Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 39 / 47% |
| Size | huge |
| Lifes / Deaths | Killed by Nerira the sandworm destroyer at level 22 on the 37th Regrowth 123rd year of Ascendancy at 07:09 0 / 7Killed by gigantic gravity worm at level 22 on the 37th Regrowth 123rd year of Ascendancy at 19:31 Killed by Nemuth the quasit at level 24 on the 48th Regrowth 123rd year of Ascendancy at 22:10 Killed by Urthmomos the wretchling (demonic husk) at level 26 on the 52nd Regrowth 123rd year of Ascendancy at 05:49 Killed by Mayyldamina the ice wyrm at level 26 on the 58th Regrowth 123rd year of Ascendancy at 20:21 Killed by Polyth the shiaak venomblade at level 38 on the 64th Dusk 123rd year of Ascendancy at 00:48 Killed by Nerora the giant spider at level 39 on the 65th Dusk 123rd year of Ascendancy at 05:24 |
Primary Stats
| Strength | 125 (base 60) |
| Dexterity | 45 (base 36) |
| Constitution | 19 (base 12) |
| Magic | 82 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 23 (base 11) |
Resources
| Life | 1212/1336 |
| Stamina | 250/276 |
| Vim | 175/222 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 2.4281377329499 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
Offense: Mainhand
| Damage | 242 |
| Accuracy | 56 |
| Crit Chance | 30% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 56 |
| Crit Chance | 32% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +21% |
| All | +6% |
Offense: Damage Penetration
| Physical | +21% |
| All | 0% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 57.040084512322 (72.903125182002%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 47 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 9%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 374 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 239 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 9 times. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -900 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 983 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Abyssal Shield |
| talent | Eternal Suffering |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Share the Pain |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by wretchling. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by luminous horror. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by Mayubrewyn the giant army ant. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 819. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of luminous horror dust. * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. * You've found the needed red crystal shard. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed warg claw. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On fingers | stralite ring 'Duskvice'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+5 eff.) Dmg.mod +6% all +15% fire Res.pen +15% temporal Melee Ret 2 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +30% fire +6% darkness +6% temporal Spell.save +15 (+5 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Isomina'1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +5 Str +2 Dex +10 Mag +11 Wil dps ---------- Spell.crit +5% ----- def ----- Resists +8% acid +12% light +8% lightning +7% fire +7% cold +9% darkness ---------- misc Light +1 Infravis +2 A belt that goes around your waist. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 38/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 24.88 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| In off hand | Siludheda the steel dagger (102% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 102% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 20 While equipped: Stats +2 Str +3 Dex +2 Cun dps ---------- Acc +6 (+1 eff.) Melee Ret 10 mind ----- def ----- Defense +7 (+3 eff.) Crit.dmg- 15.00% Disarm- +26% Sharp, short and deadly. |
| On head | Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical ---------- misc Anom.red +5 Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 13 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| In main hand | Hanyldir the voratun greatmaul (201% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 201% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.crit +17.0% Crit.mult +59.00% Res.pen +21% physical Acc +33 (+7 eff.) Apr +42 ----- def ----- Resists +3% blight +3% mind +9% nature HP.reg +2.00 Cut- +20% Stun/Frz- +10% Massive two-handed mauls. This item has been sent to the Item's Vault. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the sneak (heal 99; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 831; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 831 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 10; phase 30; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 633 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, darkness, blight, cold, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 4 darkness, 5 blight, 3 cold, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 49; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 22; blocks 8; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 8 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 70; blocks 8; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 70 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Malarab0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +11% lightning +3% temporal +6% darkness Stun/Frz- +21% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Polethra0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% blight +3% mind +9% acid ---------- misc Masteries +0.12 Corruption/Heart of Fire Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Shadowkarma'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +6% mind +10% temporal Pinning- +22% Knockbk- +21% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 186 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Gleambreak the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +6% darkness Res.pen +25% darkness Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +15% fire +13% cold ---------- misc Light +3 Amulets make your neck look great! |
