stats
By faweaw the Ogre Psionic Blade level 50
59th Quantumnal 1337th year of Ascendancy at 07:36 see stats
By faweaw the Ogre Psionic Blade level 40
56th Quantumnal 1337th year of Ascendancy at 14:12 see stats
By faweaw the Ogre Psionic Blade level 30
51st Quantumnal 1337th year of Ascendancy at 17:45 see stats
By faweaw the Ogre Psionic Blade level 40
56th Quantumnal 1337th year of Ascendancy at 10:41 see stats
By faweaw the Ogre Psionic Blade level 45
58th Quantumnal 1337th year of Ascendancy at 07:09 see stats
By faweaw the Ogre Psionic Blade level 37
55th Quantumnal 1337th year of Ascendancy at 14:16 see stats
By faweaw the Ogre Psionic Blade level 23
50th Quantumnal 1337th year of Ascendancy at 12:50 see stats
By faweaw the Ogre Psionic Blade level 37
55th Quantumnal 1337th year of Ascendancy at 15:33 see stats
Log
7]Orc high pyromancer's cleansing fire area effect hits faweaw for (13 flat reduction), 14 to psi, 24 fire (38 total damage).
0]Faweaw's wound has closed.
0]You have deflected 22 incoming damage!
0]Talent Vitality is ready to use.
0]Talent Infusion: Regeneration is ready to use.
0]faweaw converts some damage to Psi!
0]Self-Destruction hits faweaw for 129, (22 deflected), 30 to psi (30 total damage).
0]Faweaw has finished recovering.
0]Ran for 2 turns (stop reason: taken damage).
0]You have deflected 22 incoming damage!
0]Talent Infusion: Movement is ready to use.
0]faweaw converts some damage to Psi!
0]Self-Destruction hits faweaw for 129, (22 deflected), 30 to psi (30 total damage).
0]Ran for 3 turns (stop reason: taken damage).
0]You have deflected 23 incoming damage!
0]Talent Infusion: Primal is ready to use.
0]faweaw converts some damage to Psi!
0]Self-Destruction hits faweaw for 129, (23 deflected), 29 to psi (30 total damage).
4]Resting starts...
4]Faweaw deactivates Self-Destruction.
0]Faweaw calms down.
0]Rested for 26 turns (stop reason: all resources and life at maximum).
9]Faweaw picks up ( .): living voratun shield of earthen fury (0 def, 21 armour, 206 block).
8]Faweaw uses Self-Sacrifice.
8]Ran for 3 turns (stop reason: detrimental status effect).
=====================
QUICK Campaign Zones
=====================
Trollmire
Scintillating Caves: Twisted
The Maze
Daikara
Dreadfell
Gorbat Pride
Vor Pride
Finale
=====================
QUICK Campaign Perks
=====================
1: Infusion: Movement
2: Category: Tinkers
3: Artifact: Wintertide Phial
4: Sandqueen Heart: Normal
5: Immunity: Stun
6: Finale: Increased Resistances
7: Infusion: Wild-Physical/Mental
8: Alchemists: Infusion of Wild Growth