Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 26 / 16% |
Size | big |
Lifes / Deaths | Killed by storm drake hatchling at level 10 on the 2nd Flare 122nd year of Ascendancy at 12:11 / 83Killed by Rantha the Worm at level 10 on the 3rd Flare 122nd year of Ascendancy at 01:59 Killed by Rantha the Worm at level 10 on the 3rd Flare 122nd year of Ascendancy at 02:11 Killed by cold drake hatchling at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:56 Killed by snow giant boulder thrower at level 11 on the 3rd Flare 122nd year of Ascendancy at 03:25 Killed by skeleton warrior at level 13 on the 1st Dusk 122nd year of Ascendancy at 20:14 Killed by ghast at level 13 on the 2nd Dusk 122nd year of Ascendancy at 04:59 Killed by skeleton magus at level 13 on the 2nd Dusk 122nd year of Ascendancy at 18:06 Killed by minotaur at level 13 on the 3rd Dusk 122nd year of Ascendancy at 03:41 Killed by gigantic corrosive tunneler at level 13 on the 3rd Dusk 122nd year of Ascendancy at 03:53 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:08 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:16 Killed by elder vampire at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:22 Killed by Lord of Skulls (warrior) at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:29 Killed by elder vampire at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:40 Killed by elder vampire at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:48 Killed by Lord of Skulls (warrior) at level 13 on the 3rd Dusk 122nd year of Ascendancy at 10:56 Killed by The Master at level 13 on the 3rd Dusk 122nd year of Ascendancy at 11:06 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 11:33 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 11:43 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 11:52 Killed by The Master at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:00 Killed by Lord of Skulls (mage) at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:09 Killed by ghoulking at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:17 Killed by lava floor at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:26 Killed by eternal bone giant at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:36 Killed by The Master at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:48 Killed by eternal bone giant at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:58 Killed by The Master at level 13 on the 3rd Dusk 122nd year of Ascendancy at 13:05 Killed by elder vampire at level 13 on the 3rd Dusk 122nd year of Ascendancy at 13:16 Killed by skeleton master archer at level 13 on the 3rd Dusk 122nd year of Ascendancy at 14:19 Killed by The Master at level 13 on the 3rd Dusk 122nd year of Ascendancy at 14:29 Killed by skeleton master archer at level 13 on the 3rd Dusk 122nd year of Ascendancy at 14:43 Killed by dread at level 13 on the 3rd Dusk 122nd year of Ascendancy at 14:52 Killed by ghoulking at level 13 on the 3rd Dusk 122nd year of Ascendancy at 15:04 Killed by The Master at level 13 on the 3rd Dusk 122nd year of Ascendancy at 15:10 Killed by Lord of Skulls (warrior) at level 16 on the 3rd Dusk 122nd year of Ascendancy at 15:23 Killed by skeleton master archer at level 16 on the 3rd Dusk 122nd year of Ascendancy at 15:30 Killed by Lord of Skulls (warrior) at level 16 on the 3rd Dusk 122nd year of Ascendancy at 15:41 Killed by cold drake at level 16 on the 13rd Dusk 122nd year of Ascendancy at 11:39 Killed by cold drake at level 16 on the 13rd Dusk 122nd year of Ascendancy at 11:49 Killed by Belerabeth the ice wyrm at level 16 on the 13rd Dusk 122nd year of Ascendancy at 11:59 Killed by cold drake hatchling at level 16 on the 13rd Dusk 122nd year of Ascendancy at 21:14 Killed by elven corruptor at level 17 on the 24th Dusk 122nd year of Ascendancy at 04:03 Killed by Shasshhiy'Kaish at level 17 on the 24th Dusk 122nd year of Ascendancy at 18:43 Killed by elven corruptor at level 18 on the 25th Dusk 122nd year of Ascendancy at 03:50 Killed by Grand Corruptor at level 18 on the 25th Dusk 122nd year of Ascendancy at 13:57 Killed by Grand Corruptor at level 18 on the 25th Dusk 122nd year of Ascendancy at 14:11 Killed by elven tempest at level 18 on the 25th Dusk 122nd year of Ascendancy at 21:38 Killed by orc soldier at level 18 on the 35th Dusk 122nd year of Ascendancy at 03:32 Killed by orc archer at level 19 on the 36th Dusk 122nd year of Ascendancy at 11:57 Killed by poison spore at level 19 on the 36th Dusk 122nd year of Ascendancy at 12:18 Killed by Golbug the Destroyer at level 19 on the 36th Dusk 122nd year of Ascendancy at 18:10 Killed by Golbug the Destroyer at level 19 on the 36th Dusk 122nd year of Ascendancy at 18:24 Killed by Golbug the Destroyer at level 19 on the 36th Dusk 122nd year of Ascendancy at 18:37 Killed by Golbug the Destroyer at level 19 on the 36th Dusk 122nd year of Ascendancy at 18:52 Killed by Golbug the Destroyer at level 19 on the 36th Dusk 122nd year of Ascendancy at 19:04 Killed by Golbug the Destroyer at level 19 on the 36th Dusk 122nd year of Ascendancy at 19:16 Killed by Golbug the Destroyer at level 19 on the 36th Dusk 122nd year of Ascendancy at 19:25 Killed by storm drake at level 21 on the 42nd Dusk 122nd year of Ascendancy at 