Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Necromancer |
Level / Exp | 22 / 70% |
Size | small |
Lifes / Deaths | Killed by armoured skeleton warrior at level 22 on the 64th Haze 122nd year of Ascendancy at 11:49 / 1 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 27 (base 25) |
Magic | 71 (base 51) |
Willpower | 28 (base 13) |
Cunning | 30 (base 26) |
Resources
Life | -262/348 |
Mana | 6/337 |
Soul | 0/14 |
Healing Factor | 1.3886945338482 |
Regeneration | 5.9019517688549 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +110.00527732609% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 32.446758763835 |
See Invisible | 32.446758763835 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 23 |
Accuracy | 8 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +21% |
Blight | +3% |
Nature | +3% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Mind | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 1 |
Physical Save | 18 |
Spell Save | 31 |
Mental Save | 36 |
Defense: Resistances
Arcane | + 33%( 70%) |
Cold | + 37%( 70%) |
All | + 26%( 70%) |
Lightning | + 30%( 70%) |
Temporal | + 33%( 70%) |
Mind | + 30%( 70%) |
Darkness | + 26%( 70%) |
Fire | + 28%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Silence Resistance | 70% |
Confusion Resistance | 85% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 133.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of rough leather boots 'Aerablek' (0 def, 1 armour) pair of rough leather boots 'Aerablek' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Res.pen +5% mind ----- def ----- Armour +1 Resists +3% fire +3% nature +6% mind Heal.mod +5% Teleport- +10% ---------- misc Equi/ret +0.04 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | brass lantern 'Duathelbore' brass lantern 'Duathelbore'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +9% cold Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Lisabeth' (0 def, 5 armour) rough leather cap 'Lisabeth' (0 def, 5 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +5 Fatigue +1% Resists +6% lightning +7% temporal +6% cold Max.HP +80.00 Heal.mod +20% A cap made of leather. |
Tool | Salysenn [power 195] (18/25 cooldown) Salysenn [power 195] (18/25 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.crit +4% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 424 Base Damage: 209 Armor: 4 All Resist: 5 Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to heal for 30. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Rainmistress Rainmistress0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Mag dps ---------- Acc +4 (+4 eff.) ----- def ----- Resists +9% nature Spell.save +8 (+4 eff.) Silence- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
On fingers | Lustregrit the copper ring Lustregrit the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 2 light ----- def ----- Resists +3% temporal Blind- +23% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
Around waist | Xorekira the Corruptionstrike Xorekira the Corruptionstrike1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Armour +8 Resists +5% arcane Mind.save +3 (+1 eff.) Max.HP +32.00 Disease- +10% A belt that goes around your waist. |
In main hand | Eluda (111% power, 3 apr, darkness element) Eluda (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Spell.crit +23% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness Res.pen +5% physical ----- def ----- Armour +6 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Broduregonik (0 def, 1 armour) Broduregonik (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +10 (+5 eff.) Melee Ret 10 mind ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Equi/ret +0.04 Max.stam +12.00 Max.hate +2.00 Max.psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | focusing woollen robe (0 def, 0 armour) focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +5 Wil ----- def ----- Resists +9% all ---------- misc Mana/turn +0.12 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Lisirerin the Shadowmight (1 def, 4 armour) Lisirerin the Shadowmight (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +5% arcane Mind.save +12 (+5 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | vitalizing copper amulet of willpower (+3) vitalizing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +2 Wil +3 Con ----- def ----- Phys.save +6 (+4 eff.) Max.HP +31.00 HP.reg +2.00 Amulets make your neck look great! |
Inventory
shielding rune of the psychic (absorb 195; dur 4; cd 15) shielding rune of the psychic (absorb 195; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Brightmire the copper amulet Brightmire the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +17% mind +15% light Confus- +23% Amulets make your neck look great! |
insulating steel amulet of cunning (+3) insulating steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% fire +12% cold Amulets make your neck look great! |
warrior's copper amulet of strength (+3) warrior's copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
copper ring 'Blastvengeance' copper ring 'Blastvengeance'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +9% mind Res.pen +5% nature ----- def ----- Resists +6% lightning Mind.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +21% ---------- misc Max.hate +2.00 Rings make your fingers look great! |
Mykhad the rough leather belt Mykhad the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% lightning +3% temporal +3% acid Phys.save +6 (+4 eff.) A belt that goes around your waist. |
