











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 29 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Silent Blade at level 29 on the 61st Regrowth 123rd year of Ascendancy at 13:33 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 33 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 42 (base 20) |
| Cunning | 71 (base 49) |
Resources
| Life | -61/793 |
| Hate | 100/100 |
| Equilibrium | 30 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 3.28157767465 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 56 |
| Crit Chance | 32% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Fire | +6% |
| Physical | +10% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 36.139431127222 (93.292586063405%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 32 |
| Physical Save | 40 |
| Spell Save | 21 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 40%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 33%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Poison Resistance | 14% |
| Blind Resistance | 10% |
| Disarm Resistance | 92% |
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by gwelgoroth. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Vorulaith the brown bear. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed green worm. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. * You've found the needed pouch of faeros ash. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Neronne (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +5 Fatigue +2% Resistance +6% cold Crit Resistance 5.00% Physical save +7 (+2 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) Cut Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Xanywyn'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Physical save +18 (+6 eff.) Life +103.00 Blind Resist +10% Disarm Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of the mountain (+10%) (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% physical defense ------ Defense +1 (+1 eff.) Resistance +10% physical Curse of Corpses A pointy cloth hat, very wizardly... |
| On hands | steady hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str offense ------ Physical Power +10 (+2 eff.) Accuracy +6 (+2 eff.) defense ------ Armor +2 Physical save +7 (+2 eff.) Mind save +7 (+4 eff.) Disarm Resist +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | powerful ash totem of summon tentacle [power 165] (20/25 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 414 Base Damage: 187 Armor: 0 All Resist: 1 Puts all charms on 25 turn cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +7 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
| On fingers | gold ring 'Scaldbreeze'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +7 (+2 eff.) Damage +6% fire On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +7% blight +7% nature +6% darkness Life Regen +3.00 Poison Resist +14% Disease Resist +10% Stun Resist +20% Rings make your fingers look great! |
| Around neck | Aeregakira the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil offense ------ Physical Power +10 (+2 eff.) Damage +3% mind Ignore Armor +1 defense ------ Resistance +11% lightning Stun Resist +23% Amulets make your neck look great! |
| In main hand | voratun longsword 'Aerelle' (Madness) (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Disrupt/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +12% acid +6% mind Accuracy +5 (+1 eff.) defense ------ Defense +6 (+3 eff.) Resistance +9% acid Disarm Resist +32% other ------- Psi when Hit +0.08 Curse of Madness Sharp, long, and deadly. |
| Around waist | Gunakhad the Gleamquick1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Wil offense ------ When Hit 6 mind 4 light defense ------ Life +35.00 other ------- Light +1 A belt that goes around your waist. |
| In off hand | swashbuckler's dwarven-steel shield of winter (Madness) (0 def, 6 armour, 136% power, 76.5 block)7.0 Encumbrance T3 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 137% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +76 On-hit +14 cold While equipped: Stats +5 Str +3 Dex +3 Wil offense ------ Accuracy +14 (+4 eff.) On shield block: * Deals 178 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +12% cold other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
| Cloak | cashmere cloak 'Barkwilter' (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +3 Cun offense ------ Damage +6% mind Ignore resists +20% nature On-Hit (Melee): * 10% chance to slow global speed by 59% * 20% chance to reduce all saves and defense by 32 defense ------ Defense +2 (+1 eff.) Crit Resistance 15.00% other ------- Light +2 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant iron plate armour of the dragon (Shrouds) (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego++] Nature While equipped: Stats +1 Wil defense ------ Armor +7 Fatigue +22% Resistance +6% acid +6% physical +12% darkness +11% blight +5% fire +5% lightning +7% cold Disarm Resist +21% Stun Resist +21% Knockbk Resist +21% other ------- Light +1 Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
Inventory
