Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 50 / 2131% |
| Size | medium |
| Lifes / Deaths | Killed by Elyrin the Guardian at level 16 on the 63rd Haze 122nd year of Ascendancy at 06:04 3 / 4Killed by Ce'Nyleda the large brown snake at level 22 on the 44th Regrowth 123rd year of Ascendancy at 22:56 Killed by Belann the armoured skeleton warrior at level 24 on the 10th Pyre 123rd year of Ascendancy at 02:56 Killed by ritch flamespitter at level 49 on the 57th Regrowth 124th year of Ascendancy at 00:34 |
Primary Stats
| Strength | 154 (base 65) |
| Dexterity | 110 (base 60) |
| Constitution | 63 (base 15) |
| Magic | 50 (base 12) |
| Willpower | 62 (base 28) |
| Cunning | 81 (base 60) |
Resources
| Life | 2055/2055 |
| Stamina | 375/375 |
| Healing Factor | 1.3446192134508 |
| Regeneration | 0.3361548033627 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6.0298514815086 |
| See Stealth | 58.554857846888 |
| See Invisible | 58.554857846888 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 95 |
| Crit Chance | 75% |
| APR | 86 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +67% |
| Fire | +67% |
| Temporal | +13% |
| Darkness | +32% |
| Arcane | +67% |
| Cold | +67% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +55% |
| Physical | +75% |
| Fire | +65% |
| Darkness | +45% |
| Arcane | +55% |
| Cold | +70% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 48 (30%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 2 |
| Physical Save | 45 |
| Spell Save | 41 |
| Mental Save | 50 |
Defense: Resistances
| Physical | + 26%( 70%) |
| Acid | + 34%( 70%) |
| Nature | + 32%( 70%) |
| Lightning | + 27%( 70%) |
| Darkness | + 40%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 32%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 75 up to 6 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 6 times. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Trained Reactions |
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss |
| beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Samudas. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Poragawen the sick wolf. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ce'Newyn the orc warrior. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Emagawyn the snow giant. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2661. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Unrirohor the stralite torque of gale force [power 370] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +30 (+6 eff.) Res.pen +25% physical Apr +3 ----- def ----- Defense +15 (+3 eff.) Resists +8% physical ---------- misc Max.stam +30.00 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 395 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Tidewilder'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Str dps ---------- Res.pen +15% cold ----- def ----- Armour +16 Resists +18% acid +15% nature Spell.save +15 (+5 eff.) Confus- +20% Pinning- +20% ---------- misc Stam/turn +3.00 Infravis +3 Rings make your fingers look great! |
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 144% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +20 arcane On Hit: 15% Wave of Power 1 On Hit: 10% Displacement Shield 3 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
| Light source | brass lantern 'Galenight'1.0 T1 lite [Rare] Arcane While equipped: Stats +2 Con +4 Mag dps ---------- Phys.crit +2.0% Spell.pwr +6 (+2 eff.) Res.pen +25% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Resists +9% lightning ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Chyzor the Quenchobeisance (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +10 Dex +10 Cun dps ---------- Dmg.mod +25% darkness +6% temporal Res.pen +20% darkness Acc +45 (+9 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Resists +25% darkness +15% cold Crit.dmg- 10.00% Stealth +22 Max.HP +110.00 Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Max.stam +38.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On head | Hellswaker (0 def, 4 armour) =7MAG=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str +4 Dex +7 Mag +14 Wil dps ---------- Res.pen +10% fire ----- def ----- Armour +4 Fatigue +4% Mind.save +9 (+3 eff.) ---------- misc Light +2 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Inventory
movement infusion of the titan (speed 589%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 10; phase 39; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 6; phase 20; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 10; phase 34; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 277; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 277.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 15; resist 21%; move 38%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 21% all resistance, you move 38% faster, and you are invisible (power 15). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 65; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 195; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 195 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 71; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 70; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 434; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 236; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 236 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 764; dur 6; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 764 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 656; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 656 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 68; blocks 5; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 68 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 0; blocks 7; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 163; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 163 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 70; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 307 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Growmoon0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% acid On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Fatigue -6% HP.reg +1.00 Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Kindlesweeper the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% light Melee Ret 4 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% cold +15% temporal ---------- misc Light +2 Masteries +0.22 Technique/Combat veteran Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +15% lightning Stun/Frz- +26% Amulets make your neck look great! |
savior's steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun ----- def ----- Phys.save +11 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+5 eff.) Amulets make your neck look great! |
