Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Necromancer |
Level / Exp | 25 / 11% |
Size | medium |
Lifes / Deaths | Killed by fire drake at level 25 on the 36th Haze 122nd year of Ascendancy at 07:48 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 15 (base 10) |
Magic | 59 (base 55) |
Willpower | 21 (base 13) |
Cunning | 53 (base 49) |
Resources
Life | -284/595 |
Mana | 236/357 |
Soul | 7/12 |
Healing Factor | 1.3260311219418 |
Regeneration | 21.548005731554 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 10 |
Infravision | 7 |
See Stealth | 34.470023594311 |
See Invisible | 34.470023594311 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 26 |
Accuracy | 18 |
Crit Chance | 29% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Nature | +5% |
Acid | +9% |
Light | +21% |
Cold | +43% |
Blight | +6% |
Arcane | +6% |
Mind | +11% |
All | 0% |
Offense: Damage Penetration
Light | +16% |
Fire | +21% |
Arcane | +21% |
Cold | +14% |
All | +6% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 26 |
Mental Save | 22 |
Defense: Resistances
Arcane | + 31%( 70%) |
Mind | + 38%( 70%) |
All | + 26%( 70%) |
Lightning | + 35%( 70%) |
Light | + 32%( 70%) |
Temporal | + 39%( 70%) |
Cold | + 41%( 70%) |
Fire | + 37%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.60 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Master of flesh | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master necromancer | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Ivodanne the copperhead snake. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ichorspitter the pair of hardened leather boots (0 def, 3 armour) Ichorspitter the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +6% arcane On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +3 Resists +6% lightning Max.HP +80.00 Heal.mod +15% Cut- +20% Blink to a nearby random location (rad 10) Puts all charms on 22 cooldown A pair of boots made of leather. |
Light source | piercing brass lantern of health piercing brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +6% all Apr +6 ----- def ----- Max.HP +45.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Belurin' (1 def, 0 armour) linen wizard hat 'Belurin' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% light Die.at -40.00 life Max.HP +40.00 HP.reg +2.00 ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Tool | quick dwarven-steel torque of clear mind [power 2] (16/17 cooldown) quick dwarven-steel torque of clear mind [power 2] (16/17 cooldown)2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Ce'Noreth Ce'Noreth0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +20 (+6 eff.) ----- def ----- Max.HP +59.00 HP.reg +14.00 Heal.mod +13% ---------- misc Psi/ret +0.28 Max.psi +40.00 Rings make your fingers look great! |
On fingers | copper ring 'Infernostreak' copper ring 'Infernostreak'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +6% blight Res.pen +5% fire ----- def ----- Resists +17% mind Max.HP +100.00 ---------- misc Mana/turn +0.04 Rings make your fingers look great! |
Around waist | Morningsear the rough leather belt Morningsear the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +6% cold Res.pen +10% light +10% fire Melee Ret 6 light ----- def ----- Resists +7% lightning +7% temporal +15% fire ---------- misc Light +3 A belt that goes around your waist. |
In main hand | Emitta the Dayrot (111% power, 3 apr, cold element) Emitta the Dayrot (111% power, 3 apr, cold element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +6% Phys.pwr +13 (+6 eff.) Spell.pwr +17 (+6 eff.) Dmg.mod +9% light +15% cold Res.pen +15% arcane Acc +13 (+7 eff.) ---------- misc Mana/turn +0.16 Max.mana +34.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | Tideraven the cashmere cloak (10 def, 0 armour) Tideraven the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +12% cold +6% light Melee Ret 2 acid ----- def ----- Defense +10 (+5 eff.) Resists +6% light +6% cold Phys.save +8 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stabilizing copper amulet stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 151; cd 11) healing infusion of the sneak (heal 151; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 644%; cd 8) movement infusion of the wizard (speed 644%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blacknigh (129% power, 2 apr) Blacknigh (129% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Psionic Power 130% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 darkness Against +12% Living While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% physical Phys.save +15 (+9 eff.) Massive two-handed swords. |
Xanida the iron mace (109% power, 2 apr) Xanida the iron mace (109% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag dps ---------- Phys.crit +7.0% Mind.crit +2% Apr +2 Melee Ret 6 mind ----- def ----- Armour +6 ---------- misc Hate/m.crit +5.00 Blunt and deadly. |
Amodralathagorn (120% power, 4 apr, blight element) Amodralathagorn (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +5 Melee+ 21 arcane Dmg.mod +20% blight +12% arcane ---------- misc Mana/turn +0.08 Max.mana +42.00 Talents +1 Command Staff On Spell Hit: 10% Manathrust 2 Staves designed for wielders of magic, by the greats of the art. |
