Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Cultist of Entropy |
Level / Exp | 50 / 1859% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 40 (base 24) |
Dexterity | 36 (base 24) |
Constitution | 84 (base 66) |
Magic | 122 (base 60) |
Willpower | 35 (base 14) |
Cunning | 83 (base 60) |
Resources
Life | 1256/1256 |
Insanity | 4/100 |
Healing Factor | 2.5 |
Regeneration | 112.875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | -1.1990408665952E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
See Stealth | 13 |
See Invisible | 27 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 70 |
Accuracy | 33 |
Crit Chance | 54% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 91 |
Crit Chance | 63% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +40% |
Arcane | +34% |
Mind | +63% |
All | +23% |
Darkness | +42% |
Light | +38% |
Temporal | +81% |
Physical | +50% |
Fire | +35% |
Cold | +31% |
Offense: Damage Penetration
Lightning | +10% |
Temporal | +29% |
Nature | +15% |
Arcane | +5% |
Darkness | +29% |
All | 0% |
Defense: Base
Armour (hardiness) | 97.795581854372 (50.65183292883%) |
Defense | 40 |
Ranged Defense | 43 |
Fatigue | 11 |
Physical Save | 49 |
Spell Save | 41 |
Mental Save | 42 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 52%( 70%) |
All | + 37%( 70%) |
Darkness | + 52%( 70%) |
Light | + 51%( 70%) |
Temporal | + 47%( 70%) |
Physical | + 62%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 57%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 57% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Silence Resistance | 38% |
Pinning Resistance | 50% |
Disarm Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 46% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 874% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Demented / Entropy | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Demented / Chronophage | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Generic Talents
Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Demented / Calamity | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Revelation |
talent | Twofold Curse |
talent | Chant of Fortress |
talent | Jinxed Touch |
talent | Chaos Orbs |
talent | Corruption of the Doomed |
talent | Void Stars |
talent | Power Overwhelming |
talent | Atrophy |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Poroth the orc necromancer. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2325. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of voratun boots of tirelessness (0 def, 5 armour) undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +38% Confus- +35% Stun/Frz- +31% ---------- misc Stam/turn +1.30 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Pusspiker' alchemist's lamp 'Pusspiker'1.0 T3 lite [Rare] Master While equipped: Stats +5 Cun +2 Con dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +15 (+4 eff.) Res.pen +15% nature ----- def ----- Blind- +35% Confus- +22% ---------- misc Light +9 See.Stealth +13 See.Invis +17 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Lisobremina the Sparklace (7 def, 12 armour) Lisobremina the Sparklace (7 def, 12 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Res.pen +10% lightning Phasing +10% ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +24% lightning +15% temporal +12% nature +5% all Phys.save +11 (+3 eff.) Spell.save +7 (+2 eff.) Max.HP +80.00 Heal.mod +12% ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 A cap made of leather. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Issihir the stralite torque of psionic shield [power 101] (25 cooldown) Issihir the stralite torque of psionic shield [power 101] (25 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 4 mind ----- def ----- Resists +3% light Crit.chn- 15.00% Poison- +10% Disease- +20% Disarm- +10% Setup a psionic shield, reducing all damage taken by 101 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 16% for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +31% mind +9% temporal ----- def ----- Max.HP +235.00 HP.reg +34.00 Heal.mod +37% Disarm- +46% Pinning- +50% Knockbk- +46% ---------- misc Equi/ret +0.04 Psi/ret +0.12 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
Around neck | Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
