Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Bulwark |
Level / Exp | 21 / 11% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 21 on the 14th Shortage 122nd year of Ascendancy at 08:50 / 1 |
Primary Stats
Strength | 70 (base 50) |
Dexterity | 45 (base 40) |
Constitution | 21 (base 12) |
Magic | 12 (base 10) |
Willpower | 9 (base 10) |
Cunning | 19 (base 10) |
Resources
Life | -342/716 |
Stamina | 6/158 |
Healing Factor | 1.1948044672221 |
Regeneration | 7.467527920138 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 20.783939787388 |
See Invisible | 20.783939787388 |
Offense: Mainhand
Damage | 89 |
Accuracy | 51 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
Physical | +4% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 62.723073231957 (96.438666929426%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 28 |
Physical Save | 38 |
Spell Save | 20 |
Mental Save | 23 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 16%( 70%) |
All | + 7%( 70%) |
Lightning | + 23%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 8%( 70%) |
Fire | + 23%( 70%) |
Darkness | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 31% |
Bleed Resistance | 20% |
Confusion Resistance | 72% |
Pinning Resistance | 20% |
Stun Resistance | 57% |
Instadeath Resistance | 100% |
Silence Resistance | 42% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 561% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest) | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | undeterred pair of iron boots (0 def, 3 armour) undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +20% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Cyruldama the brass lantern Cyruldama the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 14 fire ----- def ----- Resists +1% physical +6% cold +5% fire Die.at -80.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Frostblight the rough leather cap (10 def, 1 armour) Frostblight the rough leather cap (10 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+7 eff.) Dmg.mod +3% cold Res.pen +10% cold ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +1% Resists +5% lightning +6% temporal A cap made of leather. |
On hands | sand hardened leather gloves of strength (+2) (0 def, 8 armour) sand hardened leather gloves of strength (+2) (0 def, 8 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +8 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glorildavena the steel torque of psionic shield [power 49] (11/22 cooldown) Glorildavena the steel torque of psionic shield [power 49] (11/22 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 2 arcane ----- def ----- Armour +4 Disarm- +10% Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | rogue's steel ring of perseverance rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) HP.reg +2.00 Stun/Frz- +27% Rings make your fingers look great! |
On fingers | stralite ring 'Gayaran' stralite ring 'Gayaran'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Res.pen +5% blight Melee Ret 6 mind ----- def ----- Fatigue -5% Resists +9% blight Phys.save +12 (+4 eff.) Mind.save +9 (+4 eff.) Confus- +32% ---------- misc Max.enc +25 Rings make your fingers look great! |
Around neck | copper amulet 'Prismbolt' copper amulet 'Prismbolt'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% temporal +12% fire +5% arcane +3% cold ---------- misc Light +1 Amulets make your neck look great! |
In main hand | Magmaimmortal the steel longsword (113% power, 3 apr) Magmaimmortal the steel longsword (113% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master/Psionic Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 acid On Hit.r1 +4 acid On Crit.r2 +4 fire On Hit: * 20% chance to reduce armor by 17% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Acc +7 (+3 eff.) On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Defense +7 (+2 eff.) Disarm- +21% Sharp, long, and deadly. |
Around waist | Plaguesmash the rough leather belt Plaguesmash the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 33% ----- def ----- Resists +6% lightning +6% temporal +3% darkness Die.at -60.00 life HP.reg +4.00 Cut- +10% A belt that goes around your waist. |
In off hand | Vorilaith the Dimtrail (10 def, 16 armour, 114% power, 80 block) Vorilaith the Dimtrail (10 def, 16 armour, 114% power, 80 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 114% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +80 On Crit.r2 +8 darkness While equipped: Stats +4 Str +4 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +16 Defense +10 (+3 eff.) Fatigue +8% Resists +15% acid Max.HP +20.00 Pinning- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Healprophet' (1 def, 6 armour) linen cloak 'Healprophet' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Armour +6 Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) Max.HP +32.00 Heal.mod +10% Cut- +10% Silence- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron plate armour 'Alifast' (0 def, 7 armour) iron plate armour 'Alifast' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +2.0% Acc +5 (+2 eff.) ----- def ----- Armour +7 Fatigue +22% Resists +6% arcane +6% lightning Spell.save +11 (+6 eff.) Die.at -80.00 life A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 151; cd 11) healing infusion of the duelist (heal 151; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical; dur 2; cd 10) wild infusion (res 18%; magical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 34%; physical; dur 2; cd 12) wild infusion of the warrior (res 34%; physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Harach Harach0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +2 Cun +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+8 eff.) Mind.pwr +7 (+7 eff.) Res.pen +25% arcane ----- def ----- Resists +9% acid ---------- misc See.Invis +6 Rings make your fingers look great! |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
creative thorny mindstar of resolve (97% power, 24 apr, nature damage) creative thorny mindstar of resolve (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+6 eff.) ----- def ----- Spell.save +5 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of life (87% power, 18 apr, nature damage) creative vined mindstar of life (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+4 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful vined mindstar of flames (88% power, 18 apr, nature damage) hateful vined mindstar of flames (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego++] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) All.spd +3% Melee+ 7 fire Dmg.mod +7% fire +9% mind +7% darkness Res.pen +6% fire +6% mind +8% darkness ----- def ----- Resists +6% fire ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar (81% power, 18 apr, mind damage) horrifying vined mindstar (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Melee+ 5 mind 4 darkness Dmg.mod +3% mind +3% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Murkbane the steel waraxe (124% power, 3 apr) Murkbane the steel waraxe (124% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +6% lightning +15% darkness Mind.save +6 (+3 eff.) One-handed war axes. |
