Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 38 / 42% |
| Size | big |
| Lifes / Deaths | Killed by elder vampire at level 21 on the 61st Regrowth 123rd year of Ascendancy at 01:13 0 / 7Killed by Urkis, the High Tempest at level 23 on the 1st Pyre 123rd year of Ascendancy at 05:53 Killed by Glileda the chitinous spider at level 36 on the 17th Haze 123rd year of Ascendancy at 20:54 Killed by Xeryrera the orc cryomancer at level 37 on the 23rd Haze 123rd year of Ascendancy at 02:09 Killed by Xeryrera the orc cryomancer at level 37 on the 23rd Haze 123rd year of Ascendancy at 03:10 Killed by Gloruldath the sandworm at level 38 on the 40th Haze 123rd year of Ascendancy at 01:59 Killed by Xogana the gigantic corrosive tunneler at level 38 on the 40th Haze 123rd year of Ascendancy at 09:25 |
Primary Stats
| Strength | 78 (base 60) |
| Dexterity | 60 (base 25) |
| Constitution | 26 (base 14) |
| Magic | 86 (base 60) |
| Willpower | 13 (base 13) |
| Cunning | 20 (base 11) |
Resources
| Life | 1072/1072 |
| Mana | 217/217 |
| Stamina | 218/218 |
| Vim | 218/218 |
| Healing Factor | 1.1316586254955 |
| Regeneration | 16.126135413311 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 60 |
| Crit Chance | 27% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +39% |
| Nature | +21% |
| Blight | +20% |
| Fire | +86% |
| Mind | +45% |
| All | +15% |
Offense: Damage Penetration
| Darkness | +40% |
| Light | +45% |
| Nature | +40% |
| Physical | +80% |
| Fire | +80% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 60.723073231957 (45%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 33 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 14%( 70%) |
| Mind | + 7%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 7%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Stun Resistance | 35% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 520 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Wrath | 1.40 |
| 4/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Brutality | 1.40 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Abyssal Shield |
| talent | Premonition |
| talent | Share the Pain |
| talent | Chant of Fortress |
| talent | Eternal Suffering |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by slimy ooze. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by Betabrena the large white snake. Escort: lost tinker (level 2 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by orc assassin. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 612. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed xorn fragment. * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Cun, 40% Str, 10% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.2 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 166% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 19. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. This item has been sent to the Item's Vault. |
| On head | Glorybrera the hardened leather cap (15 def, 19 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Dex dps ---------- Phys.crit +4.0% Res.pen +25% physical ----- def ----- Armour +19 Defense +15 (+4 eff.) Fatigue +3% Resists +16% light +16% darkness A cap made of leather. |
| Tool | elven-wood wand of shielding 'Blindripper' [power 434] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +8.0% Phys.pwr +15 (+4 eff.) Dmg.mod +12% darkness Res.pen +20% physical Apr +5 ----- def ----- Defense +15 (+4 eff.) Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Heal for 94. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Zileg the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun ----- def ----- Resists +3% nature Mind.save +5 (+2 eff.) Die.at -20.00 life Poison- +10% Confus- +20% Rings make your fingers look great! |
| On fingers | Zubuwyn the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +30% mind ----- def ----- Mind.save +6 (+3 eff.) Die.at -40.00 life HP.reg +6.00 Stun/Frz- +35% ---------- misc Equi/ret +0.12 Max.hate +6.00 Rings make your fingers look great! |
| Around neck | Miretrail the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +6 Mag +8 Cun +7 Con dps ---------- Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Mov.spd +10% Dmg.mod +5% blight +12% fire +6% nature +12% darkness Res.pen +5% darkness +5% nature Melee Ret 4 darkness On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! This item has been sent to the Item's Vault. |
| In main hand | Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 266.95 fire damage, and flames will be left dealing a further 62.00 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. This item has been sent to the Item's Vault. |
