










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Drem | 
| Class | Alchemist | 
| Level / Exp | 33 / 81% | 
| Size | medium | 
| Lifes / Deaths | Killed by orc corruptor at level 33 on the 9th Dearth 123rd year of Ascendancy at 22:17/ 1 | 
Primary Stats
| Strength | 33 (base 10) | 
| Dexterity | 23 (base 10) | 
| Constitution | 32 (base 13) | 
| Magic | 70 (base 60) | 
| Willpower | 43 (base 32) | 
| Cunning | 61 (base 46) | 
Resources
| Life | -228/985 | 
| Mana | 249/489 | 
| Healing Factor | 1.1724420161895 | 
| Regeneration | 2.6379945364263 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +8.8817841970013E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 10 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 62 | 
| Accuracy | 19 | 
| Crit Chance | 22% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 52 | 
| Crit Chance | 40% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 40 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +41% | 
| Blight | +34% | 
| Arcane | +12% | 
| Cold | +34% | 
| All | 0% | 
| Darkness | +31% | 
| Light | +3% | 
| Temporal | +6% | 
| Physical | +35% | 
| Mind | +9% | 
| Fire | +38% | 
| Nature | +16% | 
Offense: Damage Penetration
| Acid | +15% | 
| Physical | +40% | 
| Blight | +10% | 
| Arcane | +5% | 
| Fire | +25% | 
| Darkness | +15% | 
Defense: Base
| Armour (hardiness) | 29 (35.65183292883%) | 
| Defense | 45 | 
| Ranged Defense | 45 | 
| Fatigue | 0 | 
| Physical Save | 37 | 
| Spell Save | 41 | 
| Mental Save | 58 | 
Defense: Resistances
| Acid | + 70%( 70%) | 
| Physical | + 43%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 34%( 70%) | 
| Lightning | + 58%( 70%) | 
| Light | + 44%( 70%) | 
| Temporal | + 49%( 70%) | 
| Mind | + 40%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 55%( 70%) | 
Defense: Immunities
| Pinning Resistance | 28% | 
| Confusion Resistance | 77% | 
| Teleport Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 36% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Mirror Image Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 714% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. | 
Class Talents
| Spell / Fire alchemy | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Explosive admixtures | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Spell / Acid alchemy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Spell / Golemancy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Frost alchemy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
Generic Talents
| Race / Drem | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Spell / Stone alchemy | 1.30 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Spell / Staff combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Old Forest.Escort: injured seer (level 2 of Old Forest) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire.Escort: lost defiler (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest.Escort: lost warrior (level 3 of Old Forest) As a reward you improved Constitution by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Daikara.Escort: repented thief (level 2 of Daikara) As a reward you improved talent Track (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Trollmire.Escort: repented thief (level 2 of Trollmire) As a reward you improved talent Misdirection (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 13. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Adynor the pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +9% acid +11% fire +6% cold Life +40.00 Life Regen +2.00 other ------- Light +1 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  262 alchemist ruby 0.0 Encumbrance T4 red alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. | 
| Light source |  Phoenixrigor the brass lantern 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind Ignore resists +25% fire defense ------ Defense +10 (+4 eff.) Crit Resistance 15.00% Life +100.00 Teleport Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Frozentaint (6 def, 10 armour) 3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Con offense ------ Damage +12% cold +6% temporal When Hit 6 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +10 Defense +6 (+2 eff.) Fatigue +4% Resistance +8% lightning +8% temporal +3% cold +5% all Physical save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  dwarven-steel torque of psionic shield 'Frigidbloom' [power 63]  (25 cooldown) 2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +3% mind +9% cold defense ------ Resistance +9% mind +3% cold Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to reduce fatigue by 31% for 2 turns. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Polamina 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex offense ------ Damage +16% nature Ignore resists +25% physical defense ------ Armor +6 Defense +15 (+5 eff.) Resistance +32% nature Life +100.00 other ------- Max stamina +30.00 Rings make your fingers look great! | 
| On fingers |  steel ring 'Erelyrach' 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +8 Str +6 Con offense ------ Spell Crit +4% Critical power +10.00% Physical Power +8 (+3 eff.) Spellpower/crit +8 Damage +12% arcane Ignore Shields +30% other ------- Vim-on-crit +2.00 Infravision +2 Rings make your fingers look great! | 
| Around waist |  Deepstrail 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +10 Dex +5 Wil +10 Cun +7 Lck offense ------ Damage +3% light +6% darkness Ignore resists +15% darkness defense ------ Resistance +7% acid +15% light +7% fire +10% cold +8% lightning Physical save +14 (+5 eff.) Spell save +15 (+5 eff.) Mind save +17 (+5 eff.) Stealth +10 other ------- Disarm Traps +15 Infravision +5 A belt that goes around your waist. | 
