










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 11 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 7 on the 74th Dusk 122nd year of Ascendancy at 19:33 0 / 5Killed by Forest Troll Hedge-Wizard at level 7 on the 75th Dusk 122nd year of Ascendancy at 11:08 Killed by Forest Troll Hedge-Wizard at level 7 on the 75th Dusk 122nd year of Ascendancy at 11:43 Killed by shadow at level 10 on the 10th Haze 122nd year of Ascendancy at 22:34 Killed by Vorybremina the sick brown bear at level 11 on the 11st Haze 122nd year of Ascendancy at 00:32 |
Primary Stats
| Strength | 39 (base 32) |
| Dexterity | 17 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 34 (base 27) |
| Cunning | 19 (base 10) |
Resources
| Life | -15/318 |
| Hate | 92/100 |
| Healing Factor | 0.92335257869913 |
| Regeneration | 0.23083814467478 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 32 |
| Crit Chance | 9% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Physical | +3% |
| Fire | +20% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 28.335093952971 (47.857809501309%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 20 |
| Physical Save | 22 |
| Spell Save | 15 |
| Mental Save | 23 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Acid | + 6%( 70%) |
| Mind | 0%( 70%) |
| Cold | + 23%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 45%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Equipment
| On feet | insulating pair of iron boots of tirelessness (Madness) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +6% cold ---------- misc Stam/turn +0.30 Max.stam +10.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Beliyakira2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Max.HP +40.00 ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of strength (+3) (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Eritar the Lavabile0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +8 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% arcane +20% fire ----- def ----- Resists +34% fire Mind.save +8 (+4 eff.) Rings make your fingers look great! |
| Around waist | Purewaker the rough leather belt (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +5% nature ----- def ----- Armour +2 Resists +6% fire +3% nature +7% cold Crit.chn- 15.00% Curse of Madness A belt that goes around your waist. |
| In main hand | balanced iron battleaxe of massacre (Shrouds) (125% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 126% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +28% Curse of Shrouds Massive two-handed battleaxes. |
| On hands | iron gauntlets 'Radhiromilen' (Corpses) (0 def, 8 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +3% physical ----- def ----- Armour +8 Fatigue +1% Resists +6% acid +5% arcane Stun/Frz- +10% Teleport- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron mail armour (Nightmares) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Nightmares A suit of armour made of mail. |
| Cloak | linen cloak 'Voidsteel' (Shrouds) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind +9% darkness Melee Ret 2 mind ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold Phys.save +6 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Uryvor the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Resists +3% nature +6% blight ---------- misc Infravis +2 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Flaresin the pouch of iron shots (22/22, 114% power, 1 apr)3.0 T1 shot ammo [Rare] Disrupt Power 114% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 22 Ranged+ +8 fire +8 nature On Crit.r2 +4 nature +20 fire On Hit: * 6% chance to slow global speed by 47% Shots are used with slings to pummel your foes to death. |
fortifying iron plate armour of command (Misfortune) (5 def, 11 armour)17.0 T1 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +3 Str +2 Cun +2 Con ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +22% Mind.save +11 (+6 eff.) Max.HP +32.00 Curse of Misfortune A suit of armour made of metal plates. |
pair of iron boots 'Harach' (Madness) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Crit.chn- 5.00% Phys.save +6 (+3 eff.) Spell.save +5 (+5 eff.) Mind.save +5 (+3 eff.) Max.HP +60.00 Disease- +10% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
iron pickaxe 'Bileenvy' (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Dmg.mod +12% nature Acc +4 (+2 eff.) ----- def ----- Resists +3% nature ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of conjuration [power 100] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 100 cold damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Cand the Thalore Cursed level 10
10th Haze 122nd year of Ascendancy at 04:21 see stats
Log
Cand hits Vorybremina the sick brown bear for (6 flat reduction), 3 physical, (3 flat reduction), 0 physical, (6 flat reduction), 4 physical, (3 flat reduction), 0 physical, (6 flat reduction), 7 physical, (3 flat reduction), 0 physical, (6 flat reduction), 3 physical, (3 flat reduction), 0 physical (17 total damage).
Grappled from Vorybremina the sick brown bear hits Cand for 17 physical damage.
Cand shrugs off some effects!
Cand is not stunned anymore.
Cand is free from the grapple.
Vorybremina the sick brown bear uses Stun.
Vorybremina the sick brown bear performs a melee critical strike against Cand!
Cand harrows Vorybremina the sick brown bear!
Cand is stunned!
Vorybremina the sick brown bear hits Cand for 37 physical, 0 arcane (37 total damage).
Grappling hits Cand for 1 physical, 1 physical (1 total damage).
Curse of Nightmares hits Vorybremina the sick brown bear for (6 flat reduction), 16 mind, (6 flat reduction), 18 darkness (34 total damage).
Melee retaliation hits Vorybremina the sick brown bear for (2 flat reduction), 0 mind (0 total damage).
Grappling hits Cand for 1 physical damage.
Cand hits Vorybremina the sick brown bear for (6 flat reduction), 21 physical, (3 flat reduction), 0 physical (21 total damage).
Talent Blindside is ready to use.
Talent Dig is ready to use.
Talent Harass Prey is ready to use.
Vorybremina the sick brown bear has released the hold.
Vorybremina the sick brown bear is no longer dominated.
Cand hits Vorybremina the sick brown bear for (6 flat reduction), 19 physical, (3 flat reduction), 0 physical (19 total damage).
Vorybremina the sick brown bear throws two quick punches.
Cand harrows Vorybremina the sick brown bear!
Vorybremina the sick brown bear hits Cand for 47 physical, 0 arcane, 35 physical (82 total damage).
Curse of Nightmares hits Vorybremina the sick brown bear for (6 flat reduction), 5 mind, (6 flat reduction), 6 darkness (11 total damage).
Melee retaliation hits Vorybremina the sick brown bear for (1 flat reduction), 0 mind, (1 flat reduction), 0 mind (0 total damage).
Cand the level 11 thalore cursed was pierced to death by Vorybremina the sick brown bear on level 3 of Heart of the Gloom.
Vorybremina the sick brown bear is no longer being stalked by Cand.



































































