Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 2495% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 18 on the 1st Time of Balance 123rd year of Ascendancy at 13:32 3 / 4Killed by Weirdling Beast at level 27 on the 59th Pyre 123rd year of Ascendancy at 06:25 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 43rd Regrowth 124th year of Ascendancy at 21:28 Killed by Betaritta the orc high pyromancer at level 50 on the 2nd Pyre 124th year of Ascendancy at 11:47 |
| Antimagic | Follower |
Primary Stats
| Strength | 44.272733630532 (base 23) |
| Dexterity | 66.545467261064 (base 26) |
| Constitution | 76.545467261064 (base 60) |
| Magic | 23.272733630532 (base 10) |
| Willpower | 105.36996119549 (base 60) |
| Cunning | 129.85975538948 (base 60) |
Resources
| Life | 1520/1520 |
| Hate | 23/100 |
| Equilibrium | 48 |
| Steam | 100/100 |
| Healing Factor | 0.11520848555681 |
| Regeneration | 2.3569537376304 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| See Stealth | 28 |
| See Invisible | 45.545467261063 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 60 |
| Crit Chance | 46% |
| APR | 78 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 182 |
| Accuracy | 60 |
| Crit Chance | 46% |
| APR | 78 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Light | +26% |
| Mind | +153% |
| Cold | +12% |
| Physical | +16% |
| Fire | +38% |
| All | +6% |
Offense: Damage Penetration
| Acid | +25% |
| Mind | +110% |
| Nature | +30% |
| Physical | +10% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 62 (48.304188961773%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 45 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 53%( 70%) |
| Cold | + 66%( 70%) |
| All | + 48%( 70%) |
| Physical | + 72%( 72%) |
| Lightning | + 70%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 51%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 81%( 81%) |
| Fire | + 70%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 46% |
| Poison Resistance | 84% |
| Blind Resistance | 96% |
| Silence Resistance | 26% |
| Bleed Resistance | 70% |
| Disarm Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 799 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 61%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 66%. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cursed / Fears | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Psiblades |
| talent | Shadows Empathy |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.3)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +8% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Shadow Decoy |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.3)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 160 mind and 67 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 284 Mind damage, and deal 119 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 67 damage from the next 2.7 attack(s) with a 8% chance to counterattack. Guarded |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 46% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.3)Penalty : Fear of Death: -3% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+26% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 13%) for 4 turns. Power 1+: Nightwalker: +25 Darkness Resistance, +11% Max Darkness Resistance, +14 See Invisible Power 2+: -1 Luck, +11 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 26% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 26% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Cyrymivena the orc warrior. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 354. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed hummerhorn wing. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed ice ant stinger. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed black mamba head. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. * You've found the needed red crystal shard. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (Misfortune) (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Curse of Misfortune Boots. But with steam power! This item has been sent to the Item's Vault. |
| Light source | Freezeblack the dwarven lantern 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Dmg.mod +20% light ----- def ----- Defense +12 (+2 eff.) Resists +21% cold +9% fire +5% arcane +3% nature Phys.save +17 (+6 eff.) Spell.save +20 (+6 eff.) Mind.save +15 (+3 eff.) Blind- +44% Confus- +20% ---------- misc Light +16 See.Stealth +28 See.Invis +22 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Floerigor (Shrouds) (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +10 Cun dps ---------- Dmg.mod +30% mind +6% cold Res.pen +10% cold +10% mind +25% nature ----- def ----- Armour +3 Fatigue +3% Resists +15% mind +16% light +15% darkness Mind.save +15 (+3 eff.) Curse of Shrouds A cap made of leather. |