| In main hand |  Torogas the elven-wood magestaff (129% power, 5 apr, acid element) 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +18 (+6 eff.) Damage +25% blight +25% fire +25% darkness +25% acid Ignore resists +15% acid +5% arcane On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Physical save +9 (+4 eff.) Spell save +9 (+3 eff.) Mind save +9 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  Balefang (0 def, 6 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str offense ------ Physical Power +8 (+3 eff.) Spellpower +5 (+2 eff.) Spellpower/crit +4 On-Hit 7 acid Damage +4% acid +9% blight Ignore Shields +10% defense ------ Armor +6 Resistance +7% acid Mind save +7 (+2 eff.) Life +45.00 other ------- Mana/turn +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  tormentor's silk robe of alchemy  (0 def, 4 armour) 2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun offense ------ Critical power +13.00% Damage +12% acid +17% physical +13% fire +13% cold defense ------ Armor +4 Resistance +14% acid +14% physical +18% fire +13% cold +17% all other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  Glowstreak the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Spellpower +5 (+2 eff.) Ignore resists +10% blight defense ------ Defense +1 (+1 eff.) Life +31.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Velimina 0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag +3 Wil offense ------ Physical Power +10 (+4 eff.) Mindpower +8 (+3 eff.) Damage +18% physical Ignore resists +15% physical defense ------ Resistance +14% temporal Mind save +6 (+2 eff.) Confus Resist +16% Pinning Resist +28% Knockbk Resist +36% other ------- Stamina/turn +1.00 Amulets make your neck look great! | 
Inventory
|  healing infusion (heal 78; cd 14) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  heroism infusion (die at -241; dur 7; cd 25) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -241 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 482 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion (speed 400%; cd 12) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion (heal 176; 16 cd) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the psychic (res 24%; mental; dur 4; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Rune of Dissipation ( ) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the psychic (absorb 92; cd 12) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune (absorb 222; dur 3; cd 14) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 222 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the titan (absorb 227; dur 4; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 227 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Mayelaith the steel amulet 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con defense ------ Defense +5 (+2 eff.) Resistance +9% acid +9% nature Physical save +10 (+4 eff.) Mind save +12 (+4 eff.) Unlife -80.00 life Life +42.00 Life Regen +3.00 Silence Resist +20% Amulets make your neck look great! | 
|  gold amulet of constitution (+5) 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con Amulets make your neck look great! | 
|  Xanuwe the Firedeath 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% acid +11% physical +3% light +15% fire Ignore resists +5% acid +20% fire defense ------ Resistance +3% light +11% physical Rings make your fingers look great! | 
|  Yvubrevena the gold ring 0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +2 Dex offense ------ Critical power +10.00% Physical Power +8 (+3 eff.) Spellpower +11 (+4 eff.) Mindpower +10 (+4 eff.) Damage +12% physical Accuracy +20 (+10 eff.) When Hit 10 arcane defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! | 
|  gold quartz ring 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +14% Accuracy +10 (+5 eff.) defense ------ Defense +8 (+3 eff.) Stun Resist +30% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! | 
|  mule's gold ring of luminosity 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag offense ------ On-Hit 10 light On-Ranged-Hit 16 light Damage +13% light defense ------ Fatigue -7% other ------- Encumbrance +20 Rings make your fingers look great! | 
|  dwarven-steel battleaxe 'Deepsreign' (139% power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Arcane Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +8 darkness While equipped: Stats +7 Mag +7 Wil offense ------ Spellpower +12 (+4 eff.) Damage +12% darkness Ignore resists +15% darkness When Hit 10 darkness defense ------ Armor +4 Resistance +12% darkness +5% arcane Spell save +12 (+4 eff.) Massive two-handed battleaxes. | 
|  elemental steel dagger of rage (103% power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 89 acid damage (1/turn) While equipped: Stats +3 Str offense ------ Damage +5% acid +7% physical Ignore resists +11% acid Accuracy +7 (+3 eff.) Sharp, short and deadly. | 
|  hateful dwarven-steel dagger of erosion (118% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature/Psionic Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 nature +14 darkness Damage Against +7% Living Sharp, short and deadly. | 
|  truestriking stralite dagger of shearing (135% power, 9 apr) 1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +9% physical +9% all Accuracy +27 (+13 eff.) Ignore Armor +14 Sharp, short and deadly. | 
