Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 11 / 23% |
Size | medium |
Lifes / Deaths | Killed by Salyrille the rattlesnake at level 11 on the 13rd Profit 122nd year of Ascendancy at 19:02 / 1 |
Primary Stats
Strength | 15 (base 12) |
Dexterity | 11 (base 10) |
Constitution | 18 (base 15) |
Magic | 45 (base 36) |
Willpower | 23 (base 19) |
Cunning | 18 (base 10) |
Resources
Life | -32/379 |
Mana | 122/225 |
Equilibrium | 16 |
Healing Factor | 1.0711363549267 |
Regeneration | 9.9080112830724 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 20.155423598945 |
See Invisible | 20.155423598945 |
Offense: Mainhand
Damage | 20 |
Accuracy | 10 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Mind | +6% |
Physical | +14% |
Offense: Damage Penetration
Acid | +5% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 26.413408721348 (65.897138898113%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 12 |
Physical Save | 16 |
Spell Save | 25 |
Mental Save | 29 |
Defense: Resistances
Acid | + 15%( 70%) |
Physical | + 6%( 70%) |
Temporal | + 3%( 70%) |
Mind | + 9%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 738% for 10 turns (0 total) and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed green worm. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Emelinne the pair of rough leather boots (0 def, 1 armour) Emelinne the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.pwr +10 (+5 eff.) Acc +5 (+5 eff.) ----- def ----- Armour +1 Resists +3% physical Crit.chn- 15.00% Phys.save +5 (+4 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Max.stam +10.00 A pair of boots made of leather. |
Light source | brass lantern 'Kheledig' brass lantern 'Kheledig'2.0 T1 lite [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10% chance to slow global speed by 40% ---------- misc Equi/ret +0.04 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Jetstun (0 def, 3 armour) Jetstun (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +2 Con dps ---------- Crit.mult +10.00% Melee Ret 2 darkness ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron torque of gale force [power 105] (12/15 cooldown) iron torque of gale force [power 105] (12/15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Glareblur' copper ring 'Glareblur'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +3% mind +3% physical Crit.chn- 5.00% HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Around waist | rough leather belt 'Boltsweep' rough leather belt 'Boltsweep'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) Dmg.mod +3% darkness Res.pen +5% lightning +5% acid On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +9% acid Mind.save +6 (+3 eff.) A belt that goes around your waist. |
In main hand | cruel elm starstaff of power (100% power, 2 apr, physical element) cruel elm starstaff of power (100% power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +7 (+3 eff.) Dmg.mod +10% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | iron mail armour 'Cuthuyarin' (2 def, 4 armour) iron mail armour 'Cuthuyarin' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% acid +3% temporal +6% mind Spell.save +3 (+2 eff.) Mind.save +12 (+6 eff.) HP.reg +4.00 Pinning- +20% A suit of armour made of mail. |
Cloak | linen cloak 'Arolle' (1 def, 6 armour) linen cloak 'Arolle' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +5% arcane +11% cold Max.HP +60.00 HP.reg +2.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful copper amulet of magic (+2) restful copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Inventory
Jetwish the iron greatmaul (117% power, 1 apr) Jetwish the iron greatmaul (117% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 117% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +8 acid +12 mind On Hit: * 17% chance to reduce all saves and defense by 15 While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +4% Melee Ret 2 darkness 2 mind Massive two-handed mauls. |
iron mace 'Tulahell' (103% power, 2 apr) iron mace 'Tulahell' (103% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Str +4 Con dps ---------- Acc +5 (+5 eff.) ----- def ----- Defense +6 (+6 eff.) Crit.chn- 5.00% Disarm- +20% Blunt and deadly. |
rough leather belt 'Frostnight' rough leather belt 'Frostnight'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Melee Ret 2 lightning 6 cold ----- def ----- Fatigue -5% Resists +12% acid +6% cold ---------- misc Max.enc +23 A belt that goes around your waist. |
