










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 50 / 159% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 29 on the 42nd Haze 123rd year of Ascendancy at 03:36 0 / 9Killed by Grushnak, Battlemaster of the Pride at level 36 on the 35th Pyre 124th year of Ascendancy at 11:54 Killed by Polemira the fire wyrm at level 44 on the 54th Dusk 124th year of Ascendancy at 11:34 Killed by Polariariada the blinkwyrm at level 45 on the 56th Dusk 124th year of Ascendancy at 09:32 Killed by Zegouth the champion of Urh'Rok at level 49 on the 12nd Haze 124th year of Ascendancy at 00:04 Killed by Elandar at level 50 on the 20th Haze 124th year of Ascendancy at 15:04 Killed by Argoniel at level 50 on the 20th Haze 124th year of Ascendancy at 16:46 Killed by Argoniel at level 50 on the 20th Haze 124th year of Ascendancy at 18:19 Killed by Elandar at level 50 on the 20th Haze 124th year of Ascendancy at 21:51 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 26 (base 10) |
| Constitution | 43 (base 32) |
| Magic | 85 (base 60) |
| Willpower | 60 (base 60) |
| Cunning | 86 (base 60) |
Resources
| Life | -260/956 |
| Mana | 132/793 |
| Vim | 296/296 |
| Healing Factor | 1.2397742564935 |
| Regeneration | 0.30994356412337 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -9.7699626167014E-13% |
| Spell | 0% |
| Global | +121.88948431535% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 40 |
| Crit Chance | 47% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +48% |
| Nature | +19% |
| Blight | +6% |
| Arcane | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +25% |
| Arcane | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 53 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 34%( 70%) |
| All | + 15%( 70%) |
| Physical | + 24%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Silence Resistance | 81% |
| Bleed Resistance | 100% |
| Confusion Resistance | 66% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 37% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 655 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 187 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1286% for 10 turns (143 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Thaumaturgy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Alkthunn. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Alkthunn. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1282. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) =SILENCE=2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +5 Silence- +39% Confus- +46% Stun/Frz- +37% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Adama the Sootsin (19/19, 134% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 134% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 19 Ranged+ +8 arcane +20 darkness On Hit.r1 +4 arcane On Crit.r2 +4 arcane On Hit: * 20% chance to reduce damage dealt by 24% On Crit: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | dreamer's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +7% Spell.pwr +4 (+1 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Resists +9% blight +12% darkness Mind.save +8 (+2 eff.) ---------- misc Light +5 Infravis +6 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 37 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | Flashwilter [power 320] (16/20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% lightning +20% arcane Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +21% lightning Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's voratun ring of arcana (+0.36/turn) =SILENCE 42%=0.1 T5 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Silence- +42% ---------- misc Mana/turn +0.36 Rings make your fingers look great! |
| On fingers | marksman's gold ring of lightning (+22%) =lightning Res=0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% lightning Acc +6 (+2 eff.) ----- def ----- Resists +22% lightning Rings make your fingers look great! |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | dragonbone starstaff 'Ce'Nunn' (136% power, 6 apr, lightning element) =PARA PROBAR 49=5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Phys.pwr +10 (+5 eff.) Spell.pwr +23 (+6 eff.) Dmg.mod +6% blight +6% mind +30% lightning Res.pen +10% blight Acc +13 (+5 eff.) ----- def ----- Armour +6 Defense +9 (+5 eff.) Resists +12% blight Mind.save +6 (+2 eff.) ---------- misc Mana/turn +0.25 Max.mana +100.00 Wards +3 lightning Talents +4 Ward +1 Command Staff This staff offers 30% bonus, 3 wards to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | storm drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +15% Mind.crit +19% Crit.mult +15.00% Melee+ 10 lightning Dmg.mod +7% lightning ----- def ----- Armour +3 Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's elven-silk robe of nature (+17%) (0 def, 0 armour) =PROBAR 49=2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +19% nature ----- def ----- Resists +16% darkness +28% nature +17% mind +15% all Phys.save +17 (+6 eff.) Spell.save +13 (+5 eff.) Mind.save +32 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +22 (+8 eff.) ----- def ----- Defense +3 (+2 eff.) Fatigue -8% Resists +7% acid +8% fire +6% lightning +7% cold Max.HP +88.00 ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