movement infusion (speed 603%; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 603% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
sneakthief's copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +11% fire Accuracy +6 (+2 eff.) defense ------ Resistance +22% fire Rings make your fingers look great! |
steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +10 defense ------ Defense +9 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Glacierzeal (Misfortune) (134% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 134% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 blight +12 cold On-crit, radius 2 +8 cold On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Ignore resists +20% cold defense ------ Resistance +9% blight +9% temporal +3% cold Curse of Misfortune Massive two-handed battleaxes. |
elemental dwarven-steel battleaxe of massacre (Corpses) (150% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 150% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: offense ------ Damage +7% lightning Ignore resists +16% lightning Curse of Corpses Massive two-handed battleaxes. |
enhanced steel dagger (Nightmares) (102% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Nature Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +3 Dex +5 Mag +5 Wil +5 Cun +3 Con Curse of Nightmares Sharp, short and deadly. |
steel greatmaul 'Adydalaith' (Nightmares) (128% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Arcane Weapon Damage 128% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +16 temporal On-crit, radius 2 +16 temporal On Hit: 20% Curse of Defenselessness level 2 While equipped: Stats +4 Cun +3 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Crit Resistance 5.00% Curse of Nightmares Massive two-handed mauls. |
Salayakira the steel greatsword (Shrouds) (127% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Psionic Weapon Damage 127% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 darkness Damage Against +16% Living While equipped: Stats +10 Cun +3 Wil offense ------ Damage +9% mind defense ------ Resistance +12% mind other ------- Light +3 Curse of Shrouds Massive two-handed swords. |
arcing dwarven-steel greatsword of rage (Madness) (148% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 149% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +6 Str offense ------ Damage +10% physical Accuracy +16 (+4 eff.) Curse of Madness Massive two-handed swords. |
dwarven-steel greatsword of enduring (Madness) (145% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature Weapon Damage 146% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Con +14 Wil defense ------ Life +42.00 Curse of Madness Massive two-handed swords. |
dwarven-steel greatsword of shearing (Shrouds) (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% all Accuracy +16 (+4 eff.) Ignore Armor +12 Curse of Shrouds Massive two-handed swords. |
ranger's yew longbow (Shrouds)4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +3 Dex Curse of Shrouds Longbows are used to shoot arrows at your foes. |
nature's thorny mindstar of life (Misfortune) (97% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +3% nature defense ------ Resistance +4% blight Life +24.00 Life Regen +0.90 Disease Resist +13% other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic cured leather sling (Corpses)4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-crit, radius 2 +13 acid +17 nature While equipped: offense ------ Ignore resists +9% acid +10% nature Ignore Armor +6 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
cured leather sling of piercing (Misfortune)4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: offense ------ Ignore resists +7% all Accuracy +8 (+2 eff.) Ignore Armor +7 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Plague-Fire Sceptre (Corpses) (127% power, 4 apr, physical element)5.0 Encumbrance T3 staff 1H weapon Reqs Mag 24 [Unique] Arcane Weapon Damage 127% Range: 1.0x-1.2x Uses 125% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+10 eff.) Damage +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Curse of Corpses Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
bloodlich's yew magestaff of might (Misfortune) (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Mag +3 Cun +1 Con offense ------ Spell Crit +9% Critical power +13.00% Spellpower +9 (+4 eff.) Damage +20% arcane other ------- Negative/turn +0.20 Vim-on-crit +4.00 Max vim +29.00 Max negative +25.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Khelurodar the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +8 Wil +4 Cun +3 Con offense ------ Damage +6% mind Against +21% Summoned defense ------ Resistance +18% cold Resist Against +20% Summoned Poison Resist +20% A belt that goes around your waist. |
hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Lck defense ------ Stealth +5 other ------- Disarm Traps +11 Infravision +4 A belt that goes around your waist. |
