













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Ghoul | 
| Class | Reaver | 
| Level / Exp | 19 / 83% | 
| Size | medium | 
| Lifes / Deaths | Killed by Belilratha the rogue sapper at level 19 on the 69th Haze 122nd year of Ascendancy at 17:57/ 1 | 
Primary Stats
| Strength | 24 (base 14) | 
| Dexterity | 18 (base 11) | 
| Constitution | 26 (base 10) | 
| Magic | 49 (base 47) | 
| Willpower | 19 (base 10) | 
| Cunning | 48 (base 34) | 
Resources
| Life | -165/635 | 
| Mana | 151/291 | 
| Vim | 58/249 | 
| Healing Factor | 1.1316586254954 | 
| Regeneration | 0.28291465637386 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| See Stealth | 7 | 
| See Invisible | 23 | 
Offense: Mainhand
| Damage | 56 | 
| Accuracy | 18 | 
| Crit Chance | 19% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 44 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +15% | 
| Blight | +33% | 
| Arcane | +9% | 
| Cold | +43% | 
| All | +6% | 
| Lightning | +9% | 
| Physical | +12% | 
| Fire | +15% | 
| Darkness | +9% | 
Offense: Damage Penetration
| Darkness | +5% | 
| Physical | +15% | 
| Blight | +15% | 
| Arcane | +5% | 
| Mind | +10% | 
| Cold | +20% | 
Defense: Base
| Armour (hardiness) | 7.9999999999996 (38.594633868923%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 0 | 
| Physical Save | 25 | 
| Spell Save | 27 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 36%( 70%) | 
| Blight | + 26%( 70%) | 
| Physical | + 30%( 70%) | 
| Cold | + 44%( 70%) | 
| All | + 19%( 70%) | 
| Darkness | + 31%( 70%) | 
| Temporal | + 29%( 70%) | 
| Mind | + 24%( 70%) | 
| Fire | + 27%( 70%) | 
| Lightning | + 28%( 70%) | 
Defense: Immunities
| Stun Resistance | 74% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 13% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 80% | 
| Blind Resistance | 21% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 5 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. | 
Class Talents
| Corruption / Scourge | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Bone | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Corruption / Rot | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Corruption / Vim | 1.00 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Plague | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Sanguisuge | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Reaving combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Ghoul | 1.10 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Staff combat | 1.20 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Torment | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Trollmire.Escort: injured seer (level 2 of Trollmire) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  Porilevena (5 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun offense ------ Move Speed +25% Ignore resists +10% mind Ignore Shields +10% defense ------ Armor +1 Defense +5 (+3 eff.) Resistance +9% blight Unlife -40.00 life other ------- Hate-on-crit +1.00 A pair of boots made of leather. | 
| Light source |  watchleader's brass lantern 2.0 Encumbrance T1 lite [Ego+] Master While equipped: defense ------ Blind Resist +21% Confus Resist +13% other ------- Light +6 See Stealth +7 See Invisibility +5 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Xotha the rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Power +20 (+6 eff.) Ignore resists +5% arcane Ignore Armor +1 defense ------ Armor +1 Fatigue +1% Physical save +13 (+6 eff.) Unlife -20.00 life other ------- Stamina/turn +2.00 A cap made of leather. | 
| Tool |  Bregarerig the Strikemortal [power 25]  (12/25 cooldown) 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil offense ------ Physical Power +25 (+8 eff.) Damage +3% lightning defense ------ Resistance +1% physical other ------- Light +2 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Frigidvein 0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +9 Wil +14 Cun offense ------ Mindpower +13 (+7 eff.) Damage +3% cold Ignore resists +20% cold Accuracy +6 (+3 eff.) defense ------ Resistance +9% acid Rings make your fingers look great! | 
| On fingers |  copper ring 'Blackwild' 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Damage +3% darkness +12% blight Ignore resists +5% darkness +15% blight defense ------ Resistance +3% darkness Spell save +11 (+5 eff.) other ------- Max stamina +11.00 Rings make your fingers look great! | 
| Around waist |  Polubeth 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Ignore resists +10% physical defense ------ Resistance +6% mind +1% physical Unlife -60.00 life Life +30.00 other ------- Max stamina +10.00 A belt that goes around your waist. | 
| In main hand |  Zubyldawen the ash vilestaff (111% power, 3 apr, blight element) 5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Str offense ------ Spell Crit +9% Spellpower +13 (+5 eff.) Damage +15% blight defense ------ Crit Resistance 5.00% other ------- Mana/turn +0.19 Max mana +38.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  heroic dwarven-steel gauntlets (0 def, 6 armour) 1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Fatigue +3% Mind save +5 (+2 eff.) Life +53.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  Beludheta (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Wil +2 Mag offense ------ Spellpower +12 (+4 eff.) Damage +9% acid +6% physical +9% fire +22% cold +6% all defense ------ Resistance +12% acid +12% physical +31% cold +10% fire +9% all other ------- See Invisibility +9 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  Borezor (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +5 Con offense ------ Physical Crit +5.0% Damage +3% arcane Ignore resists +5% physical defense ------ Defense +1 (+1 eff.) Resistance +12% darkness +12% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Anagrim the Rainhue 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +1 Dex offense ------ Damage +12% cold On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Resistance +11% lightning Crit Resistance 15.00% Stun Resist +24% other ------- See Invisibility +9 Amulets make your neck look great! | 
Inventory
|  acid wave rune of the wizard (damage 283; dur 4; cd 15) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 282.67 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  copper amulet of constitution (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! | 