Nimbusspitter the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Res.pen +5% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% blight +9% cold +3% nature +12% light Amulets make your neck look great! |
Blackbrand the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% light +24% mind Res.pen +25% mind On Hit (Melee): * 20% chance to reduce damage dealt by 17% Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 314 strength, based on Magic) for 5 turns. Uses 21 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
enraging gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +12.00% Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Acc +7 (+2 eff.) Apr +11 Amulets make your neck look great! |
gold amulet 'Blazepierce'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +1 Dex +2 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +9% lightning Die.at -40.00 life ---------- misc Masteries +0.18 Corruption/Shadowflame Amulets make your neck look great! |
gold amulet 'Glintwire'0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Con +2 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% Phys.pwr +20 (+4 eff.) Spell.pwr +5 (+2 eff.) Dmg.mod +6% light +6% temporal +6% darkness +6% physical Res.pen +10% physical ----- def ----- Armour +8 Die.at -20.00 life ---------- misc Light +3 Amulets make your neck look great! |
gold amulet 'Hurogund'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun +2 Mag dps ---------- Spell.pwr +30 (+8 eff.) Mind.pwr +10 (+4 eff.) Res.pen +25% blight ---------- misc Max.vim +40.00 Amulets make your neck look great! |
gold amulet 'Zuburialaith'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% mind Res.pen +25% blight Melee Ret 4 mind 4 arcane ----- def ----- Armour +5 Defense +7 (+3 eff.) Res.Cap +3% all Phys.save +10 (+5 eff.) ---------- misc Equi/ret +0.08 Max.hate +10.00 Amulets make your neck look great! |
vitalizing gold amulet of dexterity (+3)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +3 Dex +3 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +41.00 HP.reg +3.00 Amulets make your neck look great! |
Balugund the Quenchidol0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% lightning +5% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +3% cold HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Shinekill0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +1 Wil ----- def ----- Defense +6 (+3 eff.) Resists +3% cold +12% fire Spell.save +3 (+1 eff.) ---------- misc Light +3 Rings make your fingers look great! |
copper ring 'Bethovena'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Dmg.mod +10% fire Apr +2 ----- def ----- Armour +2 Resists +20% fire Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! |
painweaver's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +5% all ----- def ----- Max.HP +40.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
savior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
Duvegen the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +3% lightning +24% fire +9% temporal Crit.dmg- 10.00% Spell.save +3 (+1 eff.) Heal.mod +10% Pinning- +20% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
steel ring 'Nerota'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Phys.crit +8.0% Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical ----- def ----- Defense +20 (+9 eff.) Crit.dmg- 15.00% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
warrior's steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% darkness ----- def ----- Armour +4 Resists +22% darkness Rings make your fingers look great! |
Burnvein0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Dmg.mod +16% acid +9% fire Acc +25 (+6 eff.) ----- def ----- Armour +8 Defense +30 (+12 eff.) Resists +32% acid Die.at -80.00 life Rings make your fingers look great! |
Dayraze the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +9% fire +9% light Res.pen +10% fire ----- def ----- Resists +24% lightning +3% fire +3% light ---------- misc Light +3 Rings make your fingers look great! |
Gunaridur the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Crit.mult +20.00% Dmg.mod +6% mind +16% temporal Res.pen +25% temporal ----- def ----- Resists +16% temporal Spell.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Hanoromidur the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +10 Cun +10 Con ----- def ----- Defense +14 (+7 eff.) ---------- misc See.Invis +15 Rings make your fingers look great! |
Hellsmash0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire Melee Ret 4 mind 10 acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Fatigue -7% Resists +30% acid ---------- misc Max.enc +31 Rings make your fingers look great! |
Xanurathra the Carrionbraze0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Wil +5 Cun +7 Con dps ---------- Dmg.mod +18% cold Res.pen +20% nature ----- def ----- Spell.save +13 (+4 eff.) ---------- misc Max.stam +28.00 Infravis +3 See.Invis +24 Rings make your fingers look great! |
gold ring 'Beildir'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Phys.pwr +8 (+1 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +8 (+3 eff.) S.pwr/crit +8 ----- def ----- Mind.save +9 (+5 eff.) ---------- misc Hate/m.crit +5.00 Max.mana +60.00 Max.psi +20.00 Rings make your fingers look great! |
gold ring 'Chillpride'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% lightning +24% cold ----- def ----- Armour +4 Resists +28% lightning +9% fire +9% blight Die.at -80.00 life Heal.mod +20% Rings make your fingers look great! |
gold ring 'Coalwrither'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +1 Con ----- def ----- Resists +9% acid +9% fire +3% darkness +6% blight Phys.save +9 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
gold ring 'Gloomvortex'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +25% darkness ----- def ----- HP.reg +5.00 Stun/Frz- +28% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.mana +100.00 Light +3 Rings make your fingers look great! |
