Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Orcs |
Mode | Insane Roguelike |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 30 / 23% |
Size | big |
Lifes / Deaths | Killed by giant spider at level 19 on the 45th Retaking 124th year of Ascendancy at 21:47 / 2Killed by Xerovea the whitehoof maulotaur at level 30 on the 40th Revenge 124th year of Ascendancy at 22:08 |
Primary Stats
Strength | 77 (base 60) |
Dexterity | 21 (base 10) |
Constitution | 35 (base 13) |
Magic | 14 (base 10) |
Willpower | 25 (base 10) |
Cunning | 71 (base 56) |
Resources
Life | -535/983 |
Mana | 229/349 |
Steam | 42/100 |
Healing Factor | 1.6516660017318 |
Regeneration | 0.41291650043295 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.7763568394003E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 6 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 119 |
Accuracy | 43 |
Crit Chance | 46% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | 52 |
Accuracy | 43 |
Crit Chance | 45% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Physical | +12% |
Lightning | +9% |
Arcane | +5% |
Cold | +4% |
All | 0% |
Offense: Damage Penetration
Darkness | +17% |
Physical | +14% |
All | +7% |
Defense: Base
Armour (hardiness) | 52.08934837382 (81.151787968034%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 51 |
Physical Save | 46 |
Spell Save | 18 |
Mental Save | 33 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 21%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 13%( 70%) |
All | + 7%( 70%) |
Darkness | + 21%( 70%) |
Light | + 13%( 70%) |
Temporal | + 31%( 70%) |
Lightning | + 54%( 70%) |
Fire | + 27%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Disarm Resistance | 49% |
Stun Resistance | 30% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.1 steam per turn. Can be activated for an instant burst of 71 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 104% efficiency and cooldown mod of 56%. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 669% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.4 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | stealthy pair of hardened leather boots of rushing (0 def, 3 armour) stealthy pair of hardened leather boots of rushing (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +2 Con +8 Lck ----- def ----- Armour +3 Stealth +6 ---------- misc Talents +1 Rocket Boots Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +43.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Salyssra the drakeskin leather cap (0 def, 5 armour) Salyssra the drakeskin leather cap (0 def, 5 armour) 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +1 Str +6 Dex +4 Cun +5 Con dps ---------- Apr +7 On Hit (Melee): * 22 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +11% temporal +6% light +24% acid Phys.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Stam/turn +3.00 Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | piercing steel torque of gale force [power 160] (7/15 cooldown) piercing steel torque of gale force [power 160] (7/15 cooldown)2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 179 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Xerilemira the Tempestreign Xerilemira the Tempestreign0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Dmg.mod +9% lightning +12% physical Acc +10 (+3 eff.) ----- def ----- Resists +6% acid Die.at -80.00 life Max.HP +26.00 Disarm- +31% Pinning- +28% Knockbk- +30% Rings make your fingers look great! |
On fingers | rogue's steel ring of pilfering rogue's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +19 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 71% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | Adonn Adonn 1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Defense +30 (+10 eff.) Phys.save +16 (+5 eff.) Heal.mod +15% ---------- misc Max.psi +30.00 Size +1 A belt that goes around your waist. |
In main hand | stralite steamsaw of enduring (142% power, 12 apr) stralite steamsaw of enduring (142% power, 12 apr) 3.0 T4 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 143% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +16.0% Atk.spd 100% Block +78 Uses 1.0 Steam While equipped: Stats +5 Con +5 Wil ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Max.HP +57.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
On hands | polar voratun gauntlets of spellstriking (0 def, 3 armour) polar voratun gauntlets of spellstriking (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +5 Mag +9 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 12 arcane 10 cold Dmg.mod +5% arcane +4% cold ----- def ----- Armour +3 Fatigue +5% Resists +4% arcane +6% cold ---------- misc Talents +3 Spring Grapple Unarmed combat: Power 136% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +11 arcane On Crit.r2 +5 ice On Hit: 10% Ice Breath 5 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | warbringer's dwarven-steel steamsaw of evisceration (126% power, 12 apr) warbringer's dwarven-steel steamsaw of evisceration (126% power, 12 apr) 3.0 T3 steamsaw 1H weapon [Ego++] Master/Steamtech Power 127% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +15.0% Atk.spd 100% Block +44 On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats +1 Con dps ---------- Phys.crit +6.0% Phys.pwr +13 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Disarm- +18% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Emelemirin (2 def, 0 armour) Emelemirin (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning +6% fire +15% darkness +15% temporal Stealth +10 Die.at -60.00 life Heal.mod +20% Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel plate armour 'Emelerin' (0 def, 21 armour) steel plate armour 'Emelerin' (0 def, 21 armour) 17.0 T2 massive armor Reqs Massive armour training [Random Unique] Disrupt/Master While equipped: Stats +3 Str +3 Con dps ---------- Melee Ret 30 physical ----- def ----- Armour +21 Fatigue +23% Resists +17% lightning +15% blight +15% fire +12% nature +6% acid D.Red.from +7% Unnatural Spell.save +3 (+2 eff.) Max.HP +38.00 A suit of armour made of metal plates. |