In main hand | Pitchbender the dragonbone magestaff (136% power, 6 apr, temporal element) Pitchbender the dragonbone magestaff (136% power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.crit +9.0% Spell.crit +23% Crit.mult +13.00% Phys.pwr +12 (+3 eff.) Spell.pwr +32 (+7 eff.) Dmg.mod +30% temporal Acc +13 (+6 eff.) Melee Ret 4 darkness On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +12% lightning +5% arcane +9% nature HP.reg +1.30 Heal.mod +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Urthidudil the drakeskin leather belt Urthidudil the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Con +5 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Resists +10% light +15% darkness Mind.save +24 (+8 eff.) Die.at -80.00 life Max.HP +68.00 HP.reg +3.60 Heal.mod +21% A belt that goes around your waist. |
In off hand | Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Cloak | cashmere cloak 'Gunobar' (2 def, 0 armour) cashmere cloak 'Gunobar' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +7 (+2 eff.) Dmg.mod +11% arcane Res.pen +5% arcane ----- def ----- Defense +2 (+0 eff.) Resists +8% acid +7% cold +21% blight +8% fire +15% nature +8% lightning Max.HP +40.00 HP.reg +6.00 Heal.mod +25% Stun/Frz- +20% ---------- misc Max.mana +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | silk robe 'Galyrand' (3 def, 13 armour) silk robe 'Galyrand' (3 def, 13 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +1 Str +6 Mag dps ---------- Phys.crit +5.0% Crit.mult +5.00% Spell.pwr +16 (+3 eff.) Dmg.mod +17% acid +17% physical +15% light +8% cold +12% fire +16% all ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +18% acid +17% physical +9% darkness +14% fire +16% cold +9% light +13% all Max.HP +48.00 ---------- misc Light +3 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 796%; cd 8) movement infusion of the wizard (speed 796%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 796% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
solipsist's voratun ring of light (+28%) solipsist's voratun ring of light (+28%)0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +14% light ----- def ----- Resists +28% light Rings make your fingers look great! |
voratun ring of arcana (+0.27/turn) voratun ring of arcana (+0.27/turn)0.1 T5 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +41% ---------- misc Mana/turn +0.27 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Khelylevor (136% power, 6 apr, fire element) Khelylevor (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% fire ----- def ----- Resists +6% acid +9% cold +6% mind Crit.chn- 15.30% Die.at -81.58 life Max.HP +101.98 HP.reg +4.08 Blind- +20% Confus- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Chillpierce (3 def, 0 armour) Chillpierce (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.crit +8% Crit.mult +20.00% S.pwr/crit +10 Melee Ret 8 cold ----- def ----- Defense +3 (+1 eff.) Resists +12% mind Mind.save +12 (+4 eff.) Max.HP +100.00 HP.reg +4.14 ---------- misc Mana/s.crit +2.07 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel helm 'Hettahell' (0 def, 4 armour) dwarven-steel helm 'Hettahell' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +10% acid +9% temporal +11% cold +10% fire +8% nature +10% lightning Phys.save +12 (+4 eff.) Spell.save +5 (+1 eff.) Max.HP +60.00 Heal.mod +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bethurema the Darkvile (20 def, 8 armour) Bethurema the Darkvile (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +11 Dex +6 Mag +11 Wil +12 Cun +1 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +195.00 HP.reg +9.00 Heal.mod +20% ---------- misc Light +2 A suit of armour made of leather. |
Harakath the stralite shield (0 def, 23 armour, 146.5 block) Harakath the stralite shield (0 def, 23 armour, 146.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +2 Con ----- def ----- Armour +23 Fatigue +8% Resists +12% acid +6% physical +12% fire +10% cold +12% lightning Spell.save +6 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
soldier's dwarven-steel pickaxe (dig speed 15 turns) soldier's dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
3 bloodstone 3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Denogorath the Doomelf Cultist of Entropy level 38
3rd Pyre 123rd year of Ascendancy at 07:51 see stats
By Denogorath the Doomelf Cultist of Entropy level 38
1st Pyre 123rd year of Ascendancy at 14:55 see stats
By Denogorath the Doomelf Cultist of Entropy level 33
27th Regrowth 123rd year of Ascendancy at 02:42 see stats
By Denogorath the Doomelf Cultist of Entropy level 43
33rd Pyre 123rd year of Ascendancy at 17:37 see stats
By Denogorath the Doomelf Cultist of Entropy level 48
21st Dusk 123rd year of Ascendancy at 01:27 see stats
By Denogorath the Doomelf Cultist of Entropy level 41