Voidlash Voidlash1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Str dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +6% light +6% darkness Crit.dmg- 5.00% ---------- misc Light +3 A belt that goes around your waist. |
nightruned rough leather belt of unlife nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Earthpiety' (1 def, 0 armour) linen cloak 'Earthpiety' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +9% nature +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkhue (0 def, 8 armour) Murkhue (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str +4 Mag +2 Wil dps ---------- Dmg.mod +6% nature ----- def ----- Armour +8 Fatigue +3% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Zubosessra' (0 def, 1 armour) pair of rough leather boots 'Zubosessra' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Res.pen +10% physical Apr +1 ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Psi/ret +0.08 Max.stam +10.00 A pair of boots made of leather. |
Adirin the dwarven-steel helm (0 def, 4 armour) Adirin the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +6% nature +6% temporal Crit.dmg- 15.00% Die.at -40.00 life Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brenidentir (1 def, 0 armour) Brenidentir (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +3 Mag ----- def ----- Defense +1 (+1 eff.) Resists +18% lightning +6% temporal +5% arcane +6% acid A pointy cloth hat, very wizardly... |
Gorykan (0 def, 1 armour) Gorykan (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Mag +1 Cun +4 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +7% cold ---------- misc Psi/ret +0.04 A cap made of leather. |
linen wizard hat 'Islyrin' (6 def, 0 armour) linen wizard hat 'Islyrin' (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +6 (+6 eff.) Resists +16% cold +5% arcane +3% nature Stun/Frz- +20% A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of lightning (+16%) (1 def, 0 armour) spellwoven linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
Sleetpulverizer the cured leather armour (36 def, 4 armour) Sleetpulverizer the cured leather armour (36 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +12% cold ----- def ----- Armour +4 Defense +36 (+27 eff.) Fatigue +7% Resists +8% acid +8% physical +9% fire +14% lightning +8% cold Die.at -40.00 life A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Haneregorim the brass lantern Haneregorim the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil dps ---------- Dmg.mod +18% mind Acc +15 (+13 eff.) Melee Ret 2 physical ----- def ----- Armour +6 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (0/1) Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 163/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Isilaith the Shimmersin [power 2] (18/25 cooldown) Isilaith the Shimmersin [power 2] (18/25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning Melee Ret 6 lightning ----- def ----- Resists +5% arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By One With Death the Yeek Necromancer level 10
6th Flare 122nd year of Ascendancy at 05:01 see stats
By One With Death the Yeek Necromancer level 20
72nd Dusk 122nd year of Ascendancy at 06:25 see stats
By One With Death the Yeek Necromancer level 4
79th Pyre 122nd year of Ascendancy at 08:37 see stats
By One With Death the Yeek Necromancer level 10
6th Flare 122nd year of Ascendancy at 05:03 see stats
By One With Death the Yeek Necromancer level 18
59th Dusk 122nd year of Ascendancy at 17:48 see stats
Log
Armoured skeleton warrior hits One With Death for 137 physical, 7 blight, 76 physical, 24 acid, 90 physical, 24 acid (358 total damage).
Bane of Confusion from One With Death hits Celia for 17 darkness damage.
Celia shrugs off the effect 'Spike of Decrepitude'!
Erupting Shadows hits Celia for 16 darkness damage.
Spikes of Decrepitude hits Armoured skeleton warrior for (6 absorbed), 0 cold, (7 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for (4 absorbed), 0 cold, (6 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Celia for 7 cold, 9 darkness (16 total damage).
Armoured skeleton warrior receives 39 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Celia for 0 blight damage.
Armoured skeleton warrior receives 40 healing from Ghoul's purging blight area effect.
Epidemic from Armoured skeleton warrior hits One With Death for 35 blight damage.
Celia casts Rune: Shielding.
A shield forms around Celia.
Celia casts Dire Plague.
One With Death is afflicted by a dire plague!
One With Death unleashes a blast of frostdusk as he crosses the veil!
LIFE LOST WARNING!
One With Death hits Armoured skeleton warrior for (38 absorbed), 0 cold, (46 absorbed), 0 darkness (0 total damage).
One With Death hits Armoured skeleton warrior for (32 absorbed), 0 cold, (40 absorbed), 0 darkness (0 total damage).
Armoured skeleton warrior is no longer out of phase.
One With Death is afflicted by a crippling illness!
Armoured skeleton warrior uses Shield Pummel.
One With Death is stunned!
Melee retaliation hits Armoured skeleton warrior for (5 absorbed), 0 mind, (2 absorbed), 0 light, (5 absorbed), 0 mind, (2 absorbed), 0 light (0 total damage).
Melee retaliation hits Armoured skeleton warrior for (11 absorbed), 0 mind, (2 absorbed), 0 light (0 total damage).
Armoured skeleton warrior hits One With Death for 75 physical damage.
Armoured skeleton warrior hits One With Death for 96 physical, 7 blight (102 total damage).
One With Death the level 22 yeek necromancer was eviscerated to death by an armoured skeleton warrior on level 2 of Last Hope Graveyard.
Space restabilizes around you.