| Technique / Combat techniques | 1.00 |
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| Wild-gift / Fire Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 27
Is: a mind power and a nature gift
Description: You can take on the power of Fire Wyrms, giving you 0% fire resistance.
When you hit an enemy with a melee attack, you immediately follow up, making another attack against a random adjacent enemy doing 43% damage as Flame. This will also attack with your shield, if you have one equipped. This can only happen once every 27 turns.
Flame damage can inflict stun (Mindpower vs. Physical).
Flame does 10% bonus damage.
25% of Flame damage is applied as a burn over the next few turns.
Flickering Embers
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Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: The fire wyrm is sutained by destruction. All damage you do to burning targets heals you for 0% of the damage done, up to a maximum of 4 healed each turn.
Learning the advanced flame talents costs a category point. Devouring Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Erupt with a wave of flames with a radius of 0, knocking back and stunning (Mindpower vs. Physical) any targets caught inside and burning them for 7.0 flame damage.
Then, recover between 3 and 6 equilibrium, increased for each burning creature within 10 spaces.
Using this talent resets the cooldown of Flickering Embers. Renewing Inferno
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 12
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: The Fire Wyrm is driven into a frenzy by violence and danger.
At the start of each turn in which you have lost at least 36% of your maximum life since your last turn, you will gain 51% of a turn and Flickering Embers will recharge immediately. Scorched Speed
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| Wild-gift / Draconic Combat | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a mind power and a nature gift
Description: Savagely bite your target for 206% weapon damage. If you hit, this predatory act reinforces your place in nature, lowering your equilibrium by 5.
If the attack brings your target below 14% life, you can try (Physical vs. Physical)to swallow it whole, killing it automatically and regaining life depending on its level.
The chance to swallow depends on the relative size of the target.
This talent will also attack with your shield, if you have one equipped.
Devour
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a mind power and a nature gift
Description: You summon a powerful gust of wind, knocking back your foes within a radius of 3 up to 3 tiles away and hitting them for 110% weapon damage (including your shield, if you have one equipped). Wing Buffet
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a mind power and a nature gift
Description: You call upon the mighty claws of the drake and rake the enemies in front of you, doing 160% weapon damage as fire in a cone of 3, with a 25% chance that the target will be unaffected otherwise (you don't have an aspect).
This talent will also attack with your shield, if you have one equipped. Claw Sweep
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of four fast blows each doing 10% weapon damage as Fire, with a 25% chance that the enemy will be unaffected otherwise (you don't have an aspect). This will also attack with your shield, if you have one equipped. Overwhelm
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| Wild-gift / Dragon's Breath | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 3
Range: 5
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Breathe forth a glob of elemental energy at your enemy, dealing damage and applying detrimental effects based on your primary aspect. The target will take 56.1 fire damage and have a 25% chance to be unaffected otherwise (you don't have an aspect) for three turns.
Mindpower: improves damage
At Talent Level 5: becomes a piercing line of energy.
Passively increases Mindpower by 5 Elemental Spray
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: Weave together breath and claw to set up deadly attacks. Enemies hit by elemental Spray or Dragon's Breath are left vulnerable, and take 10% additional damage if you hit them with a weapon attack the next turn.
Elemental Exploits
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Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Exhale a swirling cloud of elemental energy based on your primary aspect that fills a space of radius 0 and lasts for 2 turns. Each turn, enemies in the cloud take 1.8 Physical damage with a 15% chance to be unaffected otherwise (you don't have an aspect).
Mindpower: improves damage
Mental Critical: affects duration
Elemental Vortex
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Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You gain the breath of a dragon, unleashing destructive energy in a cone of radius 2.
Your foes take 27.3 Physical damage and will be unaffected otherwise (you don't have an aspect) for 3 turns.
Strength: Improves damage
Mindpower: Improves damage
Talent Level: Improves Radius and Cooldown
Dragon's Breath
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| Wild-gift / Ice Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You can take on the power of Ice Wyrms, giving you 0% cold resistance.
While sustained, this talent protects you with a layer of cold, increasing your resistance to damge by 0% and causing you to deal 10.8 cold damage as retaliation to any enemies that physically strike you.
Ice is Cold damage that can inflict Slow (20% global, no save) and Freeze (Mindpower vs. Physical), but the Freeze doesn't last as long as other effects.
Each point in Ice Wyrm talents lets you pierce through ice blocks, reducing the damage they absorb by 0%. Icy Armor
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 41
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Summons an icy barrier of 3 length for 1 turns. Each empty space will be filled with a destructible but durable Ice Wall. Ice walls emit freezing cold, dealing 0.3 damage to enemies within radius 0 with a 25% chance to freeze.
Mindpower: improves damage
Willpower: improves ice wall life
Each point in Ice Wyrm talents lets you pierce through ice blocks, reducing the damage they absorb by 0%.
Learning the advanced ice talents costs a category point. Ice Wall
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: Coat yourself in plates of ice, providing 1 damage reduction against all attacks. When you take damage greater than eight times this amount in a single hit, your ice plating cracks, reducing the protection it provides by 5 for 5 turns. If it was not already cracked, this deals 10 ice damage to the attacker.
Mindpower: Improves damage reduction and armor
Each point in Ice Wyrm talents lets you pierce through ice blocks, reducing the damage they absorb by 0%. Frozen Heart
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Take a defensive stance while you build up your strength. For the next 3 turns, you absorb 1% of incoming damage and disarm (Mindpower vs. Physical) enemies that strike you in melee. After this time, you release a burst of ice in a radius 6 around you. The damage is 19 plus 2% of the absorbed damage.
Remember: you can cancel the effect to create the avalanche early.
