Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Cultist of Entropy |
Level / Exp | 19 / 86% |
Size | medium |
Lifes / Deaths | Killed by Eilinobrewen the minotaur at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:04 / 1 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 38 (base 36) |
Magic | 51 (base 47) |
Willpower | 15 (base 10) |
Cunning | 22 (base 13) |
Resources
Life | -63/557 |
Insanity | 30/100 |
Healing Factor | 1.3302122670884 |
Regeneration | 12.304463470567 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 25 |
Accuracy | 9 |
Crit Chance | 7% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Darkness | +15% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 48.201116321116 (38.65183292883%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 2 |
Physical Save | 21 |
Spell Save | 24 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 37%( 70%) |
Darkness | + 9%( 70%) |
Blight | + 14%( 70%) |
Physical | + 12%( 70%) |
Acid | + 9%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Disarm Resistance | 20% |
Stun Resistance | 21% |
Poison Resistance | 20% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 548% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Revelation |
talent | Twofold Curse |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | Xonn (0 def, 5 armour) Xonn (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +5 Fatigue +2% Resists +3% blight +3% acid Max.HP +60.00 Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 162% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Erychik the rough leather cap (0 def, 3 armour) Erychik the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Con ----- def ----- Armour +3 Fatigue +1% Spell.save +6 (+3 eff.) Disarm- +20% Pinning- +20% A cap made of leather. |
Tool | Isille the Blizzardsquall [power 105] (15 cooldown) Isille the Blizzardsquall [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +2 Resists +3% darkness +12% lightning Mind.save +3 (+2 eff.) HP.reg +4.00 Confus- +10% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | warrior's copper ring of power warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
On fingers | rogue's copper ring of perseverance rogue's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Around waist | Gloombreaker the rough leather belt Gloombreaker the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +1% Res.pen +10% cold On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Max.HP +31.00 ---------- misc Max.hate +6.00 A belt that goes around your waist. |
In main hand | earthen ash vilestaff of illumination (111% power, 3 apr, darkness element) earthen ash vilestaff of illumination (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Armour +3 Hardiness +3% Defense +7 (+3 eff.) Phys.save +4 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 65.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic iron gauntlets (0 def, 5 armour) heroic iron gauntlets (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +1% Mind.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Glorayanne (9 def, 6 armour) Glorayanne (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +21% lightning +6% blight Max.HP +49.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
Cloak | Brenezor the Blindswift (1 def, 6 armour) Brenezor the Blindswift (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +10% light Melee Ret 2 physical ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +1% physical Die.at -60.00 life Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hurydegund the copper amulet Hurydegund the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag +1 Cun ----- def ----- Resists +6% physical Poison- +20% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 147; cd 14) healing infusion of the wizard (heal 147; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Kindlebraid (140% power, 2 apr) Kindlebraid (140% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Master Power 141% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +4 fire On Crit.r2 +12 fire While equipped: ----- def ----- Resists +12% mind +1% physical Heal.mod +10% Confus- +10% Massive two-handed battleaxes. |
dwarven-steel battleaxe of shearing (137% power, 2 apr) dwarven-steel battleaxe of shearing (137% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +14 (+11 eff.) Apr +10 Massive two-handed battleaxes. |
magewarrior's short elm vilestaff (100% power, 2 apr, darkness element) magewarrior's short elm vilestaff (100% power, 2 apr, darkness element)5.0 T1 staff 1H weapon [Ego+] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +3% Phys.pwr +6 (+3 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +10% darkness Acc +5 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash magestaff (111% power, 3 apr, cold element) surging ash magestaff (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +4 Dmg.mod +15% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bethoyalaith the Glarewalker Bethoyalaith the Glarewalker1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +3% light +5% arcane HP.reg +0.60 Heal.mod +11% ---------- misc Light +3 A belt that goes around your waist. |