|  quick stralite greatmaul of daylight (164% power, 3 apr) 5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 164% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +17 light Damage Against +26% Undead While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +19 (+9 eff.) Massive two-handed mauls. | 
|  yew longbow 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 Longbows are used to shoot arrows at your foes. | 
|  Ce'Neyarin (111% power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +12 mind While equipped: Stats +2 Con offense ------ Damage +15% physical Ignore resists +15% physical Accuracy +9 (+4 eff.) When Hit 4 blight defense ------ Defense +9 (+3 eff.) Disarm Resist +32% other ------- Stamina/turn +3.00 Hate-on-crit +4.00 Sharp, long, and deadly. | 
|  quick stralite longsword of rage (139% power, 5 apr) 3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego++] Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str +3 Dex offense ------ Combat Speed +10% Damage +9% physical Accuracy +19 (+9 eff.) Sharp, long, and deadly. | 
|  steel longsword (107% power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. | 
|  stormbringer's stralite longsword (138% power, 5 apr) 3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +13 lightning +22 cold While equipped: offense ------ Move Speed +29% Ignore resists +11% lightning +8% cold Sharp, long, and deadly. | 
|  Burnvice the ash starstaff (111% power, 3 apr, acid element) 5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Mag +9 Wil +9 Cun offense ------ Spell Crit +2% Critical power +17.00% Spellpower +11 (+4 eff.) Spellpower/crit +6 On-Hit 18 fire Damage +15% acid +6% fire +3% arcane Ignore resists +10% fire When Hit 4 arcane other ------- Mana/turn +0.16 Max mana +35.00 See Invisibility +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  magewarrior's short ash magestaff of greater warding (111% power, 3 apr, arcane element) 5.0 Encumbrance T2 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +5% Physical Power +8 (+3 eff.) Spellpower +11 (+4 eff.) Damage +15% arcane Accuracy +6 (+3 eff.) defense ------ Armor +7 Defense +9 (+3 eff.) other ------- Wards +3 arcane Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  short yew starstaff of warding (120% power, 4 apr, physical element) 5.0 Encumbrance T3 staff 1H weapon [Ego] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% physical defense ------ Armor +5 Defense +5 (+2 eff.) other ------- Wards +2 physical Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  deep-steel trident of enduring (134% power, 10 apr) 3.0 Encumbrance T3 trident 2H weapon [Ego+] Nature Weapon Damage 134% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +12 Con +10 Wil defense ------ Life +31.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
|  Cyreritta (123% power, 4 apr) 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 arcane On Critical: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +4 Dex +6 Wil offense ------ Mind Crit +4% Mindpower +30 (+10 eff.) other ------- Max hate +4.00 Infravision +3 One-handed war axes. | 
|  balancing hardened leather belt 1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +8.0% Mind Crit +8% A belt that goes around your waist. | 
|  rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  cashmere cloak 'Freezeobsidian' (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Damage +12% cold +15% temporal Ignore resists +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +6% temporal +3% cold Spell save +9 (+3 eff.) other ------- Max mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  wyrmwaxed cashmere cloak (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +7% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Aeryyahek the pair of dwarven-steel boots (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +7 Con offense ------ Damage +6% physical defense ------ Armor +4 Fatigue +3% Physical save +37 (+13 eff.) Mind save +16 (+5 eff.) Unlife -40.00 life other ------- Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Eden's Guile (2 def, 1 armour) 2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 50% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. | 
|  corrosive voratun gauntlets of war-making (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +11% Mind Crit +6% Critical power +5.00% On-Hit 6 acid Damage +8% acid defense ------ Armor +3 Fatigue +5% Resistance +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  scouring voratun gauntlets of strength (+3) (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Str offense ------ Physical Power +11 (+4 eff.) When Hit: * 35 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +12 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Zubunn (0 def, 5 armour) 3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +14 Dex +6 Wil +2 Cun offense ------ Physical Power +9 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +5 Fatigue +5% Resistance +6% light +12% physical Crit Resistance 5.00% Physical save +15 (+6 eff.) Spell save +6 (+2 eff.) other ------- See Invisibility +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  champion's hardened leather cap of constitution (+2) (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +2 Str +3 Wil +4 Con defense ------ Armor +3 Fatigue +3% Mind save +8 (+3 eff.) other ------- Light +2 A cap made of leather. | 
