Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 22 / 80% |
Size | big |
Lifes / Deaths | Killed by Poliwen the fox at level 22 on the 2nd Allure 123rd year of Ascendancy at 16:28 / 1 |
Primary Stats
Strength | 62 (base 51) |
Dexterity | 9 (base 10) |
Constitution | 20 (base 13) |
Magic | 61 (base 44) |
Willpower | 24 (base 10) |
Cunning | 26 (base 10) |
Resources
Life | -274/816 |
Insanity | 23/100 |
Healing Factor | 1.0870588855782 |
Regeneration | 7.8811769204417 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 28.034954192742 |
See Invisible | 28.034954192742 |
Offense: Mainhand
Damage | 91 |
Accuracy | 43 |
Crit Chance | 13% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +24% |
Acid | +9% |
Light | +12% |
Nature | +6% |
Blight | +18% |
Physical | +9% |
Cold | +33% |
All | 0% |
Offense: Damage Penetration
Darkness | 0% |
Physical | +20% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 36 (88.568973732692%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 20 |
Physical Save | 31 |
Spell Save | 39 |
Mental Save | 26 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 27%( 70%) |
All | + 3%( 70%) |
Temporal | + 19%( 70%) |
Physical | + 5%( 70%) |
Fire | + 11%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Disarm Resistance | 25% |
Stun Resistance | 74% |
Pinning Resistance | 31% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ritch stinger. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Porulranne' (0 def, 3 armour) pair of hardened leather boots 'Porulranne' (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +4.0% Dmg.mod +6% acid Res.pen +20% physical ----- def ----- Armour +3 Phys.save +15 (+8 eff.) Spell.save +10 (+4 eff.) Mind.save +9 (+5 eff.) Die.at -80.00 life ---------- misc Max.stam +20.00 A pair of boots made of leather. |
Light source | preserving alchemist's lamp of health preserving alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +9% blight Max.HP +41.00 HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Bilesteel (0 def, 1 armour) Bilesteel (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +1 Fatigue +1% Resists +9% acid +6% temporal Max.HP +60.00 ---------- misc Stam/ret +0.80 Equi/ret +0.90 Light +1 A cap made of leather. |
Tool | soothing iron torque of psionic shield [power 25] (14/21 cooldown) soothing iron torque of psionic shield [power 25] (14/21 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
On fingers | Arimitira the gold ring Arimitira the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +20.00% Dmg.mod +3% acid +9% physical Apr +1 Melee Ret 4 physical ----- def ----- Resists +2% physical Max.HP +38.00 Disarm- +25% Pinning- +31% Knockbk- +25% Rings make your fingers look great! |
On fingers | steel ring 'Glaciershear' steel ring 'Glaciershear'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil +3 Cun dps ---------- Crit.mult +5.00% Spell.pwr +14 (+4 eff.) Dmg.mod +21% cold ----- def ----- HP.reg +1.00 Stun/Frz- +24% Rings make your fingers look great! |
Around waist | Rainwhisper the hardened leather belt Rainwhisper the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% light +6% cold ----- def ----- Armour +6 Defense +15 (+10 eff.) Resists +8% fire +5% arcane +13% cold Die.at -60.00 life A belt that goes around your waist. |
In main hand | Darkquake (142% power, 2 apr) Darkquake (142% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 143% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 temporal +12 cold On Crit.r2 +8 darkness On Hit: * 10% chance to reduce damage dealt by 14% While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +3% darkness ----- def ----- Resists +3% cold +10% temporal Massive two-handed swords. |
On hands | heroic hardened leather gloves (0 def, 5 armour) heroic hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +7 (+4 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Emoma the Winterwake (0 def, 7 armour) Emoma the Winterwake (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +3 Str +7 Cun +4 Con dps ---------- Dmg.mod +6% cold Res.pen +15% lightning ----- def ----- Armour +7 Fatigue +22% Resists +9% cold Max.HP +37.00 A suit of armour made of metal plates. |
Cloak | resilient linen cloak of battle (1 def, 0 armour) resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Festerpall Festerpall0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% nature +3% darkness On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +6% nature Amulets make your neck look great! |
Inventory
shatter afflictions rune of the warrior (absorb 140; cd 14) shatter afflictions rune of the warrior (absorb 140; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Darkraider Darkraider0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +20 (+7 eff.) Dmg.mod +12% arcane +3% darkness Res.pen +20% arcane ----- def ----- Defense +15 (+10 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
copper ring 'Quenchzephyr' copper ring 'Quenchzephyr'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% nature Res.pen +15% cold ----- def ----- Resists +22% nature +6% temporal Max.HP +20.00 Blind- +20% Rings make your fingers look great! |
thought-forged iron battleaxe of erosion (111% power, 1 apr) thought-forged iron battleaxe of erosion (111% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Nature/Psionic Power 111% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 nature +12 mind On Hit: * 16% chance to reduce all saves and defense by 16 While equipped: Stats +3 Cun +3 Wil Massive two-handed battleaxes. |
