Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 21 / 7% |
Size | medium |
Lifes / Deaths | Killed by Gogann the sandworm at level 21 on the 5th Allure 123rd year of Ascendancy at 02:02 / 1 |
Primary Stats
Strength | 76 (base 50) |
Dexterity | 47 (base 40) |
Constitution | 28 (base 12) |
Magic | 13 (base 10) |
Willpower | 15 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -339/818 |
Mana | 105/245 |
Stamina | 14/172 |
Healing Factor | 1.3456298990388 |
Regeneration | 9.7558167680313 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 8 |
See Invisible | 6 |
Offense: Mainhand
Damage | 97 |
Accuracy | 42 |
Crit Chance | 9% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
All | 0% |
Nature | +8% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 41.08934837382 (81.151787968034%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 26 |
Physical Save | 47 |
Spell Save | 20 |
Mental Save | 28 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 21%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 31%( 70%) |
All | + 10%( 70%) |
Darkness | + 13%( 70%) |
Light | + 13%( 70%) |
Physical | + 26%( 70%) |
Lightning | + 35%( 70%) |
Fire | + 32%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 43% |
Bleed Resistance | 100% |
Confusion Resistance | 64% |
Fear Resistance | 100% |
Stun Resistance | 70% |
Poison Resistance | 80% |
Knockback Resistance | 23% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 276.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. |
Class Talents
Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed green worm. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Beodunathad the pair of hardened leather boots (0 def, 3 armour) Beodunathad the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +3 Fatigue -6% Phys.save +7 (+3 eff.) Die.at -40.00 life HP.reg +4.00 Confus- +20% ---------- misc Max.enc +31 Equi/ret +0.20 Psi/ret +0.16 Hate/m.crit +4.00 A pair of boots made of leather. |
Light source | Ulfuredar Ulfuredar2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- Apr +1 ----- def ----- Resists +3% physical Phys.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Nidir the rough leather cap (20 def, 1 armour) Nidir the rough leather cap (20 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex ----- def ----- Armour +1 Defense +20 (+7 eff.) Fatigue +1% Die.at -80.00 life ---------- misc Light +3 Infravis +3 A cap made of leather. |
On hands | Daguruirain the iron gauntlets (15 def, 1 armour) Daguruirain the iron gauntlets (15 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue +1% Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +100.00 Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | evasive iron torque of psionic shield [power 25] (10/25 cooldown) evasive iron torque of psionic shield [power 25] (10/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | warrior's steel ring of clarity warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Confus- +24% Rings make your fingers look great! |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Layevena the steel amulet Layevena the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Wil ----- def ----- Resists +11% fire +5% physical +12% cold Crit.chn- 5.00% Phys.save +11 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +13 (+6 eff.) ---------- misc Stam/turn +0.30 See.Invis +6 Amulets make your neck look great! |
In main hand | Cloudrazor (123% power, 3 apr) Cloudrazor (123% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 nature On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Resists +18% lightning Blunt and deadly. |
Around waist | Daimeyarain Daimeyarain1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Cun +9 Lck dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) Apr +2 Melee Ret 6 physical ----- def ----- Resists +6% nature +3% acid Phys.save +11 (+4 eff.) Stealth +10 ---------- misc T.Disarm +19 Infravis +5 A belt that goes around your waist. |
In off hand | voratun shield of resistance (0 def, 10 armour, 176% power, 184.5 block) voratun shield of resistance (0 def, 10 armour, 176% power, 184.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 176% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +184 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +5% acid +8% fire +5% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Ulfuzilaruigrim the linen cloak (1 def, 0 armour) Ulfuzilaruigrim the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +12% blight +3% light +3% darkness Max.HP +31.00 Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dwarven-steel plate armour of the dragon (0 def, 11 armour) dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +10% physical +6% cold +5% lightning +5% fire Disarm- +21% Stun/Frz- +20% Knockbk- +23% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 68; cd 15) healing infusion (heal 68; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 185; 12 cd) regeneration infusion (heal 185; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the duelist (damage 147; dur 4; cd 18) biting gale rune of the duelist (damage 147; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 147.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 21; cd 10) blink rune of the duelist (range 5; phase 21; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 14; resist 15%; move 31%; dur 5; cd 22) ethereal rune of the wizard (power 14; resist 15%; move 31%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 31% faster, and you are invisible (power 14). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shineimmortal the copper ring Shineimmortal the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Resists +3% light Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