|  insulating cashmere wizard hat of knowledge (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Defense +2 (+1 eff.) Resistance +8% fire +6% cold A pointy cloth hat, very wizardly... | 
|  leafwalker's hardened leather cap of trickery (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun +3 Dex offense ------ Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Resistance +7% nature Spell save +5 (+2 eff.) Life +58.00 Healmod +12% A cap made of leather. | 
|  warlord's hardened leather cap of might (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +9 Str +5 Wil +3 Con offense ------ Physical Power +10 (+4 eff.) defense ------ Armor +3 Fatigue +3% Resistance +8% physical Physical save +7 (+3 eff.) A cap made of leather. | 
|  Brightnigh the steel mail armour (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +6 Str +10 Dex +2 Cun defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +20% lightning +15% light A suit of armour made of mail. | 
|  radiant stralite mail armour of fire resistance (4 def, 8 armour) 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +4 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +14% blight +23% fire +13% darkness other ------- Light +2 A suit of armour made of mail. | 
|  rejuvenating stralite mail armour of lightning resistance (4 def, 8 armour) 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +17% lightning Life Regen +3.90 other ------- Stamina/turn +0.50 A suit of armour made of mail. | 
|  searing stralite mail armour of lightning resistance (4 def, 8 armour) 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Arcane/Master While equipped: offense ------ On-Hit 12 acid 8 fire When Hit 15 acid 12 fire defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +15% acid +14% fire +17% lightning A suit of armour made of mail. | 
|  Aerista (25 def, 11 armour) 9.0 Encumbrance T4 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +10 Cun offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% Damage +12% blight Ignore resists +15% blight When Hit 6 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +11 Defense +25 (+9 eff.) Fatigue +8% Resistance +3% blight Mind save +22 (+6 eff.) Life +58.00 A suit of armour made of leather. | 
|  cured leather armour 'Flashkarma' (6 def, 4 armour) 9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +1 Cun +5 Wil offense ------ Mind Crit +8% Critical power +20.00% Mindpower +15 (+5 eff.) Damage +6% light defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +17% fire A suit of armour made of leather. | 
|  enlightening dwarven-steel plate armour (0 def, 11 armour) 17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +11 Fatigue +22% Mind save +16 (+5 eff.) A suit of armour made of metal plates. | 
|  Unrylathador (0 def, 29 armour, 132.5 block) 7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con defense ------ Armor +29 Fatigue +8% Resistance +6% acid +12% nature Physical save +11 (+4 eff.) Mind save +6 (+2 eff.) Stun Resist +20% other ------- Talents +1 Block Handheld deflection devices. | 
|  crackling stralite shield of resistance (0 def, 8 armour, 142.5 block) 7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego++] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex offense ------ When Hit 23 lightning defense ------ Armor +8 Fatigue +8% Resistance +8% acid +9% fire +21% lightning +8% cold other ------- Talents +1 Block Handheld deflection devices. | 
|  windwalling steel shield (0 def, 4 armour, 39 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil defense ------ Armor +4 Fatigue +8% Resistance +12% physical Windwall +24 Slow Projectiles +18% other ------- Talents +1 Block Handheld deflection devices. | 
|  wrathful stralite shield of shrapnel (0 def, 8 armour, 136 block) 7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) * Deals 133 light and fire damage to each enemy blocked defense ------ Armor +8 Fatigue +8% Resistance +8% light +9% fire other ------- Talents +1 Block Handheld deflection devices. | 
|  5 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  101 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  18 alchemist onyx 0.0 Encumbrance T3 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. | 
|  234 alchemist aquamarine 0.0 Encumbrance T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. | 
|  353 alchemist lapis lazuli 0.0 Encumbrance T3 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. | 
|  200 alchemist opal 0.0 Encumbrance T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. | 
|  16 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 sapphire 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Dazzleseam (dig speed 10 turns) 3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Str offense ------ Accuracy +6 (+3 eff.) defense ------ Resistance +7% fire +7% darkness +9% light other ------- Spell cooldown 10% Light +3 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  dream-smith's dwarven-steel pickaxe (dig speed 16 turns) 3.0 Encumbrance T3 digger tool [Ego+] Psionic While equipped: Stats +2 Str offense ------ Damage +8% mind +7% fire defense ------ Mind save +7 (+2 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Rungof's Fang 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  268 alchemist emerald 0.0 Encumbrance T3 green alchemist-gem [Normal] When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. | 
|  71 alchemist jade 0.0 Encumbrance T4 green alchemist-gem [Normal] When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. | 
|  177 alchemist turquoise 0.0 Encumbrance T4 green alchemist-gem [Normal] When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. | 
