Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 26 / 21% |
Size | medium |
Lifes / Deaths | Killed by Gloda the thief at level 26 on the 30th Regrowth 123rd year of Ascendancy at 04:12 / 1 |
Primary Stats
Strength | 70 (base 57) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 57 (base 53) |
Willpower | 19 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -177/794 |
Mana | 175/295 |
Stamina | 84/220 |
Positive | 17/125 |
Healing Factor | 1.0000003099962 |
Regeneration | 4.2500013174839 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 132 |
Accuracy | 52 |
Crit Chance | 13% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +6% |
Physical | +9% |
Mind | +6% |
All | 0% |
Lightning | +6% |
Light | +6% |
Fire | +9% |
Nature | +5% |
Offense: Damage Penetration
Acid | +5% |
Physical | +10% |
Fire | +5% |
Arcane | +5% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 43.521305378697 (73.607947236566%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 12 |
Physical Save | 40 |
Spell Save | 28 |
Mental Save | 24 |
Defense: Resistances
Acid | + 8%( 70%) |
Blight | + 18%( 70%) |
Physical | + 14%( 70%) |
Cold | + 9%( 70%) |
All | + 3%( 70%) |
Lightning | + 21%( 70%) |
Light | + 18%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 9%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 19%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 46% |
Bleed Resistance | 10% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 718% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.15 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by cold drake. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | pair of iron boots 'Koralathantir' (0 def, 3 armour) pair of iron boots 'Koralathantir' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +7% fire +6% light +6% cold Phys.save +3 (+1 eff.) Die.at -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Flashhacker the brass lantern Flashhacker the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +3% fire ----- def ----- Defense +15 (+8 eff.) Resists +6% mind Max.HP +103.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glintpiety (0 def, 3 armour) Glintpiety (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +1% Resists +3% blight +6% fire +6% darkness Max.HP +80.00 Cut- +10% ---------- misc Light +1 A cap made of leather. |
Tool | iron torque of psionic shield 'Polille' [power 27] (8/25 cooldown) iron torque of psionic shield 'Polille' [power 27] (8/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- S.pwr/crit +6 Dmg.mod +6% blight +6% mind Res.pen +5% arcane ----- def ----- Resists +6% temporal Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Infernoshaper the copper ring Infernoshaper the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +15 (+7 eff.) Dmg.mod +3% fire Res.pen +5% acid +5% fire ----- def ----- HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Around waist | Erelandur Erelandur1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +9% physical ----- def ----- Resists +3% lightning +3% fire +6% darkness +3% nature Phys.save +5 (+2 eff.) A belt that goes around your waist. |
In main hand | truestriking dwarven-steel greatsword of massacre (160% power, 2 apr) truestriking dwarven-steel greatsword of massacre (160% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+4 eff.) Apr +7 Massive two-handed swords. |
On hands | Voronne (0 def, 2 armour) Voronne (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +1 Str dps ---------- Melee+ 8 lightning 7 nature 5 acid Dmg.mod +6% lightning +5% nature +10% acid ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +2% physical +5% nature +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | stralite mail armour 'Eilinemina' (17 def, 21 armour) stralite mail armour 'Eilinemina' (17 def, 21 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +21 Defense +17 (+9 eff.) Fatigue +12% Resists +9% lightning +9% physical +25% darkness +12% blight +6% light Phys.save +18 (+6 eff.) Spell.save +9 (+4 eff.) Mind.save +16 (+8 eff.) ---------- misc Light +1 A suit of armour made of mail. |
Cloak | Betogatha (2 def, 0 armour) Betogatha (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +5% mind Acc +15 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +6% nature +9% temporal Max.HP +116.00 ---------- misc Equi/ret +0.16 Max.stam +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Splendourstreak the steel amulet Splendourstreak the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Lck +4 Mag dps ---------- Dmg.mod +6% light +3% fire Acc +8 (+3 eff.) Melee Ret 6 fire ----- def ----- Defense +5 (+3 eff.) Resists +3% light Unseen.red 12% ---------- misc Masteries +0.15 Technique/Two-handed assault Amulets make your neck look great! |
Inventory
