Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 25 / 95% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 25 on the 62nd Regrowth 123rd year of Ascendancy at 08:38 / 1 |
Primary Stats
Strength | 29 (base 13) |
Dexterity | 23 (base 10) |
Constitution | 19 (base 10) |
Magic | 80 (base 55) |
Willpower | 13 (base 10) |
Cunning | 76 (base 49) |
Resources
Life | -254/736 |
Mana | 143/422 |
Stamina | 110/180 |
Equilibrium | 40 |
Healing Factor | 1.1791723257555 |
Regeneration | 6.1906547102165 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 40.174866052011 |
See Invisible | 40.174866052011 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 45 |
Accuracy | 40 |
Crit Chance | 34% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Nature | +26% |
Lightning | +51% |
Darkness | +6% |
Cold | +6% |
Blight | +9% |
Mind | +15% |
Fire | +16% |
All | 0% |
Offense: Damage Penetration
Blight | +60% |
Lightning | +45% |
Arcane | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 8 (35.65183292883%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 30 |
Mental Save | 46 |
Defense: Resistances
Blight | + 25%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 32%( 70%) |
All | + 17%( 70%) |
Lightning | + 47%( 70%) |
Light | + 35%( 70%) |
Darkness | + 25%( 70%) |
Fire | + 30%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 22% |
Poison Resistance | 22% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Morningstoker' (0 def, 3 armour) pair of hardened leather boots 'Morningstoker' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con offense ------ When Hit 6 light On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Armor +3 Resistance +12% light Physical save +16 (+6 eff.) Mind save +18 (+6 eff.) other ------- Light +2 A pair of boots made of leather. |
Light source | Cutharoddalin Cutharoddalin1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +1 Cun +2 Mag defense ------ Unlife -80.00 life Life +49.00 other ------- Stamina/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | linen wizard hat 'Hellpain' (1 def, 0 armour) linen wizard hat 'Hellpain' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Mindpower +5 (+3 eff.) Damage +16% fire Ignore resists +20% lightning defense ------ Defense +1 (+1 eff.) Resistance +15% fire other ------- Max hate +2.00 A pointy cloth hat, very wizardly... |
Tool | Jetfury [power 266] (15/17 cooldown) Jetfury [power 266] (15/17 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% cold On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Resistance +9% darkness +9% cold Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to heal for 47. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Physical Power +8 (+4 eff.) Spellpower +7 (+2 eff.) Mindpower +7 (+4 eff.) Damage +18% lightning +15% nature +6% darkness When Hit 2 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Resistance +36% lightning +24% nature Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | savior's steel ring of perseverance savior's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Life Regen +3.00 Stun Resist +24% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | dragonbone magestaff 'Veliwyn' (136% power, 6 apr, lightning element) dragonbone magestaff 'Veliwyn' (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Mag +3 Wil offense ------ Physical Crit +9.0% Spell Crit +15% Critical power +15.00% Spellpower +30 (+7 eff.) On-Hit 30 arcane Damage +9% blight +30% lightning Ignore resists +10% arcane +35% blight other ------- Max mana +163.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Thundersaw the rough leather gloves (0 def, 1 armour) Thundersaw the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +1 Str offense ------ Damage +3% lightning Accuracy +6 (+2 eff.) defense ------ Armor +1 Resistance +9% light +3% blight Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +22% Stun Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +2 Con offense ------ Damage +11% nature defense ------ Resistance +7% blight +9% all Life +42.00 Life Regen +2.00 Healmod +10% Poison Resist +22% Disease Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Islyvea the cashmere cloak (2 def, 0 armour) Islyvea the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ Damage +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Defense +2 (+1 eff.) Resistance +5% arcane +9% cold Physical save +8 (+4 eff.) Life +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+6 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
copper amulet 'Strikedare' =4str= copper amulet 'Strikedare' =4str=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +1 Dex defense ------ Resistance +3% lightning +6% physical +5% arcane Spell save +9 (+4 eff.) other ------- Stamina/turn +0.30 Amulets make your neck look great! |