Inventory
schematic: Fiery Salve schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Dex +6 Mag +7 Wil +12 Cun dps ---------- Mind.pwr +8 (+4 eff.) Acc +9 (+3 eff.) Melee Ret 6 nature ----- def ----- Max.HP +31.00 Disarm- +23% Pinning- +26% Knockbk- +27% ---------- misc Light +2 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
quick steel mace of crippling (105% power, 3 apr) quick steel mace of crippling (105% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Phys.spd +10% Acc +7 (+2 eff.) Blunt and deadly. |
Whipsnap (117% power, 15 apr) Whipsnap (117% power, 15 apr)3.0 T2 steamsaw 1H weapon [Unique] Steamtech Power 117% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +4.0% Atk.spd 100% Block +50 On Hit: 10% To The Arms 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +7 (+2 eff.) Fatigue +8% ---------- misc Talents +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
dwarven-steel steamsaw 'Lisana' (65% power, 0 apr) dwarven-steel steamsaw 'Lisana' (65% power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Disrupt/Steamtech Power 122% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +6% nature ---------- misc Light +3 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
focusing cashmere robe of alchemy (0 def, 0 armour) focusing cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +10% acid +10% physical +5% fire +14% cold ----- def ----- Resists +12% acid +10% physical +12% fire +12% cold +11% all ---------- misc Mana/turn +0.19 Psi/turn +0.16 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
wanderer's pair of hardened leather boots of evasion (2 def, 3 armour) wanderer's pair of hardened leather boots of evasion (2 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +3 Defense +2 (+0 eff.) Phys.save +14 (+4 eff.) Mind.save +16 (+8 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
sand hardened leather gloves of the iron hand (0 def, 8 armour) sand hardened leather gloves of the iron hand (0 def, 8 armour)1.0 T2 hands armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Melee+ 7 physical Dmg.mod +5% physical ----- def ----- Armour +8 Disarm- +20% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 physical On Crit.r2 +7 physical On Hit: 10% Disarm 3 On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
41 alchemist agate 41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
19 onyx 19 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
35 lapis lazuli 35 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
32 emerald 32 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
33 garnet 33 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent water salve [power 13] potent water salve [power 13]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 mental effects and grants a water aura (13% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful fiery salve [power 16] powerful fiery salve [power 16]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 magical effects and grants a fiery aura (16% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 16] powerful frost salve [power 16]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 132] simple healing salve [power 132]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 132 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Stralite Sand Shredder Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of clairvoyance [power 10] (7/15 cooldown) ash wand of clairvoyance [power 10] (7/15 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 39 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
31 quartz 31 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Hellscream the Orc Sawbutcher level 11
20th Retaking 124th year of Ascendancy at 07:25 see stats
By Hellscream the Orc Sawbutcher level 21
52nd Retaking 124th year of Ascendancy at 18:42 see stats
By Hellscream the Orc Sawbutcher level 15
26th Retaking 124th year of Ascendancy at 19:03 see stats
By Hellscream the Orc Sawbutcher level 10
15th Retaking 124th year of Ascendancy at 02:50 see stats
By Hellscream the Orc Sawbutcher level 20
50th Retaking 124th year of Ascendancy at 09:27 see stats
By Hellscream the Orc Sawbutcher level 30
40th Revenge 124th year of Ascendancy at 14:05 see stats
By Hellscream the Orc Sawbutcher level 28
23rd Revenge 124th year of Ascendancy at 05:56 see stats
By Hellscream the Orc Sawbutcher level 19
45th Retaking 124th year of Ascendancy at 21:40 see stats
By Hellscream the Orc Sawbutcher level 19
46th Retaking 124th year of Ascendancy at 03:07 see stats
By Hellscream the Orc Sawbutcher level 19
45th Retaking 124th year of Ascendancy at 21:47 see stats
Log
Hellscream uses Orcish Fury.