ethereal rune of the duelist (power 12; resist 20%; move 37%; dur 5; cd 20) ethereal rune of the duelist (power 12; resist 20%; move 37%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 37% faster, and you are invisible (power 12). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Lelyvor the Blazecutter Lelyvor the Blazecutter0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% fire Res.pen +5% fire Melee Ret 4 mind ----- def ----- Resists +15% acid +3% fire Amulets make your neck look great! |
Layywe the copper ring Layywe the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Wil +1 Cun +3 Con ----- def ----- Resists +3% lightning +9% light +5% arcane Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
titan's gold ring titan's gold ring0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+4 eff.) Rings make your fingers look great! |
warbringer's dwarven-steel battleaxe (138% power, 2 apr) warbringer's dwarven-steel battleaxe (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +22% Massive two-handed battleaxes. |
Quenchquarry (97% power, 5 apr) Quenchquarry (97% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 97% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +21% cold Res.pen +10% nature Acc +7 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +5 (+3 eff.) Resists +9% darkness +3% fire Disarm- +22% Sharp, short and deadly. |
Xanukira the dwarven-steel mace (131% power, 4 apr) Xanukira the dwarven-steel mace (131% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Psionic Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +13 mind On Hit.r1 +10 fire On Hit: 20% Curse of Vulnerability 3 On Hit: * 18% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +6% temporal Phasing +10% ----- def ----- Spell.save +15 (+7 eff.) ---------- misc Mana/s.crit +2.00 Blunt and deadly. |
mighty rough leather sling of acid mighty rough leather sling of acid4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 acid While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +9% acid Slings are used to hurl stones or metal shots at your foes. |
steel steamsaw of shearing (113% power, 0 apr) steel steamsaw of shearing (113% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 113% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +27 Uses 1.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +10 (+3 eff.) Apr +7 ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged dwarven-steel steamsaw of acid resistance (+17%) (120% power, 0 apr) thought-forged dwarven-steel steamsaw of acid resistance (+17%) (120% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Power 121% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 Melee+ +11 mind On Hit: * 18% chance to reduce all saves and defense by 20 Uses 1.0 Steam While equipped: Stats +1 Cun +1 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +17% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Crackleusher (124% power, 3 apr) Crackleusher (124% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +16 lightning While equipped: dps ---------- Mind.crit +3% Dmg.mod +9% lightning ----- def ----- Resists +15% acid ---------- misc Psi/ret +0.12 Max.hate +10.00 One-handed war axes. |
Zubotira the Duathelknave Zubotira the Duathelknave1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +2 Con dps ---------- Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +3% darkness HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +6% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Scaldbreak (1 def, 0 armour) Scaldbreak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Defense +1 (+1 eff.) Resists +11% blight +3% fire +11% nature Phys.save +6 (+2 eff.) Max.HP +80.00 HP.reg +2.00 Heal.mod +11% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 29% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Galedechak the Splendourbreeze (0 def, 4 armour) Galedechak the Splendourbreeze (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Wil +4 Cun +2 Con dps ---------- Spell.pwr +6 (+3 eff.) Res.pen +15% arcane Melee Ret 2 light ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane Phys.save +7 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) ---------- misc Light +1 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of hardened leather boots (0 def, 3 armour) grounding pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Resists +9% lightning +7% temporal A pair of boots made of leather. |
Carrionlash (0 def, 2 armour) Carrionlash (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +7 Wil +4 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +3% temporal Res.pen +25% nature ----- def ----- Armour +2 Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spiderhunt the dwarven-steel gauntlets (0 def, 2 armour) Spiderhunt the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Mag dps ---------- Phys.crit +12.0% Spell.crit +7% Mind.crit +7% Crit.mult +7.00% Dmg.mod +3% arcane +12% nature Acc +10 (+3 eff.) Melee Ret 2 lightning ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour) hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelubrerianor the Blizzardwedge (0 def, 1 armour) Emelubrerianor the Blizzardwedge (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% cold +6% physical Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Phys.save +15 (+5 eff.) ---------- misc Breathe water A cap made of leather. |