copper ring 'Gitta' copper ring 'Gitta'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +11% lightning Res.pen +15% blight Acc +5 (+1 eff.) ----- def ----- Resists +22% lightning Die.at -40.00 life ---------- misc Max.stam +30.00 Rings make your fingers look great! |
gladiator's gold ring of perseverance gladiator's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +28% Rings make your fingers look great! |
steel battleaxe (121% power, 2 apr) steel battleaxe (121% power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
balanced dwarven-steel dagger of evisceration (113% power, 7 apr) balanced dwarven-steel dagger of evisceration (113% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +24% Sharp, short and deadly. |
mighty yew longbow of acid mighty yew longbow of acid4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +14 acid While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +15% acid Longbows are used to shoot arrows at your foes. |
chilling steel mace of massacre (123% power, 3 apr) chilling steel mace of massacre (123% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 cold Blunt and deadly. |
warbringer's dwarven-steel mace (129% power, 4 apr) warbringer's dwarven-steel mace (129% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Disarm- +20% Blunt and deadly. |
projecting thorny mindstar (94% power, 24 apr, mind damage) projecting thorny mindstar (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +8% lightning +14% fire +8% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Halachik' (83% power, 18 apr, nature damage) vined mindstar 'Halachik' (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +11 Cun +3 Mag dps ---------- Mind.crit +2% Crit.mult +16.00% Mind.pwr +4 (+2 eff.) Melee+ 4 lightning 3 physical 2 fire 4 acid 3 cold ----- def ----- Resists +3% lightning +2% physical +4% cold +4% fire +4% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magelord's yew vilestaff of fate (120% power, 4 apr, darkness element) magelord's yew vilestaff of fate (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Spell.pwr +14 (+10 eff.) Melee+ 21 arcane Dmg.mod +20% darkness ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.mana +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe (117% power, 4 apr) dwarven-steel waraxe (117% power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Brightwell the cashmere cloak (2 def, 0 armour) Brightwell the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light Res.pen +10% mind +15% light On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Defense +2 (+1 eff.) Resists +6% mind Max.HP +39.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
slimy woollen robe of life (0 def, 0 armour) slimy woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 3% chance to slow global speed by 39% * 3 arcane resource burn ----- def ----- Resists +6% blight +9% all Max.HP +44.00 HP.reg +2.50 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenarethel the pair of rough leather boots (25 def, 1 armour) Brenarethel the pair of rough leather boots (25 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +10% physical Acc +5 (+1 eff.) Apr +4 ----- def ----- Armour +1 Defense +25 (+9 eff.) A pair of boots made of leather. |
Chargereek the pair of hardened leather boots (7 def, 3 armour) Chargereek the pair of hardened leather boots (7 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +25 (+13 eff.) Res.pen +10% lightning Melee Ret 4 mind ----- def ----- Armour +3 Defense +7 (+3 eff.) Resists +12% cold ---------- misc Max.psi +40.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour) scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Max.stam +13.00 A pair of boots made of leather. |
Chamytobar the dwarven-steel gauntlets (0 def, 2 armour) Chamytobar the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Dex +2 Mag +5 Cun dps ---------- Dmg.mod +3% mind Res.pen +15% physical Acc +20 (+6 eff.) Apr +6 ----- def ----- Armour +2 Fatigue +3% Resists +8% light +7% darkness Phys.save +9 (+3 eff.) Die.at -20.00 life ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 31.25 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 lightning Dmg.mod +6% lightning Acc +13 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boltbutcher (0 def, 7 armour) Boltbutcher (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +7 Fatigue +4% Resists +4% physical Max.HP +60.00 HP.reg +4.00 Heal.mod +15% Disease- +10% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Greenspawn (2 def, 0 armour) Greenspawn (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+4 eff.) Dmg.mod +8% mind +6% light Melee Ret 2 nature ----- def ----- Defense +2 (+1 eff.) Resists +12% light +12% fire +12% nature +10% mind Phys.save +9 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc Max.psi +21.00 A pointy cloth hat, very wizardly... |
