















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Psyshot | 
| Level / Exp | 27 / 82% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xanogariama the red crystal at level 27 on the 10th Decay 122nd year of Ascendancy at 03:49/ 1 | 
Primary Stats
| Strength | 15 (base 10) | 
| Dexterity | 76 (base 58) | 
| Constitution | 15 (base 10) | 
| Magic | 24 (base 10) | 
| Willpower | 29 (base 13) | 
| Cunning | 67.6 (base 52) | 
Resources
| Life | -91/695 | 
| Psi | 6/119 | 
| Steam | 123/124 | 
| Healing Factor | 1.2460311219417 | 
| Regeneration | 11.525787877961 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -8.8817841970013E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 2 | 
| See Stealth | 6 | 
Offense: Mainhand
| Damage | 46 | 
| Accuracy | 65 | 
| Crit Chance | 31% | 
| APR | 14 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 16 | 
| Accuracy | 51 | 
| Crit Chance | 21% | 
| APR | 35 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 40 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +6% | 
| Blight | +9% | 
| Physical | +19% | 
| Cold | +3% | 
| All | 0% | 
| Lightning | +22% | 
| Light | +12% | 
| Temporal | +6% | 
| Fire | +23% | 
| Nature | +8% | 
Offense: Damage Penetration
| Temporal | +7% | 
| Physical | +19% | 
| Fire | +20% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 17 (38.594633868923%) | 
| Defense | 50 | 
| Ranged Defense | 50 | 
| Fatigue | 0 | 
| Physical Save | 40 | 
| Spell Save | 23 | 
| Mental Save | 35 | 
Defense: Resistances
| Acid | + 30%( 70%) | 
| Blight | + 25%( 70%) | 
| Arcane | + 27%( 70%) | 
| Mind | + 30%( 70%) | 
| All | + 23%( 70%) | 
| Darkness | + 45%( 70%) | 
| Light | + 31%( 70%) | 
| Physical | + 25%( 70%) | 
| Lightning | + 65%( 70%) | 
| Fire | + 40%( 70%) | 
| Nature | + 38%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 26% | 
| Bleed Resistance | 50% | 
| Confusion Resistance | 49% | 
| Stun Resistance | 72% | 
| Disarm Resistance | 90% | 
| Poison Resistance | 70% | 
| Blind Resistance | 33% | 
Inscriptions (4/4)
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 73%. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 40 steam. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 744% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. | 
Class Talents
| Steamtech / Psytech gunnery | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Psionic / Psionic fog | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Dread | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Avoidance | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Psionic / Action at a distance | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Mechstar | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Gestalt | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Thoughts of iron | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
Generic Talents
| Technique / Combat training | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Physics | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| Steamtech / Chemistry | 1.20 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Steamtech / Engineering | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 1 of Old Forest.Escort: injured seer (level 1 of Old Forest) As a reward you improved Willpower by +5. | done | 
| You failed to protect the lone alchemist from death by Yvutha the giant army ant.Escort: lone alchemist (level 1 of Daikara) | failed | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lone alchemist (level 1 of Ruins of Kor'Pul) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara.Escort: lone alchemist (level 2 of Daikara) As a reward you improved Dexterity by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed giant spider spinneret. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed orc heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed warg claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
Equipment
| On feet |  pair of dwarven-steel boots 'Kindleraider' (0 def, 5 armour) 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +3 Wil +3 Cun offense ------ Damage +6% acid +12% fire Ignore resists +20% fire defense ------ Armor +5 Fatigue +3% Resistance +6% fire Silence Resist +26% Confus Resist +29% Stun Resist +22% other ------- Talents +1 Rocket Boots Blink to a nearby random location (rad 10) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  barbed pouch of dwarven-steel shots of grasping (21/21, 144% power, 3 apr) 3.0 Encumbrance T3 shot ammo [Ego++] Nature/Master Weapon Damage 144% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +14.0% Capacity 21 On Hit: * 20% chance to create vines that bind the target to the ground dealing 162 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Talents +2 Explosive Shell Shots are used with slings to pummel your foes to death. | 