Each point in Ice Wyrm talents lets you pierce through ice blocks, reducing the damage they absorb by 0%. Gathering Avalanche
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| Wild-gift / Venom Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You can take on the power of Venom Wyrms, giving you 0% nature resistance.
While this talent is sustained, you coat your weapons and ammo in venom, giving them a 0% chance to expose enemies to a deadly poison (9 damage per turn for 2 turns (Accuracy vs. Physical), stacking up to 5 times). The chance is reduced by 25% if you are wielding 2 weapons.
Cunning: Improves on-hit poison damage
Venom is Nature damage that can inflict Crippling Poison (Mindpower vs. Physical).
Venom deals 50% damage immediately, and 25% per turn over the next 3 turns. Venomous Strikes
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Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: As your venom accumulates, your enemies' bodies undergo catastrophic failure.
When the remaining damage of their poison is at least 191 % of their remaining health, they suffer toxic shock.
All enemies have their resistance to damage reduced by 20%.
Unique enemies and weaker are also stunned for 0 turns.
Normal enemies and critters may also be instantly slain. Toxic Shock
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| Wild-gift / Storm Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: You can take on the power of Storm Wyrms, giving you 0% lightning resistance.
Dealing damage with your primary element will Electrocute enemies (Mindpower vs. Physical) for 3% of their current life (2/3 as much vs. Elites and Rares, 2/4 as much vs. Uniques or Bosses, and 2/5 as much vs. Elite Bosses and above). Enemies can only be electrocuted once every 20 turns.
Storm damage can inflict Daze (Mindpower vs. Physical).
If the target is already dazed, the chance to reapply daze is greatly increased.
Storm damage will fluctuate between 60% and 140% of the listed damage.
Static Shock
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Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Produce a disorienting electrical pulse, shocking(halved daze/stun/pin resist) your foes (Mindpower vs. Spell) within a radius 1 cone for 3 turns.
Learning the advanced storm talents costs a category point. Electroshock
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: 4
Cooldown: 15
Travel Speed: 100% of base
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Summons a tornado that moves slowly toward its target, following it if it changes position.
Each time it moves every foe within radius 2 takes 0.8 storm damage and is knocked back 2 spaces.
When it reaches its target, it explodes in a radius of 0 for 4.1 storm damage. All affected creatures will be knocked back. The blast will ignore the talent user.
The tornado will last for 4 turns, or until it reaches its target.
Mindpower: improves damage
Tornado
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| Wild-gift / Acid Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: You can take on the power of Acid Wyrms, giving you 0% acid resistance. Whenever you use Elemental Spray it will corrode affected enemies, reducing their accuracy and power by 18 (Mindpower vs. Physical), based on your mindpower.
Acid damage can inflict Disarm (Mindpower vs. Physical).
Corrosive Sprays
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 63
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Dissolve the ground around you in radius 1 for 6 turns, causing it to slow the movement speed of enemies within by 2% (Mindpower vs. Physical). The aura moves with you.
Learning the advanced acid talents costs a category point. Softening Aura
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Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: Launch a clinging glob of acid at an enemy. Each turn for the next 0 turns, the target will take 3 acid damage and may (Mindpower vs. Mental) have one of their sustained talents deactivated.
Mindpower: Improves damage Dissolution
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Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: Detrimental effects on you expire twice as fast.
This affects up to 1 effects each turn.
This will not affect cross-tier effects (Off-Balance, Brainlock, Spellshock) Scour Clean
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| Wild-gift / Sand Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: You can take on the power of Sand Wyrms, giving you 0% physical resistance. When you attack with Draconic Combat or Sand Wyrm talents, you will reduce the target's armor by 11 for 3 turns (Physical vs. Physical).
Sand Damage can inflict Blind (Mindpower vs. Physical).
Rending Strikes
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Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 63
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: You break through the earth as easily as a sandworm, allowing you to burrow through earthen walls for 1 turns.
Learning the advanced sand talents costs a category point. Burrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Sense foes around you in a radius of 5. Then, this talent will be replaced with the ability to burrow underground and emerge near an enemy within range 0, attacking it for 70% mainhand weapon damage.
Activating this talent is instant, but the burrowing attack takes a turn.
Cunning: Improves detection radius
Talent Level: Improves range Tremorsense
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a mind power and a nature gift
Description: You slam the ground, shaking the area around you in a radius of 1.
Creatures caught by the quake will be damaged for 150% mainhand weapon damage, and knocked back up to 3 tiles away.
Empty spaces in the area will be filled with unstable sand walls which collapse after 5 turns.
If you know the Tremorsense talent, its cooldown will be reset. Quake
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| Wild-gift / Draconic Body | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Take to the skies with your wings, moving 496% faster for 2 game turns, during which you will have an additional 30% damage resistance.
Any actions other than moving will stop this effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Passively increases Movement Speed by 11%
Racing Wings
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a mind power and a nature gift
Description: Your skin forms a coat of scales and your flesh toughens, increasing your Armour by 1.
If you are wearing leather armor or lighter, your armor hardiness is increased by +15%.
Mindpower: improves Armour bonus.
Scaled Skin
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Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power and a nature gift
Description: Your mind is as strong and resilient as that of a great wyrm, allowing you to shrug off difficulties that would stop a lesser creature in its tracks. Reduce the duration of up to 2 detrimental effects by 3 turns.
If you had fewer than 2 detrimental effects, the cooldown is reduced.
Passively improves all saves by 0.
Drakeheart
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Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: A dragon's twisting tail helps them manipulate the flow of a fight. Whenever you deal damage in melee, you attempt to throw an enemy Off-Balance, using 1 additional physical power.
Mindpower: improves the power bonus. Lashing Tail
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