| On hands | Niblek the drakeskin leather gloves (Shrouds) (0 def, 3 armour) 1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 15 mind Dmg.mod +39% mind Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Armour +3 Resists +16% mind Disarm- +100% ---------- misc See.Invis +9 Talents +5 Iron Grip Unarmed combat: Power 133% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +15 mind On Hit: 20% Psychic Lobotomy 5 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Tool | dragonbone totem of healing 'Satyrriver' [power 560] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% acid +5% nature On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Resists +3% nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown Dmg.mod: + 28% all for 2 turns. Cleanse 2 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Cystwoe (Misfortune)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +15% acid +30% mind Res.pen +20% mind Acc +12 (+4 eff.) Melee Ret 10 nature ----- def ----- Resists +12% acid Curse of Misfortune Rings make your fingers look great! |
| On fingers | Emelomina (Shrouds)0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +12% fire Res.pen +25% mind Melee Ret 4 mind ----- def ----- Resists +7% blight +24% fire +9% nature Mind.save +5 (+1 eff.) Poison- +14% Disease- +10% Confus- +26% Curse of Shrouds Rings make your fingers look great! This item has been sent to the Item's Vault. |
| Around neck | voratun amulet 'Porarianne'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +14 Cun +10 Dex dps ---------- Mind.crit +4% Dmg.mod +18% mind On Hit (Melee): * 26% chance to reduce all saves and defense by 50 ----- def ----- Resists +9% lightning +21% fire +15% nature Mind.save +9 (+2 eff.) Blind- +26% Silence- +26% Amulets make your neck look great! |
| In main hand | Nexus of the Way (Madness) (124% power, 78 apr, mind damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 114% Wil, 38% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% On Hit: * shock your foe dealing 31 damage and draining some of their resources While equipped: Stats +5 Cun +11 Wil dps ---------- Mind.crit +9% Mind.pwr +34 (+6 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Madness Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 86 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
| Around waist | Mighty Girdle (Shrouds) 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue -10% Proj.slow +25% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Core of the Forge (Nightmares) (127% power, 78 apr, dreamforge damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 114% Wil, 38% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% On Hit: * shock your foe dealing 31 damage and draining some of their resources While equipped: Stats +7 Cun +11 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +30 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Nightmares Forge Bellows: Level 5.4 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 161.29 mind damage, 88.26 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 14.74 mind and 8.06 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This item has been sent to the Item's Vault. |
| Cloak | Cloth of Dreams (Corpses) (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind +30% lightning Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Stun/Frz- +50% ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses Slumber: Level 5.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 122 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Barodor the drakeskin leather armour (Shrouds) (32 def, 37 armour) 9.0 T5 light armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Mind.pwr +12 (+2 eff.) Melee+ 10 fire Ranged+ 10 fire ----- def ----- Armour +37 Defense +32 (+6 eff.) Fatigue +8% Resists +21% acid +51% physical +6% temporal +15% cold +47% fire +5% arcane +16% lightning Mind.save +25 (+6 eff.) HP.reg +10.00 Heal.mod +15% Blind- +26% Poison- +70% Disease- +70% Cut- +70% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.20 Curse of Shrouds A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
medical injector implant (efficiency 131% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 131% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 179% / cooldown 69%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 69%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 157% / cooldown 64%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 64%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion (speed 543%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 543% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 493%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 505; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 505 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 28%; mental, magical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 23%; mental, physical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, blight, nature, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 3 darkness, 4 blight, 4 nature, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 64; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Neretta the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +5% arcane ----- def ----- Defense +25 (+5 eff.) Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Ravencrypt the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Res.pen +15% darkness +20% light ----- def ----- Fatigue -5% Resists +1% physical Die.at -60.00 life HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
restful steel amulet of mastery (0.15 Cursed / Fears)0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Masteries +0.15 Cursed/Fears Amulets make your neck look great! |