| Light source | alchemist's lamp 'Abyssmaster'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +24% fire Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Resists +10% blight +12% fire HP.reg +5.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | cashmere cloak 'Hellsstrider' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +17.00% Dmg.mod +15% fire Res.pen +20% fire Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +2 (+1 eff.) Resists +6% nature +9% fire Crit.dmg- 15.00% Spell.save +6 (+3 eff.) Stealth +11 Die.at -40.00 life Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Bokarevon =wear=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +3 (+1 eff.) Apr +1 ----- def ----- Phys.save +3 (+1 eff.) Spell.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.00 Size +1 A belt that goes around your waist. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the wizard (heal 352; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 32%; magical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 7; phase 24; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 28; resist 31%; move 52%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 52% faster, and you are invisible (power 28). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 344; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 9; blocks 6; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 9 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 30; blocks 6; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Gimirin0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +1% Mind.pwr +5 (+4 eff.) Amulets make your neck look great! |
Phoenixbliss the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% darkness +10% fire Melee Ret 4 temporal ----- def ----- Resists +14% fire +12% cold Amulets make your neck look great! |
Shiverbiter the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% mind +15% cold ----- def ----- Armour +8 Resists +13% lightning +6% temporal +9% light Disarm- +20% Stun/Frz- +25% Amulets make your neck look great! |
grounding copper amulet of mastery (0.10 Cunning / Survival)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +21% ---------- misc Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Daneth's Neckguard =wear=2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+4 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 144 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Emeluba0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Dmg.mod +3% blight Melee Ret 4 arcane ----- def ----- Heal.mod +12% Cut- +50% ---------- misc Psi/ret +0.12 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 115 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Veluvena the steel amulet0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +5 Str +5 Mag +3 Wil +5 Con dps ---------- Mind.pwr +8 (+5 eff.) Res.pen +5% temporal ----- def ----- Crit.dmg- 15.00% Mind.save +9 (+4 eff.) Confus- +13% ---------- misc Infravis +3 Amulets make your neck look great! |
steel amulet 'Rotripper'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +6% blight +6% fire +3% nature Res.pen +5% blight +5% fire ----- def ----- Fatigue -5% Resists +9% nature HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Charuisaleg the Thunderobeisance0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +11 (+7 eff.) Dmg.mod +12% lightning +18% fire +12% darkness Res.pen +10% lightning +10% fire Melee Ret 4 lightning ----- def ----- Resists +15% lightning Mind.save +10 (+5 eff.) Confus- +16% Amulets make your neck look great! |
gold amulet 'Manekhad'0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +24% mind Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 * 20% chance to reduce all saves and defense by 12 ----- def ----- Resists +5% arcane Amulets make your neck look great! |
grounding gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
grounding gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% lightning Heal.mod +13% Cut- +60% Stun/Frz- +38% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Chalyromifast the Shadekiller0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind +10% fire ----- def ----- Resists +3% darkness +23% fire Rings make your fingers look great! |
Cuthugar the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% Melee Ret 2 physical ----- def ----- Blind- +23% ---------- misc Mana/turn +0.04 Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
Furnacemoon0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Spell.crit +1% Phys.pwr +6 (+2 eff.) Spell.pwr +10 (+3 eff.) Dmg.mod +9% fire Melee Ret 2 fire On Hit (Melee): * 10% chance to slow global speed by 37% ---------- misc Mana/turn +0.04 Rings make your fingers look great! |
Galydig0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Blind- +20% Teleport- +10% Rings make your fingers look great! |
Iseriaba the Floelady0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Mag +1 Wil +4 Cun +2 Con ----- def ----- Defense +6 (+2 eff.) Resists +9% cold Rings make your fingers look great! |
Modorim the Blazetitan0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Wil +2 Cun +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +12% nature +9% fire ----- def ----- Resists +9% fire Rings make your fingers look great! |
Teharakath the Ravenobeisance0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Confus- +20% Rings make your fingers look great! |
copper ring 'Duroran'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