Hailblack (1 def, 0 armour) Hailblack (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% cold +11% physical Res.pen +15% blight ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +11% physical ---------- misc Hate/m.crit +2.00 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Neroyalle' (0 def, 4 armour) dwarven-steel helm 'Neroyalle' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Resists +12% light +12% darkness Phys.save +10 (+4 eff.) Spell.save +6 (+3 eff.) HP.reg +2.00 Blind- +20% Confus- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Hellstrider' (0 def, 1 armour) rough leather cap 'Hellstrider' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +2% Mind.pwr +14 (+7 eff.) Res.pen +15% fire Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.12 A cap made of leather. |
enlightening hardened leather armour of Toknor (9 def, 6 armour) enlightening hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Mind.save +13 (+6 eff.) A suit of armour made of leather. |
Eclipseshaper (8 def, 15 armour) Eclipseshaper (8 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +15% darkness Res.pen +10% cold Melee Ret 8 acid 6 darkness ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +22% Resists +6% acid +12% cold Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
flaming steel shield of winter (0 def, 4 armour, 110% power, 36 block) flaming steel shield of winter (0 def, 4 armour, 110% power, 36 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 110% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +14 cold On Hit.r1 +11 fire While equipped: Stats +2 Wil dps ---------- Melee+ 6 fire On shield block: * Deals 58 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 2 fire ----- def ----- Armour +4 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eroharaldir (dig speed 31 turns) Eroharaldir (dig speed 31 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +5 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Fatigue -6% Resists +5% arcane ---------- misc Max.hate +8.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gutira the Sunrace (dig speed 24 turns) Gutira the Sunrace (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex +5 Wil +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +10% fire ----- def ----- Resists +6% fire ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Ulfondur' (dig speed 40 turns) iron pickaxe 'Ulfondur' (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +6% nature +3% acid Melee Ret 8 acid ----- def ----- Resists +11% nature +6% cold ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tidepython the brass lantern Tidepython the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% mind Melee Ret 6 cold ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 207/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing [power 110] (10/15 cooldown) elm totem of healing [power 110] (10/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm 'Hutodin' [power 116] (10/15 cooldown) elm wand of lightning storm 'Hutodin' [power 116] (10/15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +2% Res.pen +5% mind ----- def ----- Resists +9% acid ---------- misc Hate/m.crit +5.00 Max.hate +4.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Ghoulash the Ghoul Bulwark level 18
30th Haze 122nd year of Ascendancy at 10:54 see stats
By Ghoulash the Ghoul Bulwark level 10
5th Flare 122nd year of Ascendancy at 13:48 see stats
By Ghoulash the Ghoul Bulwark level 20
41st Haze 122nd year of Ascendancy at 07:28 see stats
By Ghoulash the Ghoul Bulwark level 5
8th Mirth 122nd year of Ascendancy at 15:54 see stats
By Ghoulash the Ghoul Bulwark level 5
10th Mirth 122nd year of Ascendancy at 11:16 see stats
By Ghoulash the Ghoul Bulwark level 14
1st Haze 122nd year of Ascendancy at 18:18 see stats
Log
The protective shield of Ghoulash disappears.
Acid Splash from Salinor the gigantic corrosive tunneler hits Ghoulash for 2 acid damage.
Ritch flamespitter spits flames!
Ghoulash casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Ritch flamespitter hits Ghoulash for 77 fire damage.
Salinor the gigantic corrosive tunneler shoves Ritch flamespitter aside.
Ghoulash performs a melee critical strike against Salinor the gigantic corrosive tunneler!
Ghoulash hits Gogann the sandworm for 17 mind, (3 to psi shield), 5 nature (22 total damage).
Ghoulash hits Ritch flamespitter for 100 physical, 9 nature (109 total damage).
Ghoulash hits Salinor the gigantic corrosive tunneler for 28 mind, 9 nature (37 total damage).
Gogann the sandworm shoves Ritch flamespitter aside.
Talent Rune: Shatter Afflictions is ready to use.
Talent Bleeding Edge is ready to use.
Acid Splash from Salinor the gigantic corrosive tunneler hits Ghoulash for 2 acid damage.
Gogann the sandworm's Beyond the Flesh hits Ghoulash for 39 physical, 16 fire (55 total damage).
Melee retaliation hits Gogann the sandworm for (2 to psi shield), 4 physical (4 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Ghoulash for 77 fire damage.
Salinor the gigantic corrosive tunneler performs a melee critical strike against Ghoulash!
Salinor the gigantic corrosive tunneler revels in the spilt blood and grows stronger!
Ghoulash resists the terror!
Gogann the sandworm uses Telekinetic Smash.
Salinor the gigantic corrosive tunneler hits Ghoulash for 203 physical damage.
Gogann the sandworm hits Ghoulash for 82 physical damage.
Melee retaliation hits Gogann the sandworm for (2 to psi shield), 4 physical, (2 to psi shield), 4 physical (7 total damage).
Melee retaliation hits Salinor the gigantic corrosive tunneler for 5 physical damage.
Ghoulash the level 21 ghoul bulwark was minced to death by Gogann the sandworm on level 3 of Sandworm lair.
Space restabilizes around you.