Flamebiter the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% darkness +30% fire On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +15% fire Res.Cap +5% all Phys.save +19 (+6 eff.) Amulets make your neck look great! |
Lightningmight0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +6 Dex dps ---------- Dmg.mod +12% physical Res.pen +25% lightning Apr +3 ----- def ----- Armour +8 Die.at -60.00 life ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Shivervagrant0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% light +9% cold Res.pen +25% cold +10% physical Melee Ret 10 cold ----- def ----- Fatigue -7% Resists +3% physical Phys.save +6 (+2 eff.) HP.reg +4.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Shiverzeal the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Resists +12% light +12% cold Confus- +20% ---------- misc Infravis +2 Masteries +0.28 Cursed/Fears +0.28 Technique/Combat training Amulets make your neck look great! |
gold amulet 'Wildbiter'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +12 Mag +5 Wil +7 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Fatigue -7% Resists +9% acid HP.reg +4.00 ---------- misc Infravis +3 Amulets make your neck look great! |
gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
Adowyn the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +3% arcane +9% blight Res.pen +25% arcane +10% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +5% arcane +21% light +23% darkness Phys.save +20 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +18 (+4 eff.) Blind- +21% Amulets make your neck look great! |
Mayagavea the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +2 Dex +2 Wil +12 Con dps ---------- Crit.mult +18.00% Res.pen +25% mind Acc +9 (+3 eff.) Apr +16 ----- def ----- Resists +15% mind Amulets make your neck look great! |
insulating stralite amulet of perfection (0.30 Cursed / Fears,0.30 Cursed / Force of will)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +15% fire +14% cold ---------- misc Masteries +0.30 Cursed/Force of will +0.30 Cursed/Fears Amulets make your neck look great! |
stralite amulet 'Mayiyata'0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Con +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Mind.pwr +13 (+2 eff.) Res.pen +20% physical Acc +5 (+2 eff.) ----- def ----- Resists +25% fire +26% cold Mind.save +11 (+2 eff.) Confus- +22% ---------- misc Max.stam +30.00 Masteries +0.33 Cursed/Cursed form +0.33 Wild-gift/Antimagic Amulets make your neck look great! |
Betymima the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +35 (+6 eff.) On Hit (Melee): * 23 arcane resource burn ----- def ----- Resists +30% lightning +24% acid Spell.save +15 (+5 eff.) Stun/Frz- +44% ---------- misc Infravis +3 See.Invis +21 Amulets make your neck look great! |
Coalspawn the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Str +4 Wil dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +9% darkness Res.pen +20% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Resists +18% acid +25% light +28% darkness Mind.save +13 (+3 eff.) Blind- +50% Confus- +22% Amulets make your neck look great! |
Cyrina the Naturetooth0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +6 Con dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +10% blight +10% cold Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 80% ----- def ----- Resists +9% nature +6% blight Phys.save +14 (+5 eff.) Mind.save +15 (+3 eff.) Max.HP +56.00 HP.reg +11.00 Blind- +32% Confus- +24% ---------- misc Infravis +8 Sight +2 See.Invis +12 Amulets make your neck look great! |
Morningfame0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +18% cold Res.pen +26% light Melee Ret 4 light On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +12% mind +24% cold Heal.mod +28% Cut- +80% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 687 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
clarifying voratun amulet of cunning (+7)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Cun ----- def ----- Resists +21% mind Confus- +42% Amulets make your neck look great! |
voratun amulet of perfection (0.31 Cursed / Darkness,0.31 Cursed / Force of will)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.31 Cursed/Darkness +0.31 Cursed/Force of will Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Eremetolach'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Resists +1% physical Mind.save +6 (+1 eff.) Confus- +20% Rings make your fingers look great! |
copper ring 'Scabpunish'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +2% Dmg.mod +6% lightning +3% nature +3% mind ----- def ----- Armour +6 ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
copper ring of lightning (+22%) (Corpses)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Curse of Corpses Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Murkraptor the steel ring (Corpses)0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+1 eff.) Melee+ 9 physical Ranged+ 11 physical Dmg.mod +9% nature +3% arcane +5% all Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 80% * 10% chance to reduce all saves and defense by 50 On Hit (Ranged): * 10% chance to reduce all saves and defense by 50 ----- def ----- Defense +8 (+2 eff.) Resists +5% arcane ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