gold ring 'Yvegakira'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag dps ---------- Spell.crit +1% Spell.pwr +10 (+3 eff.) Dmg.mod +15% mind ----- def ----- Resists +15% mind Spell.save +10 (+3 eff.) HP.reg +4.00 Stun/Frz- +26% ---------- misc Mana/turn +0.08 Max.mana +40.00 See.Invis +9 Rings make your fingers look great! |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 11 physical Ranged+ 12 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 20 On Hit (Ranged): * 11% chance to reduce all saves and defense by 20 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
pixie's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 15 physical Ranged+ 17 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 20 On Hit (Ranged): * 13% chance to reduce all saves and defense by 20 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Daywither0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +9% light +15% cold Melee Ret 10 light ----- def ----- Resists +6% darkness +30% cold Mind.save +24 (+11 eff.) Confus- +35% ---------- misc Light +2 Rings make your fingers look great! |
gladiator's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Resists +18% acid +18% fire +14% lightning +20% cold Rings make your fingers look great! |
Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+4 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 8 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+8 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 120% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
elemental iron greatmaul of amnesia (113% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego++] Arcane/Psionic Power 113% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * Create an explosion dealing 90 cold damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +14% cold Res.pen +10% cold Massive two-handed mauls. |
enhanced dwarven-steel greatmaul of massacre (166% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Nature/Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +7 Mag +9 Wil +7 Cun +5 Con Massive two-handed mauls. |
Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 133% Range: 1.4x Uses 20% Mag, 80% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 102 temporal damage and slows enemies in radius 6 of the target by 112% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 9 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
dwarven-steel waraxe 'Silelrakira' (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 blight While equipped: Stats +8 Str +4 Dex +8 Mag +7 Wil +6 Cun dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 One-handed war axes. |
Carrionpassion the steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 46% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex dps ---------- Phys.crit +5.0% Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +6% nature Acc +9 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Sharp, short and deadly. |
Torusin (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +30 (+8 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ---------- misc Vim/s.crit +2.00 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 35% Str, 20% Mag, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Glorylle (131% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 131% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Impotence 4 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Phys.crit +9.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) Die.at -40.00 life Sharp, short and deadly. |
voratun dagger 'Neryrekira' (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 148% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +25 lightning +20 cold While equipped: Stats +3 Str +14 Wil +11 Con dps ---------- Crit.mult +5.00% Mov.spd +25% Res.pen +24% lightning +17% cold Acc +9 (+2 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +2% physical Max.HP +83.00 Disarm- +50% Sharp, short and deadly. |
Eye of Summer (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Obsidianmight (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag dps ---------- Dmg.mod +12% lightning Res.pen +10% darkness ----- def ----- Resists +18% lightning +3% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xerarelaith (2 def, 2 armour)2.0 T2 cloth armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +3% blight +10% mind +12% arcane Res.pen +10% blight ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +10% mind +9% all Phys.save +17 (+7 eff.) Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Duskrupture (23 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Mov.spd +20% Dmg.mod +3% lightning Res.pen +20% lightning +5% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +7 Defense +23 (+10 eff.) Fatigue +8% Resists +5% arcane +9% darkness Max.HP +104.00 HP.reg +15.10 Heal.mod +28% A suit of armour made of leather. |
Glota the dwarven-steel mail armour (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +3% mind +9% temporal ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +25% acid +6% temporal +13% light +11% cold +3% mind +13% darkness ---------- misc Breathe water A suit of armour made of mail. |
Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) Silence- +0% Confus- +0% Pinning- +0% Stun/Frz- +80% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Brodybers1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% acid Acc +10 (+3 eff.) Melee Ret 2 physical ----- def ----- Armour +4 Phys.save +3 (+1 eff.) Max.HP +30.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
