Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 20 / 98% |
Size | medium |
Lifes / Deaths | Killed by Caellgan the human at level 20 on the 7th Regrowth 123rd year of Ascendancy at 07:18 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 42 (base 39) |
Constitution | 19 (base 10) |
Magic | 60 (base 48) |
Willpower | 17 (base 12) |
Cunning | 15 (base 10) |
Resources
Life | -65/658 |
Paradox | 389 |
Healing Factor | 1.3191723257556 |
Regeneration | 8.9044131988503 |
Speed
Mental | -3.2751579226442E-12% |
Attack | -3.2751579226442E-12% |
Movement | +4.0412118096356E-12% |
Spell | -3.2751579226442E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 13.849364806351 |
See Invisible | 13.849364806351 |
Offense: Mainhand
Damage | 66 |
Accuracy | 50 |
Crit Chance | 28% |
APR | 8 |
Speed | 0.95 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Nature | +18% |
Physical | +8% |
Light | +13% |
All | 0% |
Offense: Damage Penetration
Physical | +35% |
Defense: Base
Armour (hardiness) | 4 (38.594633868923%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 10 |
Spell Save | 24 |
Mental Save | 11 |
Defense: Resistances
Blight | + 17%( 70%) |
Physical | + 13%( 70%) |
Cold | + 24%( 70%) |
All | + 11%( 70%) |
Lightning | + 15%( 70%) |
Light | + 42%( 70%) |
Temporal | + 16%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 22%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 41% |
Poison Resistance | 25% |
Knockback Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 576% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by brown bear. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Deluldil' (0 def, 1 armour) pair of rough leather boots 'Deluldil' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Cun +2 Wil defense ------ Armor +1 Resistance +5% lightning +6% temporal Life +80.00 Life Regen +2.00 other ------- Max hate +2.00 A pair of boots made of leather. |
Quiver | barbed quiver of elm arrows of crippling (15/16, 125% power, 5 apr) barbed quiver of elm arrows of crippling (15/16, 125% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego++] Master Weapon Damage 126% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +19.0% Capacity 16 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Nerewyn the rough leather cap (0 def, 1 armour) Nerewyn the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +2% physical Spell save +3 (+2 eff.) Life +40.00 Stun Resist +20% Knockbk Resist +10% other ------- Stamina when Hit +0.80 EQ when Hit +0.70 A cap made of leather. |
Tool | steel torque of psionic shield [power 51] (15/25 cooldown) steel torque of psionic shield [power 51] (15/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Rootvengeance' copper ring 'Rootvengeance'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +1 Mag offense ------ Damage +11% nature +3% light defense ------ Resistance +28% nature Rings make your fingers look great! |
On fingers | mule's steel ring of perseverance mule's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 Stun Resist +21% other ------- Encumbrance +20 Rings make your fingers look great! |
Around waist | Xanerin the rough leather belt Xanerin the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Mag +1 Cun +2 Con defense ------ Defense +9 (+3 eff.) Crit Resistance 15.00% Stealth +5 A belt that goes around your waist. |
In main hand | Surefire Surefire4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | alchemist's hardened leather gloves of the starseeker (0 def, 2 armour) alchemist's hardened leather gloves of the starseeker (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +3 Wil +2 Cun offense ------ On-Hit 4 acid 5 fire 5 cold 6 lightning defense ------ Armor +2 Resistance +5% light +6% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 52.90 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant cashmere robe of life (0 def, 0 armour) =5con= verdant cashmere robe of life (0 def, 0 armour) =5con=2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con offense ------ Damage +7% nature defense ------ Resistance +7% blight +11% all Life +56.00 Life Regen +3.50 Healmod +14% Poison Resist +25% Disease Resist +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Ivorin the linen cloak (1 def, 0 armour) Ivorin the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +10% physical Ignore Armor +3 defense ------ Defense +1 (+1 eff.) Unlife -40.00 life Life +33.00 other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Vorabrebreth Vorabrebreth0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +2.0% Damage +3% physical Ignore resists +25% physical Accuracy +10 (+3 eff.) When Hit 6 physical defense ------ Resistance +12% fire +15% cold Amulets make your neck look great! |