29th Pyre 123rd year of Ascendancy at 10:04 see stats
By Denogorath the Doomelf Cultist of Entropy level 18
56th Dusk 122nd year of Ascendancy at 21:14 see stats
By Denogorath the Doomelf Cultist of Entropy level 40
11st Pyre 123rd year of Ascendancy at 07:55 see stats
By Denogorath the Doomelf Cultist of Entropy level 32
19th Regrowth 123rd year of Ascendancy at 12:13 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
70th Haze 123rd year of Ascendancy at 22:16 see stats
By Denogorath the Doomelf Cultist of Entropy level 24
17th Haze 122nd year of Ascendancy at 23:29 see stats
By Denogorath the Doomelf Cultist of Entropy level 32
11st Regrowth 123rd year of Ascendancy at 20:44 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
66th Haze 123rd year of Ascendancy at 04:01 see stats
By Denogorath the Doomelf Cultist of Entropy level 6
78th Pyre 122nd year of Ascendancy at 13:49 see stats
By Denogorath the Doomelf Cultist of Entropy level 33
41st Regrowth 123rd year of Ascendancy at 13:02 see stats
By Denogorath the Doomelf Cultist of Entropy level 10
9th Mirth 122nd year of Ascendancy at 18:40 see stats
By Denogorath the Doomelf Cultist of Entropy level 20
64th Dusk 122nd year of Ascendancy at 19:35 see stats
By Denogorath the Doomelf Cultist of Entropy level 30
66th Haze 122nd year of Ascendancy at 11:09 see stats
By Denogorath the Doomelf Cultist of Entropy level 40
10th Pyre 123rd year of Ascendancy at 00:29 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
63rd Dusk 123rd year of Ascendancy at 18:29 see stats
By Denogorath the Doomelf Cultist of Entropy level 20
66th Dusk 122nd year of Ascendancy at 10:28 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
54th Haze 123rd year of Ascendancy at 08:43 see stats
By Denogorath the Doomelf Cultist of Entropy level 27
43rd Haze 122nd year of Ascendancy at 19:54 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
28th Haze 123rd year of Ascendancy at 15:24 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
70th Haze 123rd year of Ascendancy at 18:51 see stats
By Denogorath the Doomelf Cultist of Entropy level 35
58th Regrowth 123rd year of Ascendancy at 02:24 see stats
By Denogorath the Doomelf Cultist of Entropy level 40
25th Pyre 123rd year of Ascendancy at 01:57 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
70th Haze 123rd year of Ascendancy at 22:15 see stats
By Denogorath the Doomelf Cultist of Entropy level 9
8th Mirth 122nd year of Ascendancy at 08:17 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
17th Haze 123rd year of Ascendancy at 17:10 see stats
By Denogorath the Doomelf Cultist of Entropy level 31
10th Allure 123rd year of Ascendancy at 14:50 see stats
By Denogorath the Doomelf Cultist of Entropy level 50
70th Haze 123rd year of Ascendancy at 22:16 see stats
By Denogorath the Doomelf Cultist of Entropy level 12
13rd Dusk 122nd year of Ascendancy at 21:39 see stats
By Denogorath the Doomelf Cultist of Entropy level 44
68th Pyre 123rd year of Ascendancy at 11:57 see stats
By Denogorath the Doomelf Cultist of Entropy level 31
10th Allure 123rd year of Ascendancy at 11:45 see stats
By Denogorath the Doomelf Cultist of Entropy level 23
74th Dusk 122nd year of Ascendancy at 12:42 see stats
By Denogorath the Doomelf Cultist of Entropy level 15
32nd Dusk 122nd year of Ascendancy at 03:40 see stats
By Denogorath the Doomelf Cultist of Entropy level 37
1st Pyre 123rd year of Ascendancy at 03:04 see stats
Log
Prophecy of Ruin from Denogorath hits Denogorath for 258 healing, 151 healing, 373 healing (0 total damage) [782 healing].
Dark Whispers from Denogorath hits Training Dummy for 345 darkness, 851 temporal (1196 total damage).
Nihil from Denogorath hits Training Dummy for 588 temporal damage.
Training Dummy is dazed!
You don't see how to get there...
Denogorath loses 18 health to the entropy.
Your summoned void monolith disappears.
Denogorath loses 18 health to the entropy.
Talent Dark Whispers is ready to use.
Denogorath loses 18 health to the entropy.
Denogorath loses 18 health to the entropy.
A void star appears around Denogorath.
Denogorath loses 18 health to the entropy.
Denogorath loses 18 health to the entropy.
Denogorath loses 18 health to the entropy.
Your summoned herald of oblivion disappears.
Denogorath loses 18 health to the entropy.
Denogorath's is no longer wasting away.
Talent Cacophony is ready to use.
Talent Black Monolith is ready to use.
Talent Unravel Existence is ready to use.
Talent Prophecy of Ruin is ready to use.
Hotkey page 2 is now displayed.
Hotkey page 1 is now displayed.