impenetrable dwarven-steel mail armour of stability (3 def, 15 armour) impenetrable dwarven-steel mail armour of stability (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +15 Defense +3 (+2 eff.) Fatigue +12% Resists +6% physical Phys.save +13 (+5 eff.) A suit of armour made of mail. |
radiant iron mail armour (2 def, 4 armour) radiant iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +12% darkness ---------- misc Light +1 A suit of armour made of mail. |
steel plate armour 'Sparkraven' (0 def, 14 armour) steel plate armour 'Sparkraven' (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +6 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% lightning +6% cold Acc +10 (+3 eff.) ----- def ----- Armour +14 Fatigue +16% Phys.save +16 (+6 eff.) A suit of armour made of metal plates. |
Doursnake (0 def, 6 armour, 132% power, 80.5 block) Doursnake (0 def, 6 armour, 132% power, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 133% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +16 physical While equipped: Stats +2 Wil dps ---------- Melee+ 10 cold Dmg.mod +6% blight Melee Ret 10 ice ----- def ----- Armour +6 Fatigue +8% Resists +6% blight +20% fire +6% darkness +16% physical Shield.near.proj +33 Proj.slow +19% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield 'Blazewarden' (0 def, 2 armour, 100% power, 21 block) iron shield 'Blazewarden' (0 def, 2 armour, 100% power, 21 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 Melee+ +13 cold While equipped: Stats +5 Cun +2 Wil dps ---------- Res.pen +15% light +15% fire On shield block: * Deals 98 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% Resists +27% fire +11% cold ---------- misc Talents +1 Block Handheld deflection devices. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Ulfydas Ulfydas2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +2 Con dps ---------- Crit.mult +20.00% Res.pen +25% mind Melee Ret 4 mind ----- def ----- Mind.save +7 (+4 eff.) ---------- misc Hate/m.crit +2.00 Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
self-loading pouch of steel shots of vileness (22/22, 121% power, 2 apr) self-loading pouch of steel shots of vileness (22/22, 121% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Rld cld 4 Ranged+ +9 blight On Hit: * 11% chance to reduce strength, dexterity, and constitution by 20 Shots are used with slings to pummel your foes to death. |
Voidfame [power 260] (8/15 cooldown) Voidfame [power 260] (8/15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 8 acid ----- def ----- Resists +3% darkness +6% acid Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Sol the Cornac Sun Paladin level 25
28th Regrowth 123rd year of Ascendancy at 13:44 see stats
By Sol the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 20:31 see stats
By Sol the Cornac Sun Paladin level 20
8th Allure 123rd year of Ascendancy at 12:59 see stats
By Sol the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 11:03 see stats
By Sol the Cornac Sun Paladin level 18
60th Dusk 122nd year of Ascendancy at 08:30 see stats
By Sol the Cornac Sun Paladin level 9
2nd Mirth 122nd year of Ascendancy at 16:27 see stats
By Sol the Cornac Sun Paladin level 9
4th Mirth 122nd year of Ascendancy at 08:07 see stats
By Sol the Cornac Sun Paladin level 22
7th Regrowth 123rd year of Ascendancy at 12:31 see stats
By Sol the Cornac Sun Paladin level 16
33rd Dusk 122nd year of Ascendancy at 12:09 see stats
Log
Gloda the thief converts some damage to Psi!
Gloda the thief receives 44 healing (52 psi heal).
Gloda the thief hits Sol for 99 blight damage.
Sol hits Gloda the thief for 2 to psi, 2 blight (4 total damage).
Talent Stunning Blow is ready to use.
Talent Path of the Sun is ready to use.
Lava floor burns Sol!
Gloda the thief damages himself through Martyrdom!
Gloda the thief converts some damage to Psi!
Gloda the thief hits Sol for 41 fire damage.
Weakness Disease from Gloda the thief hits Sol for 41 blight damage.
Sol hits Gloda the thief for 1 to psi, 1 blight, 1 to psi, 1 fire (4 total damage).
Sol uses Infusion: Wild.
Sol uses Infusion: Movement.
Sol is moving at extreme speed!
Lava floor burns Sol!
Gloda the thief damages himself through Martyrdom!
Gloda the thief converts some damage to Psi!
Gloda the thief hits Sol for 48 fire damage.
Sol hits Gloda the thief for 1 to psi, 2 fire (3 total damage).
Gloda the thief deactivates Fearscape.
Lava floor burns Sol!
Gloda the thief damages himself through Martyrdom!
Gloda the thief converts some damage to Psi!
Gloda the thief hits Sol for 48 fire damage.
Sol hits Gloda the thief for 1 to psi, 2 fire (3 total damage).
Sol the level 26 cornac sun paladin was toasted to death by Gloda the thief on level 1 of Fearscape.
You are brought back from the Fearscape!