Melee Archmage the level 50 Drem Arcane Blade by Drybe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassArcane Blade
Level / Exp50 / 2053%
Sizemedium
Lifes / Deaths

Primary Stats

Strength65 (base 14)
Dexterity120 (base 60)
Constitution77 (base 36)
Magic165 (base 61)
Willpower55 (base 13)
Cunning135 (base 62)

Resources

Life1742/1742
Mana369/369
Stamina358/358
Equilibrium20
Healing Factor1.9282419580055
Regeneration85.324706641743

Speed

Mental0%
Attack0%
Movement+57.85179503776%
Spell+15%
Global+100%

Vision

Sight10
Lite11
Infravision5
See Stealth50.401056917127
See Invisible79.401056917127
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage92
Accuracy69
Crit Chance66%
APR13
Speed1.00

Offense: Offhand

Damage38
Accuracy69
Crit Chance69%
APR16
Speed1.00

Offense: Spell

Spellpower102
Crit Chance91%
Speed0.8695652173913

Offense: Mind

Mindpower50
Crit Chance42%
Speed1

Offense: Damage Bonus

Acid+25%
Blight+29%
Cold+13%
All+7%
Lightning+87%
Light+25%
Mind+25%
Darkness+16%
Fire+16%
Nature+13%

Offense: Damage Penetration

Acid+35%
Light+50%
Darkness+40%
Lightning+43%
All+25%

Defense: Base

Armour (hardiness)39 (66.69962066283%)
Defense102
Ranged Defense108
Fatigue0
Physical Save53
Spell Save60
Mental Save65

Defense: Resistances

Acid+ 46%( 70%)
Blight+ 42%( 70%)
Arcane+ 39%( 70%)
Cold+ 68%( 70%)
All+ 32%( 70%)
Darkness+ 57%( 70%)
Light+ 53%( 70%)
Temporal+ 58%( 70%)
Physical+ 50%( 70%)
Lightning+ 53%( 70%)
Fire+ 42%( 70%)
Nature+ 46%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance100%
Teleport Resistance20%
Pinning Resistance93%
Instadeath Resistance100%
Silence Resistance100%

Inscriptions (5/5)