steel amulet 'Flareblur' =7MAG=0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Dex +6 Mag +5 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +5% temporal +5% light +3% blight +18% fire +5% physical +5% darkness ----- def ----- Resists +3% fire Amulets make your neck look great! |
steel amulet 'Gilykan'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Wil dps ---------- Melee Ret 6 blight ----- def ----- Blind- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +8 Sight +4 See.Invis +15 Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Islewyn0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +20 (+4 eff.) Res.pen +15% physical Acc +30 (+6 eff.) ----- def ----- Resists +22% light +21% darkness Blind- +34% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Pyremaim the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Dmg.mod +18% arcane Melee Ret 2 fire ---------- misc Masteries +0.28 Cunning/Tactical Amulets make your neck look great! |
gold amulet 'Burntrencher'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +37% lightning +6% temporal +6% light +12% cold +9% fire Stun/Frz- +38% Amulets make your neck look great! |
gold amulet 'Elama'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +5 Wil ----- def ----- Resists +6% cold +18% light +15% darkness Spell.save +18 (+6 eff.) Blind- +32% ---------- misc Max.psi +20.00 Amulets make your neck look great! |
gold amulet 'Poroldavena'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Mind.crit +3% ----- def ----- Resists +22% temporal Crit.dmg- 15.00% Pinning- +27% Knockbk- +35% ---------- misc Psi/ret +0.20 Max.hate +8.00 Light +3 Infravis +3 Amulets make your neck look great! |
gold amulet 'Quenchcrack'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +6 Cun +8 Con dps ---------- Crit.mult +10.00% Mov.spd +10% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -8% Resists +15% cold Mind.save +9 (+3 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.80 Hate/m.crit +5.00 Max.hate +4.00 Amulets make your neck look great! |
Iserinn0.1 T4 amulet jewelry [Random Unique] Master While equipped: dps ---------- Crit.mult +15.00% Res.pen +10% blight Phasing +30% ----- def ----- Armour +7 Defense +10 (+2 eff.) Res.Cap +5% all Phys.save +41 (+14 eff.) Spell.save +23 (+8 eff.) Mind.save +22 (+7 eff.) ---------- misc Mana/s.crit +1.00 Masteries +0.25 Technique/Conditioning Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Mov.spd +15% Dmg.mod +20% lightning +8% all Res.pen +10% all Acc +10 (+2 eff.) ----- def ----- Ignore.dmg +8% Affinity +20% lightning Amulets make your neck look great! |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 428.00 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Voritira the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +4 Str +5 Dex +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +20% darkness Crit.dmg- 15.00% Phys.save +22 (+8 eff.) Spell.save +22 (+8 eff.) Mind.save +22 (+7 eff.) ---------- misc Light +3 Amulets make your neck look great! |
stralite amulet 'Eroregothel'0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +4 Mag +2 Cun +1 Con dps ---------- Phys.crit +4.0% Phys.pwr +15 (+3 eff.) S.pwr/crit +4 Melee+ 12 light 11 darkness Dmg.mod +11% light +10% darkness On Melee Ret: * 8% chance to reduce damage dealt by 23% * 10% chance to blind ----- def ----- Fatigue -8% Phys.save +9 (+3 eff.) HP.reg +4.00 ---------- misc Mana/turn +0.49 Max.mana +34.00 Max.stam +20.00 Amulets make your neck look great! |
stralite amulet 'Scaldworth'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +9% fire Res.pen +20% light +26% fire ----- def ----- Resists +25% lightning +27% fire +18% acid Stun/Frz- +36% ---------- misc Light +3 Amulets make your neck look great! |
stralite amulet 'Windsever'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% nature +25% lightning On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +38% lightning +12% nature Stun/Frz- +44% Amulets make your neck look great! |
vitalizing stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +14 ----- def ----- Phys.save +9 (+3 eff.) Max.HP +64.00 HP.reg +5.00 Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 375.46 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Halygar the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +5 Wil +7 Con ----- def ----- Armour +7 Defense +11 (+2 eff.) Resists +30% lightning +9% fire Res.Cap +6% all Phys.save +40 (+14 eff.) Spell.save +15 (+5 eff.) Max.HP +59.00 HP.reg +10.00 Stun/Frz- +49% Amulets make your neck look great! |
Prismpower0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +11.00% Dmg.mod +9% mind Res.pen +5% light Acc +8 (+2 eff.) Apr +17 Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +7 Defense +9 (+2 eff.) Resists +3% mind Res.Cap +6% all Phys.save +20 (+7 eff.) Amulets make your neck look great! |
Velorin the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +5 Str +8 Dex +10 Cun +10 Con dps ---------- Mov.spd +10% Res.pen +25% physical Apr +11 ----- def ----- Armour +14 Fatigue -10% Resists +18% temporal Die.at -104.00 life HP.reg +5.00 ---------- misc Stam/turn +5.20 Max.stam +39.00 Amulets make your neck look great! This item has been sent to the Item's Vault. |
protective voratun amulet of perfection (0.40 Technique / Mobility,0.40 Technique / Combat veteran)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Res.Cap +5% all Phys.save +11 (+4 eff.) ---------- misc Masteries +0.40 Technique/Mobility +0.40 Technique/Combat veteran Amulets make your neck look great! |
savior's voratun amulet of perfection (0.30 Technique / Pugilism,0.30 Technique / Unarmed training)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +24 (+8 eff.) Spell.save +25 (+9 eff.) Mind.save +25 (+8 eff.) ---------- misc Masteries +0.30 Technique/Pugilism +0.30 Technique/Unarmed training Amulets make your neck look great! |
voratun amulet 'Chillsmasher'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Lck dps ---------- Dmg.mod +15% lightning +21% cold Acc +17 (+4 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +27% fire +42% cold Unseen.red 20% Heal.mod +30% Cut- +70% Heal: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 315 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Gota'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +10 Dex +3 Mag +11 Wil +13 Cun +10 Con dps ---------- Mov.spd +10% Res.pen +15% acid ----- def ----- Fatigue -10% Resists +12% acid Crit.dmg- 15.52% HP.reg +5.00 ---------- misc Stam/turn +1.20 See.Invis +9 Amulets make your neck look great! |