copper amulet of constitution (+3) =3con= copper amulet of constitution (+3) =3con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
painweaver's gold ring of power painweaver's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: offense ------ Physical Power +14 (+6 eff.) Spellpower +18 (+4 eff.) Mindpower +14 (+6 eff.) Damage +5% all Rings make your fingers look great! |
rogue's copper ring of tenacity rogue's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Life +22.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
steel ring 'Belyrenor' steel ring 'Belyrenor'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +11 Cun +6 Wil offense ------ Mindpower +7 (+4 eff.) Spellpower/crit +6 Ignore resists +20% blight defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
steel ring 'Dagurath' steel ring 'Dagurath'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +6 Mag +6 Cun offense ------ Damage +6% arcane defense ------ Silence Resist +25% other ------- Mana/turn +0.18 See Invisibility +6 Rings make your fingers look great! |
stralite ring of life stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +66.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
warrior's stralite ring of life warrior's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str defense ------ Armor +8 Life +69.00 Life Regen +7.00 Healmod +14% Rings make your fingers look great! |
Bethoyana (100% power, 5 apr) =5con= Bethoyana (100% power, 5 apr) =5con=1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Str +5 Con offense ------ Physical Crit +6.0% Physical Power +6 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 other ------- See Invisibility +9 Sharp, short and deadly. |
truestriking dwarven-steel dagger of crippling (118% power, 7 apr) truestriking dwarven-steel dagger of crippling (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Ignore resists +10% physical Accuracy +10 (+3 eff.) Ignore Armor +5 Sharp, short and deadly. |
warbringer's steel longsword of enduring (115% power, 3 apr) =9con= warbringer's steel longsword of enduring (115% power, 3 apr) =9con=3.0 Encumbrance T2 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 115% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +7 Wil +9 Con offense ------ Physical Power +6 (+3 eff.) Ignore resists +7% physical defense ------ Life +28.00 Disarm Resist +11% Sharp, long, and deadly. |
balanced stralite mace of persecution (145% power, 5 apr) balanced stralite mace of persecution (145% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego] Disrupt/Master Weapon Damage 146% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% Damage Against +13% Unnatural While equipped: Stats +4 Wil offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +30% Blunt and deadly. |
blighted yew magestaff (120% power, 4 apr, fire element) blighted yew magestaff (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +11 (+3 eff.) Damage +20% fire other ------- Vim-on-crit +2.00 Max vim +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mardorand the Smolderprophet (135% power, 5 apr) Mardorand the Smolderprophet (135% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: Stats +3 Str +3 Wil offense ------ Damage +21% arcane +9% physical Ignore resists +25% fire other ------- Mana-on-crit +2.00 One-handed war axes. |
noble's hardened leather belt of valiance noble's hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +7 Wil offense ------ Against +15% Summoned defense ------ Resist Against +15% Summoned Mind save +7 (+2 eff.) Life +40.00 A belt that goes around your waist. |
linen cloak 'Chamareran' (1 def, 6 armour) =4str= linen cloak 'Chamareran' (1 def, 6 armour) =4str=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Dex +2 Wil offense ------ Damage +6% mind defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silemilaith the Morninghunt (0 def, 0 armour) Silemilaith the Morninghunt (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Con offense ------ Damage +14% lightning +7% nature defense ------ Resistance +21% lightning +12% darkness +6% light +3% cold +11% mind +9% all Physical save +12 (+5 eff.) Spell save +10 (+5 eff.) Mind save +22 (+7 eff.) Life Regen +2.00 Healmod +15% Poison Resist +23% Disease Resist +26% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Obsidianwilder (0 def, 3 armour) =5con= Obsidianwilder (0 def, 3 armour) =5con=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Str +5 Con offense ------ Critical power +10.00% On-Hit (Melee): * 10% chance to reduce damage dealt by 19% * 20% chance to reduce all saves and defense by 23 defense ------ Armor +3 Fatigue +3% Resistance +7% cold other ------- Breathe water A cap made of leather. |
