Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Demonologist |
Level / Exp | 19 / 59% |
Size | huge |
Lifes / Deaths | Killed by shadow at level 19 on the 76th Dusk 122nd year of Ascendancy at 16:07 / 2Killed by Haalrak the onilug at level 19 on the 77th Dusk 122nd year of Ascendancy at 03:11 |
Primary Stats
Strength | 58 (base 47) |
Dexterity | 10 (base 10) |
Constitution | 15 (base 12) |
Magic | 46 (base 37) |
Willpower | 14 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | -258/659 |
Stamina | 50/204 |
Vim | 100/199 |
Healing Factor | 1.3160311219418 |
Regeneration | 5.5931322682526 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 18.815289237657 |
See Invisible | 24.815289237657 |
Offense: Mainhand
Damage | 72 |
Accuracy | 35 |
Crit Chance | 8% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 35 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Physical | +13% |
Arcane | +3% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Cold | +25% |
Physical | +15% |
Defense: Base
Armour (hardiness) | 57.521305378697 (73.607947236566%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 25 |
Physical Save | 27 |
Spell Save | 39 |
Mental Save | 25 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Lightning | + 8%( 70%) |
Light | + 12%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 17%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 25%( 70%) |
Mind | + 6%( 70%) |
Defense: Immunities
Pinning Resistance | 48% |
Bleed Resistance | 10% |
Disarm Resistance | 51% |
Knockback Resistance | 44% |
Stun Resistance | 48% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Black-magic | 1.50 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of rough leather boots 'Gleldara' (0 def, 1 armour) pair of rough leather boots 'Gleldara' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Phys.crit +3.0% Dmg.mod +3% physical ----- def ----- Armour +1 Die.at -60.00 life HP.reg +1.00 Heal.mod +11% A pair of boots made of leather. |
Light source | brass lantern 'Porywyn' brass lantern 'Porywyn'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +2 Crit.chn- 15.00% Max.HP +42.00 ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Gilegorn' (5 def, 4 armour) dwarven-steel helm 'Gilegorn' (5 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +4 Defense +5 (+5 eff.) Fatigue +4% Resists +8% acid +6% temporal +6% light +10% fire +9% cold +6% mind +8% lightning Cut- +10% Disarm- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Emelyriata (0 def, 10 armour) Emelyriata (0 def, 10 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical ----- def ----- Armour +10 Fatigue +1% Resists +3% acid +5% arcane Spell.save +12 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Snowmark the iron torque of gale force [power 105] (15/15 cooldown) Snowmark the iron torque of gale force [power 105] (15/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +25% cold ----- def ----- Resists +6% cold Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 119 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | wizard's steel ring of tenacity wizard's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +30.00 Disarm- +21% Pinning- +28% Knockbk- +23% ---------- misc Vim/melee +1.00 Rings make your fingers look great! |
On fingers | copper ring 'Beluda' copper ring 'Beluda' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +9 (+5 eff.) Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +21% ---------- misc Equi/ret +0.04 Vim/melee +1.00 Max.psi +20.00 Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | arcing iron waraxe of massacre (117% power, 2 apr) arcing iron waraxe of massacre (117% power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: ---------- misc Talents +2 Flame Bolts One-handed war axes. |
Around waist | Unrelarion the Ebonystriker Unrelarion the Ebonystriker1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% physical On Hit (Melee): * 20% chance to reduce damage dealt by 12% ----- def ----- Resists +1% physical Spell.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 Max.stam +30.00 Size +1 A belt that goes around your waist. |
In off hand | Belivena the iron shield (0 def, 19 armour, 97% power, 82.5 block) Belivena the iron shield (0 def, 19 armour, 97% power, 82.5 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +82 While equipped: ----- def ----- Armour +19 Fatigue +8% Resists +15% blight +15% fire +15% physical Dmg.red +5 blight +5 fire +5 physical Phys.save +9 (+4 eff.) ---------- misc See.Invis +6 Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Torchmark' (1 def, 0 armour) linen cloak 'Torchmark' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +9% fire Res.pen +15% physical Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Issyromidrasus (7 def, 13 armour) Issyromidrasus (7 def, 13 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +13 Defense +7 (+7 eff.) Fatigue +12% Resists +6% light +5% arcane Mind.save +12 (+6 eff.) Max.HP +36.00 HP.reg +3.00 Heal.mod +16% Stun/Frz- +48% A suit of armour made of mail. |
Inventory
Delarin the copper amulet Delarin the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +9% acid ----- def ----- Resists +12% lightning +3% fire +3% darkness +9% cold Crit.chn- 5.00% Stun/Frz- +22% Amulets make your neck look great! |
Fulylasus the steel battleaxe (123% power, 2 apr) Fulylasus the steel battleaxe (123% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 123% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 temporal On Hit: * Create an explosion dealing 61 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +6% temporal +10% cold Res.pen +10% cold Acc +9 (+4 eff.) ----- def ----- Defense +7 (+7 eff.) Resists +6% blight +10% temporal Cut- +10% Disarm- +28% Massive two-handed battleaxes. |
flaming dwarven-steel battleaxe of crippling (138% power, 2 apr) flaming dwarven-steel battleaxe of crippling (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +13 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Massive two-handed battleaxes. |
Bill's Tree Trunk (136% power, 7 apr) Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
steel greatmaul 'Salata' (147% power, 2 apr) steel greatmaul 'Salata' (147% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Master/Psionic Power 147% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +8 acid On Hit: * 20% chance to reduce armor by 29% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Spell.save +3 (+1 eff.) Massive two-handed mauls. |
balanced iron greatsword of massacre (130% power, 1 apr) balanced iron greatsword of massacre (130% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 131% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +28% Massive two-handed swords. |