voratun amulet 'Xotta'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +1 Wil +2 Cun ----- def ----- Resists +22% temporal +22% light +30% darkness Phys.save +16 (+6 eff.) Spell.save +19 (+7 eff.) Mind.save +16 (+5 eff.) Blind- +49% Pinning- +50% Knockbk- +20% ---------- misc Infravis +3 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eloremira0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex +3 Wil +4 Cun dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Defense +6 (+1 eff.) Crit.dmg- 5.00% ---------- misc Light +2 Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +11% light Rings make your fingers look great! |
solipsist's copper ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
Glacierwell the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +3 Mag +4 Wil +5 Cun +6 Con dps ---------- Dmg.mod +6% cold Melee Ret 6 mind ----- def ----- Crit.dmg- 10.00% HP.reg +4.00 Stun/Frz- +27% Rings make your fingers look great! |
Islogann0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid +12% arcane +3% blight ----- def ----- Resists +20% acid +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 43 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 26.91 cold and 17.24 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +3 Dex +1 Con dps ---------- Dmg.mod +12% acid +3% fire +3% darkness Res.pen +25% darkness +5% fire Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +24% acid +3% fire Spell.save +12 (+4 eff.) ---------- misc Max.stam +20.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xotta the Forestbone0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +12% nature On Hit (Melee): * 10% chance to slow global speed by 55% * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +22% acid +3% light +9% nature Spell.save +9 (+3 eff.) Rings make your fingers look great! |
mule's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 14 light Dmg.mod +11% light ----- def ----- Fatigue -5% ---------- misc Max.enc +23 Rings make your fingers look great! |
savior's steel ring of nature (+28%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +14% nature ----- def ----- Resists +28% nature Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) Rings make your fingers look great! |
steel ring 'Aryreda'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +4 Wil +5 Cun dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +18% mind ----- def ----- Resists +9% lightning +3% physical Phys.save +6 (+2 eff.) Rings make your fingers look great! |
steel ring 'Durukath'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +5 Wil +5 Cun dps ---------- Crit.mult +15.00% Phys.pwr +25 (+5 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Armour +8 Resists +6% fire Rings make your fingers look great! |
steel ring 'Ravensever'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +3% arcane +15% light Acc +10 (+2 eff.) Melee Ret 6 light On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +5% arcane +6% darkness ---------- misc Light +2 Rings make your fingers look great! |
Deepswilter the gold ring =5MAG=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +5 Mag +4 Cun +4 Con dps ---------- Dmg.mod +16% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +32% darkness Crit.dmg- 15.00% ---------- misc Light +3 Rings make your fingers look great! |
Elemental Fury =6MAG=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elora0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +7 Wil +11 Cun dps ---------- Crit.mult +5.00% Spell.pwr +8 (+2 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +15% darkness ----- def ----- Resists +30% darkness Mind.save +3 (+1 eff.) ---------- misc Light +3 See.Invis +9 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Urohek the Tidespiker0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str +4 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +15% mind +15% fire Melee Ret 8 cold ----- def ----- Resists +30% fire Rings make your fingers look great! |
gladiator's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
gold ring 'Blizzardsquall' =stam=0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +7.0% Melee Ret 6 physical 10 cold ----- def ----- Armour +16 Die.at -80.00 life Blind- +38% ---------- misc Stam/turn +3.00 Infravis +5 See.Stealth +16 See.Invis +17 Rings make your fingers look great! |
gold ring 'Fogpiety'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +14% acid +6% darkness +3% arcane +5% all Res.pen +20% arcane ----- def ----- Resists +28% acid +5% nature +5% arcane +8% blight Poison- +10% Disease- +13% Rings make your fingers look great! |
gold ring 'Hellgrinder'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.pwr +30 (+10 eff.) Res.pen +25% fire ----- def ----- Resists +9% fire HP.reg +4.00 Stun/Frz- +38% ---------- misc Psi/ret +0.04 Max.hate +8.00 Rings make your fingers look great! |
solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 8 physical Ranged+ 14 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 28 On Hit (Ranged): * 12% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 5.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 177.38 You won the Ring of Blood trial, and this is your reward. |
Gloomglory the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +15% darkness Res.pen +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +15% lightning +1% physical +6% light +15% cold +6% nature +5% arcane Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
sneakthief's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +10 (+2 eff.) Rings make your fingers look great! |
sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +76.00 HP.reg +10.00 Heal.mod +14% Rings make your fingers look great! |
stralite ring 'Adotira' =wear=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +12 (+4 eff.) HP.reg +7.00 Stun/Frz- +44% ---------- misc Psi/ret +0.24 Rings make your fingers look great! |
stralite ring 'Chamudodir'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +18 Defense +31 (+6 eff.) Resists +3% fire +15% light +5% arcane Crit.dmg- 15.00% Mind.save +9 (+3 eff.) Max.HP +40.00 Heal.mod +20% Silence- +20% Rings make your fingers look great! |
stralite ring 'Poluramina'0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +14% fire Res.pen +5% physical Apr +5 ----- def ----- Defense +10 (+2 eff.) Resists +28% fire Mind.save +11 (+4 eff.) Max.HP +61.00 HP.reg +13.00 Heal.mod +15% Confus- +44% Rings make your fingers look great! |
stralite ring 'Scorchfist'0.1 T4 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +12% fire +12% mind +12% darkness Mind.save +12 (+4 eff.) Heal.mod +5% Blind- +20% Disease- +20% Confus- +35% Rings make your fingers look great! |