savage's copper ring of aether (+10%)0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Spell.save +11 (+5 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Elenihor the Blacksteel0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Mag dps ---------- Crit.mult +20.00% Acc +25 (+6 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Defense +23 (+6 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Xomina the Morningrigor0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +9% arcane +13% fire Res.pen +25% arcane ----- def ----- Resists +26% fire Blind- +25% ---------- misc Light +2 Infravis +3 See.Stealth +5 See.Invis +12 Rings make your fingers look great! |
conjurer's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) Rings make your fingers look great! |
marksman's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +11% acid Acc +8 (+2 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! |
savage's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Spell.save +11 (+5 eff.) ---------- misc Max.stam +16.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +10% light Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Belunor0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Armour +8 Resists +21% lightning +15% fire +5% arcane Mind.save +10 (+5 eff.) Cut- +20% Confus- +37% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Nereth0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +11 (+7 eff.) Dmg.mod +3% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 12 ----- def ----- Resists +15% mind Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Shadowseam the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex +2 Wil +3 Con dps ---------- Dmg.mod +12% light +9% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 10% ----- def ----- Resists +3% light Spell.save +12 (+6 eff.) ---------- misc Max.stam +24.00 Rings make your fingers look great! |
Shockdash0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +15% lightning Melee Ret 2 lightning ----- def ----- Defense +12 (+3 eff.) Resists +6% acid +9% fire +15% light +6% cold Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Stokenight the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% blight +6% fire Res.pen +15% arcane Phasing +30% ----- def ----- Mind.save +11 (+5 eff.) Confus- +22% ---------- misc Light +3 Rings make your fingers look great! |
Todig the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) Acc +7 (+2 eff.) Apr +9 ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +9% cold Max.HP +21.00 Disease- +20% Disarm- +30% Pinning- +22% Knockbk- +28% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Unlightrock the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +12% blight Melee Ret 4 darkness ----- def ----- Armour +26 Rings make your fingers look great! |
Xanor the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% acid +9% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+3 eff.) Resists +26% acid +9% temporal +9% nature +12% blight Phys.save +12 (+4 eff.) HP.reg +4.00 Heal.mod +10% Rings make your fingers look great! |
gold ring 'Giladir'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex +3 Cun +5 Con dps ---------- Res.pen +10% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 12 ----- def ----- Fatigue -8% ---------- misc Max.enc +29 Infravis +3 Rings make your fingers look great! |
solipsist's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+4 eff.) ----- def ----- Max.HP +40.00 HP.reg +11.00 Heal.mod +12% Rings make your fingers look great! |
Betamibeth the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +8 Mag +7 Wil dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Res.pen +10% blight Phasing +30% Apr +6 ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Rotraze the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light +18% nature Res.pen +25% acid On Hit (Melee): * 20% chance to slow global speed by 37% * 20% chance to reduce armor by 38% ----- def ----- Mind.save +12 (+6 eff.) Confus- +40% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
savage's stralite ring of sensing0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+5 eff.) Blind- +27% ---------- misc Max.stam +19.00 Infravis +5 See.Stealth +9 See.Invis +13 Rings make your fingers look great! |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +5% nature +10% blight Max.HP +40.00 HP.reg +10.00 Heal.mod +12% Poison- +20% Disease- +10% Rings make your fingers look great! |
Gulen the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Mag +3 Wil dps ---------- Spell.crit +6% Crit.mult +5.00% Spell.pwr +7 (+2 eff.) Mind.pwr +15 (+9 eff.) S.pwr/crit +4 Dmg.mod +30% temporal +30% darkness +53% arcane ----- def ----- Resists +45% darkness +15% all Mind.save +15 (+7 eff.) ---------- misc Psi/ret +0.08 Max.mana +182.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+5 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 28, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Khelohad the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Resists +6% lightning +6% temporal +5% arcane +3% blight Crit.dmg- 15.00% ---------- misc Light +1 A belt that goes around your waist. |
Yarygen the Singeblur1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+4 eff.) Dmg.mod +6% mind +15% fire Res.pen +10% fire ----- def ----- Resists +6% lightning +5% temporal ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