Inventory
copper amulet 'Glorolaith' =3con= copper amulet 'Glorolaith' =3con=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str +1 Dex +3 Con offense ------ Damage +6% blight defense ------ Fatigue -5% Resistance +3% temporal Crit Resistance 5.00% Life Regen +2.00 Amulets make your neck look great! |
Vargh Redemption =6con= Vargh Redemption =6con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.26 cold and 10.00 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
warrior's copper ring of nature (+20%) =3st= warrior's copper ring of nature (+20%) =3st=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +10% nature defense ------ Armor +6 Resistance +20% nature Rings make your fingers look great! |
voratun battleaxe 'Blazehunger' (170% power, 4 apr) voratun battleaxe 'Blazehunger' (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +11.0% Attack Speed 100% On-hit +8 light On Critical: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Str offense ------ Physical Crit +28.0% Physical Power +25 (+11 eff.) Massive two-handed battleaxes. |
voratun dagger 'Blizzardsquall' (150% power, 9 apr) voratun dagger 'Blizzardsquall' (150% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Weapon Damage 150% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +13 fire On-crit, radius 2 +8 mind While equipped: offense ------ When Hit 2 fire defense ------ Resistance +12% mind +15% cold Sharp, short and deadly. |
Cinderreeve (104% power, 2 apr) =4con= Cinderreeve (104% power, 2 apr) =4con=3.0 Encumbrance T1 longsword 1H weapon [Rare] Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +8 mind On-Hit, radius 1 +4 fire On Hit: * 11% chance to reduce all saves and defense by 12 While equipped: Stats +1 Str +2 Mag +2 Wil +2 Cun +4 Con offense ------ On-Hit (Melee): * 10% chance to reduce armor by 31% defense ------ Resistance +3% fire Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword (121% power, 4 apr) plaguebringer's dwarven-steel longsword (121% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +10 blight On Hit: 20% Epidemic level 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 21 While equipped: defense ------ Disease Resist +18% Sharp, long, and deadly. |
Raginarineg the linen cloak (1 def, 0 armour) Raginarineg the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Str +3 Mag +2 Con offense ------ Spellpower/crit +2 defense ------ Defense +1 (+1 eff.) other ------- Mana/turn +0.04 Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's cashmere robe of power (0 def, 0 armour) dreamer's cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spellpower +13 (+4 eff.) Damage +7% all defense ------ Resistance +12% darkness +14% mind +11% all Physical save +13 (+11 eff.) Spell save +12 (+6 eff.) Mind save +23 (+16 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flashrune the drakeskin leather cap (0 def, 5 armour) Flashrune the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +4 Dex +7 Wil +3 Cun offense ------ Damage +6% light +6% blight Ignore Armor +6 defense ------ Armor +5 Fatigue +5% Resistance +12% light Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor Reqs - Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Sparktitan the drakeskin leather cap (0 def, 5 armour) Sparktitan the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +5 Str offense ------ Physical Power +15 (+7 eff.) Damage +12% lightning +3% physical defense ------ Armor +5 Fatigue +5% Unlife -20.00 life other ------- Stamina when Hit +1.10 EQ when Hit +2.30 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor Reqs - Heavy armour training ,Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+11 eff.) Spell save +12 (+6 eff.) Mind save +12 (+10 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tundrastrike (0 def, 1 armour) =4cun= Tundrastrike (0 def, 1 armour) =4cun=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Cun +3 Con offense ------ Ignore resists +20% blight +20% cold defense ------ Armor +1 Fatigue +1% Resistance +6% blight A cap made of leather. |
cleansing rough leather cap of strength (+3) (0 def, 1 armour) cleansing rough leather cap of strength (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +6% nature +6% blight A cap made of leather. |
linen wizard hat 'Tulilarek' (1 def, 0 armour) =5str= linen wizard hat 'Tulilarek' (1 def, 0 armour) =5str=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Str +3 Dex +1 Cun offense ------ Damage +10% mind defense ------ Defense +1 (+1 eff.) Resistance +10% mind Crit Resistance 10.00% A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour of command (10 def, 13 armour) enlightening dwarven-steel mail armour of command (10 def, 13 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil defense ------ Armor +13 Defense +10 (+4 eff.) Fatigue +12% Mind save +20 (+14 eff.) A suit of armour made of mail. |