acid wave rune (damage 162; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 162.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1117% over 10 turns; mana 56; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1117% for 10 turns (124 total) and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 114; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 154; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Daimydohir the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Dmg.mod +24% mind Melee Ret 4 blight ----- def ----- Resists +15% mind +15% acid Mind.save +18 (+5 eff.) ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
Elemental Fury =RNG DMG=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Vargh Redemption =cold/nature Res=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.88 cold and 15.88 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Mind.save +11 (+3 eff.) Confus- +36% Rings make your fingers look great! |
marksman's steel ring of perseverance =USO ACTUAL=0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- HP.reg +4.00 Stun/Frz- +25% Rings make your fingers look great! |
savior's steel ring of nature (+20%) =Nature Res=0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
steel ring 'Uralavon' =mind Resist=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Melee Ret 8 mind ----- def ----- Resists +15% mind Mind.save +12 (+4 eff.) Max.HP +25.00 Disarm- +26% Pinning- +27% Knockbk- +26% ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
steel sapphire ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +47.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +56.00 HP.reg +9.00 Heal.mod +15% Rings make your fingers look great! |
voratun Prothotipe's Prismatic Eye ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +5 Mag +5 Con dps ---------- Dmg.mod +10% lightning +10% fire +10% cold Acc +17 (+6 eff.) Apr +14 ----- def ----- Defense +15 (+8 eff.) ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun dagger of corruption (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Death 5 Sharp, short and deadly. |
quick voratun greatmaul of shearing (184% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Master Power 184% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Res.pen +17% all Acc +59 (+20 eff.) Apr +19 Massive two-handed mauls. |
runic dragonbone longbow of dexterity (+9)4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +9 Dex +11 Mag dps ---------- Spell.pwr +17 (+5 eff.) Dmg.mod +21% arcane Res.pen +14% physical Longbows are used to shoot arrows at your foes. |
epiphanous living mindstar of frost (117% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +16 (+6 eff.) Melee+ 15 cold Dmg.mod +13% mind +10% cold Res.pen +13% cold ----- def ----- Armour +18 Resists +15% cold ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of disruption (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +25% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% mind +25% darkness Res.pen +13% mind +9% darkness ---------- misc Max.hate +8.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flowerradiance the elven-wood vilestaff (129% power, 5 apr, cold element)5.0 T4 staff 1H weapon [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +18% Crit.mult +14.00% Phys.pwr +12 (+6 eff.) Spell.pwr +20 (+6 eff.) Dmg.mod +6% nature +25% cold Acc +13 (+5 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +3% lightning +6% cold +12% nature +3% temporal ---------- misc Light +4 Talents +1 Command Staff This staff offers 25% bonus to cold damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 125.82 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Penitence (111% power, 4 apr, arcane element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Spell.crit +10% Spell.pwr +15 (+4 eff.) ----- def ----- Resists +30% blight +30% arcane Affinity +20% arcane Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff This staff offers 30% resistance, 20% affinity to arcane damage. (included above) Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Staff of Destruction (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 100% Mag Dmg Lightning Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This staff offers 20% bonus to fire, cold, lightning, arcane damage. (included above) This unique-looking staff is carved with runes of destruction. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
cruel elven-wood magestaff of might (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +13.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% lightning ---------- misc Talents +1 Command Staff This staff offers 25% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood vilestaff of wizardry (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +13% Crit.mult +13.00% Spell.pwr +18 (+5 eff.) Dmg.mod +25% darkness ---------- misc Max.mana +79.00 Talents +1 Command Staff This staff offers 25% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Weepream' (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +44% nature +17% darkness +30% light Res.pen +15% nature Melee Ret 11 mind ----- def ----- Resists +12% mind Mind.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff This staff offers 30% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