Hellscream enters a state of bloodlust.
Hellscream uses Spinal Break.
Hellscream performs a melee critical strike against Xerovea the whitehoof maulotaur!
Xerovea the whitehoof maulotaur is on fire!
Tempest of Metal performs a melee critical strike against Xerovea the whitehoof maulotaur!
Xerovea the whitehoof maulotaur slows down.
Xerovea the whitehoof maulotaur deactivates Bleak Outcome.
Hellscream hits Xerovea the whitehoof maulotaur for (48 flat reduction), (64 turned into osmosis), 306 physical, (26 flat reduction), 0 arcane, (13 flat reduction), 0 cold, (14 flat reduction), 0 arcane, (16 flat reduction), 0 fire, (42 flat reduction), 0 physical, (26 flat reduction), 0 arcane, (13 flat reduction), 0 cold, (14 flat reduction), 0 arcane, (16 flat reduction), 0 fire (306 total damage).
Tempest of Metal hits Xerovea the whitehoof maulotaur for (31 flat reduction), 0 physical, (26 flat reduction), 0 arcane, (13 flat reduction), 0 cold, (14 flat reduction), 0 arcane, (16 flat reduction), 0 fire, (18 flat reduction), 0 physical, (26 flat reduction), 0 arcane, (13 flat reduction), 0 cold, (14 flat reduction), 0 arcane, (16 flat reduction), 0 fire (0 total damage).
Melee retaliation hits Hellscream for 1 lightning, 1 lightning, 1 lightning, 1 lightning (4 total damage).
Xerovea the whitehoof maulotaur casts Demon Seed.
Hellscream loses sight!
Hellscream is dazed!
Something hits Hellscream for 139 blight, 11 blight, 0 lightning, 9 lightning, 24 physical, 19 light, 26 darkness, 21 lightning, 15 lightning, 168 lightning (433 total damage).
Melee retaliation hits Xerovea the whitehoof maulotaur for (32 flat reduction), 0 physical (0 total damage).
Hellscream is not dazed anymore.
Something hits Hellscream for 63 fire damage.
Hellscream uses To The Arms.
Hellscream misses Something.
Something hits Hellscream for 63 fire damage.
Hellscream is cursed.
Hellscream uses Punishment.
Hellscream unleashes a punishing strike for 70% bonus damage!
Hellscream hits Something for (63 blocked), 0 physical, (20 blocked), 0 arcane, (10 blocked), 0 cold, (11 blocked), 0 arcane, (12 blocked), 0 fire, (30 blocked), 0 physical, (20 blocked), 0 arcane, (10 blocked), 0 cold, (11 blocked), 0 arcane, (12 blocked), 0 fire (0 total damage).
Melee retaliation hits Hellscream for 1 lightning, 1 lightning, 1 lightning (4 total damage).
Something hits Hellscream for 217 physical damage.
Hellscream the level 30 orc sawbutcher was ground to death by Xerovea the whitehoof maulotaur on level 3 of Krimbul Territory.