Genocide (152% power, 4 apr) Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Aradurach Aradurach4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +30 fire While equipped: Stats +5 Cun dps ---------- Mind.crit +4% All.spd +4% Res.pen +14% fire ---------- misc Equi/ret +0.12 Max.psi +40.00 Longbows are used to shoot arrows at your foes. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+7 eff.) Resists +6% blight Stealth +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Gibeth (7 def, 0 armour) Gibeth (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +3% mind Res.pen +5% acid Melee Ret 2 acid ----- def ----- Defense +7 (+6 eff.) Resists +6% mind +6% acid Phys.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorewe the cashmere cloak (2 def, 0 armour) Vorewe the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +3 Con dps ---------- Spell.pwr +25 (+8 eff.) Res.pen +15% physical Phasing +30% ----- def ----- Defense +2 (+2 eff.) Resists +2% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanugama (0 def, 11 armour) Xanugama (0 def, 11 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +11 Fatigue +2% Resists +5% arcane HP.reg +2.00 Teleport- +20% Rush: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cashmere wizard hat 'Healobsidian' (2 def, 0 armour) cashmere wizard hat 'Healobsidian' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Wil +6 Con dps ---------- Dmg.mod +15% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +2 (+2 eff.) Resists +22% nature ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
iron helm 'Delolathahell' (0 def, 3 armour) iron helm 'Delolathahell' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +3 Wil +4 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +3 Fatigue +5% Resists +3% blight ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Raguziladan the dwarven-steel pickaxe (dig speed 24 turns) Raguziladan the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +10 Melee Ret 4 mind ----- def ----- Defense +25 (+15 eff.) Resists +15% mind Spell.save +9 (+3 eff.) Disarm- +10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Hanuyon the brass lantern Hanuyon the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +9% acid Res.pen +20% acid ----- def ----- Crit.chn- 15.00% Blind- +24% Confus- +12% ---------- misc Light +6 See.Stealth +7 See.Invis +7 Track: Puts all charms on 33 cooldown Level 5.2 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Lazargh the Ogre Writhing One level 19
48th Haze 122nd year of Ascendancy at 18:28 see stats
By Lazargh the Ogre Writhing One level 10
9th Flare 122nd year of Ascendancy at 13:43 see stats
By Lazargh the Ogre Writhing One level 20
76th Haze 122nd year of Ascendancy at 02:19 see stats
By Lazargh the Ogre Writhing One level 18
1st Haze 122nd year of Ascendancy at 23:28 see stats
By Lazargh the Ogre Writhing One level 19
37th Haze 122nd year of Ascendancy at 02:54 see stats
By Lazargh the Ogre Writhing One level 6
77th Pyre 122nd year of Ascendancy at 06:09 see stats
By Lazargh the Ogre Writhing One level 13
5th Dusk 122nd year of Ascendancy at 04:27 see stats
By Lazargh the Ogre Writhing One level 21
80th Haze 122nd year of Ascendancy at 23:41 see stats
By Lazargh the Ogre Writhing One level 14
45th Dusk 122nd year of Ascendancy at 11:59 see stats
Log
Poliwen the fox hits Lazargh for (25 flat reduction), 7 healing, 72 physical, (25 flat reduction), 4 healing, 39 physical (111 total damage) [11 healing].
Melee retaliation hits Poliwen the fox for 2 physical damage.
Lazargh receives 7 healing from Carrion worm mass's wormblight area effect.
Lazargh receives 7 healing from Carrion worm mass's wormblight area effect.
Poliwen the fox's Quickdraw Knife hits Lazargh for (25 flat reduction), 12 healing, 115 physical (115 total damage) [12 healing].
Poliwen the fox performs a melee critical strike against Lazargh!
Poliwen the fox performs a melee critical strike against Lazargh!
Melee retaliation hits Poliwen the fox for 5 physical, 5 physical (9 total damage).
Poliwen the fox hits Lazargh for (25 flat reduction), 7 healing, 72 physical, (25 flat reduction), 6 healing, 56 physical, (24 flat reduction), 0 lightning, (10 flat reduction), 0 cold (128 total damage) [13 healing].
Talent Lash Out is ready to use.
Talent Pustulent Fulmination is ready to use.
Bleeding from Poliwen the fox hits Lazargh for (25 flat reduction), 2 physical (2 total damage).
Lazargh casts Lash Out.
Lazargh misses Poliwen the fox.
Lazargh misses Poliwen the fox.
Lazargh receives 7 healing from Carrion worm mass's wormblight area effect.
Poliwen the fox is clear from the black blood.
Poliwen the fox looks less like a statue.
Melee retaliation hits Poliwen the fox for 5 physical, 5 physical (9 total damage).
Poliwen the fox hits Lazargh for 77 physical, 69 physical (146 total damage).
Melee retaliation hits Poliwen the fox for 5 physical damage.
Poliwen the fox's Quickdraw Knife hits Lazargh for 119 physical damage.
Melee retaliation hits Poliwen the fox for 5 physical, 5 physical (9 total damage).
Poliwen the fox hits Lazargh for 72 physical, 80 physical (152 total damage).
Talent Infusion: Wild is ready to use.
Melee retaliation hits Poliwen the fox for 5 physical damage.
Poliwen the fox's Quickdraw Knife hits Lazargh for 118 physical damage.
Bleeding from Poliwen the fox hits Lazargh for 27 physical damage.
Lazargh the level 22 ogre writhing one was pierced to death by Poliwen the fox on level 1 of Daikara.