steel longsword 'Obsidianquake' (125% power, 3 apr) steel longsword 'Obsidianquake' (125% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 nature +4 darkness On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +6% acid +9% darkness Sharp, long, and deadly. |
rough leather belt 'Fuloldil' rough leather belt 'Fuloldil'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +2 Resists +5% fire +6% cold A belt that goes around your waist. |
Dagudramas the iron helm (0 def, 3 armour) Dagudramas the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex dps ---------- Mind.pwr +20 (+10 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% cold Die.at -60.00 life ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Unrokor the Radianceorder (1 def, 0 armour) Unrokor the Radianceorder (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +1 Dex dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +9% physical ----- def ----- Defense +1 (+1 eff.) Resists +3% light Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
demon seed [dolleg] (15, body) demon seed [dolleg] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (61% life). The seed of a demon. |
demon seed [fire imp] (16, body) demon seed [fire imp] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (27, body) demon seed [onilug] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +65% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, body) demon seed [quasit] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (17, body) demon seed [water imp] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (3, body) demon seed [wretch titan] (3, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 12.00% Demon status: alive (71% life). The seed of a demon. |
demon seed [wretchling] (16, body) demon seed [wretchling] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, finger) demon seed [fire imp] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (18% life). The seed of a demon. |
demon seed [quasit] (17, finger) demon seed [quasit] (17, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (84% life). The seed of a demon. |
demon seed [water imp] (27, finger) demon seed [water imp] (27, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (30% life). The seed of a demon. |
demon seed [wretch titan] (18, finger) demon seed [wretch titan] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (22% life). The seed of a demon. |
demon seed [wretchling] (16, finger) demon seed [wretchling] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (27, mainhand) demon seed [daelach] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (16, mainhand) demon seed [dolleg] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (29% life). The seed of a demon. |
demon seed [dúathedlen] (18, mainhand) demon seed [dúathedlen] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [onilug] (18, mainhand) demon seed [onilug] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [quasit] (15, mainhand) demon seed [quasit] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (27, mainhand) demon seed [thaurhereg] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, mainhand) demon seed [water imp] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (27, mainhand) demon seed [wretch titan] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [wretchling] (14, mainhand) demon seed [wretchling] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (18, offhand) demon seed [dolleg] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (23% life). The seed of a demon. |
demon seed [onilug] (16, offhand) demon seed [onilug] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [quasit] (16, offhand) demon seed [quasit] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% acid +15% physical +15% blight Res.pen +8% acid +8% physical +8% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, offhand) demon seed [wretchling] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid +18% darkness +18% blight Dmg.red +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
Kheleregokath the Squalorglamour (dig speed 28 turns) Kheleregokath the Squalorglamour (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +15% nature On Hit (Melee): * 10 arcane resource burn ---------- misc Light +3 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Icesteel Icesteel2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Melee Ret 2 physical 8 cold ---------- misc Stam/turn +3.00 Max.stam +20.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Skarbrand the Ogre Demonologist level 6
79th Pyre 122nd year of Ascendancy at 14:54 see stats
By Skarbrand the Ogre Demonologist level 10
10th Mirth 122nd year of Ascendancy at 08:55 see stats
By Skarbrand the Ogre Demonologist level 7
3rd Mirth 122nd year of Ascendancy at 01:37 see stats
By Skarbrand the Ogre Demonologist level 11
3rd Summertide 122nd year of Ascendancy at 13:03 see stats
By Skarbrand the Ogre Demonologist level 14
34th Dusk 122nd year of Ascendancy at 00:46 see stats
By Skarbrand the Ogre Demonologist level 19
76th Dusk 122nd year of Ascendancy at 16:07 see stats
Log
Wretch titan's acid area effect hits Wretch titan for 0 acid damage.
Wretch titan's acid area effect hits Mirror Image (Haalrak the onilug) for 0 acid damage.
Wretch titan's acid area effect hits Something for (9 ignored), 0 acid (0 total damage).
Wretch titan's acid area effect hits Skarbrand for 0 acid damage.
Skarbrand aims less carefully.
Talent Shield Pummel is ready to use.
Acid Splash from Wretch titan hits Skarbrand for 0 acid damage.
Skarbrand receives 32 healing.
Wretch titan hits Mirror Image (Haalrak the onilug) for 1 acid damage.
Skarbrand uses Shield Pummel.
Skarbrand misses Something.
Skarbrand misses Something.
Mirror Image (Haalrak the onilug) seems more focused.
Mirror Image (Haalrak the onilug) casts Soul Rot.
Wretch titan's acid area effect hits Wretch titan for 0 acid damage.
Wretch titan's acid area effect hits Mirror Image (Haalrak the onilug) for 0 acid damage.
Wretch titan's acid area effect hits Something for 9 acid damage.
Wretch titan's acid area effect hits Skarbrand for 0 acid damage.
Mirror Image (Haalrak the onilug)'s Soul Rot hits Skarbrand for (5 flat reduction), (27 turned into osmosis), 54 blight (54 total damage).
Haalrak the onilug's Soul Rot hits Skarbrand for (5 flat reduction), (27 turned into osmosis), 191 blight (191 total damage).
Wretch titan seems more focused.
Acid Splash from Wretch titan hits Skarbrand for 0 acid damage.
Wretch titan hits Mirror Image (Haalrak the onilug) for 1 acid damage.
Skarbrand uses his Snowmark the iron torque of gale force!
Skarbrand hits Something for 116 physical damage.
Mirror Image (Haalrak the onilug) regains their energy.
Something hits Skarbrand for (27 turned into osmosis), 176 arcane (176 total damage).
Skarbrand the level 19 ogre demonologist was energised to death by Haalrak the onilug on level 2 of Anteroom of Agony.