Xerugada the Gleamtickler1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Resists +5% arcane Max.HP +36.00 ---------- misc Light +3 A belt that goes around your waist. |
Singevortex =dam=1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% fire Res.pen +25% fire ----- def ----- Resists +15% lightning HP.reg +1.40 Heal.mod +19% A belt that goes around your waist. This item has been sent to the Item's Vault. |
Lightningwoe (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 38% * 10% chance to reduce damage dealt by 10% ----- def ----- Defense +1 (+1 eff.) Resists +11% blight +11% nature +3% lightning HP.reg +2.00 Heal.mod +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ashdream the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +2 (+1 eff.) Dmg.mod +6% fire Res.pen +15% mind +20% fire ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +12% fire +6% light +6% mind ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gunohad (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.crit +2% Crit.mult +15.00% Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poletta (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Melee Ret 10 mind ----- def ----- Defense +10 (+3 eff.) Resists +9% temporal Crit.dmg- 15.00% Phys.save +11 (+4 eff.) HP.reg +4.00 Knockbk- +10% ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak 'Hellpulverizer' (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Cun +3 Con dps ---------- Mind.pwr +25 (+14 eff.) Dmg.mod +9% mind +21% fire ----- def ----- Armour +4 Defense +2 (+1 eff.) Spell.save +11 (+5 eff.) Die.at -80.00 life HP.reg +4.00 Stun/Frz- +20% ---------- misc Stam/turn +1.10 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Serpentjustice the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Melee Ret 2 nature ----- def ----- Armour +2 Crit.dmg- 5.00% ---------- misc Light +2 Infravis +2 A pair of boots made of leather. |
pair of rough leather boots 'Blazewrack' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+4 eff.) Dmg.mod +12% physical Res.pen +5% lightning Apr +1 Melee Ret 2 physical ----- def ----- Armour +1 Resists +6% lightning ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
Flashsmash the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +5 Mag ----- def ----- Armour +3 Resists +2% physical +6% fire +6% light +5% arcane Spell.save +12 (+6 eff.) Max.HP +100.00 Blind- +20% Silence- +31% Confus- +30% Stun/Frz- +31% A pair of boots made of leather. |
pair of hardened leather boots 'Amirim' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Dex ----- def ----- Armour +3 Resists +24% lightning +8% fire +3% light +11% cold Spell.save +12 (+6 eff.) A pair of boots made of leather. |
Cracklerebel the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% nature +20% mind ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Voidwitch the pair of iron boots (0 def, 3 armour) =wear=3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +2 Cun +1 Con dps ---------- Dmg.mod +12% physical Res.pen +10% physical Melee Ret 2 darkness ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Delakor the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +12% physical Acc +7 (+2 eff.) Apr +1 ----- def ----- Armour +2 Resists +1% physical Phys.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +25% ---------- misc Stam/turn +1.00 Max.stam +10.00 Unarmed combat: Power 118% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Olezilathel the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 7 arcane 9 light Dmg.mod +4% arcane +4% light Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +9% lightning +3% arcane +7% light Phys.save +6 (+2 eff.) Mind.save +9 (+4 eff.) Max.HP +60.00 Disarm- +22% Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 arcane On Hit: 10% Perfect Control 3 On Hit: 20% Searing Light 3 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Morningbiter the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +3% lightning +12% light ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning ---------- misc Light +2 Unarmed combat: Power 101% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Bokyrak the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Mind.crit +3% Mind.pwr +3 (+3 eff.) Res.pen +15% physical ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning HP.reg +4.00 Heal.mod +10% Teleport- +10% ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
Aruvea the Barkworm (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Str +1 Dex +2 Mag dps ---------- Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
Eremefast the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +1 Mag +2 Wil +3 Cun dps ---------- Mind.pwr +4 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Crit.dmg- 10.00% ---------- misc Light +1 Infravis +3 A cap made of leather. |
rough leather cap 'Erystir' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% Mind.pwr +3 (+3 eff.) Dmg.mod +3% physical Res.pen +15% physical ----- def ----- Armour +1 Fatigue +1% Phys.save +3 (+1 eff.) A cap made of leather. |