silk robe of light (+18%) (Shrouds) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane While equipped: offense ------ Damage +12% light defense ------ Resistance +18% light +13% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Huregatar the pair of dwarven-steel boots (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Dex +3 Mag +5 Con defense ------ Armor +8 Fatigue +3% other ------- Psi when Hit +0.12 Max psi +20.00 Infravision +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Con +3 Wil offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Mindpower +4 (+1 eff.) Ignore resists +7% physical Ignore Armor +3 defense ------ Armor +4 Fatigue +3% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Delyregorek the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +12 (+3 eff.) Ignore Armor +7 When Hit: * 15 arcane resource burn defense ------ Armor +2 Resistance +3% cold +6% nature +6% darkness Physical save +6 (+2 eff.) Spell save +8 (+4 eff.) Mind save +6 (+3 eff.) Disarm Resist +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 8 blight Damage +5% arcane +6% blight defense ------ Armor +2 Resistance +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of war-making (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Critical power +7.00% defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand dwarven-steel gauntlets of dexterity (+3) (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 5 physical Damage +4% physical Accuracy +15 (+4 eff.) defense ------ Armor +8 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 14 temporal On-Ranged-Hit 10 temporal Damage +6% temporal defense ------ Armor +3 Fatigue +5% Resistance +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (Misfortune) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+4 eff.) Mind save +12 (+5 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Curse of Misfortune Earth's Eyes: Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Korerath the Cureblight (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Cun offense ------ Damage +9% mind Ignore resists +15% mind On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Armor +1 Fatigue +1% Resistance +12% light +11% darkness Mind save +6 (+3 eff.) Curse of Shrouds A cap made of leather. |
Ninaridofang the cashmere wizard hat (Misfortune) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Con +8 Wil offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +7% mind defense ------ Defense +2 (+1 eff.) Resistance +7% mind Crit Resistance 10.00% Physical save +11 (+3 eff.) Mind save +10 (+5 eff.) other ------- Max psi +22.00 Light +3 Curse of Misfortune A pointy cloth hat, very wizardly... |
Samidugen the hardened leather cap (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Disrupt/Master While equipped: offense ------ Damage +3% acid defense ------ Armor +3 Fatigue +3% Resistance +5% lightning +11% temporal +3% darkness +8% blight +8% nature +5% arcane Physical save +14 (+4 eff.) Spell save +9 (+5 eff.) Curse of Nightmares A cap made of leather. |
aegis cashmere wizard hat of blight (+12%) (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Damage +12% blight defense ------ Defense +2 (+1 eff.) Resistance +12% blight Shield Power +8% Life Regen +2.00 Curse of Corpses A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Chamogohell' (Corpses) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +7 Cun offense ------ Damage +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Armor +4 Fatigue +4% other ------- Stamina when Hit +1.80 EQ when Hit +1.00 Infravision +1 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of trickery (Madness) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +6 defense ------ Armor +4 Fatigue +4% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Emassra' (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 defense ------ Armor +1 Fatigue +1% Resistance +6% darkness +7% cold Crit Resistance 5.00% Life +40.00 Pinning Resist +20% other ------- Breathe water Curse of Shrouds A cap made of leather. |
cleansing iron mail armour of stability (Corpses) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% blight +6% physical +12% nature Physical save +11 (+3 eff.) Curse of Corpses A suit of armour made of mail. |
prismatic reinforced leather armour (Misfortune) (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Arcane While equipped: defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +13% light +12% darkness Curse of Misfortune A suit of armour made of leather. |
Gloryma the Squalorbane (Shrouds) (0 def, 4 armour, 102% power, 37.5 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 102% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 While equipped: offense ------ Damage +18% nature +15% light On shield block: * Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Armor +4 Fatigue +8% Resistance +6% acid other ------- Light +3 Talents +1 Block Curse of Shrouds Handheld deflection devices. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
bright alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +9 (+4 eff.) other ------- Light +7 See Stealth +14 See Invisibility +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toriyalach the pouch of dwarven-steel shots (17/17, 149% power, 3 apr)3.0 Encumbrance T3 shot ammo [Random Unique] Nature/Disrupt/Master Weapon Damage 149% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +12.0% Capacity 17 On-ranged-hit +14 lightning On-crit, radius 2 +7 lightning On Hit: * 20% chance to slow global speed by 59% * 20 arcane resource burn On Critical: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% * Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