03:32 Killed by elder vampire at level 21 on the 42nd Dusk 122nd year of Ascendancy at 07:36 Killed by Doomelf Unlock Sucks at level 21 on the 56th Dusk 122nd year of Ascendancy at 03:56 Killed by Doomelf Unlock Sucks at level 21 on the 56th Dusk 122nd year of Ascendancy at 05:30 Killed by Bethukira the water imp at level 21 on the 56th Dusk 122nd year of Ascendancy at 06:14 Killed by Doomelf Unlock Sucks at level 21 on the 56th Dusk 122nd year of Ascendancy at 07:42 Killed by Walrog at level 21 on the 56th Dusk 122nd year of Ascendancy at 09:08 Killed by Doomelf Unlock Sucks at level 22 on the 56th Dusk 122nd year of Ascendancy at 10:59 Killed by devourer at level 22 on the 60th Dusk 122nd year of Ascendancy at 21:45 Killed by Arovena the fearful symmetry at level 22 on the 60th Dusk 122nd year of Ascendancy at 21:56 Killed by faerlhing at level 22 on the 61st Dusk 122nd year of Ascendancy at 04:25 Killed by Gotira the ice wyrm at level 22 on the 61st Dusk 122nd year of Ascendancy at 08:41 Killed by Gotira the ice wyrm at level 22 on the 61st Dusk 122nd year of Ascendancy at 08:56 Killed by orc corruptor at level 22 on the 61st Dusk 122nd year of Ascendancy at 11:52 Killed by orc pyromancer at level 23 on the 73rd Dusk 122nd year of Ascendancy at 02:00 Killed by orc elite berserker at level 23 on the 8th Haze 122nd year of Ascendancy at 22:56 Killed by orc high pyromancer at level 23 on the 9th Haze 122nd year of Ascendancy at 01:36 Killed by orc high pyromancer at level 23 on the 9th Haze 122nd year of Ascendancy at 01:46 Killed by orc high pyromancer at level 23 on the 9th Haze 122nd year of Ascendancy at 13:56 Killed by Warmaster Gnarg at level 24 on the 9th Haze 122nd year of Ascendancy at 17:32 Killed by orc high pyromancer at level 24 on the 9th Haze 122nd year of Ascendancy at 17:44 Killed by elven blood mage at level 25 on the 51st Haze 122nd year of Ascendancy at 02:09 Killed by elven warrior at level 26 on the 52nd Haze 122nd year of Ascendancy at 05:00 Killed by Doomelf Unlock Sucks at level 26 on the 52nd Haze 122nd year of Ascendancy at 05:06 |
Primary Stats
Strength | 129 (base 55) |
Dexterity | 33 (base 11) |
Constitution | 70 (base 46) |
Magic | 10 (base 10) |
Willpower | 23 (base 10) |
Cunning | 55 (base 12) |
Resources
Life | 917/917 |
Stamina | 208/208 |
Healing Factor | 1.3772792565121 |
Regeneration | 4.4761575836642 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 35.032874162149 |
See Invisible | 45.032874162149 |
Offense: Mainhand
Damage | 222 |
Accuracy | 57 |
Crit Chance | 44% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Nature | +15% |
Acid | +6% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
Defense: Base
Armour (hardiness) | 47.883307766991 (81.151787968034%) |
Defense | 30 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 33 |
Mental Save | 34 |
Defense: Resistances
Darkness | + 25%( 70%) |
Light | + 25%( 70%) |
Nature | + 23%( 70%) |
Blight | + 17%( 70%) |
Cold | + 33%( 70%) |
Fire | + 18%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 26% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 301 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 898% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.60 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Two-handed assault | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of wight ectoplasm. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
On feet | Vipernail the pair of hardened leather boots (0 def, 3 armour) Vipernail the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Crit.mult +5.00% Dmg.mod +12% nature ----- def ----- Armour +3 Resists +6% nature Phys.save +9 (+3 eff.) Spell.save +20 (+9 eff.) Mind.save +5 (+2 eff.) ---------- misc Mana/turn +0.12 A pair of boots made of leather. |
Light source | bright alchemist's lamp bright alchemist's lamp1.0 T3 lite [Ego] Master While equipped: ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | thaloren dwarven-steel helm of constitution (+4) (0 def, 4 armour) thaloren dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Con +4 Wil ----- def ----- Armour +4 Fatigue +4% Resists +5% blight Mind.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | gold ring of perseverance gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
On fingers | Unrikalthorin the gold ring Unrikalthorin the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex +3 Wil +4 Cun dps ---------- Res.pen +10% acid ----- def ----- Defense +8 (+4 eff.) Resists +9% cold Crit.dmg- 10.00% Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | Warmaster Gnarg's Murderblade (172% power, 19 apr) Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
On hands | cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour) cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 fire Dmg.mod +5% fire Acc +14 (+4 eff.) ----- def ----- Armour +2 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Sepsisglory (4 def, 21 armour) Sepsisglory (4 def, 21 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Con dps ---------- Dmg.mod +3% nature +6% acid Res.pen +5% acid On Hit (Melee): * 10% chance to slow global speed by 46% * 10% chance to reduce armor by 19% ----- def ----- Armour +21 Defense +4 (+2 eff.) Fatigue +12% Resists +6% nature +14% light +14% darkness Max.HP +86.00 A suit of armour made of mail. |