ethereal ash magestaff of warding (111% power, 3 apr, lightning element) =lightning Res/ward=5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) Dmg.mod +15% lightning Phasing +12% ----- def ----- Armour +4 Defense +16 (+8 eff.) Shield.pwr +7% ---------- misc Wards +2 lightning Talents +2 Ward +1 Command Staff This staff offers 15% bonus, 2 wards to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of might (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +28 (+8 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff This staff offers 30% bonus to fire, cold, lightning, arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of the prodigy (136% power, 6 apr, lightning element) =USO ACTUAL 49=5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +18 Mag +18 Wil +14 Cun dps ---------- Spell.crit +5% Spell.pwr +24 (+7 eff.) S.pwr/crit +7 Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff This staff offers 30% bonus to fire, cold, lightning, arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff of power (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Spell.pwr +26 (+7 eff.) Melee+ 27 arcane Dmg.mod +25% lightning ---------- misc Max.mana +73.00 Talents +1 Command Staff This staff offers 25% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Skybraid' (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +32% lightning Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Armour +5 Defense +6 (+3 eff.) Crit.dmg- 5.00% ---------- misc Wards +2 lightning Talents +2 Ward +1 Command Staff This staff offers 20% bonus, 2 wards to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Emith the Strikesnake =USO ACTUAL=1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +10 (+5 eff.) Apr +3 Melee Ret 2 lightning 2 physical On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +5% lightning +7% temporal A belt that goes around your waist. |
Swampblast the hardened leather belt =Lightning/nat Res=1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +1% On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +8% lightning +11% temporal +6% nature A belt that goes around your waist. |
blurring hardened leather belt of valiance1.0 T3 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Defense +11 (+6 eff.) Mind.save +7 (+2 eff.) Stealth +7 Max.HP +60.00 A belt that goes around your waist. |
drakeskin leather belt1.0 T5 belt armor [Normal] A belt that goes around your waist. |
drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane While equipped: ----- def ----- Max.HP +82.00 ---------- misc Max.mana +48.00 Max.stam +44.00 Anom.red +14 Max.hate +18.00 Max.psi +30.00 Max.vim +30.00 Max.P.En +31.00 Max.N.En +30.00 A belt that goes around your waist. |
drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
grounding hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +7% acid +9% temporal +7% fire +7% cold +14% lightning A belt that goes around your waist. |
monstrous drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature While equipped: Stats +3 Str +5 Con dps ---------- Phys.pwr +9 (+5 eff.) ----- def ----- Resists +7% acid +6% fire +7% lightning +7% cold Phys.save +10 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
ravager's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +11% physical Res.pen +6% physical ----- def ----- Resists +7% acid +7% fire +9% lightning +8% cold A belt that goes around your waist. |
reinforced drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +7% acid +7% fire +7% lightning +8% cold Phys.save +13 (+5 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt of valiance1.0 T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +5 Mag ----- def ----- Mind.save +8 (+2 eff.) Max.HP +63.00 ---------- misc Mana/turn +0.31 Max.mana +20.00 A belt that goes around your waist. |
Cloak of Deception =NUNCA VENDER=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 48 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Islymira the Airjeer (2 def, 0 armour) =USO ACTUAL LVL29=2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Melee Ret 4 lightning On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning Spell.save +8 (+3 eff.) Mind.save +17 (+5 eff.) Die.at -80.00 life Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xilaith (1 def, 0 armour) =EN USO LVL 23=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +3% fire +6% mind Spell.save +9 (+3 eff.) HP.reg +2.00 Heal.mod +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Chargeenvy' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% mind Melee Ret 6 mind On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Defense +9 (+5 eff.) Phys.save +6 (+2 eff.) ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of conjuring (3 def, 0 armour) =PROBAR 49=2.0 T5 cloak armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +11% arcane Res.pen +13% arcane ----- def ----- Defense +3 (+2 eff.) ---------- misc Max.mana +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour) =darkness Res=2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness +11% temporal Spell.save +6 (+2 eff.) Def/telep +11 Res/telep +11% Dur/telep +10% ---------- misc Max.mana +44.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) =blind resist=2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +30 (+8 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Duskspitter (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Res.pen +15% darkness ----- def ----- Resists +27% acid +6% light +18% lightning +15% mind +5% arcane +13% all HP.reg +4.00 Heal.mod +15% Silence- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 50.93 to 63.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Worm of Angolwen (0 def, 0 armour) =anti-silence=2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +8 (+3 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+6 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+8 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
