Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 21 / 2% |
Size | medium |
Lifes / Deaths | Killed by Islyldathra the bandit at level 21 on the 3rd Allure 123rd year of Ascendancy at 02:40 / 1 |
Primary Stats
Strength | 65 (base 50) |
Dexterity | 18 (base 10) |
Constitution | 15 (base 11) |
Magic | 11 (base 10) |
Willpower | 54 (base 44) |
Cunning | 12 (base 10) |
Resources
Life | -43/720 |
Equilibrium | 153 |
Healing Factor | 1.2460311219418 |
Regeneration | 28.51380870793 |
Speed
Mental | +2.9072344087915% |
Attack | +2.9072344087915% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 21 |
Accuracy | 35 |
Crit Chance | 8% |
APR | 18 |
Speed | 0.97 |
Offense: Offhand
Damage | 19 |
Accuracy | 35 |
Crit Chance | 7% |
APR | 12 |
Speed | 0.97 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 8% |
Speed | 0.97174897930652 |
Offense: Damage Bonus
Physical | +12% |
All | 0% |
Nature | +12% |
Offense: Damage Penetration
Physical | +19% |
Defense: Base
Armour (hardiness) | 48.08934837382 (81.151787968034%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 18 |
Physical Save | 36 |
Spell Save | 25 |
Mental Save | 22 |
Defense: Resistances
Acid | + 34%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 44%( 70%) |
All | + 13%( 70%) |
Lightning | + 36%( 70%) |
Physical | + 26%( 70%) |
Darkness | + 26%( 70%) |
Fire | + 48%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 64% |
Confusion Resistance | 20% |
Disarm Resistance | 23% |
Knockback Resistance | 24% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed warg claw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Zubilaith the pair of rough leather boots (0 def, 1 armour) Zubilaith the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Res.pen +15% physical ----- def ----- Armour +1 Resists +6% fire +6% cold Die.at -40.00 life Confus- +20% A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Shadesweep' (1 def, 8 armour) linen wizard hat 'Shadesweep' (1 def, 8 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +6% fire +9% darkness +6% cold Phys.save +6 (+3 eff.) HP.reg +4.00 A pointy cloth hat, very wizardly... |
On hands | Cyrayavea (5 def, 1 armour) Cyrayavea (5 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +5 Str dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Defense +5 (+5 eff.) Resists +3% fire HP.reg +2.00 ---------- misc Stam/turn +3.60 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | extending steel torque of psionic shield [power 43] (9/25 cooldown) extending steel torque of psionic shield [power 43] (9/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Layytha the copper amulet Layytha the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -4% Resists +6% darkness +1% physical Phys.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.psi +10.00 Amulets make your neck look great! |
In main hand | vined mindstar of sand (83% power, 18 apr, mind damage) vined mindstar of sand (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 physical Dmg.mod +4% physical Res.pen +4% physical ----- def ----- Resists +6% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Icespitter the hardened leather belt Icespitter the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +1 Dex dps ---------- Melee Ret 2 cold ----- def ----- Armour +8 Resists +6% acid +2% physical +8% cold +7% fire +7% lightning ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
In off hand | creative mossy mindstar of balance (75% power, 12 apr, nature damage) creative mossy mindstar of balance (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Gloryvea the linen cloak (1 def, 6 armour) Gloryvea the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +6% acid +6% fire +6% lightning +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating steel plate armour of the dragon (0 def, 9 armour) rejuvenating steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +8% acid +5% physical +7% cold +6% lightning +6% fire HP.reg +2.60 Disarm- +23% Stun/Frz- +24% Knockbk- +24% ---------- misc Stam/turn +0.80 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Boradar the steel amulet Boradar the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Dex +2 Wil +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% Resists +9% acid +5% physical +12% blight +10% nature +3% temporal HP.reg +2.00 Poison- +23% Disease- +26% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.15 cold and 16.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
iron dagger 'Glimmersin' (101% power, 5 apr) iron dagger 'Glimmersin' (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +16 light On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Dmg.mod +9% fire Res.pen +15% light ----- def ----- Resists +9% acid +6% cold +6% light Sharp, short and deadly. |
Vorulelaith the Brightcast (119% power, 1 apr) Vorulelaith the Brightcast (119% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Nature Power 120% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +9 Con +9 Wil ----- def ----- Resists +9% acid +1% physical +12% light +9% temporal Max.HP +28.00 Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed mauls. |
iron mace 'Falyharafast' (105% power, 2 apr) iron mace 'Falyharafast' (105% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Dmg.mod +6% blight Res.pen +10% acid ----- def ----- Resists +12% blight +9% mind Blunt and deadly. |