| Light source |  Chaletobar 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% light defense ------ Resistance +3% blight +3% lightning Spell save +3 (+2 eff.) Life +83.00 Confus Resist +20% Stun Resist +10% other ------- Light +6 See Stealth +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Dagigas (0 def, 4 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Dex offense ------ Accuracy +24 (+6 eff.) defense ------ Armor +4 Fatigue +5% Physical save +11 (+3 eff.) other ------- Max stamina +20.00 Light +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  sand dwarven-steel gauntlets of the nighthunter (0 def, 8 armour) 1.5 Encumbrance T2 hands armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 7 physical Damage +3% physical Accuracy +7 (+2 eff.) defense ------ Armor +8 Fatigue +3% Resistance +9% darkness Disarm Resist +80% other ------- Infravision +2 Talents +3 Iron Grip Unarmed combat: Weapon Damage 123% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +11.0% Attack Speed 83% On-hit +5 darkness On-Hit, radius 1 +7 physical On-crit, radius 2 +7 physical On Hit: 10% Sand Breath level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 1.8 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Gloomblight [power 47]  (5/25 cooldown) 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +3 Wil offense ------ Critical power +15.00% When Hit 2 darkness defense ------ Resistance +9% darkness other ------- Hate-on-crit +1.00 Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 48. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Ring of Growth 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +5 Str +5 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +9 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| On fingers |  titan's copper ring of lightning (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Physical save +6 (+2 eff.) Rings make your fingers look great! | 
| Around neck |  starlit copper amulet of murder 0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +10.00% Accuracy +5 (+1 eff.) Ignore Armor +11 defense ------ Resistance +11% light +10% darkness Blind Resist +23% Amulets make your neck look great! | 
| In main hand |  Belereleta the dwarven-steel steamgun 4.0 Encumbrance T3 steamgun 1H weapon [Random Unique] Arcane/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +8 lightning On Hit: * applies a stacking poison dealing 37 damage per turn Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Damage +11% lightning +6% temporal +9% blight +8% physical Ignore resists +7% temporal +19% physical defense ------ Defense +6 (+2 eff.) Resistance +6% acid +3% nature Poison Resist +20% other ------- Reload +3 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
| Around waist |  Quenchbringer the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% cold defense ------ Defense +8 (+2 eff.) Resistance +6% mind +5% arcane Slow Projectiles +20% Life +130.00 Blind Resist +10% Disarm Resist +10% A belt that goes around your waist. | 
| In off hand |  Anegorn (96% power, 24 apr, nature damage) 3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Mag +2 Con offense ------ Mind Crit +3% Mindpower +11 (+4 eff.) defense ------ Resistance +6% lightning +3% acid Crit Resistance 15.00% Unlife -60.00 life other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  Durakhad the Muckfame (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +24% lightning +2% physical +6% nature +3% mind Spell save +6 (+3 eff.) Mind save +3 (+2 eff.) Life +30.00 Stun Resist +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  mindwoven silk robe of fire (+16%) (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +11% fire When Hit 0 physical defense ------ Resistance +13% all +16% fire Mind save +15 (+7 eff.) Life Regen +6.00 Poison Resist +50% Disease Resist +50% Cut Resist +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  medical injector implant of the duelist (efficiency 133% / cooldown 93%) 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 133% efficiency and cooldown mod of 93%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  wild infusion of the sneak (res 30%; physical; dur 3; cd 13) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  schematic: Antimagic Shell 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  3 schematic: Armour Reinforcement 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Back Support 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Deflection Field 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Fireproof Coating 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  3 schematic: Focus Lens 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Grounding Strap 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Headlamp 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Iron Grip 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  5 schematic: Moss Tread 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  3 schematic: Pain Suppressor Salve 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Poison Groove 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Razor Edge 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Saw Shell 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Shocking Touch 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Silver Filigree 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Spring Grapple 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Steamgun 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Steamsaw 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Thunder Grenade 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Toxic Cannister Launcher 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: White Light Emitter 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  copper amulet of willpower (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! | 