ancient silk robe of Angolwen (0 def, 0 armour) =30 Silence=2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag +3 Wil dps ---------- Spell.pwr +14 (+4 eff.) S.pwr/crit +2 Dmg.mod +20% temporal +13% physical Res.pen +10% temporal +9% physical ----- def ----- Resists +13% all Silence- +30% ---------- misc Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's linen robe of frost (+7%) (0 def, 0 armour) =USO ACTUAL=2.0 T1 cloth armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +7% lightning +7% darkness +7% light +7% blight +7% fire +23% cold +7% all Phys.save +11 (+4 eff.) Spell.save +21 (+7 eff.) Mind.save +11 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe (0 def, 0 armour) =USO ACTUAL LVL 33=2.0 T4 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +8% lightning +8% darkness +8% light +7% blight +6% fire +7% cold +13% all Phys.save +11 (+4 eff.) Spell.save +28 (+9 eff.) Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +13 (+4 eff.) S.pwr/crit +4 ----- def ----- Resists +7% lightning +9% darkness +9% light +9% blight +9% fire +11% cold +13% all Phys.save +14 (+5 eff.) Spell.save +26 (+8 eff.) Mind.save +15 (+5 eff.) Silence- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour) =PROBAR 49=2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +19% acid +18% physical +17% fire +12% cold ----- def ----- Resists +18% acid +17% physical +15% fire +19% cold +15% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of time (+21%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +21% temporal ----- def ----- Resists +15% all +21% temporal ---------- misc Mana/turn +0.33 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) ----- def ----- Resists +16% blight +15% all Mind.save +25 (+7 eff.) Max.HP +92.00 HP.reg +4.20 Heal.mod +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of lightning (+15%) (0 def, 0 armour) =Lightning Res=2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +7% all Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +10% Spell.pwr +8 (+3 eff.) Dmg.mod +15% acid +6% physical +15% light +21% cold +6% fire +9% darkness ----- def ----- Resists +15% acid +17% physical +17% fire +12% cold +15% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Dmg.mod +25% acid +40% physical +25% fire +30% lightning +52% cold ----- def ----- Resists +19% acid +17% physical +29% cold +17% fire +12% lightning +15% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +7 Mag +5 Wil dps ---------- Dmg.mod +12% lightning +17% physical +10% cold ----- def ----- Resists +9% lightning +10% cold +9% blight +13% all Max.HP +68.00 HP.reg +4.30 Heal.mod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+5 eff.) Dmg.mod +17% temporal +14% arcane +10% all ----- def ----- Resists +15% all ---------- misc Max.mana +91.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's woollen robe of time (+13%) (0 def, 0 armour) =Temporal Resist=2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +11.00% Dmg.mod +13% temporal ----- def ----- Resists +9% all +13% temporal ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +10% blight +13% all Max.HP +72.00 HP.reg +2.00 Heal.mod +17% Poison- +22% Disease- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Sleettreason' (0 def, 0 armour) =MUCHAS RESISTANCES=2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +3% cold +11% light +12% darkness ----- def ----- Resists +30% darkness +16% light +12% fire +11% mind +9% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +21 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blightbringer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +8% acid +9% blight ----- def ----- Armour +5 Fatigue +4% Disease- +46% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of drakeskin leather boots of evasion (16 def, 5 armour) =Posible cambio=2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +5 Defense +16 (+8 eff.) Phys.save +13 (+5 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+3 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Cyriselaith' (0 def, 11 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +3 Wil +15 Lck ----- def ----- Armour +11 Resists +3% temporal Spell.save +9 (+3 eff.) Stealth +13 Die.at -40.00 life Confus- +20% ---------- misc Infravis +2 Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
pair of rough leather boots 'Ce'Neressra' (5 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +5% arcane Crit.dmg- 5.00% HP.reg +2.00 Heal.mod +11% Disease- +10% Silence- +20% A pair of boots made of leather. |
reinforced pair of drakeskin leather boots of force (0 def, 14 armour)2.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+5 eff.) ----- def ----- Armour +14 Resists +12% acid +15% fire +12% lightning +10% cold A pair of boots made of leather. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Phys.save +20 (+7 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+4) (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +17 (+9 eff.) ----- def ----- Armour +7 Mind.save +8 (+2 eff.) Max.HP +64.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