Cuthithel (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Crit.mult +30.00% Mind.pwr +15 (+9 eff.) S.pwr/crit +10 Dmg.mod +18% mind ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.mana +40.00 Max.hate +4.00 A cap made of leather. |
Dawnthorn (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +19% fire Res.pen +10% light +15% fire On Hit (Melee): * 10% chance to reduce damage dealt by 10% ----- def ----- Defense +2 (+1 eff.) Resists +18% light +19% fire A pointy cloth hat, very wizardly... |
Emena (30 def, 20 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Con ----- def ----- Armour +20 Defense +30 (+8 eff.) Fatigue +4% ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skytrencher (6 def, 20 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.crit +4% Crit.mult +20.00% Res.pen +15% physical Melee Ret 4 mind ----- def ----- Armour +20 Defense +6 (+2 eff.) Fatigue +3% Resists +9% lightning +5% all Phys.save +6 (+2 eff.) A cap made of leather. This item has been sent to the Item's Vault. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Baridrahor2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex +1 Con ----- def ----- Die.at -20.00 life Max.HP +40.00 HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Nyfast'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Crit.dmg- 10.00% Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +12% Blind- +10% Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Zubewyn'2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Str dps ---------- Res.pen +20% physical Melee Ret 13 fire ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +5% fire Die.at -60.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+6 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 91.74 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Nightcast'1.0 T3 lite [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+4 eff.) Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce damage dealt by 10% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Emunor the Dazzlehash1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +6% all Apr +7 Melee Ret 4 light ----- def ----- Resists +3% blight +5% arcane +12% light Phys.save +10 (+3 eff.) Max.HP +73.00 Heal.mod +28% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Shiverzephyr the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +15% cold ----- def ----- Resists +3% blight +6% temporal +11% nature Spell.save +12 (+6 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 877.92 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 658.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Getugador the iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +3 Con ---------- misc See.Invis +3 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 115 physical damage Puts all charms on 15 cooldown Cleanse 1 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of gale force [power 135] (21 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 155 physical damage Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
Belaran the steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Resists +9% cold +9% temporal HP.reg +4.00 Disease- +20% Stun/Frz- +20% ---------- misc Max.vim +20.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Heal for 50. Torques are made by powerful psionics to store psionic powers. |
Flashgrit [power 185] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +8% Crit.mult +15.00% Res.pen +20% mind +25% light ---------- misc Psi/ret +0.08 Light +2 Blast the opponent's mind dealing 268 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Lavablow the steel torque of mindblast [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Resists +3% cold +15% darkness +6% temporal Blast the opponent's mind dealing 246 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Fatigue - 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Flowervortex' [power 51] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +20% temporal Melee Ret 10 nature On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +6% acid Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown Dmg.mod: + 15% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Zubotta the dwarven-steel torque of gale force [power 255] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +21% physical Apr +9 ---------- misc Stam/turn +3.00 Max.stam +30.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 293 physical damage Puts all charms on 15 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Nimbusgrind' [power 395] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Resists +9% darkness +3% lightning Blast the opponent's mind dealing 572 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Increase 2 buffs' duration by 2. Gain 36% evasion for 2 turns. Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Cuthusadin the Tempestlord [power 95] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +3% arcane Res.pen +5% lightning ----- def ----- Resists +9% lightning Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 229 Base Damage: 108 Armor: 1 All Resist: 4 Puts all charms on 25 cooldown Increase 1 buffs' duration by 1. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Hettybar' [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% lightning +9% cold Max.HP +40.00 Cut- +10% Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Glorarianne the Phoenixwither [power 176] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% fire On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Resists +9% acid Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown Res.pen: + 10% all for 2 turns. Reduce 1 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