Obsidianstrider the rough leather belt Obsidianstrider the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% darkness +3% cold Res.pen +5% darkness ----- def ----- Resists +3% cold Mind.save +6 (+3 eff.) Max.HP +31.00 ---------- misc Psi/ret +0.04 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Scorchnigh (1 def, 4 armour) Scorchnigh (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Res.pen +5% physical Melee Ret 6 fire ----- def ----- Armour +4 Defense +1 (+1 eff.) Max.HP +34.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Taintfury (0 def, 0 armour) Taintfury (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +3% nature ----- def ----- Resists +3% physical +15% mind +7% all Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duskpyre the rough leather cap (0 def, 1 armour) Duskpyre the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 6 mind 2 blight ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +6% blight A cap made of leather. |
Offalwasp the iron pickaxe (dig speed 29 turns) Offalwasp the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +9% mind ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Torchschism the brass lantern Torchschism the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Wil dps ---------- Melee Ret 6 fire ----- def ----- Resists +3% nature +9% fire Mind.save +3 (+2 eff.) ---------- misc Hate/m.crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots (16/16, 121% power, 2 apr) pouch of steel shots (16/16, 121% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Normal] Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Shots are used with slings to pummel your foes to death. |
Gytira [power 182] (16/13 cooldown) Gytira [power 182] (16/13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +1 Cun +5 Con ---------- misc See.Invis +3 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to heal for 30. 100% to reduce fatigue by 20% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Black Soul Gem the Higher Necromancer level 19
13rd Haze 122nd year of Ascendancy at 13:33 see stats
By Black Soul Gem the Higher Necromancer level 10
4th Mirth 122nd year of Ascendancy at 00:13 see stats
By Black Soul Gem the Higher Necromancer level 20
20th Haze 122nd year of Ascendancy at 14:17 see stats
By Black Soul Gem the Higher Necromancer level 19
72nd Dusk 122nd year of Ascendancy at 01:55 see stats
By Black Soul Gem the Higher Necromancer level 21
27th Haze 122nd year of Ascendancy at 17:33 see stats
By Black Soul Gem the Higher Necromancer level 5
77th Pyre 122nd year of Ascendancy at 07:28 see stats
By Black Soul Gem the Higher Necromancer level 7
78th Pyre 122nd year of Ascendancy at 10:43 see stats
By Black Soul Gem the Higher Necromancer level 10
6th Mirth 122nd year of Ascendancy at 02:29 see stats
By Black Soul Gem the Higher Necromancer level 21
22nd Haze 122nd year of Ascendancy at 14:40 see stats
By Black Soul Gem the Higher Necromancer level 16
19th Dusk 122nd year of Ascendancy at 09:35 see stats
Log
Ghast misses Poledatha the forest wight.
Ghoulking misses Armoured skeleton warrior.
Ghast hits Ghast for 61 physical damage.
Bethuda the bee swarm hits Ghast for (34 flat reduction), (35 resilience), 280 fire (280 total damage).
Bethuda the bee swarm hits Ghast for (34 flat reduction), (14 resilience), 301 fire (301 total damage).
Bethuda the bee swarm hits Ghoul for (34 flat reduction), (37 resilience), 286 fire (286 total damage).
Bethuda the bee swarm hits Bone giant for (34 flat reduction), (362 to bones), 0 fire (0 total damage).
Bethuda the bee swarm uses Blindside.
Ghoulking misses Armoured skeleton warrior.
Bethuda the bee swarm killed Ghast!
Bethuda the bee swarm hits Ghast for (34 flat reduction), 182 physical (182 total damage).
Armoured skeleton warrior uses Shield Pummel.
Ghoulking is stunned!
Bethuda the bee swarm killed Ghast!
Armoured skeleton warrior hits Ghoulking for (34 flat reduction), 37 physical, (11 flat reduction), 0 fire, (20 flat reduction), 0 fire, (34 flat reduction), 65 physical, (11 flat reduction), 0 fire, (20 flat reduction), 0 fire (102 total damage).
Rotting Disease from Ghast hits Ghast for 50 blight damage.
Ghast hits Ghast for (27 flat reduction), 0 physical (0 total damage).
Poledatha the forest wight uses Greater Weapon Focus.
Black Soul Gem is no longer being stalked by Bethuda the bee swarm.
Black Soul Gem feels pain again.
Black Soul Gem stops bleeding.
Rotting Disease from Ghast hits Poledatha the forest wight for 38 blight damage.
Poledatha the forest wight's glacial vapour area effect hits Ghoul for 41 cold damage.
Poledatha the forest wight's glacial vapour area effect hits Ghoulking for (34 flat reduction), 0 cold (0 total damage).
Poledatha the forest wight's glacial vapour area effect hits Armoured skeleton warrior for 29 cold damage.
Burning from Fire drake hits Black Soul Gem for 49 fire damage.
Rimebark's ice area effect hits Ghast for 47 cold damage.
Rotting Disease from Ghoulking hits Bethuda the bee swarm for 25 blight damage.
Bethuda the bee swarm receives 32 healing from Unnatural Body.
Black Soul Gem the level 25 higher necromancer was burnt to death by a fire drake on level 3 of Old Forest.