stralite ring 'Spiderraven'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Str +4 Dex +3 Mag dps ---------- Dmg.mod +18% lightning +18% nature Melee Ret 10 nature ----- def ----- Resists +36% lightning +9% darkness ---------- misc See.Invis +15 Rings make your fingers look great! |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +8% blight Max.HP +61.00 HP.reg +6.00 Heal.mod +14% Poison- +16% Disease- +17% Rings make your fingers look great! |
warrior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +10 Max.HP +44.00 HP.reg +7.00 Heal.mod +12% Rings make your fingers look great! |
Aeruba0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +10.00% Melee+ 35 physical Ranged+ 31 physical Dmg.mod +19% nature +16% blight Res.pen +20% arcane Phasing +30% On Hit (Melee): * 20% chance to reduce all saves and defense by 28 On Hit (Ranged): * 17% chance to reduce all saves and defense by 28 ----- def ----- Armour +2 Resists +38% nature +16% blight Max.HP +20.00 Heal.mod +10% ---------- misc Mana/turn +0.04 Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
Beligawen0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +15 Mag +16 Wil dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +44 (+11 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +19% mind ----- def ----- Resists +28% mind +3% temporal Max.HP +40.00 Disarm- +23% ---------- misc Max.hate +2.00 Rings make your fingers look great! |
Dimfist0.1 T5 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +16 Resists +6% darkness +18% fire Max.HP +147.00 Heal.mod +15% Blind- +20% Disarm- +50% Pinning- +48% Stun/Frz- +20% Knockbk- +50% Teleport- +20% Rings make your fingers look great! |
Duramayon the Pyrewither0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning +30% fire +9% blight Melee Ret 6 blight ----- def ----- Resists +18% acid +18% fire +21% blight +12% lightning Mind.save +15 (+5 eff.) Confus- +50% Rings make your fingers look great! |
Hurydoldil the Umbrabearer0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Wil +17 Mag dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +35 (+9 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +9% cold +7% all Res.pen +33% darkness +20% cold On Hit (Melee): * 26% chance to reduce damage dealt by 23% ----- def ----- Resists +12% cold Spell.save +18 (+6 eff.) Rings make your fingers look great! |
Nasenring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +13 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+3 eff.) Dmg.mod +19% acid +15% blight ----- def ----- Resists +38% acid Spell.save +18 (+6 eff.) HP.reg +9.00 Stun/Frz- +47% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Max.stam +30.00 Max.vim +30.00 Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salimira0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Con +8 Wil dps ---------- Phys.crit +8.3% Crit.mult +20.69% Res.pen +15% acid +15% temporal ----- def ----- Armour +10 Defense +30 (+6 eff.) Mind.save +16 (+5 eff.) Rings make your fingers look great! |
Torylarin0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +1 Mag +2 Cun dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +13 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Phys.save +18 (+6 eff.) Spell.save +18 (+6 eff.) Mind.save +12 (+4 eff.) Blind- +44% ---------- misc Infravis +6 See.Stealth +16 See.Invis +16 Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 314.72 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.pwr +12 (+2 eff.) Rings make your fingers look great! |
gladiator's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- HP.reg +9.00 Stun/Frz- +50% Rings make your fingers look great! |
mule's voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +23% Acc +8 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Fatigue -8% ---------- misc Max.enc +33 Blinding Speed: (Instant) Puts all charms on 34 cooldown Level 5.9 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 43% for 5 turns. Rings make your fingers look great! |
pixie's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Cun +5 Mag dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Resists +19% acid +30% fire +26% lightning +23% cold Rings make your fingers look great! |
sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +16 Cun +8 Dex dps ---------- Melee+ 35 physical Ranged+ 20 physical Acc +11 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 28 On Hit (Ranged): * 18% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +7 Con ----- def ----- Phys.save +14 (+5 eff.) Max.HP +77.00 HP.reg +14.00 Heal.mod +16% Rings make your fingers look great! |
voratun ring 'Kindletrencher'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Mind.crit +3% Spell.pwr +13 (+4 eff.) Res.pen +25% light ----- def ----- Armour +6 Resists +24% fire Heal.mod +10% Confus- +20% ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
voratun ring 'Sleetpeal'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Wil dps ---------- Spell.crit +3% Res.pen +15% cold ----- def ----- Resists +9% nature +9% cold Mind.save +23 (+8 eff.) Die.at -104.00 life HP.reg +9.00 Heal.mod +26% Stun/Frz- +50% Knockbk- +26% ---------- misc Vim/s.crit +2.60 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 10% Mag, 130% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Hanebers (15/15, 153% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master Power 153% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 15 Ranged+ +4 acid +21 cold On Hit.r1 +20 acid On Crit.r2 +8 acid On Hit: * 20% chance to reduce armor by 37% * 25% chance for lightning to strike from the target to a second target dealing 96 damage On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Chabers (22/22, 172% power, 3 apr)3.0 T3 shot ammo [Random Unique] Master/Psionic Power 172% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +16.0% Capacity 22 Proj.spd +286% Phasing +42% Ranged+ +21 physical On Hit: * 28 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 181 physical damage On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
Ivabeth the voratun shield (20 def, 22 armour, 192% power, 383 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 192% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +383 Melee+ +20 light +19 darkness On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex +9 Mag +2 Wil +8 Cun +7 Con dps ---------- Phys.crit +17.0% Phys.pwr +15 (+3 eff.) Dmg.mod +9% blight +19% light +20% darkness ----- def ----- Armour +22 Defense +20 (+4 eff.) Fatigue +8% Resists +24% light +20% darkness Phys.save +14 (+5 eff.) Max.HP +100.00 ---------- misc Vim/s.crit +2.60 Talents +1 Block Handheld deflection devices. |