Gloomsmasher Gloomsmasher1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Wil +2 Con dps ---------- Mind.crit +1% Mind.pwr +4 (+4 eff.) Res.pen +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Issichik (1 def, 0 armour) Issichik (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +2 Con dps ---------- Res.pen +5% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Boltgrinder' (1 def, 0 armour) linen cloak 'Boltgrinder' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% lightning Res.pen +15% cold ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven cashmere robe of nature (+18%) (0 def, 0 armour) mindwoven cashmere robe of nature (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+3 eff.) Dmg.mod +12% nature ----- def ----- Resists +18% nature +11% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gleamtitan (0 def, 5 armour) Gleamtitan (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Armour +5 Die.at -80.00 life ---------- misc Max.stam +10.00 Light +2 Infravis +2 A pair of boots made of leather. |
Isurevena (0 def, 3 armour) Isurevena (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% physical Apr +5 Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel mail armour 'Glowknave' (2 def, 6 armour) steel mail armour 'Glowknave' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +5% light Melee Ret 2 light ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +15% cold Max.HP +27.00 HP.reg +2.20 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.70 Light +3 A suit of armour made of mail. |
volcanic hardened leather armour of command (16 def, 17 armour) volcanic hardened leather armour of command (16 def, 17 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +17 Defense +16 (+5 eff.) Fatigue +8% Resists +12% fire +12% physical Mind.save +13 (+6 eff.) A suit of armour made of leather. |
steel plate armour 'Daimedas' (0 def, 11 armour) steel plate armour 'Daimedas' (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +5.00% Phasing +30% ----- def ----- Armour +11 Fatigue +22% Resists +22% acid +7% cold Spell.save +6 (+3 eff.) Max.HP +26.00 HP.reg +4.00 Heal.mod +11% ---------- misc Breathe water A suit of armour made of metal plates. |
Emugavea (dig speed 19 turns) Emugavea (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str +4 Wil dps ---------- Dmg.mod +6% mind +6% fire Melee Ret 4 mind ----- def ----- Armour +4 Resists +12% acid Mind.save +5 (+2 eff.) Disease- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Galaromirim the brass lantern Galaromirim the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +2 Con dps ---------- On Hit (Melee): * 10 arcane resource burn * 10% chance to reduce all saves and defense by 8 ----- def ----- Resists +3% blight +6% darkness Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Betuleba' alchemist's lamp 'Betuleba'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +2 Wil ----- def ----- Mind.save +12 (+6 eff.) Max.HP +49.00 Blind- +21% Confus- +14% ---------- misc Max.psi +10.00 Light +10 See.Stealth +8 See.Invis +9 Track: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm wand of lightning storm 'Baruntir' [power 116] (11/13 cooldown) elm wand of lightning storm 'Baruntir' [power 116] (11/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Dex +1 Wil dps ---------- Dmg.mod +12% temporal Melee Ret 4 temporal ----- def ----- Crit.chn- 5.00% ---------- misc Light +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Steel Cannon the Drem Bulwark level 20
5th Loss 122nd year of Ascendancy at 19:08 see stats
By Steel Cannon the Drem Bulwark level 10
26th Voratun 122nd year of Ascendancy at 00:37 see stats
By Steel Cannon the Drem Bulwark level 20
45th Dearth 122nd year of Ascendancy at 02:38 see stats
By Steel Cannon the Drem Bulwark level 6
20th Voratun 122nd year of Ascendancy at 08:58 see stats
By Steel Cannon the Drem Bulwark level 10
28th Voratun 122nd year of Ascendancy at 06:13 see stats
By Steel Cannon the Drem Bulwark level 20
15th Loss 122nd year of Ascendancy at 20:07 see stats
By Steel Cannon the Drem Bulwark level 14
13rd Dearth 122nd year of Ascendancy at 01:06 see stats
Log
Silareta the treant converts some damage to Psi!
Silareta the treant mentally dismisses some damage!
Melee retaliation hits Silareta the treant for (6 dismissed), 2 to psi, 3 fire, (1 dismissed), 0 to psi, 0 nature, (2 dismissed), 0 to psi, 0 mind, (1 dismissed), 0 to psi, 0 arcane (6 total damage).
Silareta the treant hits Steel Cannon for 1 nature, 8 fire (9 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Silareta the treant converts some damage to Psi!
Steel Cannon hits Thought-forged bowman for 4 acid damage.
Steel Cannon hits Silareta the treant for 31 to psi, 46 physical (77 total damage).
Ritch flamespitter hits Steel Cannon for 192 fire damage.
Turtle misses Steel Cannon.
Steel Cannon killed Silareta the treant!
Steel Cannon killed Thought-forged bowman!
Poryth, the injured seer is no longer suffering from insomnia.
You pickup 0.95 gold pieces.
Steel Cannon picks up (b.): wild infusion (res 18%; magical; dur 2; cd 10).
Steel Cannon picks up (c.): wild infusion of the warrior (res 34%; physical; dur 2; cd 12).
Steel Cannon picks up (f.): horrifying vined mindstar (81% power, 18 apr, mind damage).
Steel Cannon picks up (f.): creative vined mindstar of life (87% power, 18 apr, nature damage).
Steel Cannon picks up (p.): volcanic hardened leather armour of command (16 def, 17 armour).
Steel Cannon picks up (m.): mindwoven cashmere robe of nature (+18%) (0 def, 0 armour).
Steel Cannon picks up (u.): alchemist's lamp 'Betuleba'.
Steel Cannon picks up (f.): creative thorny mindstar of resolve (97% power, 24 apr, nature damage).
Steel Cannon picks up (h.): hateful vined mindstar of flames (88% power, 18 apr, nature damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Steel Cannon for 192 fire damage.
Steel Cannon the level 21 drem bulwark was slowly cooked to death by a ritch flamespitter on level 2 of Old Forest.