Poluda the Eclipseprophet (0 def, 4 armour) Poluda the Eclipseprophet (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Wil offense ------ Damage +6% darkness Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Armor +4 Fatigue +4% Resistance +7% lightning +5% temporal +7% nature Spell save +5 (+2 eff.) Mind save +8 (+2 eff.) Life +40.00 Healmod +10% other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed dwarven-steel helm of the bounder (0 def, 4 armour) bladed dwarven-steel helm of the bounder (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +10 Str +6 Dex defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.8 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Silyra' (10 def, 1 armour) rough leather cap 'Silyra' (10 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Mag +3 Wil +3 Cun offense ------ Physical Crit +1.0% Critical power +10.00% Spellpower +15 (+4 eff.) Mindpower +4 (+2 eff.) Damage +3% physical defense ------ Armor +1 Defense +10 (+3 eff.) Fatigue +1% A cap made of leather. |
Brightjustice the dwarven-steel mail armour (3 def, 8 armour) =5con= Brightjustice the dwarven-steel mail armour (3 def, 8 armour) =5con=14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +5 Con offense ------ Damage +3% nature Ignore resists +5% light defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +6% light +7% physical Physical save +12 (+5 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of natural resilience (3 def, 8 armour) dwarven-steel mail armour of natural resilience (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +12% nature +12% blight Resist Against +9% Unnatural A suit of armour made of mail. |
prismatic dwarven-steel mail armour of lightning resistance (3 def, 8 armour) prismatic dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +23% lightning +13% light +13% darkness A suit of armour made of mail. |
swashbuckler's stralite shield of the stars (0 def, 8 armour, 133 block) swashbuckler's stralite shield of the stars (0 def, 8 armour, 133 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +5 Dex +3 Mag +4 Cun offense ------ Damage +14% light +12% darkness Accuracy +18 (+6 eff.) defense ------ Armor +8 Fatigue +8% Resistance +14% light +16% darkness other ------- Talents +1 Block Handheld deflection devices. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Galoldir the dwarven-steel pickaxe (dig speed 30 turns) Galoldir the dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +4 Wil +3 Cun offense ------ Physical Power +15 (+6 eff.) Damage +6% nature Ignore resists +5% acid Accuracy +5 (+2 eff.) defense ------ Armor +4 Resistance +12% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Nara the Cornac Arcane Blade level 16
59th Haze 122nd year of Ascendancy at 20:18 see stats
By Nara the Cornac Arcane Blade level 21
16th Regrowth 123rd year of Ascendancy at 06:37 see stats
By Nara the Cornac Arcane Blade level 10
19th Haze 122nd year of Ascendancy at 08:26 see stats
By Nara the Cornac Arcane Blade level 20
14th Regrowth 123rd year of Ascendancy at 17:19 see stats
By Nara the Cornac Arcane Blade level 23
35th Regrowth 123rd year of Ascendancy at 17:55 see stats
By Nara the Cornac Arcane Blade level 18
78th Haze 122nd year of Ascendancy at 08:19 see stats
By Nara the Cornac Arcane Blade level 10
22nd Haze 122nd year of Ascendancy at 09:32 see stats
By Nara the Cornac Arcane Blade level 7
15th Haze 122nd year of Ascendancy at 01:12 see stats
By Nara the Cornac Arcane Blade level 25
55th Regrowth 123rd year of Ascendancy at 10:45 see stats
By Nara the Cornac Arcane Blade level 17
69th Haze 122nd year of Ascendancy at 19:08 see stats
Log
Your premonition allows you to raise a shield just in time!
Elven blood mage casts Drain.
Onilug casts Curse of Vulnerability.
Nara is cursed.
Elven guard hits Nara for (134 absorbed), 0 physical, (4 absorbed), 0 acid (0 total damage).
Elven blood mage hits Nara for (115 absorbed), 0 blight (0 total damage).
Melee retaliation hits Elven guard for 2 darkness, 6 light (8 total damage).
--------------------------------
Nara casts Lightning.
Nara's spell attains critical power!
Your shield crumbles under the damage!
The shield around Nara crumbles.
Nara is afflicted by a weakness disease!
Elven cultist's Soul Rot hits Nara for (108 absorbed), 124 blight (124 total damage).
Nara hits Elven cultist for 574 lightning damage.
Elven cultist casts Drain.
Elven cultist hits Nara for 173 blight damage.
Weakness Disease from Elven cultist hits Nara for 44 blight damage.
Elven guard performs a melee critical strike against Nara!
Elven blood mage casts Blood Boil.
Nara is free from the weakness disease.
Nara slows down.
Onilug casts Drain.
Elven guard hits Nara for 216 physical, 6 acid (222 total damage).
Onilug hits Nara for 234 blight damage.
Elven blood mage receives 58 healing.
Elven blood mage hits Nara for 200 blight damage.
Melee retaliation hits Elven guard for 2 darkness, 6 light (8 total damage).
Nara the level 25 cornac arcane blade was poxed to death by an onilug on level 2 of Dark crypt.