hardened leather belt 'Floemight' hardened leather belt 'Floemight'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +5 (+3 eff.) Mind.pwr +20 (+10 eff.) Dmg.mod +6% darkness +12% mind ----- def ----- Resists +9% cold A belt that goes around your waist. |
pair of hardened leather boots 'Aredhelranor' (0 def, 3 armour) pair of hardened leather boots 'Aredhelranor' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Cun +3 Mag dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Armour +3 Resists +8% lightning +9% temporal ---------- misc Infravis +3 A pair of boots made of leather. |
rough leather cap 'Radiancewind' (0 def, 1 armour) rough leather cap 'Radiancewind' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Melee Ret 6 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Psi/ret +0.08 Light +3 Breathe water A cap made of leather. |
cleansing steel mail armour of cold resistance (2 def, 6 armour) cleansing steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% blight +17% cold +12% nature A suit of armour made of mail. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Layeseth the Corruptionworth (dig speed 32 turns) Layeseth the Corruptionworth (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature +12% lightning Melee Ret 8 nature ----- def ----- Resists +15% nature +12% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Neratha the iron pickaxe (dig speed 29 turns) Neratha the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Wil +2 Cun dps ---------- Phys.crit +2.0% Acc +4 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Phys.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Neruselaith' (dig speed 15 turns) dwarven-steel pickaxe 'Neruselaith' (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +8% mind +7% fire Res.pen +20% physical ----- def ----- Armour +8 Mind.save +7 (+4 eff.) ---------- misc Vim/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+4 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bokubers Bokubers1.0 T3 lite [Rare] Nature While equipped: Stats +7 Cun dps ---------- Mind.crit +2% Dmg.mod +12% mind ----- def ----- Mind.save +12 (+6 eff.) Max.HP +47.00 ---------- misc Psi/ret +0.08 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of steel shots (17/17, 126% power, 2 apr) acidic pouch of steel shots (17/17, 126% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 127% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Shots are used with slings to pummel your foes to death. |
Furnacebringer the elm totem of healing [power 116] (15 cooldown) Furnacebringer the elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% acid Melee Ret 2 acid ----- def ----- Resists +3% acid Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Oblivion Fanatic the Doomelf Cultist of Entropy level 19
5th Haze 122nd year of Ascendancy at 09:37 see stats
By Oblivion Fanatic the Doomelf Cultist of Entropy level 6
78th Pyre 122nd year of Ascendancy at 04:37 see stats
By Oblivion Fanatic the Doomelf Cultist of Entropy level 10
10th Flare 122nd year of Ascendancy at 03:50 see stats
By Oblivion Fanatic the Doomelf Cultist of Entropy level 10
1st Dusk 122nd year of Ascendancy at 06:18 see stats
By Oblivion Fanatic the Doomelf Cultist of Entropy level 12
7th Dusk 122nd year of Ascendancy at 17:55 see stats
By Oblivion Fanatic the Doomelf Cultist of Entropy level 15
60th Dusk 122nd year of Ascendancy at 04:38 see stats
Log
Luminous horror casts Barrier.
A shield forms around luminous horror.
Oblivion Fanatic casts Entropic Gift.
Luminous horror is consumed by entropy!
Oblivion Fanatic's is no longer wasting away.
Oblivion Fanatic is wasting away!
Oblivion Fanatic loses 1 health to the entropy.
Eilinobrewen the minotaur's whispers fade.
The fabric of time around Eilinobrewen the minotaur returns to normal.
Entropic Gift from Oblivion Fanatic hits Luminous horror for (9 absorbed), 0 temporal, (14 absorbed), 0 darkness (0 total damage).
Voidburn from Oblivion Fanatic hits Eilinobrewen the minotaur for 12 temporal, 14 darkness (26 total damage).
Nihil from Oblivion Fanatic hits Luminous horror for (3 absorbed), 0 temporal (0 total damage).
Luminous horror casts Firebeam.
Luminous horror hits Oblivion Fanatic for 31 fire damage.
Eilinobrewen the minotaur uses Infusion: Wild.
Eilinobrewen the minotaur is no longer ignited.
Eilinobrewen the minotaur is cured!
Eilinobrewen the minotaur lessens the pain.
Oblivion Fanatic's black hole pulls Luminous horror in!
Oblivion Fanatic's black hole pulls Eilinobrewen the minotaur in!
Oblivion Fanatic's black hole hits Eilinobrewen the minotaur for 6 temporal, 7 darkness (13 total damage).
Oblivion Fanatic's black hole hits Luminous horror for (6 absorbed), 0 temporal, (9 absorbed), 0 darkness (0 total damage).
Eilinobrewen the minotaur casts Lightning.
Oblivion Fanatic's void star absorbs the damage from Eilinobrewen the minotaur, converting it into entropy!
Eilinobrewen the minotaur is wreathed in entropy.
The shield around luminous horror crumbles.
Eilinobrewen the minotaur hits Oblivion Fanatic for (24 to entropy), 64 lightning (64 total damage).
Eilinobrewen the minotaur hits Luminous horror for (79 absorbed), 11 lightning (11 total damage).
Oblivion Fanatic the level 19 doomelf cultist of entropy was volted to death by Eilinobrewen the minotaur on level 1 of The Maze.