Balls 14 the level 3 Shalore Anorithil by akyr0z

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassAnorithil
Level / Exp3 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life128/128
Positive36/36
Negative36/36
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.986171496046%
Spell+3.2822907083421%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance15%
Speed0.96822019839189

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save20
Spell Save12
Mental Save21

Defense: Resistances

Lightning+ 12%( 70%)
Temporal+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Log

There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Balls 14 wears:
grounding rough leather belt.

Balls 14 wears (replacing
linen robe (0 def, 0 armour)): linen robe of protection (2 def, 2 armour).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.31 gold from the transmogrification of
elm longbow of cold.
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, nature damage).
You gain 1.77 gold from the transmogrification of
hateful coral trident (111% power, 6 apr).
You gain 1.11 gold from the transmogrification of
flaming coral trident (102% power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (123% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (111% power, 6 apr).
You gain 2.04 gold from the transmogrification of
short elm magestaff (100% power, 2 apr, cold element).
There is a way to the previous level here (press '' or right click to use).