grounding rough leather belt of unlife =water=1.0 T1 belt armor [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +6% blight +6% temporal +5% lightning The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Urusarin'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Neira's Memory =wear=1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 305, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Adibeth the Starblur (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +5% mind Acc +4 (+1 eff.) Apr +3 Melee Ret 4 light On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrama the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% mind Phys.save +3 (+1 eff.) Die.at -60.00 life Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demonpunish (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +15% darkness +20% fire Acc +3 (+1 eff.) Apr +4 Melee Ret 2 darkness 2 cold ----- def ----- Defense +1 (+0 eff.) Resists +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earizilakor the Hailsteel (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex +3 Cun +2 Con dps ---------- Res.pen +25% darkness +5% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +5% fire +6% lightning +12% cold Crit.dmg- 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorann the Hazepyre (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+0 eff.) Resists +6% blight +6% light Mind.save +5 (+3 eff.) HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dazzlepunish (12 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +20 (+4 eff.) Apr +7 ----- def ----- Defense +12 (+6 eff.) Resists +2% physical Max.HP +39.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layomida the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun +3 Con dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +6 (+2 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +9% arcane +6% blight Res.pen +8% arcane ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +15 (+8 eff.) ---------- misc Stam/turn +0.80 Max.mana +56.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unrohell the Nightwitch (15 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Defense +15 (+7 eff.) Resists +12% fire +13% light +12% darkness Phys.save +16 (+7 eff.) Mind.save +5 (+3 eff.) Stealth +8 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Skyblight' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +3.0% Spell.crit +6% Crit.mult +20.00% Dmg.mod +12% lightning Apr +2 ----- def ----- Defense +2 (+1 eff.) Resists +3% physical ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silidana (20 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +1 Defense +20 (+9 eff.) HP.reg +2.00 Heal.mod +11% Confus- +10% Knockbk- +10% ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
pair of rough leather boots 'Floepunish' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 4 cold ----- def ----- Armour +1 Resists +9% acid +3% cold HP.reg +1.00 Heal.mod +12% A pair of boots made of leather. |
Anybar the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +12 Dex +3 Mag +1 Con +10 Lck dps ---------- Mind.crit +5% Res.pen +10% temporal ----- def ----- Armour +3 Stealth +7 ---------- misc Light +3 A pair of boots made of leather. |
Flashdredge the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Dex +3 Wil +5 Con +8 Lck dps ---------- Res.pen +15% fire ----- def ----- Armour +3 Stealth +9 ---------- misc See.Invis +18 A pair of boots made of leather. |
Magmaransom (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +8% physical Res.pen +25% fire ----- def ----- Armour +3 Resists +5% arcane Crit.dmg- 10.00% Die.at -80.00 life Max.HP +60.00 Blind- +20% Pinning- +20% ---------- misc Size +1 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Hellsviper' (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +30% fire +15% light +12% darkness ----- def ----- Armour +3 Defense +9 (+4 eff.) Resists +6% darkness +9% fire ---------- misc Light +3 A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Silence- +28% Confus- +34% Stun/Frz- +25% Rush: Puts all charms on 22 cooldown Level 3.9 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Choduroddalach the Chargeblight (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) Mind.save +15 (+8 eff.) ---------- misc Max.enc +21 Equi/ret +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Betorisewe' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Cun ----- def ----- Armour +5 Fatigue +2% ---------- misc Light +1 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Xumina' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Apr +4 ----- def ----- Armour +3 Fatigue -2% Resists +6% mind Phys.save +6 (+3 eff.) Confus- +10% ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Woeravager the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Mag +5 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% blight +7% physical Res.pen +15% blight On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +4 Fatigue +3% Resists +3% blight +6% darkness ---------- misc Spell.cld 10% Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Nerodavea' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Wil +3 Cun +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +4 (+0 eff.) Res.pen +5% mind +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +8% temporal +5% arcane Phys.save +11 (+5 eff.) Mind.save +23 (+11 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Olulathasus' (30 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Defense +30 (+12 eff.) Fatigue -4% Resists +6% temporal Phys.save +8 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Cut- +20% Pinning- +10% ---------- misc Max.enc +30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Toredur the Heatvile (15 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical Melee Ret 2 fire ----- def ----- Armour +7 Defense +15 (+7 eff.) Fatigue +1% Crit.dmg- 15.00% Mind.save +6 (+3 eff.) Unarmed combat: Power 98% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Chargeprophet' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% blight Melee Ret 4 lightning ----- def ----- Defense +1 (+0 eff.) Resists +10% blight +3% cold Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +5% A pointy cloth hat, very wizardly... |
Xeryth the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Dex +3 Wil dps ---------- Crit.mult +20.00% Apr +3 ----- def ----- Defense +2 (+1 eff.) Resists +12% cold Phys.save +8 (+4 eff.) Max.HP +60.00 ---------- misc Stam/turn +3.00 A pointy cloth hat, very wizardly... |
Belivena (5 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +5% cold HP.reg +4.00 Blind- +20% ---------- misc Breathe water A cap made of leather. |