nimble drakeskin leather armour (31 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +10 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +31 (+16 eff.) Fatigue +8% A suit of armour made of leather. |
thought-forged quiver of dragonbone arrows of erosion (24/24, 167% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Nature/Psionic Power 168% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 24 Rld cld 6 Ranged+ +24 nature +24 mind On Hit: * 27% chance to reduce all saves and defense by 29 Arrows are used with bows to pierce your foes to death. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
391 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation =25%dmg againts horrors=2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial =Light Res=1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern1.0 T5 lite [Normal] While equipped: ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+4 eff.) ----- def ----- Max.HP +59.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+3 eff.) Blind- +29% Confus- +17% ---------- misc Light +8 See.Stealth +10 See.Invis +9 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of accuracy (19/19, 166% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master/Psionic Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +23 Apr +6 Crit +7.0% Capacity 19 Ranged+ +28 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage Shots are used with slings to pummel your foes to death. |
Glimmerwyrd [power 150] (16/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 10 light ----- def ----- Crit.dmg- 10.00% ---------- misc Light +3 Blast the opponent's mind dealing 159 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Reduce 1 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Urthogorn the voratun torque of mindblast [power 400] (16/15 cooldown) =SILENCE=2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Con +2 Wil dps ---------- Res.pen +5% arcane Melee Ret 8 arcane ---------- misc Light +1 Blast the opponent's mind dealing 424 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Gain 31% evasion for 2 turns. Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
soothing voratun torque of clear mind [power 5] (16/25 cooldown) =REMOVE SILENCE OR NOSEKE=2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Heal for 70. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem =blich/arcane Resist=2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 57% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
piercing yew totem of stinging [power 260] (16/15 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 309 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Res.pen: + 15% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 185.00 temporal and 185.00 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
elven-wood wand of conjuration 'Salida' [power 355] (16/15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Mag +6 Wil +2 Cun dps ---------- Res.pen +25% mind +15% temporal Melee Ret 4 mind ----- def ----- Crit.dmg- 15.00% ---------- misc See.Invis +6 Fire a magical bolt dealing 525 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating ash wand of shielding [power 182] (16/20 cooldown) =Shield=2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Fatigue - 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing dragonbone wand of shielding [power 470] (16/20 cooldown) =POR SI AKA=2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 470 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Res.pen: + 30% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing dragonbone wand of shielding [power 446] (16/20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 446 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Res.pen: + 21% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elven-wood wand of shielding [power 350] (16/20 cooldown)2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Res.pen: + 16% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Alkthunn the Skeleton Archmage level 30
77th Haze 123rd year of Ascendancy at 22:07 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Alkthunn the Skeleton Archmage level 38
50th Pyre 124th year of Ascendancy at 22:43 see stats
Against all odds
Killed Ukruk in the ambush.By Alkthunn the Skeleton Archmage level 29
31st Haze 123rd year of Ascendancy at 06:22 see stats
Arachnophobia
Destroyed the spydric menace.By Alkthunn the Skeleton Archmage level 33
8th Allure 124th year of Ascendancy at 20:43 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alkthunn the Skeleton Archmage level 35
20th Pyre 124th year of Ascendancy at 07:41 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Alkthunn the Skeleton Archmage level 42
21st Dusk 124th year of Ascendancy at 07:40 see stats
Brave new world
Went to the Far East and took part in the war.By Alkthunn the Skeleton Archmage level 32
5th Allure 124th year of Ascendancy at 02:16 see stats
Bringer of Doom
Killed a Bringer of Doom.By Alkthunn the Skeleton Archmage level 47
3rd Haze 124th year of Ascendancy at 09:58 see stats
Clone War
Destroyed your own Shade.By Alkthunn the Skeleton Archmage level 34
76th Regrowth 124th year of Ascendancy at 19:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Alkthunn the Skeleton Archmage level 10