Hellsravager the yew totem of summon tentacle [power 225] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Wil +1 Con dps ---------- Dmg.mod +9% fire ---------- misc Stam/turn +1.00 Max.psi +50.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 450 Base Damage: 225 Armor: 18 All Resist: 8 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Frostquench [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+6 eff.) Melee Ret 2 cold ----- def ----- Resists +12% nature Confus- +20% Knockbk- +20% ---------- misc Max.hate +10.00 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown Heal for 94. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding 'Coalbloom' [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +3% acid Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Reduce 2 talent CDs by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By BOOMDRINGER the Skeleton Doombringer level 32
1st Flare 123rd year of Ascendancy at 07:13 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By BOOMDRINGER the Skeleton Doombringer level 32
2nd Summertide 123rd year of Ascendancy at 13:15 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By BOOMDRINGER the Skeleton Doombringer level 37
19th Haze 123rd year of Ascendancy at 07:00 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By BOOMDRINGER the Skeleton Doombringer level 35
41st Dusk 123rd year of Ascendancy at 04:00 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By BOOMDRINGER the Skeleton Doombringer level 20
30th Regrowth 123rd year of Ascendancy at 03:22 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By BOOMDRINGER the Skeleton Doombringer level 34
27th Dusk 123rd year of Ascendancy at 02:29 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By BOOMDRINGER the Skeleton Doombringer level 32
2nd Summertide 123rd year of Ascendancy at 13:02 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By BOOMDRINGER the Skeleton Doombringer level 19
26th Regrowth 123rd year of Ascendancy at 00:57 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By BOOMDRINGER the Skeleton Doombringer level 19
25th Regrowth 123rd year of Ascendancy at 04:32 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BOOMDRINGER the Skeleton Doombringer level 26
69th Pyre 123rd year of Ascendancy at 14:15 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By BOOMDRINGER the Skeleton Doombringer level 25
45th Pyre 123rd year of Ascendancy at 19:26 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BOOMDRINGER the Skeleton Doombringer level 25
54th Pyre 123rd year of Ascendancy at 22:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By BOOMDRINGER the Skeleton Doombringer level 10
65th Haze 122nd year of Ascendancy at 21:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By BOOMDRINGER the Skeleton Doombringer level 20
26th Regrowth 123rd year of Ascendancy at 00:57 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By BOOMDRINGER the Skeleton Doombringer level 30
8th Mirth 123rd year of Ascendancy at 09:29 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By BOOMDRINGER the Skeleton Doombringer level 32
14th Dusk 123rd year of Ascendancy at 01:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By BOOMDRINGER the Skeleton Doombringer level 20
44th Regrowth 123rd year of Ascendancy at 04:40 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By BOOMDRINGER the Skeleton Doombringer level 34
27th Dusk 123rd year of Ascendancy at 07:46 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By BOOMDRINGER the Skeleton Doombringer level 23
3rd Pyre 123rd year of Ascendancy at 06:37 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By BOOMDRINGER the Skeleton Doombringer level 10
69th Haze 122nd year of Ascendancy at 18:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By BOOMDRINGER the Skeleton Doombringer level 8
59th Haze 122nd year of Ascendancy at 12:45 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By BOOMDRINGER the Skeleton Doombringer level 17
12nd Regrowth 123rd year of Ascendancy at 07:18 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By BOOMDRINGER the Skeleton Doombringer level 24
29th Pyre 123rd year of Ascendancy at 10:32 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By BOOMDRINGER the Skeleton Doombringer level 21
56th Regrowth 123rd year of Ascendancy at 18:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By BOOMDRINGER the Skeleton Doombringer level 15
6th Allure 123rd year of Ascendancy at 17:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BOOMDRINGER the Skeleton Doombringer level 31
1st Summertide 123rd year of Ascendancy at 12:49 see stats









































































































