Turolarain the silk robe (4 def, 4 armour)2.0 T4 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% temporal +18% physical Res.pen +15% temporal Melee Ret 4 temporal ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +15% blight +18% physical +12% acid +13% all Phys.save +23 (+8 eff.) Max.HP +60.00 HP.reg +4.30 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloralle the Glacierpassion (5 def, 4 armour)2.0 T5 cloth armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +13 (+4 eff.) Dmg.mod +28% physical +25% darkness +9% cold Res.pen +17% darkness +20% physical Melee Ret 10 cold ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +9% acid +12% cold +6% blight +15% all Phys.save +30 (+10 eff.) Mind.save +27 (+9 eff.) ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shadewake (5 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Mind.crit +6% Spell.pwr +9 (+3 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +20% arcane +19% temporal On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +12% lightning +14% darkness +9% cold +11% blight +11% fire +8% light +15% all Phys.save +20 (+7 eff.) Spell.save +52 (+18 eff.) Mind.save +47 (+14 eff.) Knockbk- +10% ---------- misc Max.mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Treeburst (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +6 Mag +5 Wil +10 Con dps ---------- Spell.pwr +20 (+5 eff.) S.pwr/crit +7 Dmg.mod +27% acid +6% fire +33% nature Res.pen +20% nature +20% fire Melee Ret 6 nature On Hit (Melee): * 26% chance to slow global speed by 55% * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +40% acid +9% fire +6% nature +15% all Poison- +46% Disease- +50% Silence- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Glimmerimmortal' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +30% physical Res.pen +10% light ----- def ----- Resists +3% acid +30% physical +32% darkness +18% mind +22% blight +6% nature +5% arcane +15% all Phys.save +11 (+4 eff.) Spell.save +20 (+7 eff.) Mind.save +40 (+12 eff.) Max.HP +98.00 HP.reg +5.80 Heal.mod +18% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Gunochik' (19 def, 9 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +4 Con dps ---------- Spell.crit +14% Spell.pwr +30 (+8 eff.) Dmg.mod +30% arcane +12% physical Apr +4 Melee Ret 2 physical ----- def ----- Armour +9 Defense +19 (+4 eff.) Resists +15% all Phys.save +29 (+10 eff.) ---------- misc Mana/turn +0.40 Max.mana +176.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloudvice (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +9 Str +9 Dex +9 Mag +14 Wil +17 Cun dps ---------- Melee+ 10 darkness Ranged+ 10 darkness Dmg.mod +3% lightning ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +29% temporal +28% darkness +5% arcane Spell.save +12 (+4 eff.) Mind.save +32 (+10 eff.) Max.HP +70.00 Poison- +20% Disease- +23% Disarm- +10% Def/telep +30 Res/telep +30% Dur/telep +30% Blink to a nearby random location (rad 15) Puts all charms on 22 cooldown A suit of armour made of leather. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 5.5 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 252.76 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+15 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+3 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+5 eff.) Spell.save +25 (+9 eff.) Mind.save +25 (+8 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Eclipsewinter1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) Dmg.mod +3% acid +6% light +3% darkness Res.pen +10% darkness Melee Ret 4 darkness ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Quenchbane1.0 T3 belt armor [Rare] Psionic While equipped: Stats +8 Cun +3 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind Melee Ret 4 cold ----- def ----- Mind.save +10 (+3 eff.) Max.HP +66.00 A belt that goes around your waist. |
hardened leather belt 'Poregarivena' =6MAG=1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +8 Dex +6 Mag +6 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Spell.save +10 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Floegrinder'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +8 Wil +8 Cun dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +5 (+1 eff.) Dmg.mod +9% arcane Res.pen +15% cold Phasing +30% Against +45% Summoned Melee Ret 4 cold ----- def ----- Fatigue -9% D.Red.from +45% Summoned Spell.save +11 (+4 eff.) ---------- misc Max.enc +59 Max.mana +60.00 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Neryremina'1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +15 Str +5 Wil +8 Con dps ---------- Phys.pwr +15 (+3 eff.) Melee Ret 4 physical ----- def ----- Defense +20 (+4 eff.) Phys.save +11 (+4 eff.) Mind.save +14 (+5 eff.) Max.HP +160.00 ---------- misc Max.stam +20.00 Size +1 A belt that goes around your waist. |
noble's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Against +32% Summoned ----- def ----- D.Red.from +32% Summoned Max.HP +113.00 ---------- misc Max.mana +60.00 Max.stam +52.00 Anom.red +20 Max.hate +16.00 Max.psi +30.00 Max.vim +29.00 Max.P.En +33.00 Max.N.En +28.00 A belt that goes around your waist. |
noble's drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +8 Wil +8 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) Against +38% Summoned ----- def ----- D.Red.from +23% Summoned Mind.save +9 (+3 eff.) A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +6 Wil +16 Mag dps ---------- Spell.crit +6% ---------- misc Mana/turn +0.47 Max.mana +52.00 A belt that goes around your waist. |
Runidas the Goreidol (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 55% * 20% chance to reduce armor by 37% ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Psi/ret +0.12 Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Giwe' (11 def, 3 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +3 Defense +11 (+2 eff.) Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +12 (+4 eff.) Max.HP +68.00 Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Balykan the elven-silk cloak (14 def, 11 armour) =wear=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% * 21% chance to reduce all saves and defense by 28 ----- def ----- Armour +11 Defense +14 (+3 eff.) Resists +1% physical +5% arcane +30% cold Phys.save +25 (+9 eff.) Spell.save +15 (+5 eff.) Mind.save +11 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisewe the Brightbone (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +30.00% Spell.pwr +9 (+3 eff.) Dmg.mod +6% light +9% fire +15% arcane +25% darkness Res.pen +15% fire +14% arcane +14% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +10% acid +25% darkness +6% light +28% fire +40% cold +10% lightning Stealth +25 ---------- misc Max.mana +69.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Eclipsewaker' (17 def, 0 armour) =wear=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +4 Wil +4 Con dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 23% ----- def ----- Defense +17 (+4 eff.) Resists +6% temporal Phys.save +12 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception =skeleton=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of drakeskin leather boots 'Glimmershine' (0 def, 21 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Str +8 Dex dps ---------- Res.pen +26% physical Acc +10 (+2 eff.) Apr +3 Melee Ret 4 light On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Armour +21 ---------- misc Infravis +3 A pair of boots made of leather. |