Vargh Redemption (Madness)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Madness Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 23.15 cold and 23.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
Torchspawner (Misfortune)0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire +25% cold Res.pen +15% cold ----- def ----- Resists +30% fire +41% cold Curse of Misfortune Rings make your fingers look great! |
gold ring 'Boltbringer'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +22% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +26% lightning +9% temporal +5% arcane +3% cold Rings make your fingers look great! |
gold ring 'Delaroddarak' (Nightmares)0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +30 (+5 eff.) Dmg.mod +15% lightning ----- def ----- Resists +30% lightning Crit.dmg- 15.00% Max.HP +100.00 HP.reg +4.00 Curse of Nightmares Rings make your fingers look great! |
Emylle (Nightmares)0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +4 Cun +8 Dex dps ---------- S.pwr/crit +10 Res.pen +5% blight Acc +20 (+7 eff.) Apr +11 ----- def ----- Defense +11 (+2 eff.) Spell.save +3 (+1 eff.) HP.reg +5.00 Stun/Frz- +32% ---------- misc Mana/s.crit +2.00 Curse of Nightmares Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Floevalor the stralite ring (Corpses)0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Str +3 Wil +5 Cun dps ---------- Dmg.mod +18% cold ----- def ----- Resists +66% cold Confus- +20% Curse of Corpses Rings make your fingers look great! |
Gunylathathad (Nightmares)0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +7.0% Apr +5 Melee Ret 6 arcane ----- def ----- Mind.save +14 (+3 eff.) Die.at -40.00 life Confus- +20% ---------- misc Stam/turn +3.00 Max.stam +30.00 Curse of Nightmares Rings make your fingers look great! |
Ring of the Dead (Shrouds)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Shrouds This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Scorchcrack (Shrouds)0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +14 Cun dps ---------- Mind.pwr +25 (+4 eff.) Melee+ 29 physical Ranged+ 17 physical Dmg.mod +12% fire Res.pen +20% mind On Hit (Melee): * 18% chance to reduce all saves and defense by 50 On Hit (Ranged): * 14% chance to reduce all saves and defense by 50 ----- def ----- Resists +18% acid ---------- misc Hate/m.crit +8.00 Max.hate +7.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
Brandtrencher the voratun ring (Shrouds)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +13 Str +4 Dex +10 Con dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +35 (+7 eff.) Dmg.mod +12% fire Acc +10 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
Glory of the Pride (Shrouds)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Shrouds The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master (Nightmares)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Nightmares A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
mule's voratun ring of life (Misfortune)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -6% Max.HP +87.00 HP.reg +14.00 Heal.mod +15% ---------- misc Max.enc +30 Curse of Misfortune Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Eksatin's Ultimatum (Misfortune) (175% power, 25 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 175% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% Curse of Misfortune This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Chamidrahir the voratun battleaxe (Misfortune) (170% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 light Against +42% Undead On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +19 (+4 eff.) S.pwr/crit +8 Dmg.mod +6% temporal ----- def ----- Defense +20 (+4 eff.) Resists +6% darkness +12% cold Spell.save +6 (+2 eff.) Max.HP +40.00 ---------- misc Mana/s.crit +2.72 Curse of Misfortune Massive two-handed battleaxes. |
Perseverance (Corpses) (138% power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+6 eff.) Confus- +30% Stun/Frz- +10% Curse of Corpses It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Oozing Heart (Corpses) (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Curse of Corpses Ooze Spit: Level 3.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 124.55 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
hateful living mindstar (Madness) (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +18% mind +24% darkness Res.pen +15% mind +11% darkness ---------- misc Max.hate +10.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Manirim' (Misfortune) (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit.r1 +24 acid While equipped: dps ---------- Phys.crit +6.0% Mind.crit +5% Crit.mult +27.20% Phys.pwr +35 (+7 eff.) Mind.pwr +10 (+2 eff.) Melee+ 15 mind 15 darkness Dmg.mod +10% mind +10% darkness ----- def ----- Defense +20 (+4 eff.) ---------- misc Stam/turn +4.08 Hate/m.crit +6.80 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skeletal Claw (Nightmares) (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Curse of Nightmares Bone Nova: Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 167.54 physical damage, and inflicting bleeding for another 83.77 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Arkul's Siege Arrows (14/14, 180% power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 70% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Ice Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Spider's Fangs (20/20, 124% power, 8 apr)3.0 T4 shot ammo [Unique] Nature/Steamtech Power 124% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Nature Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 148% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Emirama the hardened leather belt (Nightmares)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +30 (+5 eff.) Dmg.mod +30% acid +24% mind ----- def ----- Resists +9% acid +11% fire +11% cold Curse of Nightmares A belt that goes around your waist. |