Shinehash the linen cloak (1 def, 0 armour) Shinehash the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Mag +1 Con dps ---------- Spell.crit +3% Spell.pwr +20 (+8 eff.) Dmg.mod +3% light Res.pen +5% blight ----- def ----- Defense +1 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Mayyba' (1 def, 0 armour) linen cloak 'Mayyba' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +3% light Phys.save +9 (+6 eff.) Max.HP +32.00 HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhindil (0 def, 3 armour) Rhindil (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Wil +4 Con dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Silence- +10% Pinning- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Layygavea' (0 def, 1 armour) pair of rough leather boots 'Layygavea' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Dex +3 Mag +3 Wil +2 Cun ----- def ----- Armour +1 Resists +6% lightning +5% arcane +3% light Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
Beledhemira (1 def, 0 armour) Beledhemira (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +1% ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +6% temporal +3% fire ---------- misc Psi/ret +0.04 A pointy cloth hat, very wizardly... |
Quenchnail the rough leather cap (0 def, 5 armour) Quenchnail the rough leather cap (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% physical Apr +1 Melee Ret 6 cold ----- def ----- Armour +5 Fatigue +1% Resists +9% cold Phys.save +11 (+7 eff.) A cap made of leather. |
reinforced steel shield of lightning resistance (+17%) (0 def, 5 armour, 112% power, 57.5 block) reinforced steel shield of lightning resistance (+17%) (0 def, 5 armour, 112% power, 57.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Master When used to Attack: Power 112% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +58 While equipped: ----- def ----- Armour +5 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
shocking iron shield (0 def, 2 armour, 93% power, 18 block) shocking iron shield (0 def, 2 armour, 93% power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 93% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 While equipped: dps ---------- Melee+ 5 lightning Melee Ret 1 lightning ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron pickaxe 'Emokira' (dig speed 36 turns) iron pickaxe 'Emokira' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +4 Wil +2 Cun dps ---------- Dmg.mod +3% blight ----- def ----- Fatigue -5% Resists +3% blight ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Pyrequarry' (dig speed 36 turns) iron pickaxe 'Pyrequarry' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +5 (+5 eff.) Fatigue -5% Resists +9% fire Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elenofang the Sootswift Elenofang the Sootswift2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +5% arcane Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Khuzd Zahar the Drem Stone Warden level 10
10th Profit 122nd year of Ascendancy at 14:00 see stats
By Khuzd Zahar the Drem Stone Warden level 6
20th Voratun 122nd year of Ascendancy at 14:19 see stats
By Khuzd Zahar the Drem Stone Warden level 6
21st Voratun 122nd year of Ascendancy at 23:29 see stats
Log
Salyrille the rattlesnake's mind surges with critical power!
Your shield crumbles under the damage!
The shield around Khuzd Zahar crumbles.
Khuzd Zahar shrugs off the effect 'Shocked'!
Salyrille the rattlesnake hits Khuzd Zahar for (34 absorbed), 21 lightning, 4 nature, 4 fire, 71 lightning (99 total damage).
Melee retaliation hits Salyrille the rattlesnake for 1 light, 1 darkness (2 total damage).
Talent Dig is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Elemental Split is ready to use.
Salyrille the rattlesnake's Beyond the Flesh hits Khuzd Zahar for 41 physical, 4 fire (45 total damage).
Insidious Poison from Khuzd Zahar hits Salyrille the rattlesnake for 5 nature damage.
Melee retaliation hits Salyrille the rattlesnake for 1 light, 1 darkness (2 total damage).
Bleeding from Khuzd Zahar hits Salyrille the rattlesnake for 12 physical damage.
Black Blood Bleeding from Khuzd Zahar hits Salyrille the rattlesnake for 10 darkness damage.
Khuzd Zahar uses Elemental Split.
Salyrille the rattlesnake bites poison into Khuzd Zahar.
Khuzd Zahar is poisoned!
Salyrille the rattlesnake hits Khuzd Zahar for 11 nature, 4 fire (15 total damage).
Melee retaliation hits Salyrille the rattlesnake for 1 light, 1 darkness (2 total damage).
Khuzd Zahar is not stunned anymore.
Stone Half (Khuzd Zahar) is not stunned anymore.
Crystaline Half (Khuzd Zahar) is not stunned anymore.
Poison from Salyrille the rattlesnake hits Khuzd Zahar for 11 nature damage.
Salyrille the rattlesnake's Beyond the Flesh hits Khuzd Zahar for 37 physical damage.
Insidious Poison from Khuzd Zahar hits Salyrille the rattlesnake for 9 nature damage.
Melee retaliation hits Salyrille the rattlesnake for 2 light, 2 darkness (4 total damage).
Bleeding from Khuzd Zahar hits Salyrille the rattlesnake for 25 physical damage.
Black Blood Bleeding from Khuzd Zahar hits Salyrille the rattlesnake for 20 darkness damage.
Khuzd Zahar the level 11 drem stone warden was battered to death by Salyrille the rattlesnake on level 3 of Ruins of Kor'Pul.