Hetturab the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +9% temporal +6% cold HP.reg +2.00 Stun/Frz- +20% Disengage: Puts all charms on 13 cooldown Level 5.9 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 201% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dazzleresolve (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Mag +10 Wil +5 Cun dps ---------- Spell.pwr +14 (+4 eff.) Melee+ 20 temporal 19 arcane 15 cold Ranged+ 15 temporal Dmg.mod +10% temporal +9% arcane +11% cold Res.pen +25% light +10% physical Acc +23 (+5 eff.) Melee Ret 4 light ----- def ----- Armour +3 Fatigue +5% Resists +10% arcane +15% temporal +14% darkness +10% cold ---------- misc Stam/turn +3.55 Max.stam +20.00 Infravis +4 Unarmed combat: Power 136% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +14 Apr +15 Crit +23.0% Atk.spd 100% Melee+ +26 darkness +19 arcane On Crit.r2 +11 ice On Hit: 10% Ice Breath 5 On Hit: 10% Manathrust 3 On Crit: 10% Dominate 5 On Hit: * 12% chance to gain 10% of a turn (3/turn limit) Track: Puts all charms on 13 cooldown Level 3.5 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Erelygodir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 10.00% Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life HP.reg +2.00 Heal.mod +15% Knockbk- +20% A pointy cloth hat, very wizardly... |
linen wizard hat 'Adiwen' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +15% cold Die.at -60.00 life Silence- +10% Disarm- +10% A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Salynne the elven-silk wizard hat (3 def, 8 armour) =wear=2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Phys.crit +1.0% Mind.crit +9% Phys.pwr +15 (+3 eff.) Mind.pwr +19 (+6 eff.) Dmg.mod +8% physical +14% darkness +13% light +29% mind +13% temporal Res.pen +15% physical Acc +5 (+1 eff.) ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +37% mind +3% physical Phys.save +27 (+9 eff.) Mind.save +32 (+10 eff.) ---------- misc Max.psi +75.00 A pointy cloth hat, very wizardly... |
Obsidianarc the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +9% darkness +9% cold Res.pen +10% cold Apr +4 ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Freezeserpent the elven-silk wizard hat (8 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% acid +18% physical +39% darkness +20% arcane Melee Ret 8 cold ----- def ----- Defense +8 (+2 eff.) Resists +46% darkness +22% physical +6% light +3% cold HP.reg +5.32 Disease- +10% Knockbk- +26% ---------- misc Max.mana +97.00 Max.hate +13.00 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Steel Helm of Garkul (0 def, 6 armour) =wear=3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Velybrewe (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +16 Str +8 Dex +3 Con dps ---------- Dmg.mod +21% acid Acc +15 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +13% nature Spell.save +10 (+4 eff.) Die.at -40.00 life Max.HP +98.00 Heal.mod +18% ---------- misc Stam/turn +2.00 Skullcr.mult +2 Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 828.9 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
13 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
1692 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Unlightwrecker2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +3% blight +18% fire +6% darkness Blind- +26% Confus- +11% ---------- misc Light +7 See.Stealth +8 See.Invis +5 Track: Puts all charms on 34 cooldown Level 3.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Beletha1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Dex +3 Mag +5 Wil +2 Con ----- def ----- Resists +6% acid Crit.dmg- 10.00% Mind.save +8 (+3 eff.) ---------- misc Light +6 Infravis +2 See.Stealth +11 See.Invis +27 A normal brass lantern, enhanced by alchemy to make it brighter. |
Brightwoe the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +5 Dex +5 Mag +9 Cun dps ---------- Res.pen +25% light ---------- misc Light +8 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp0.0 T3 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Ulanarigar the dwarven lantern1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Res.pen +20% mind ----- def ----- Resists +9% acid +3% light +3% blight +6% nature +3% all Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Heal.mod +35% Knockbk- +27% ---------- misc Equi/ret +0.08 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Getodur the Coalspawner (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Melee Ret 2 nature ----- def ----- Resists +11% nature +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scumvortex (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Fatigue -4% Resists +9% nature +3% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Woestoker (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +4 Cun +2 Str dps ---------- Dmg.mod +3% mind Res.pen +10% blight +19% physical +10% darkness Acc +5 (+1 eff.) Melee Ret 4 blight ----- def ----- Resists +12% blight +6% temporal +6% mind ---------- misc Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 100% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 668.00 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 428.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Ebonytouch the steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% blight Res.pen +25% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +9% blight Mind.save +6 (+2 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