Charpower (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +6% cold +9% fire Crit.dmg- 10.00% Die.at -60.00 life HP.reg +4.00 A cap made of leather. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+7 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 16 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 10.07 mind and 10.07 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.12 mind and 2.12 darkness damage per turn and increases cooldowns by 19%. Haunted: Causes the target to suffer 4.08 mind and 4.08 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Berurin the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Wil +4 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+5 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Earagorn the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +12 Str +12 Dex ----- def ----- Armour +4 Fatigue +4% Resists +15% darkness +6% light Spell.save +12 (+4 eff.) Die.at -40.00 life Poison- +20% Knockbk- +10% ---------- misc Infravis +4 Skullcr.mult +2 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 401.9 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
dwarven-steel helm 'Cyriwe' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Mag +15 Wil dps ---------- Spell.crit +3% Mind.crit +4% Mind.pwr +15 (+6 eff.) Dmg.mod +13% blight +13% arcane ----- def ----- Armour +4 Fatigue +4% ---------- misc Equi/ret +0.24 Max.hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Beakalthorion the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Mag ---------- misc Psi/ret +0.24 Hate/m.crit +4.00 Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rainveil2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold +6% physical Acc +5 (+1 eff.) ----- def ----- Armour +4 Phys.save +5 (+2 eff.) Heal.mod +12% ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(73 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Torosarion the Flashpall2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +20% lightning ----- def ----- Resists +6% mind Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chalusin the Starmistress1.0 T3 lite [Random Unique] Master/Psionic While equipped: ----- def ----- Defense +9 (+4 eff.) Resists +6% acid +9% nature +9% lightning Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +23 (+11 eff.) Blind- +25% Confus- +19% ---------- misc Light +11 See.Stealth +21 See.Invis +15 Track: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Shockshaper1.0 T3 lite [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Defense +20 (+9 eff.) Phys.save +6 (+3 eff.) Die.at -60.00 life Max.HP +51.00 ---------- misc Max.stam +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Rimewarden'1.0 T3 lite [Rare] Master While equipped: Stats +4 Con dps ---------- Res.pen +15% physical +10% arcane +10% all Apr +14 Melee Ret 10 cold ----- def ----- Resists +5% arcane +4% physical ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 152.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 152.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Betoba (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex ----- def ----- Cut- +20% Confus- +20% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Aeronne' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag +3 Con dps ---------- Res.pen +5% blight ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 559.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Hellwolf the iron torque of gale force [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Wil +1 Con dps ---------- Dmg.mod +9% fire Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 116 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Saluvena [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Mag +5 Cun +4 Con dps ---------- Dmg.mod +9% mind ----- def ----- Armour +4 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 116 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+5 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 47 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Gayarathra the Blazetitan [power 200] (13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex +7 Mag ----- def ----- Resists +9% fire Blast the opponent's mind dealing 212 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Increase 2 buffs' duration by 2. Fatigue - 31% for 2 turns. Res.pen: + 18% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Sootlady the dwarven-steel torque of gale force [power 270] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Spell.pwr +25 (+7 eff.) Dmg.mod +9% blight Phasing +30% On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +3% blight ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 286 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Wildonslaught [power 3] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +12% blight +4% physical +9% cold Spell.save +3 (+1 eff.) Pinning- +10% Teleport- +20% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Increase 3 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
Xerotta the Satyrpierce [power 93] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +25 (+11 eff.) Resists +9% lightning +12% fire +15% nature Heal.mod +15% Poison- +20% Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 69] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Glimmerkiss' [power 127] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +30 (+12 eff.) Melee Ret 10 acid ---------- misc Psi/ret +0.40 Light +3 Setup a psionic shield, reducing all damage taken by 127 for 5 turns Puts all charms on 22 cooldown Res.pen: + 26% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Cuthohek [power 110] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3% acid +3% temporal +6% light +3% blight +3% mind Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown Fatigue - 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Galeslicer the ash totem of thorny skin [power 29] (17 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 20 Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 17 cooldown Heal for 48. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Lightstun' [power 200] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% light ----- def ----- Resists +6% light +9% mind ---------- misc Hate/m.crit +3.00 Max.hate +4.00 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 13 cooldown Dmg.mod: + 18% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Hathuhad [power 330] (22 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +20% temporal ----- def ----- Armour +6 Silence- +20% Teleport- +20% Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 958 Base Damage: 364 Armor: 30 All Resist: 26 Puts all charms on 22 cooldown Heal for 67. Dmg.mod: + 26% all for 2 turns. Gain 26% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Zubalenn [power 245] (22 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 * 10% chance to reduce armor by 36% ----- def ----- Resists +3% acid Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 599 Base Damage: 268 Armor: 24 All Resist: 16 Puts all charms on 22 cooldown Res.pen: + 18% all for 2 turns. Fatigue - 32% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Lightbait' [power 380] (13 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light +3% temporal ---------- misc Light +2 Heal yourself and all friendly characters within 10 spaces for 380 Puts all charms on 13 cooldown Dmg.mod: + 15% all for 2 turns. Increase 2 buffs' duration by 2. Fatigue - 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Ivilranor the yew wand of clairvoyance [power 11] (13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +3 Cun +1 Dex ----- def ----- Crit.dmg- 5.00% ---------- misc Infravis +3 Reveal the area around you, dispelling darkness (radius 11, power 79 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Gain 21% evasion for 2 turns. Res.pen: + 15% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding 'Armuraldil' [power 242] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Res.pen +5% physical ----- def ----- Resists +6% blight +9% cold +9% darkness Create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Gain 16% evasion for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Beadig the elven-wood wand of shielding [power 416] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +5 Str ----- def ----- Defense +20 (+9 eff.) Resists +6% darkness +3% physical Crit.dmg- 5.00% HP.reg +4.00 Cut- +20% Create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Fatigue - 52% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By LOVEBRINGER the Ogre Doombringer level 34
5th Mirth 123rd year of Ascendancy at 00:33 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By LOVEBRINGER the Ogre Doombringer level 34
3rd Mirth 123rd year of Ascendancy at 07:08 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By LOVEBRINGER the Ogre Doombringer level 39
65th Dusk 123rd year of Ascendancy at 14:59 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By LOVEBRINGER the Ogre Doombringer level 37
4th Dusk 123rd year of Ascendancy at 12:59 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By LOVEBRINGER the Ogre Doombringer level 17
3rd Allure 123rd year of Ascendancy at 18:15 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By LOVEBRINGER the Ogre Doombringer level 36
2nd Summertide 123rd year of Ascendancy at 02:48 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By LOVEBRINGER the Ogre Doombringer level 32
78th Pyre 123rd year of Ascendancy at 10:51 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By LOVEBRINGER the Ogre Doombringer level 20
15th Regrowth 123rd year of Ascendancy at 11:48 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By LOVEBRINGER the Ogre Doombringer level 32
68th Pyre 123rd year of Ascendancy at 09:04 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By LOVEBRINGER the Ogre Doombringer level 6
78th Pyre 122nd year of Ascendancy at 20:03 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By LOVEBRINGER the Ogre Doombringer level 26
53rd Regrowth 123rd year of Ascendancy at 16:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By LOVEBRINGER the Ogre Doombringer level 10
49th Haze 122nd year of Ascendancy at 14:16 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By LOVEBRINGER the Ogre Doombringer level 20
15th Regrowth 123rd year of Ascendancy at 11:36 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By LOVEBRINGER the Ogre Doombringer level 30
26th Pyre 123rd year of Ascendancy at 08:32 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By LOVEBRINGER the Ogre Doombringer level 26
52nd Regrowth 123rd year of Ascendancy at 13:31 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By LOVEBRINGER the Ogre Doombringer level 27
59th Regrowth 123rd year of Ascendancy at 02:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By LOVEBRINGER the Ogre Doombringer level 23
45th Regrowth 123rd year of Ascendancy at 18:08 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By LOVEBRINGER the Ogre Doombringer level 36
2nd Summertide 123rd year of Ascendancy at 10:06 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By LOVEBRINGER the Ogre Doombringer level 22
37th Regrowth 123rd year of Ascendancy at 07:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By LOVEBRINGER the Ogre Doombringer level 10
55th Haze 122nd year of Ascendancy at 21:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By LOVEBRINGER the Ogre Doombringer level 10
53rd Haze 122nd year of Ascendancy at 22:05 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By LOVEBRINGER the Ogre Doombringer level 29
19th Pyre 123rd year of Ascendancy at 22:01 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By LOVEBRINGER the Ogre Doombringer level 22
37th Regrowth 123rd year of Ascendancy at 03:19 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By LOVEBRINGER the Ogre Doombringer level 17
1st Wintertide 123rd year of Ascendancy at 23:58 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By LOVEBRINGER the Ogre Doombringer level 33
2nd Mirth 123rd year of Ascendancy at 16:06 see stats
Log
Today is the 65th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 22:00.
You transfer Oludin the gold amulet to the online item's vault.
Saving done.
Saving game...
Saving done.
































































































































