Cloak | thick cashmere cloak of protection (2 def, 7 armour) thick cashmere cloak of protection (2 def, 7 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +14% cold Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding copper amulet of mastery (0.11 Technique / Bloodthirst) grounding copper amulet of mastery (0.11 Technique / Bloodthirst)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% ---------- misc Masteries +0.11 Technique/Bloodthirst Amulets make your neck look great! |
Dairurach the copper ring Dairurach the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Apr +2 ----- def ----- Armour +4 Stun/Frz- +10% Rings make your fingers look great! |
acidic dwarven-steel greatmaul of corruption (152% power, 2 apr) acidic dwarven-steel greatmaul of corruption (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 3 On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed mauls. |
Oozing Heart (115% power, 25 apr, nature slow damage) Oozing Heart (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon Reqs Wil 36 [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+6 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 73.04 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
surging yew magestaff (120% power, 4 apr, fire element) surging yew magestaff (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+7 eff.) S.pwr/crit +5 Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
nightruned hardened leather belt nightruned hardened leather belt1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +7% light +7% darkness A belt that goes around your waist. |
noble's hardened leather belt of resilience noble's hardened leather belt of resilience1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- D.Red.from +17% Summoned Max.HP +34.00 A belt that goes around your waist. |
insulating pair of iron boots of tirelessness (0 def, 3 armour) insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +5% cold ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
enlightening dwarven-steel plate armour (0 def, 11 armour) enlightening dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +18 (+8 eff.) A suit of armour made of metal plates. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Doomelf Unlock Sucks the Cornac Berserker level 18
29th Dusk 122nd year of Ascendancy at 04:42 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 21
47th Dusk 122nd year of Ascendancy at 05:15 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 18
32nd Dusk 122nd year of Ascendancy at 03:49 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 19
36th Dusk 122nd year of Ascendancy at 19:40 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 22
60th Dusk 122nd year of Ascendancy at 19:48 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 10
2nd Flare 122nd year of Ascendancy at 11:53 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 20
36th Dusk 122nd year of Ascendancy at 19:40 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 25
51st Haze 122nd year of Ascendancy at 10:50 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 18
25th Dusk 122nd year of Ascendancy at 11:10 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 20
41st Dusk 122nd year of Ascendancy at 20:00 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 9
10th Mirth 122nd year of Ascendancy at 04:18 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 26
51st Haze 122nd year of Ascendancy at 23:33 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 25
30th Haze 122nd year of Ascendancy at 01:06 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 16
14th Dusk 122nd year of Ascendancy at 12:00 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 26
52nd Haze 122nd year of Ascendancy at 05:06 see stats
By Doomelf Unlock Sucks the Cornac Berserker level 13
3rd Dusk 122nd year of Ascendancy at 15:15 see stats
Log
Elven guard hits Doomelf Unlock Sucks for 34 physical, 4 light, 7 lightning (45 total damage).
Elven guard hits Doomelf Unlock Sucks for 35 physical, 4 light, 7 lightning (46 total damage).
Elven guard misses Doomelf Unlock Sucks.
Elven warrior hits Doomelf Unlock Sucks for 20 physical, 13 acid, 7 fire (40 total damage).
Elven guard hits Doomelf Unlock Sucks for 41 physical, 4 light, 7 lightning (52 total damage).
Elven warrior hits Doomelf Unlock Sucks for 20 physical, 13 acid, 7 fire (41 total damage).
The fabric of time around elven warrior stabilizes to normal.
Elven guard hits Doomelf Unlock Sucks for 28 physical, 4 light, 7 lightning (39 total damage).
Elven warrior misses Doomelf Unlock Sucks.
Elven guard casts Timeless.
Elven warrior uses Block.
Elven guard uses Shield Pummel.
Elven guard misses Doomelf Unlock Sucks.
Elven guard hits Doomelf Unlock Sucks for 22 physical, 9 cold, 9 lightning (39 total damage).
Elven warrior hits Doomelf Unlock Sucks for 29 physical damage.
Doomelf Unlock Sucks the level 26 cornac berserker was shattered to death by an elven warrior on level 5 of Dark crypt.
Doomelf Unlock Sucks's rage subsides!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven warrior killed Doomelf Unlock Sucks!
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Exploration mode)!