Furnacebore the steel torque of psionic shield [power 49] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% fire Res.pen +10% fire Melee Ret 8 mind ---------- misc Max.hate +4.00 Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 22 cooldown Fatigue - 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Isluwe' [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% cold Crit.dmg- 5.00% Die.at -80.00 life Disarm- +20% Pinning- +20% Knockbk- +10% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Isithra' [power 170] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Str +4 Wil dps ---------- Mind.crit +6% Dmg.mod +9% mind ---------- misc Equi/ret +0.12 Blast the opponent's mind dealing 181 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of gale force [power 410] (19 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 438 physical damage Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Cutharogund [power 430] (19 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Armour +6 Blast the opponent's mind dealing 460 mind damage and silencing them for 4 turns Puts all charms on 19 cooldown Heal for 90. Cleanse 1 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Floebolt' [power 131] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Crit.mult +20.00% Dmg.mod +12% cold Res.pen +15% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal ---------- misc Max.mana +40.00 Max.vim +20.00 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 22 cooldown Res.pen: + 26% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Belasus [power 370] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Mag dps ---------- Spell.crit +4% S.pwr/crit +10 Phasing +30% ----- def ----- Spell.save +12 (+4 eff.) Blast the opponent's mind dealing 395 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Heal for 110. Fatigue - 60% for 2 turns. Increase 3 buffs' duration by 2. Reduce 3 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of clear mind [power 4] (22 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of psionic shield [power 157] (22 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 157 for 5 turns Puts all charms on 22 cooldown Increase 2 buffs' duration by 3. Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of gale force [power 455] (13 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 486 physical damage Puts all charms on 13 cooldown Dmg.mod: + 26% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bregimagorn [power 100] (22 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +1 Mag +3 Cun ----- def ----- Crit.dmg- 15.00% Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 104 Armor: 0 All Resist: 1 Puts all charms on 22 cooldown Cleanse 1 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
Gloriwen [power 266] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +3% nature +6% temporal Spell.save +6 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 13 cooldown Reduce 2 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
Balach [power 434] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +7 Dex dps ---------- Phys.crit +3.0% Acc +30 (+6 eff.) Melee Ret 6 arcane ----- def ----- Armour +14 ---------- misc Max.stam +30.00 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 13 cooldown Dmg.mod: + 26% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Thunder's kiss the elven-wood totem of thorny skin [power 53] (17 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Resists +9% blight +6% cold +5% arcane +9% acid Harden the skin for 7 turns increasing armour by 53 and armour hardiness by 60% Puts all charms on 17 cooldown Cleanse 3 disease/wound/poison. Increase 2 buffs' duration by 2. Res.pen: + 20% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Arokor' [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +9.0% Res.pen +25% physical Acc +20 (+4 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +12% acid +18% temporal +3% physical Spell.save +12 (+4 eff.) Def/telep +19 Res/telep +19% Dur/telep +19% Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown Increase 3 buffs' duration by 3. Natural totems are made by powerful wilders to store nature power. |
Hailbane the yew wand of lightning storm [power 266] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Dex +2 Mag +3 Wil +3 Con dps ---------- Dmg.mod +6% cold ----- def ----- Resists +6% acid +6% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 88 lightning damage and will be dazed for 1 turn (444 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance [power 11] (13 cooldown)2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Aryyon the Ichorwrack [power 325] (13 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +15% nature Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +3% nature +3% fire Fire a magical bolt dealing 542 fire damage Puts all charms on 13 cooldown Gain 18% evasion for 2 turns. Fatigue - 36% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Gleamgrind' [power 370] (13 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Phys.pwr +25 (+5 eff.) ----- def ----- Resists +3% light Fire a magical bolt dealing 617 lightning damage Puts all charms on 13 cooldown Cleanse 2 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Grinikalthofang' [power 370] (13 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Spell.crit +4% Crit.mult +20.69% Phys.pwr +20 (+4 eff.) S.pwr/crit +10 Dmg.mod +15% blight Res.pen +20% arcane +20% physical ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Mana/s.crit +2.07 Fire a magical bolt dealing 395 acid damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Harafast [power 494] (17 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% acid +3% physical Res.pen +5% physical Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Reduce 2 talent CDs by 2. Cleanse 3 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing dragonbone wand of clairvoyance [power 15] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 15, power 68 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Cleanse 2 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive dragonbone wand of shielding [power 446] (17 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 446 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Gain 32% evasion for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Samudas the Skeleton Brawler level 35
16th Dusk 123rd year of Ascendancy at 22:39 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Samudas the Skeleton Brawler level 29
59th Pyre 123rd year of Ascendancy at 12:49 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Samudas the Skeleton Brawler level 35
14th Dusk 123rd year of Ascendancy at 21:13 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Samudas the Skeleton Brawler level 40
33rd Dusk 123rd year of Ascendancy at 13:31 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Samudas the Skeleton Brawler level 46
43rd Regrowth 124th year of Ascendancy at 07:25 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Samudas the Skeleton Brawler level 39
29th Dusk 123rd year of Ascendancy at 02:15 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Samudas the Skeleton Brawler level 11
15th Haze 122nd year of Ascendancy at 00:48 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Samudas the Skeleton Brawler level 37
24th Dusk 123rd year of Ascendancy at 13:50 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Samudas the Skeleton Brawler level 32