Runes
Runes
Infusions
Runes
Infusions

Class Talents

Spell / Air1.30
5/5
5/5
4/5
5/5
Spell / Enhancement1.30
2/5
1/5
5/5
5/5
Technique / Magical combat1.30
5/5
3/5
5/5
5/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
2/5
1/5
1/5
0/5
Cunning / Dirty fighting1.30
1/5
5/5
0/5
0/5
Technique / Combat techniques1.00
2/5
1/5
2/5
5/5
Spell / Fire1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
2/5
1/5
5/5
Spell / Aegis1.00
1/5
1/5
1/5
1/5
Wild-gift / Harmony1.00
1/5
3/5
3/5
1/5
Race / Drem1.00
1/5
1/5
5/5
0/5
Technique / Combat training1.00
5/5
1/5
3/5
3/5
0/5
0/5
Spell / Conveyance1.00
5/5
1/5
5/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
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done
done
done
done
done
failed
done
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done
done
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active
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active
done
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done
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completed
done
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done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A dangerous secret (Insane (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By Melee Archmage the Drem Arcane Blade level 39
11st Voratun 123rd year of Ascendancy at 14:30
see stats
A different point of view (Insane (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Melee Archmage the Drem Arcane Blade level 50
10th Steel 124th year of Ascendancy at 16:29
see stats
Against all odds (Insane (Roguelike) difficulty) Killed Ukruk in the ambush.
By Melee Archmage the Drem Arcane Blade level 39
8th Voratun 123rd year of Ascendancy at 03:33
see stats
Anti-Antimagic! (Insane (Roguelike) difficulty) Destroyed the Ziguranth camp with your Rhaloren allies.
By Melee Archmage the Drem Arcane Blade level 33
8th Gold 123rd year of Ascendancy at 17:16
see stats
Arachnophobia (Insane (Roguelike) difficulty) Destroyed the spydric menace.
By Melee Archmage the Drem Arcane Blade level 44
4th Wealth 123rd year of Ascendancy at 07:50
see stats
Back and there again (Insane (Roguelike) difficulty) Opened a portal to the Far East from Maj'Eyal.
By Melee Archmage the Drem Arcane Blade level 49
44th Dearth 123rd year of Ascendancy at 10:58
see stats
Brave new world (Insane (Roguelike) difficulty) Went to the Far East and took part in the war.
By Melee Archmage the Drem Arcane Blade level 42
30th Profit 123rd year of Ascendancy at 16:22
see stats
Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Melee Archmage the Drem Arcane Blade level 20
7th Dearth 122nd year of Ascendancy at 14:37
see stats
Destroyer's bane (Insane (Roguelike) difficulty) Killed Golbug the Destroyer.
By Melee Archmage the Drem Arcane Blade level 41
21st Profit 123rd year of Ascendancy at 02:30
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Melee Archmage the Drem Arcane Blade level 32
38th Steel 123rd year of Ascendancy at 08:53
see stats
Earth Master (Insane (Roguelike) difficulty) Killed Harkor'Zun.
By Melee Archmage the Drem Arcane Blade level 23
26th Loss 122nd year of Ascendancy at 15:58
see stats
Evil denied (Insane (Roguelike) difficulty) Won ToME by preventing the Void portal from opening.
By Melee Archmage the Drem Arcane Blade level 50
15th Gold 124th year of Ascendancy at 17:08
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Melee Archmage the Drem Arcane Blade level 24
29th Loss 122nd year of Ascendancy at 05:30
see stats
Eye of the storm (Insane (Roguelike) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Melee Archmage the Drem Arcane Blade level 31
20th Steel 123rd year of Ascendancy at 17:44
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Melee Archmage the Drem Arcane Blade level 25
30th Loss 122nd year of Ascendancy at 20:43
see stats
Fear of Fours (Insane (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By Melee Archmage the Drem Arcane Blade level 50
8th Gold 124th year of Ascendancy at 03:51
see stats
Home sweet home (Insane (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Melee Archmage the Drem Arcane Blade level 32
45th Steel 123rd year of Ascendancy at 11:16
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Melee Archmage the Drem Arcane Blade level 10
16th Profit 122nd year of Ascendancy at 17:22
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Melee Archmage the Drem Arcane Blade level 20
2nd Dearth 122nd year of Ascendancy at 08:11
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Melee Archmage the Drem Arcane Blade level 30
9th Steel 123rd year of Ascendancy at 09:56
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Melee Archmage the Drem Arcane Blade level 40
17th Profit 123rd year of Ascendancy at 08:16
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Melee Archmage the Drem Arcane Blade level 50
3rd Shortage 123rd year of Ascendancy at 16:59
see stats
Orcrist (Insane (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By Melee Archmage the Drem Arcane Blade level 50
27th Steel 124th year of Ascendancy at 01:39
see stats
Poisonous (Insane (Roguelike) difficulty) Sided with the assassin lord.
By Melee Archmage the Drem Arcane Blade level 28
23rd Iron 123rd year of Ascendancy at 09:00
see stats
Race through fire (Insane (Roguelike) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By Melee Archmage the Drem Arcane Blade level 50
13rd Shortage 123rd year of Ascendancy at 09:04
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Melee Archmage the Drem Arcane Blade level 41
21st Profit 123rd year of Ascendancy at 07:08
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Melee Archmage the Drem Arcane Blade level 23
25th Loss 122nd year of Ascendancy at 07:59
see stats
Sliders (Insane (Roguelike) difficulty) Activated a portal using the Orb of Many Ways.
By Melee Archmage the Drem Arcane Blade level 41
26th Profit 123rd year of Ascendancy at 11:39
see stats
Tactical master (Insane (Roguelike) difficulty) Fought the two Sorcerers without closing any invocation portals.
By Melee Archmage the Drem Arcane Blade level 50
15th Gold 124th year of Ascendancy at 17:06
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Melee Archmage the Drem Arcane Blade level 9
26th Voratun 122nd year of Ascendancy at 02:18
see stats
The Legend of Garkul (Insane (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By Melee Archmage the Drem Arcane Blade level 50
27th Steel 124th year of Ascendancy at 00:10
see stats
The Right thing to do (Insane (Roguelike) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Melee Archmage the Drem Arcane Blade level 29
27th Iron 123rd year of Ascendancy at 19:26
see stats
The Sun Still Shines (Insane (Roguelike) difficulty) Aeryn survived the last battle.
By Melee Archmage the Drem Arcane Blade level 50
15th Gold 124th year of Ascendancy at 17:08
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Melee Archmage the Drem Arcane Blade level 50
1st Steel 124th year of Ascendancy at 12:55
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Melee Archmage the Drem Arcane Blade level 9
27th Voratun 122nd year of Ascendancy at 17:17
see stats
There and back again (Insane (Roguelike) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Melee Archmage the Drem Arcane Blade level 45
23rd Wealth 123rd year of Ascendancy at 08:49
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Melee Archmage the Drem Arcane Blade level 24
28th Loss 122nd year of Ascendancy at 02:04
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Melee Archmage the Drem Arcane Blade level 17
10th Wealth 122nd year of Ascendancy at 02:23
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By Melee Archmage the Drem Arcane Blade level 36
43rd Stralite 123rd year of Ascendancy at 10:26
see stats
Vampire crusher (Insane (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Melee Archmage the Drem Arcane Blade level 38
7th Voratun 123rd year of Ascendancy at 04:24
see stats

Log

Training Dummy slows down.
Melee Archmage's spell attains critical power!
Melee Archmage hits Training Dummy for 264 physical, 514 physical, 57 lightning, 60 fire, 35 fire, 149 arcane, 132 physical, 310 physical, 34 lightning, 35 fire, 149 arcane, 35 fire, 7 lightning, 149 arcane, 668 lightning (2597 total damage).

Melee Archmage performs a melee critical strike against Training Dummy!
Melee Archmage's spell attains critical power!
Training Dummy loses sight!

Melee Archmage's spell attains critical power!
Melee Archmage hits Training Dummy for 97 physical, 60 fire, 113 physical, 35 fire, 7 lightning, 668 lightning, 713 lightning (1693 total damage).

Melee Archmage performs a melee critical strike against Training Dummy!
Melee Archmage hits Training Dummy for 124 physical, 248 physical, 61 lightning, 66 fire, 39 fire, 153 physical, 39 fire, 7 lightning, 165 arcane, 274 lightning (1177 total damage).

Training Dummy speeds up.


Training Dummy regains their energy.

Training Dummy recovers sight.


Training Dummy is fully armored again.


Melee Archmage activates
Arcane Combat.
Melee Archmage activates
Thunderstorm.
A furious lightning storm forms around Melee Archmage!
Melee Archmage activates
Fiery Hands.
Melee Archmage activates
Shock Hands.

Hotkey page 3 is now displayed.

Hotkey page 2 is now displayed.

Hotkey page 1 is now displayed.

The furious lightning storm around Melee Archmage calms down and disappears.