71st Regrowth 123rd year of Ascendancy at 15:10 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Alkthunn the Skeleton Archmage level 31
4th Decay 123rd year of Ascendancy at 09:48 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Alkthunn the Skeleton Archmage level 44
51st Dusk 124th year of Ascendancy at 09:05 see stats
Earth Master
Killed Harkor'Zun.By Alkthunn the Skeleton Archmage level 41
21st Dusk 124th year of Ascendancy at 03:57 see stats
Exterminator
Killed 1000 creatures.By Alkthunn the Skeleton Archmage level 17
3rd Summertide 123rd year of Ascendancy at 02:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alkthunn the Skeleton Archmage level 30
52nd Haze 123rd year of Ascendancy at 09:06 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Alkthunn the Skeleton Archmage level 46
1st Haze 124th year of Ascendancy at 23:08 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Alkthunn the Skeleton Archmage level 39
9th Mirth 124th year of Ascendancy at 02:43 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alkthunn the Skeleton Archmage level 22
33rd Dusk 123rd year of Ascendancy at 15:56 see stats
Level 10
Got a character to level 10.By Alkthunn the Skeleton Archmage level 10
71st Regrowth 123rd year of Ascendancy at 15:09 see stats
Level 20
Got a character to level 20.By Alkthunn the Skeleton Archmage level 20
7th Dusk 123rd year of Ascendancy at 01:37 see stats
Level 30
Got a character to level 30.By Alkthunn the Skeleton Archmage level 30
50th Haze 123rd year of Ascendancy at 14:23 see stats
Level 40
Got a character to level 40.By Alkthunn the Skeleton Archmage level 40
1st Summertide 124th year of Ascendancy at 17:43 see stats
Level 50
Got a character to level 50.By Alkthunn the Skeleton Archmage level 50
13rd Haze 124th year of Ascendancy at 23:49 see stats
Orcrist
Killed the leaders of the Orc Pride.By Alkthunn the Skeleton Archmage level 45
56th Dusk 124th year of Ascendancy at 15:56 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Alkthunn the Skeleton Archmage level 40
3rd Flare 124th year of Ascendancy at 11:58 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Alkthunn the Skeleton Archmage level 23
50th Dusk 123rd year of Ascendancy at 08:46 see stats
Size is everything
Did over 1500 damage in one attack.By Alkthunn the Skeleton Archmage level 47
5th Haze 124th year of Ascendancy at 20:23 see stats
Size matters
Did over 600 damage in one attack.By Alkthunn the Skeleton Archmage level 28
30th Haze 123rd year of Ascendancy at 11:32 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Alkthunn the Skeleton Archmage level 32
2nd Wintertide 124th year of Ascendancy at 16:30 see stats
That was close
Killed your target while having only 1 life left.By Alkthunn the Skeleton Archmage level 29
31st Haze 123rd year of Ascendancy at 05:17 see stats
The Arena
Unlocked Arena mode.By Alkthunn the Skeleton Archmage level 9
65th Regrowth 123rd year of Ascendancy at 00:19 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Alkthunn the Skeleton Archmage level 36
35th Pyre 124th year of Ascendancy at 02:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Alkthunn the Skeleton Archmage level 14
66th Pyre 123rd year of Ascendancy at 10:33 see stats
The secret city
Discovered the truth about mages.By Alkthunn the Skeleton Archmage level 4
16th Dusk 122nd year of Ascendancy at 18:32 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Alkthunn the Skeleton Archmage level 40
8th Dusk 124th year of Ascendancy at 21:45 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Alkthunn the Skeleton Archmage level 14
65th Pyre 123rd year of Ascendancy at 11:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Alkthunn the Skeleton Archmage level 25
24th Haze 123rd year of Ascendancy at 19:29 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alkthunn the Skeleton Archmage level 19
1st Dusk 123rd year of Ascendancy at 22:28 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Alkthunn the Skeleton Archmage level 27
29th Haze 123rd year of Ascendancy at 22:51 see stats
Log
Argoniel activates her voratun helm!
Alkthunn's will is shattered.
Elandar hits Alkthunn for 87 darkness damage.
Alkthunn casts Rune: Dissipation.
Alkthunn is no longer cursed.
Elandar casts Arcane Reconstruction.
Alkthunn's spell attains critical power!
Alkthunn's spell attains critical power!
Elandar receives 780 healing.
Thunderstorm hits Elandar for 66 lightning damage.
Thunderstorm hits Argoniel for (54 to bones), 0 lightning (0 total damage).
Elandar casts Freeze.
Alkthunn is encased in ice!
Elandar hits Alkthunn for 394 cold damage.
Alkthunn casts Time Prison.
Alkthunn performs a melee critical strike against Alkthunn!
Melee retaliation hits Iceblock for 12 lightning damage.
Alkthunn hits Iceblock for 46 physical, 20 lightning (64 total damage).
Talent Metaflow is ready to use.
Talent Congeal Time is ready to use.
Talent Phase Door is ready to use.
Elandar casts Manathrust.
Elandar hits Alkthunn for (151 to ice), 226 arcane (226 total damage).
Alkthunn the level 50 skeleton archmage was imploded to death by a Elandar on level 11 of High Peak.
The furious lightning storm around Alkthunn calms down and disappears.
You carry too much--you are encumbered!
Drop some of your items.


































































































































