|  4 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  4 jade 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Silara 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +15% physical Accuracy +5 (+2 eff.) defense ------ Resistance +9% acid Spell save +6 (+2 eff.) Silence Resist +10% Teleport Resist +20% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Prothotipe's Prismatic Eye 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  120 alchemist garnet 0.0 Encumbrance T3 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. | 
|  2 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  267 alchemist amethyst 0.0 Encumbrance T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. | 
|  3 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Burning Star 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  118 alchemist moonstone 0.0 Encumbrance T5 white alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. | 
|  351 alchemist quartz 0.0 Encumbrance T3 white alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. | 
|  3 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  52 alchemist amber 0.0 Encumbrance T4 yellow alchemist-gem [Normal] When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. | 
|  26 alchemist ametrine 0.0 Encumbrance T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. | 
|  61 alchemist zircon 0.0 Encumbrance T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. | 
|  3 amber 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Golemancer the Drem Alchemist level 32
44th Profit 123rd year of Ascendancy at 04:46 see stats
 Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Golemancer the Drem Alchemist level 25
17th Stralite 123rd year of Ascendancy at 17:24 see stats
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Golemancer the Drem Alchemist level 18
16th Loss 122nd year of Ascendancy at 05:03 see stats
 Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Golemancer the Drem Alchemist level 33
11st Wealth 123rd year of Ascendancy at 20:07 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Golemancer the Drem Alchemist level 22
11st Gold 123rd year of Ascendancy at 08:56 see stats
 Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Golemancer the Drem Alchemist level 31
27th Profit 123rd year of Ascendancy at 19:59 see stats
 Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Golemancer the Drem Alchemist level 33
11st Wealth 123rd year of Ascendancy at 22:39 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Golemancer the Drem Alchemist level 10
28th Voratun 122nd year of Ascendancy at 11:00 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Golemancer the Drem Alchemist level 20
28th Iron 123rd year of Ascendancy at 22:00 see stats
 Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Golemancer the Drem Alchemist level 30
8th Profit 123rd year of Ascendancy at 21:11 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Golemancer the Drem Alchemist level 28
13rd Voratun 123rd year of Ascendancy at 20:40 see stats
 Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Golemancer the Drem Alchemist level 31
33rd Profit 123rd year of Ascendancy at 23:29 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Golemancer the Drem Alchemist level 17
45th Dearth 122nd year of Ascendancy at 02:07 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Golemancer the Drem Alchemist level 6
21st Voratun 122nd year of Ascendancy at 19:32 see stats
 The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Golemancer the Drem Alchemist level 28
23rd Voratun 123rd year of Ascendancy at 18:31 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Golemancer the Drem Alchemist level 10
30th Voratun 122nd year of Ascendancy at 10:08 see stats
 The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Golemancer the Drem Alchemist level 33
22nd Wealth 123rd year of Ascendancy at 09:41 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Golemancer the Drem Alchemist level 26
19th Stralite 123rd year of Ascendancy at 07:47 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Golemancer the Drem Alchemist level 16
34th Dearth 122nd year of Ascendancy at 07:26 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Golem (servant of Golemancer) casts Eye Beam.
Golem (servant of Golemancer) casts Eye Beam.
Resting starts...
Rested for 65 turns (stop reason: all resources and life at maximum).
Movement Mode: Passive.
Orc corruptor uses Orcish Fury.
Orc corruptor enters a state of bloodlust.
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Golem (servant of Golemancer) casts Rune: Shielding.
A shield forms around golem (servant of Golemancer).
Ran for 2 turns (stop reason: hostile spotted to the east (orc corruptor)).
Golem (servant of Golemancer) casts Eye Beam.
Orc corruptor casts Curse of Vulnerability.
Golem (servant of Golemancer) is cursed.
Your shield crumbles under the damage!
The shield around golem (servant of Golemancer) crumbles.
Orc corruptor roars triumphantly.
Character control switched to Golemancer.
Golem (servant of Golemancer) reflects damage back to Orc corruptor!
Golem (servant of Golemancer) hits Orc corruptor for (350 to bones), 0 blight (0 total damage).
Orc corruptor's Soul Rot hits Golem (servant of Golemancer) for (100 absorbed), 1228 blight (1228 total damage).
Golemancer the level 33 drem alchemist was debilitated by noxious blight before falling to death by an orc corruptor on level 1 of Dreadfell.












