Anirolen (Nightmares)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +2 Mag +4 Wil +4 Cun dps ---------- Phys.crit +13.0% Mind.crit +14% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% light Max.HP +60.00 Curse of Nightmares A belt that goes around your waist. |
Flashvenom (Madness)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +11 Str +5 Dex +5 Wil +4 Cun +4 Con dps ---------- Phys.pwr +12 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Defense +17 (+3 eff.) Resists +3% lightning +9% cold +6% light +9% darkness Phys.save +27 (+9 eff.) Spell.save +16 (+5 eff.) Mind.save +12 (+3 eff.) Stealth +11 ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
Maleroddafast the drakeskin leather belt (Nightmares)1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +24% mind Res.pen +33% blight +33% mind ----- def ----- Resists +12% fire +14% cold Crit.dmg- 19.96% Mind.save +23 (+6 eff.) ---------- misc Psi/ret +0.36 Infravis +3 Curse of Nightmares A belt that goes around your waist. |
Guratha the drakeskin leather belt (Shrouds)1.0 T5 belt armor [Random Unique] Master While equipped: Stats +3 Dex +2 Mag +6 Wil +5 Cun dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +16 (+4 eff.) Dmg.mod +12% physical Against +45% Summoned Apr +2 ----- def ----- Resists +12% cold +10% fire D.Red.from +34% Summoned Curse of Shrouds A belt that goes around your waist. This item has been sent to the Item's Vault. |
Belidig (Misfortune) (23 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +15 Str +6 Mag +5 Wil +4 Con dps ---------- Phys.pwr +20 (+4 eff.) ----- def ----- Defense +23 (+5 eff.) Resists +6% arcane Crit.dmg- 20.00% Spell.save +15 (+5 eff.) Max.HP +120.00 Heal.mod +25% Confus- +27% ---------- misc Max.mana +80.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mosin the Purearc (Nightmares) (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +7 Cun +2 Con dps ---------- Dmg.mod +21% darkness +18% nature Res.pen +20% darkness +15% arcane ----- def ----- Defense +11 (+2 eff.) Resists +25% fire +20% darkness +18% light Stealth +35 ---------- misc Light +2 Infravis +2 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polynn the Coalquick (Nightmares) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +24% darkness Res.pen +26% mind ----- def ----- Defense +3 (+0 eff.) Resists +15% temporal Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.16 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozenspitter (Nightmares) (0 def, 25 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +27% cold +6% physical Res.pen +26% physical +15% cold ----- def ----- Armour +25 Fatigue +4% Resists +9% cold ---------- misc Infravis +3 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rainquencher (Shrouds) (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 14 nature Dmg.mod +9% nature Res.pen +25% mind +25% cold ----- def ----- Armour +3 Resists +10% nature Mind.save +18 (+4 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +5.00 Max.hate +8.00 Unarmed combat: Power 127% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +14 nature On Hit: 10% Venomous Breath 5 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Will of Ul'Gruth (Nightmares) (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Str, 40% Dex, 10% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Curse of Nightmares Obliterating Smash: Level 4.5 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Malslek the Accursed's Hat (Misfortune) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: Stats +0 Cun dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Dark Torrent 2 Curse of Misfortune This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Lightworth the drakeskin leather hat (Madness) (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +21% fire +12% light +12% physical Res.pen +32% mind Acc +35 (+12 eff.) Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +19% mind +12% light Phys.save +25 (+8 eff.) Curse of Madness A hat made of leather. Very stylish. |
drakeskin leather hat 'Aeravena' (Misfortune) (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +7 Str +7 Mag +6 Wil dps ---------- Crit.mult +20.00% Phys.pwr +12 (+3 eff.) S.pwr/crit +13 Dmg.mod +27% arcane ----- def ----- Armour +5 Fatigue +5% Resists +21% lightning +15% physical +15% darkness +15% cold Phys.save +11 (+4 eff.) Max.HP +120.00 Heal.mod +27% Cut- +27% Confus- +27% Curse of Misfortune A hat made of leather. Very stylish. |
Khelatar the Shockbreak (Misfortune) (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +4 Dex +1 Wil dps ---------- Melee Ret 2 lightning 4 cold ----- def ----- Armour +3 Fatigue +5% Resists +7% cold ---------- misc Infravis +2 Breathe water Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-5 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. This item has been sent to the Item's Vault. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