7th Dusk 123rd year of Ascendancy at 15:50 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Samudas the Skeleton Brawler level 50
77th Pyre 124th year of Ascendancy at 20:58 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Samudas the Skeleton Brawler level 20
40th Regrowth 123rd year of Ascendancy at 11:21 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Samudas the Skeleton Brawler level 31
74th Pyre 123rd year of Ascendancy at 10:19 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Samudas the Skeleton Brawler level 31
1st Dusk 123rd year of Ascendancy at 00:30 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Samudas the Skeleton Brawler level 50
71st Pyre 124th year of Ascendancy at 22:01 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Samudas the Skeleton Brawler level 47
51st Regrowth 124th year of Ascendancy at 03:48 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Samudas the Skeleton Brawler level 29
59th Pyre 123rd year of Ascendancy at 11:47 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Samudas the Skeleton Brawler level 47
49th Regrowth 124th year of Ascendancy at 17:14 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Samudas the Skeleton Brawler level 10
75th Dusk 122nd year of Ascendancy at 23:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Samudas the Skeleton Brawler level 20
18th Regrowth 123rd year of Ascendancy at 00:28 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Samudas the Skeleton Brawler level 30
72nd Pyre 123rd year of Ascendancy at 13:27 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Samudas the Skeleton Brawler level 40
31st Dusk 123rd year of Ascendancy at 21:21 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Samudas the Skeleton Brawler level 50
57th Regrowth 124th year of Ascendancy at 03:52 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Samudas the Skeleton Brawler level 50
59th Pyre 124th year of Ascendancy at 01:18 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Samudas the Skeleton Brawler level 50
47th Pyre 124th year of Ascendancy at 08:37 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Samudas the Skeleton Brawler level 50
7th Pyre 124th year of Ascendancy at 01:21 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Samudas the Skeleton Brawler level 50
30th Pyre 124th year of Ascendancy at 09:10 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Samudas the Skeleton Brawler level 29
55th Pyre 123rd year of Ascendancy at 06:50 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Samudas the Skeleton Brawler level 31
3rd Dusk 123rd year of Ascendancy at 01:47 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Samudas the Skeleton Brawler level 24
61st Regrowth 123rd year of Ascendancy at 07:07 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Samudas the Skeleton Brawler level 38
25th Dusk 123rd year of Ascendancy at 13:04 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Samudas the Skeleton Brawler level 50
77th Pyre 124th year of Ascendancy at 20:56 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Samudas the Skeleton Brawler level 29
59th Pyre 123rd year of Ascendancy at 12:49 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Samudas the Skeleton Brawler level 12
37th Haze 122nd year of Ascendancy at 16:50 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Samudas the Skeleton Brawler level 10
78th Dusk 122nd year of Ascendancy at 11:53 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Samudas the Skeleton Brawler level 29
59th Pyre 123rd year of Ascendancy at 12:49 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Samudas the Skeleton Brawler level 50
77th Pyre 124th year of Ascendancy at 20:58 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Samudas the Skeleton Brawler level 42
3rd Decay 123rd year of Ascendancy at 19:40 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Samudas the Skeleton Brawler level 10
79th Dusk 122nd year of Ascendancy at 23:32 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Samudas the Skeleton Brawler level 42
70th Haze 123rd year of Ascendancy at 22:50 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Samudas the Skeleton Brawler level 24
73rd Regrowth 123rd year of Ascendancy at 05:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Samudas the Skeleton Brawler level 22
43rd Regrowth 123rd year of Ascendancy at 10:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Samudas the Skeleton Brawler level 16
62nd Haze 122nd year of Ascendancy at 14:24 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Samudas the Skeleton Brawler level 34
14th Dusk 123rd year of Ascendancy at 00:03 see stats
Log
There is an item here: Elemira the Glimmerspitter (0 def, 1 armour)
There is an item here: Malisin the iron helm (0 def, 3 armour)
There is an item here: Gloritta the Murkoracle (0 def, 5 armour)
There is an item here: brawler's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)
There is an item here: alchemist's dwarven-steel gauntlets (0 def, 2 armour)
There is an item here: focusing woollen robe of alchemy (0 def, 0 armour)
There is an item here: Zubarimina the Cracklemonster (2 def, 12 armour)
There is an item here: Daimolakath (0 def, 0 armour)
There is an item here: dreamer's cashmere robe of lightning (+18%) (0 def, 0 armour)
There is an item here: timebroken cashmere robe (0 def, 0 armour)
There is an item here: Emyyalle (30 def, 4 armour)
There is an item here: pair of dwarven-steel boots 'Glittervortex' (0 def, 4 armour)
There is an item here: Dimkiss
There is an item here: Umbraflash (10 def, 0 armour)
There is an item here: dwarven-steel helm 'Blizzardspiker' (0 def, 4 armour)
There is an item here: dwarven-steel helm 'Urerak' (0 def, 4 armour)
There is an item here: Branirak the pair of hardened leather boots (0 def, 7 armour)
There is an item here: Getuzilanik the dwarven-steel helm (0 def, 4 armour)
There is an item here: Duathelbreaker the steel greatsword (140% power, 2 apr)
There is an item here: Ce'Nekira the dwarven-steel dagger (118% power, 7 apr)
There is an item here: dwarven-steel dagger 'Emumina' (117% power, 7 apr)
There is an item here: Beurestir (148% power, 6 apr)
There is an item here: Gaba (0 def, 1 armour)
There is an item here: dreamer's woollen robe of alchemy (0 def, 0 armour)
There is an item here: Dairuzor the pair of hardened leather boots (0 def, 3 armour)
There is an item here: Brightterror (2 def, 0 armour)
There is an item here: Urudotir the Forestkiss (3 def, 0 armour)
There is an item here: Hellsoblivion (0 def, 11 armour)





















































































































































