mossy mindstar 'Zubanne' (77% power, 12 apr, nature damage) mossy mindstar 'Zubanne' (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +16 mind While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Max.psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar (108% power, 32 apr, mind damage) nature's pulsing mindstar (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +4% nature ----- def ----- Resists +2% blight Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bethytha the Smearterror (1 def, 0 armour) Bethytha the Smearterror (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +1% physical Die.at -20.00 life ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour) dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +3 Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Stam/turn +0.40 Max.stam +14.00 A pair of boots made of leather. |
pair of rough leather boots 'Shimmerstone' (20 def, 1 armour) pair of rough leather boots 'Shimmerstone' (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% lightning Melee Ret 6 blight ----- def ----- Armour +1 Defense +20 (+14 eff.) Phys.save +12 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +17 (+9 eff.) Heal.mod +10% A pair of boots made of leather. |
Betasemissra (0 def, 3 armour) Betasemissra (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Wil +4 Cun +5 Con dps ---------- Mind.crit +1% Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +3% Resists +3% darkness +9% temporal Spell.save +3 (+1 eff.) A cap made of leather. |
Ce'Newyn (13 def, 16 armour) Ce'Newyn (13 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Con dps ---------- Phys.pwr +15 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Armour +16 Defense +13 (+10 eff.) Fatigue +12% A suit of armour made of mail. |
Scaldscar (0 def, 7 armour) Scaldscar (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +2 Str +3 Mag +9 Wil +3 Cun dps ---------- Dmg.mod +6% blight Res.pen +10% fire ----- def ----- Armour +7 Fatigue +22% Mind.save +11 (+6 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Ragedil the iron pickaxe (dig speed 38 turns) Ragedil the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Cun +2 Wil dps ---------- Mind.pwr +25 (+9 eff.) ----- def ----- Fatigue -5% ---------- misc Hate/m.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lisuwyn the brass lantern Lisuwyn the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +5% temporal ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (0/1) Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 74/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Poryba the iron torque of gale force [power 110] (9/15 cooldown) Poryba the iron torque of gale force [power 110] (9/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Cun +1 Mag dps ---------- Apr +5 ----- def ----- Phys.save +3 (+1 eff.) ---------- misc Stam/turn +2.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 123 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing ash totem of healing [power 170] (9/15 cooldown) cleansing ash totem of healing [power 170] (9/15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
ash wand of conjuration 'Sparkwilder' [power 180] (9/15 cooldown) ash wand of conjuration 'Sparkwilder' [power 180] (9/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% acid Melee Ret 4 fire ----- def ----- Resists +15% lightning +9% fire Fire a magical bolt dealing 180 cold damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Breath Emperor the Higher Wyrmic level 18
13rd Haze 122nd year of Ascendancy at 21:04 see stats
By Breath Emperor the Higher Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 12:02 see stats
By Breath Emperor the Higher Wyrmic level 20
34th Haze 122nd year of Ascendancy at 11:48 see stats
By Breath Emperor the Higher Wyrmic level 8
79th Pyre 122nd year of Ascendancy at 12:56 see stats
By Breath Emperor the Higher Wyrmic level 8
2nd Mirth 122nd year of Ascendancy at 00:53 see stats
By Breath Emperor the Higher Wyrmic level 15
37th Dusk 122nd year of Ascendancy at 12:15 see stats
Log
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Breath Emperor uses Nature's Touch.
Breath Emperor gains 5% of a turn from Ancestral Life.
Breath Emperor receives 272 healing.
Talent Bellowing Roar is ready to use.
Burning from Islyldathra the bandit hits Breath Emperor for 4 fire damage.
Lava floor heals Islyldathra the bandit!
Islyldathra the bandit throws two quick punches.
Islyldathra the bandit receives 53 healing.
Islyldathra the bandit hits Breath Emperor for 87 physical, 5 physical, 5 physical, 4 fire, 77 physical, 5 physical, 5 physical, 4 fire (193 total damage).
Melee retaliation hits Islyldathra the bandit for (6 flat reduction), 0 cold, (6 flat reduction), 0 cold (0 total damage).
Lava floor burns Breath Emperor!
Islyldathra the bandit hits Breath Emperor for 27 fire damage.
You fail to use Wing Buffet due to your equilibrium!
Breath Emperor feels pain again.
Burning from Islyldathra the bandit hits Breath Emperor for 4 fire damage.
Lava floor heals Islyldathra the bandit!
Islyldathra the bandit throws a finishing uppercut.
Breath Emperor is stunned!
Islyldathra the bandit receives 53 healing.
Islyldathra the bandit hits Breath Emperor for 147 physical, 6 physical, 7 physical, 6 fire (166 total damage).
Melee retaliation hits Islyldathra the bandit for (8 flat reduction), 0 cold (0 total damage).
Islyldathra the bandit returns to normal.
Islyldathra the bandit deactivates Fearscape.
Lava floor burns Breath Emperor!
Islyldathra the bandit hits Breath Emperor for 34 fire damage.
Breath Emperor the level 21 higher wyrmic was scorched to death by Islyldathra the bandit on level 1 of Fearscape.
You are brought back from the Fearscape!
Space restabilizes around you.