784 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
64 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Phlegmspawner1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature Res.pen +25% mind Melee Ret 6 arcane 10 nature ----- def ----- Resists +5% arcane +15% mind Phys.save +13 (+4 eff.) Heal.mod +23% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
amazing fungal web0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
great second skin0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +8.00 Poison- +60% Disease- +60% Cut- +60% Tinkers can be attached to normal items to improve them with steam power! |
stralite grounding strap0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +24% lightning Stun/Frz- +40% Tinkers can be attached to normal items to improve them with steam power! |
voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+5 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 43] amazing fiery salve [power 43]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 66% cooldown modifier. Remove 3 magical effects and grants a fiery aura (43% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 43] amazing frost salve [power 43]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 66% cooldown modifier. Remove 3 physical effects and grants a frost aura (43% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 620] amazing healing salve [power 620]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 66% cooldown modifier. Heal 620 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 542] amazing pain suppressor salve [power 542]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 66% cooldown modifier. Let you fight up to -542 life and reduces all damage by 28% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 43] amazing water salve [power 43]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 179% efficiency and 66% cooldown modifier. Remove 3 mental effects and grants a water aura (43% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 73% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 313.61 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of psionic shield 'Blazevault' [power 93] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% arcane Res.pen +10% lightning +10% arcane +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +6% blight Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown Gain 25% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bethivena the voratun torque of gale force [power 435] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% mind +25% arcane Melee Ret 10 arcane ----- def ----- Resists +5% arcane ---------- misc Light +3 See.Invis +15 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 508 physical damage Puts all charms on 15 cooldown Dmg.mod: + 29% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Mayerivea the voratun torque of mindblast [power 420] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Res.pen +10% blight ---------- misc Max.psi +50.00 Blast the opponent's mind dealing 1066 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Cleanse 3 disease/wound/poison. Gain 14% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing voratun torque of psionic shield [power 147] (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 147 for 5 turns Puts all charms on 25 cooldown Heal for 91. Torques are made by powerful psionics to store psionic powers. |
Arikalthosus the Duathelwrack [power 452] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% darkness +6% cold Res.pen +10% darkness +10% cold ----- def ----- Resists +12% darkness Heal yourself and all friendly characters within 10 spaces for 452 Puts all charms on 15 cooldown Fatigue - 36% for 2 turns. Heal for 47. Gain 38% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle 'Emuwe' [power 470] (25 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +2% Dmg.mod +3% arcane Phasing +10% ----- def ----- Defense +5 (+1 eff.) Crit.dmg- 10.00% Spell.save +12 (+4 eff.) Max.HP +100.00 ---------- misc Mana/turn +0.16 Mana/s.crit +1.00 Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1194 Base Damage: 567 Armor: 49 All Resist: 32 Puts all charms on 25 cooldown Heal for 110. Cleanse 3 disease/wound/poison. Dmg.mod: + 30% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 131.90 temporal and 131.90 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By DUUMI the Cornac Doomed level 35
30th Dusk 123rd year of Ascendancy at 08:24 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By DUUMI the Cornac Doomed level 50
43rd Regrowth 124th year of Ascendancy at 17:27 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By DUUMI the Cornac Doomed level 35
17th Dusk 123rd year of Ascendancy at 07:13 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By DUUMI the Cornac Doomed level 27
67th Pyre 123rd year of Ascendancy at 02:24 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By DUUMI the Cornac Doomed level 41
40th Haze 123rd year of Ascendancy at 20:16 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By DUUMI the Cornac Doomed level 42
