Derxi the level 18 Dwarf Wyrmic by kunomaclis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp18 / 38%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength44 (base 39)
Dexterity16 (base 10)
Constitution23 (base 11)
Magic8 (base 10)
Willpower69 (base 46)
Cunning19 (base 10)

Resources

Life953/953
Stamina338/338
Equilibrium10
Healing Factor1.3499022211821
Regeneration32.740911637458

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage50
Accuracy49
Crit Chance12%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance4%
Speed1

Offense: Mind

Mindpower50
Crit Chance8%
Speed1

Offense: Damage Bonus

Cold+15%
Physical+6%
Fire+5%
All0%

Offense: Damage Penetration

Darkness+30%
Light+25%
Mind+5%

Defense: Base

Armour (hardiness)41.862461155485 (72.903125182002%)
Defense19
Ranged Defense19
Fatigue18
Physical Save29
Spell Save27
Mental Save34

Defense: Resistances

Acid+ 25%( 70%)
Blight+ 10%( 70%)
Physical+ 2%( 70%)
Cold+ 46%( 70%)
All 0%( 70%)
Darkness+ 24%( 70%)
Temporal+ 5%( 70%)
Lightning+ 19%( 70%)
Mind+ 5%( 70%)
Fire+ 16%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%
Poison Resistance22%
Knockback Resistance40%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
1/5
2/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
1/5
3/5
Wild-gift / Cold drake aspect1.30
1/5
2/5
1/5
1/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
1/5
3/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
1/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
1/5
1/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
4/5
2/5
0/5

Effects

talent

Quests

done
active
done
done
done
active
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Nightmare (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Derxi the Dwarf Wyrmic level 14
11st Iron 123rd year of Ascendancy at 18:41
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Derxi the Dwarf Wyrmic level 13
21st Shortage 122nd year of Ascendancy at 13:25
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Derxi the Dwarf Wyrmic level 10
28th Loss 122nd year of Ascendancy at 06:00
see stats
Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Derxi the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 22:40
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Derxi the Dwarf Wyrmic level 14
6th Iron 123rd year of Ascendancy at 14:08
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Derxi the Dwarf Wyrmic level 17
21st Steel 123rd year of Ascendancy at 23:18
see stats

Log

You gain 0.60 gold from the transmogrification of cured leather armour (6 def, 4 armour).
You gain 4.81 gold from the transmogrification of
mindwoven woollen robe of life (0 def, 0 armour).
You gain 1.20 gold from the transmogrification of
mindwoven woollen robe of darkness (+15%) (0 def, 0 armour).
You gain 1.25 gold from the transmogrification of
acidic steel shield of cold resistance (+15%) (0 def, 4 armour, 111% power, 39 block).
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (19/19, 124% power, 7 apr).
You gain 3.00 gold from the transmogrification of
steady hardened leather sling of cold.
You gain 3.06 gold from the transmogrification of
mighty cured leather sling of acid.
You gain 5.52 gold from the transmogrification of
Cracklemire the steel dagger (117% power, 6 apr).
You gain 2.06 gold from the transmogrification of
steel waraxe of daylight (111% power, 3 apr).
You gain 4.60 gold from the transmogrification of
warbringer's steel mace of massacre (123% power, 3 apr).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (126% power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (133% power, 2 apr).
You gain 7.57 gold from the transmogrification of
greater yew vilestaff of fate (120% power, 4 apr, blight element).
You gain 2.49 gold from the transmogrification of
potent ash vilestaff of power (117% power, 3 apr, fire element).
You gain 1.40 gold from the transmogrification of
warrior's steel ring.
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 28; cd 21).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 10).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Derxi stops regenerating health quickly.


Today is the 24th Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:26.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 150 turns (stop reason: all resources and life at maximum).