drakeskin leather armour 'Beumnir' (25 def, 10 armour) drakeskin leather armour 'Beumnir' (25 def, 10 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Physical Crit +1.0% Damage +15% physical Ignore Armor +3 defense ------ Armor +10 Defense +25 (+9 eff.) Fatigue +8% Resistance +14% nature +23% blight Resist Against +8% Unnatural Mind save +15 (+12 eff.) Life +47.00 Life Regen +9.10 Healmod +13% A suit of armour made of leather. It was hardened by the digestive sack. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 77 block) dwarven-steel shield of shrapnel (0 def, 6 armour, 77 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 119 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Glowmark (21/21, 166% power, 18 apr) Glowmark (21/21, 166% power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Rare] Master Weapon Damage 166% Range: 1.0x-1.4x Uses 50% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +18 Critical Rate +3.0% Capacity 21 On-ranged-hit +8 lightning +12 temporal On-Hit, radius 1 +16 light On-crit, radius 2 +12 light On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Borarekor the iron pickaxe (dig speed 29 turns) Borarekor the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Damage +9% blight +3% physical other ------- Max vim +10.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2025 Little Gems 2025 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2025/2025 A set of 2025 tiny explosive spheres. |
brass lantern 'Ce'Nutira' brass lantern 'Ce'Nutira'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% physical defense ------ Resistance +6% acid +5% arcane +6% darkness Crit Resistance 5.00% Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Nar the Cornac Temporal Warden level 12
59th Dusk 122nd year of Ascendancy at 17:50 see stats
By Nar the Cornac Temporal Warden level 19
76th Haze 122nd year of Ascendancy at 01:48 see stats
By Nar the Cornac Temporal Warden level 10
37th Dusk 122nd year of Ascendancy at 00:43 see stats
By Nar the Cornac Temporal Warden level 20
76th Haze 122nd year of Ascendancy at 07:33 see stats
By Nar the Cornac Temporal Warden level 20
2nd Decay 122nd year of Ascendancy at 20:56 see stats
By Nar the Cornac Temporal Warden level 10
37th Dusk 122nd year of Ascendancy at 22:17 see stats
By Nar the Cornac Temporal Warden level 15
2nd Haze 122nd year of Ascendancy at 09:48 see stats
By Nar the Cornac Temporal Warden level 17
62nd Haze 122nd year of Ascendancy at 11:19 see stats
By Nar the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 12:54 see stats
Log
Nar is no longer invigorated.
Talent Singularity Arrow is ready to use.
Talent Guardian Unity is ready to use.
Deep Wound from Nar hits Bibadie the krog for (14 flat reduction), 9 physical (9 total damage).
Nar shares damage with her guardian!
Melee retaliation hits Caellgan the human for 6 physical damage.
Caellgan the human hits Nar for (36 flat reduction), 0 mind, (6 flat reduction), 0 fire (0 total damage).
Caellgan the human's Lucid Shot hits Nar for (51 flat reduction), (84 shared), 67 physical, (8 flat reduction), 0 temporal (67 total damage).
Caellgan the human shoots!
Talent Arrow Echoes is ready to use.
Talent Arrow Stitching is ready to use.
Deep Wound from Nar hits Bibadie the krog for (14 flat reduction), 9 physical (9 total damage).
Nar's temporal clone casts Warden's Focus.
Melee retaliation hits Caellgan the human for 3 physical damage.
Caellgan the human's Shoot hits Nar's temporal clone for 83 physical, 8 temporal (91 total damage).
Caellgan the human hits Nar's temporal clone for 34 mind, 6 fire (39 total damage).
Nar activates Contingency.
Caellgan the human shoots!
Talent Infusion: Movement is ready to use.
Talent Dimensional Step is ready to use.
Your summoned Nar's temporal clone disappears.
Caellgan the human slows down.
Caellgan the human attunes to the damage.
Nar's temporal clone's Warden's Focus hits Caellgan the human for 51 physical, 7 physical, (6 antimagic), 0 temporal (57 total damage).
Deep Wound from Nar hits Bibadie the krog for (14 flat reduction), 10 physical (10 total damage).
Bibadie the krog shoots!
Your Contingency triggered Time Shield!
Caellgan the human's Shoot hits Nar for 85 physical damage.
Nar the level 20 cornac temporal warden was maimed to death by Caellgan the human on level 1 of Ambush!.