45th Haze 123rd year of Ascendancy at 17:59 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By DUUMI the Cornac Doomed level 47
12nd Regrowth 124th year of Ascendancy at 18:03 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By DUUMI the Cornac Doomed level 39
50th Dusk 123rd year of Ascendancy at 10:07 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By DUUMI the Cornac Doomed level 15
27th Regrowth 123rd year of Ascendancy at 19:14 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By DUUMI the Cornac Doomed level 38
35th Dusk 123rd year of Ascendancy at 10:54 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By DUUMI the Cornac Doomed level 35
17th Dusk 123rd year of Ascendancy at 06:44 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By DUUMI the Cornac Doomed level 50
4th Pyre 124th year of Ascendancy at 08:17 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By DUUMI the Cornac Doomed level 18
1st Time of Balance 123rd year of Ascendancy at 10:36 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By DUUMI the Cornac Doomed level 28
79th Pyre 123rd year of Ascendancy at 08:57 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By DUUMI the Cornac Doomed level 50
79th Regrowth 124th year of Ascendancy at 18:27 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DUUMI the Cornac Doomed level 27
59th Pyre 123rd year of Ascendancy at 11:37 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By DUUMI the Cornac Doomed level 43
45th Haze 123rd year of Ascendancy at 19:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By DUUMI the Cornac Doomed level 10
70th Haze 122nd year of Ascendancy at 19:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By DUUMI the Cornac Doomed level 20
3rd Pyre 123rd year of Ascendancy at 21:38 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By DUUMI the Cornac Doomed level 30
7th Dusk 123rd year of Ascendancy at 08:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By DUUMI the Cornac Doomed level 40
37th Haze 123rd year of Ascendancy at 19:51 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By DUUMI the Cornac Doomed level 50
27th Regrowth 124th year of Ascendancy at 13:53 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By DUUMI the Cornac Doomed level 50
65th Regrowth 124th year of Ascendancy at 05:39 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By DUUMI the Cornac Doomed level 50
1st Time of Balance 124th year of Ascendancy at 15:29 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By DUUMI the Cornac Doomed level 50
33rd Regrowth 124th year of Ascendancy at 22:15 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By DUUMI the Cornac Doomed level 28
75th Pyre 123rd year of Ascendancy at 00:43 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By DUUMI the Cornac Doomed level 20
7th Pyre 123rd year of Ascendancy at 00:27 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By DUUMI the Cornac Doomed level 38
35th Dusk 123rd year of Ascendancy at 17:53 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By DUUMI the Cornac Doomed level 50
4th Pyre 124th year of Ascendancy at 08:15 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By DUUMI the Cornac Doomed level 18
2nd Pyre 123rd year of Ascendancy at 13:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By DUUMI the Cornac Doomed level 14
4th Regrowth 123rd year of Ascendancy at 18:40 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By DUUMI the Cornac Doomed level 50
4th Pyre 124th year of Ascendancy at 08:17 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By DUUMI the Cornac Doomed level 42
45th Haze 123rd year of Ascendancy at 18:27 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By DUUMI the Cornac Doomed level 11
5th Allure 123rd year of Ascendancy at 10:58 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By DUUMI the Cornac Doomed level 44
64th Haze 123rd year of Ascendancy at 10:07 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By DUUMI the Cornac Doomed level 26
50th Pyre 123rd year of Ascendancy at 14:28 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By DUUMI the Cornac Doomed level 20
8th Pyre 123rd year of Ascendancy at 05:18 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By DUUMI the Cornac Doomed level 34
15th Dusk 123rd year of Ascendancy at 23:31 see stats
Log
Today is the 8th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
There is an item here: Guise of the Hated (Madness) (14 def, 0 armour)
There is an item here: Armegathel (Nightmares) (15 def, 7 armour)
There is an item here: Frozen Shroud (Corpses) (12 def, 0 armour)
There is an item here: Cloak of Daggers (Madness) (10 def, 0 armour)
There is an item here: Threads of Fate (Shrouds) (10 def, 0 armour)
There is an item here: The Black Core
There is an item here: voratun amulet 'Eilinybrewen'
There is an item here: Zemekkys' Broken Hourglass
There is an item here: Unflinching Eye
There is an item here: Frost Lord's Chain
There is an item here: Pendant of the Sun and Moons
There is an item here: Brightstreak the stralite amulet
There is an item here: Choker of Dread
There is an item here: Rune of Reflection (--)











































































































































