ash totem of summon tentacle [power 160] (20/25 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 350 Base Damage: 162 Armor: 3 All Resist: 7 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 278] (20/22 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Plaguenaught the yew longbow (Nightmares)4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 Projectile Speed +100% On-ranged-hit +17 nature On Critical: * silences the target While equipped: Stats +15 Str +9 Dex +9 Mag +9 Wil +14 Cun +9 Con offense ------ Physical Power +12 (+3 eff.) Ignore resists +21% nature Ignore Armor +4 other ------- Reload +2 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By AuraMaxxing the Thalore Cursed level 20
9th Decay 122nd year of Ascendancy at 17:43 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By AuraMaxxing the Thalore Cursed level 23
11st Regrowth 123rd year of Ascendancy at 05:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By AuraMaxxing the Thalore Cursed level 18
50th Haze 122nd year of Ascendancy at 06:29 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By AuraMaxxing the Thalore Cursed level 22
8th Regrowth 123rd year of Ascendancy at 04:55 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By AuraMaxxing the Thalore Cursed level 29
60th Regrowth 123rd year of Ascendancy at 14:30 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By AuraMaxxing the Thalore Cursed level 10
9th Mirth 122nd year of Ascendancy at 08:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By AuraMaxxing the Thalore Cursed level 20
68th Haze 122nd year of Ascendancy at 16:41 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By AuraMaxxing the Thalore Cursed level 27
48th Regrowth 123rd year of Ascendancy at 21:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By AuraMaxxing the Thalore Cursed level 8
3rd Mirth 122nd year of Ascendancy at 05:56 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By AuraMaxxing the Thalore Cursed level 28
51st Regrowth 123rd year of Ascendancy at 01:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By AuraMaxxing the Thalore Cursed level 8
4th Mirth 122nd year of Ascendancy at 21:00 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By AuraMaxxing the Thalore Cursed level 28
50th Regrowth 123rd year of Ascendancy at 12:44 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By AuraMaxxing the Thalore Cursed level 25
19th Regrowth 123rd year of Ascendancy at 06:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By AuraMaxxing the Thalore Cursed level 15
8th Dusk 122nd year of Ascendancy at 15:12 see stats
Log
Treant is poisoned!
Poltergeist Silent Blade's Quickdraw Knife hits Treant for 99 physical damage.
AuraMaxxing is confused and fails to use Blindside.
Treant uses Taunt.
Treant uses Taunt.
Deadly Poison from Poltergeist Silent Blade hits Treant for 14 nature damage.
Deadly Poison from Poltergeist Silent Blade hits Treant for 14 nature damage.
Bleeding from Poltergeist Silent Blade hits Treant for 39 physical damage.
Fumble from Poltergeist Silent Blade hits AuraMaxxing for 206 physical damage.
Bleeding from Poltergeist Silent Blade hits Treant for 46 physical damage.
Grave wight's glacial vapour area effect hits Treant for 32 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 10 cold damage.
Grave wight's glacial vapour area effect hits Treant for 32 cold damage.
Grave wight's glacial vapour area effect hits Shadow for 51 cold damage.
Grave wight's glacial vapour area effect hits AuraMaxxing for (15 antimagic), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Poltergeist Silent Blade for (10 rampage shugs off), 38 cold (38 total damage).
Poltergeist Silent Blade uses Frenzy.
AuraMaxxing's Defiling Touch is disrupted by his wounds!
AuraMaxxing repels an attack from Blade Flurry.
Poltergeist Silent Blade performs a melee critical strike against AuraMaxxing!
Poltergeist Silent Blade performs a melee critical strike against Treant!
Poltergeist Silent Blade hits Treant for 17 physical, 18 physical (35 total damage).
Poltergeist Silent Blade hits AuraMaxxing for 33 physical, 48 physical (81 total damage).
Poltergeist Silent Blade hits Treant for 25 physical, 20 physical, 33 physical, 21 physical (100 total damage).
Blade Flurry hits AuraMaxxing for 88 physical damage.
Melee retaliation hits Poltergeist Silent Blade for 4 light, 3 mind, 4 light, 7 mind, 4 light, 3 mind (25 total damage).
Poltergeist Silent Blade's Quickdraw Knife hits AuraMaxxing for 149 physical damage.
Melee retaliation hits Poltergeist Silent Blade for 4 light, 7 mind (10 total damage).
AuraMaxxing the level 29 thalore cursed was tortured to death by a Poltergeist Silent Blade on level 3 of Ruined halfling complex.



































































