|  steel amulet 'Hazeveil' 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +15.00% Physical Power +10 (+5 eff.) Ignore resists +10% cold +15% physical defense ------ Armor +6 Healmod +15% Cut Resist +40% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  Voryda 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex offense ------ Physical Crit +6.0% Accuracy +9 (+2 eff.) When Hit 4 physical defense ------ Armor +4 Physical save +3 (+1 eff.) Confus Resist +20% Pinning Resist +20% Rings make your fingers look great! | 
|  chilling iron battleaxe of massacre (125% power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 125% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 cold Massive two-handed battleaxes. | 
|  Flashstriker (85% power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Disrupt Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +20 light On Hit: * 12 arcane resource burn * 20% chance to slow global speed by 53% While equipped: offense ------ Mind Crit +2% Mindpower +8 (+3 eff.) Damage +4% nature Ignore resists +5% light defense ------ Resistance +3% arcane +4% blight Disease Resist +13% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  absorbing vined mindstar of flames (85% power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Global Speed +3% On-Hit 5 fire Damage +4% fire Ignore resists +6% fire defense ------ Resistance +11% lightning +11% fire +9% cold other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Galethel 4.0 Encumbrance T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-Hit, radius 1 +16 mind On-crit, radius 2 +8 mind Uses 2.0 Steam While equipped: Stats +3 Str +1 Wil offense ------ Critical power +20.00% Physical Power +8 (+4 eff.) Mindpower +5 (+2 eff.) other ------- Max psi +30.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  Glirada 4.0 Encumbrance T3 steamgun 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +11 lightning On-crit, radius 2 +50 fire Uses 2.0 Steam While equipped: offense ------ Spell Crit +3% Critical power +5.00% Global Speed +4% Damage +12% lightning +8% physical Ignore resists +14% fire other ------- Mana-on-crit +2.00 Cooldown Fragmentation Shot -2 Pin Down -1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  iron steamgun of enduring 4.0 Encumbrance T1 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +6 Con +6 Wil defense ------ Life +12.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  Pyremalice 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +12% lightning +6% fire Ignore resists +10% fire When Hit 2 acid 2 lightning defense ------ Resistance +6% blight +3% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  verdant elven-silk robe of nature (+22%) (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +22% nature defense ------ Resistance +22% nature +15% all Poison Resist +39% Disease Resist +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Blazereek (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +3% light Ignore resists +5% physical defense ------ Armor +3 Resistance +6% fire +6% cold Unlife -60.00 life other ------- Stamina/turn +3.00 A pair of boots made of leather. | 
|  Xanathra the Blindbile (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +6 Con offense ------ Spell Crit +2% Critical power +10.00% Damage +9% light Ignore resists +5% blight defense ------ Armor +1 Physical save +11 (+3 eff.) Mind save +11 (+5 eff.) other ------- Mana/turn +0.08 Max mana +20.00 A pair of boots made of leather. | 
|  Greenhunter the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +4 Cun +3 Dex defense ------ Armor +2 Fatigue +3% Resistance +3% nature Life Regen +5.00 other ------- Stamina/turn +1.00 Max stamina +21.00 Light +3 Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  stone warden's iron gauntlets (0 def, 7 armour) 1.5 Encumbrance T1 hands armor [Ego+] Arcane While equipped: Stats +5 Con defense ------ Armor +7 Hardiness +6% Fatigue +1% Resistance +4% physical Unarmed combat: Weapon Damage 97% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 5% Stone Touch level 1 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Airgash the rough leather hat (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Damage +6% lightning +15% mind Ignore resists +15% lightning defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +12% cold other ------- Max psi +40.00 A hat made of leather. Very stylish. | 
|  Anadur the Kindlevile (0 def, 5 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Damage +3% fire defense ------ Armor +5 Fatigue +1% Resistance +3% acid +7% cold +5% arcane Unlife -60.00 life other ------- See Invisibility +9 Breathe water A cap made of leather. | 
|  Elenagar (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Random Unique] Disrupt/Master While equipped: Stats +8 Str +10 Dex +3 Wil offense ------ Mind Crit +2% Ignore resists +10% acid defense ------ Armor +5 Fatigue +5% Resistance +11% blight +6% nature +3% acid Mind save +9 (+5 eff.) other ------- Max psi +20.00 A cap made of leather. | 