|  titan's copper ring of nature (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +10% nature defense ------ Resistance +20% nature Physical save +6 (+3 eff.) Rings make your fingers look great! | 
|  warbringer's iron longsword (103% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon [Ego+] Master Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +6 (+2 eff.) Ignore resists +5% physical defense ------ Disarm Resist +10% Sharp, long, and deadly. | 
|  steel mace 'Glarespire' (111% power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Con +5 Wil offense ------ Ignore resists +10% light defense ------ Armor +2 Resistance +8% acid +8% lightning +9% fire +7% cold +3% all Spell save +6 (+3 eff.) Life +30.00 other ------- Stamina/turn +3.00 Blunt and deadly. | 
|  elm vilestaff 'Chaliromiyon' (100% power, 2 apr, blight element) 5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Physical Crit +6.0% Spell Crit +4% Physical Power +6 (+2 eff.) Spellpower +8 (+3 eff.) Damage +10% blight Ignore resists +5% mind Accuracy +6 (+3 eff.) defense ------ Resistance +5% arcane +3% mind Physical save +3 (+1 eff.) other ------- EQ when Hit +0.16 Infravision +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Yvawyn the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +6% mind Ignore resists +10% temporal defense ------ Armor +2 Physical save +15 (+7 eff.) Life +35.00 other ------- Stamina/turn +1.00 A belt that goes around your waist. | 
|  Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  Falarak the cashmere robe (5 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Random Unique] Nature While equipped: Stats +8 Con offense ------ Damage +21% nature defense ------ Defense +5 (+3 eff.) Resistance +16% nature +11% all Spell save +3 (+1 eff.) Unlife -60.00 life Poison Resist +52% Disease Resist +52% Disarm Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  mindwoven elven-silk robe of the mind (+17%) (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+2 eff.) Damage +17% mind defense ------ Resistance +17% mind +15% all Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  traveler's pair of rough leather boots of rushing (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +21 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
|  Goraneg the Duskking (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +5 (+1 eff.) Damage +6% acid Ignore resists +10% darkness +5% acid When Hit 10 acid On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Armor +4 Fatigue +4% Resistance +6% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  rough leather cap 'Burnumbra' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +6% physical Ignore resists +10% fire defense ------ Armor +1 Fatigue +1% Resistance +3% mind other ------- Stamina when Hit +1.00 EQ when Hit +0.90 A cap made of leather. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  brass lantern 'Aerariadatha' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +4 Dex +2 Con offense ------ Accuracy +5 (+3 eff.) defense ------ Armor +12 Resistance +6% blight Life Regen +1.00 other ------- Max stamina +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Ghoul King the Ghoul Reaver level 19
58th Haze 122nd year of Ascendancy at 02:46 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Ghoul King the Ghoul Reaver level 10
3rd Summertide 122nd year of Ascendancy at 13:59 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Ghoul King the Ghoul Reaver level 5
3rd Mirth 122nd year of Ascendancy at 11:21 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Ghoul King the Ghoul Reaver level 14
21st Dusk 122nd year of Ascendancy at 01:11 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Ghoul King the Ghoul Reaver level 17
28th Haze 122nd year of Ascendancy at 23:02 see stats
Log
Ghoul King's Inner Demon receives 13 healing from Carrion worm mass's wormblight area effect.
Ghoul King's Inner Demon receives 13 healing from Carrion worm mass's wormblight area effect.
Ghoul King's Inner Demon receives 13 healing from Carrion worm mass's wormblight area effect.
Ghoul King's Inner Demon receives 13 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Lisuremina the assassin for 11 to psi, 16 blight (27 total damage).
Carrion worm mass's wormblight area effect hits Ghoul King's Inner Demon for 13 blight, 7 healing (13 total damage) [7 healing].
Ghoul King receives 39 healing from Belilratha the rogue sapper's healing light area effect.
Belilratha the rogue sapper receives 37 healing from Belilratha the rogue sapper's healing light area effect.
Carrion worm mass's wormblight area effect hits Ghoul King for (13 absorbed), 0 blight, 9 healing (0 total damage) [9 healing].
Carrion worm mass's wormblight area effect hits Lisuremina the assassin for 11 to psi, 16 blight (27 total damage).
Carrion worm mass's wormblight area effect hits Ghoul King's Inner Demon for 15 blight, 7 healing (15 total damage) [7 healing].
Carrion worm mass's wormblight area effect hits Ghoul King's Inner Demon for 15 blight, 7 healing (15 total damage) [7 healing].
Carrion worm mass's wormblight area effect hits Ghoul King's Inner Demon for 15 blight, 7 healing (15 total damage) [7 healing].
Carrion worm mass's wormblight area effect hits Ghoul King's Inner Demon for 13 blight, 7 healing (13 total damage) [7 healing].
Carrion worm mass's wormblight area effect hits Ghoul King's Inner Demon for 13 blight, 7 healing (13 total damage) [7 healing].
Carrion worm mass's wormblight area effect hits Lisuremina the assassin for 11 to psi, 16 blight (27 total damage).
Lisuremina the assassin uses Mind Sear.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 27.
Your shield crumbles under the damage!
The shield around Ghoul King crumbles.
Lisuremina the assassin hits Ghoul King for (26 absorbed), 54 mind (54 total damage).
Ghoul King's Inner Demon casts Channel Staff.
Ghoul King's Inner Demon's spell attains critical power!
Bone Spike hits Ghoul King for 7 physical damage.
Belilratha the rogue sapper casts Moonlight Ray.
Belilratha the rogue sapper's spell attains critical power!
Belilratha the rogue sapper is surging arcane power.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 38.
Belilratha the rogue sapper hits Ghoul King for 113 darkness damage.
Ghoul King the level 19 ghoul reaver was shadowed to death by Belilratha the rogue sapper on level 1 of The Maze.



















