|  Skyspar the rough leather hat (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +3 (+2 eff.) Damage +6% lightning +6% temporal When Hit 2 lightning defense ------ Armor +1 Fatigue +1% Resistance +9% temporal A hat made of leather. Very stylish. | 
|  Skin of Many (12 def, 6 armour) 9.0 Encumbrance T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. | 
|  7 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Undeathquill the iron pickaxe (dig speed 39 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature +6% acid Ignore resists +5% nature When Hit 4 acid On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +10% nature +9% acid While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Gloremira the brass lantern 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Dex +8 Wil +5 Cun offense ------ Damage +5% mind other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Automated Portable Extractor 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| powerful healing salve [power 232]powerful healing salve [power 232] 1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 232 Puts Talent Medical Injector on 15 turn cooldown Medical salve. | 
| powerful pain suppressor salve [power 200]powerful pain suppressor salve [power 200] 1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -200 life and reduces all damage by 20% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. | 
| simple frost salve [power 12]simple frost salve [power 12] 1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Eilinerawen (23/23, 151% power, 3 apr) 3.0 Encumbrance T3 shot ammo [Random Unique] Nature/Master Weapon Damage 151% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 23 Projectile Speed +200% On-ranged-hit +16 acid +19 fire On-crit, radius 2 +20 acid +10 fire On Hit: * 20% chance to reduce armor by 23% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 91 physical damage Shots are used with slings to pummel your foes to death. | 
|  extending ash totem of healing [power 170]  (5/15 cooldown) 2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. | 
|  5 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  3 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By The Man Who Gestalts the Cornac Psyshot level 24
77th Haze 122nd year of Ascendancy at 12:36 see stats
 Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By The Man Who Gestalts the Cornac Psyshot level 25
79th Haze 122nd year of Ascendancy at 00:57 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By The Man Who Gestalts the Cornac Psyshot level 10
19th Dusk 122nd year of Ascendancy at 11:26 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By The Man Who Gestalts the Cornac Psyshot level 20
54th Haze 122nd year of Ascendancy at 20:34 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By The Man Who Gestalts the Cornac Psyshot level 20
55th Haze 122nd year of Ascendancy at 10:15 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By The Man Who Gestalts the Cornac Psyshot level 7
2nd Mirth 122nd year of Ascendancy at 14:27 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By The Man Who Gestalts the Cornac Psyshot level 10
21st Dusk 122nd year of Ascendancy at 20:27 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By The Man Who Gestalts the Cornac Psyshot level 22
63rd Haze 122nd year of Ascendancy at 09:13 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By The Man Who Gestalts the Cornac Psyshot level 16
69th Dusk 122nd year of Ascendancy at 21:40 see stats
Log
The Man Who Gestalts is afflicted by a decrepitude disease!
Lava floor burns The Man Who Gestalts!
Xanogariama the red crystal hits The Man Who Gestalts for 87 fire damage.
The Man Who Gestalts casts Rune: Shatter Afflictions.
The Man Who Gestalts is free from the decrepitude disease.
A shield forms around The Man Who Gestalts.
The Man Who Gestalts uses No Hope.
Xanogariama the red crystal shrugs off the effect 'No Hope'!
The Man Who Gestalts uses Explosive Shell.
Talent Vaporous Step is ready to use.
Talent Improved Gestalt is ready to use.
The Man Who Gestalts hits Xanogariama the red crystal for 42 nature, 7 physical (49 total damage).
The Man Who Gestalts's Explosive Shell hits Xanogariama the red crystal for 115 physical, 186 physical, 9 lightning, 6 nature (315 total damage).
Lava floor heals Xanogariama the red crystal!
Xanogariama the red crystal casts Blood Lock.
The Man Who Gestalts is blood locked.
Xanogariama the red crystal receives 115 healing.
Lava floor heals Xanogariama the red crystal!
Xanogariama the red crystal casts Freeze.
Your shield crumbles under the damage!
The shield around The Man Who Gestalts crumbles.
The Man Who Gestalts shrugs off the effect 'Frozen'!
Xanogariama the red crystal deactivates Fearscape.
Lava floor burns The Man Who Gestalts!
Xanogariama the red crystal receives 115 healing.
Xanogariama the red crystal hits The Man Who Gestalts for (35 absorbed), 227 cold, 110 fire (336 total damage).
The Man Who Gestalts the level 27 cornac psyshot was scorched to death by Xanogariama the red crystal on level 1 of Fearscape.
You are brought back from the Fearscape!
The Man Who Gestalts deactivates his cloak's restoration systems.
























































