Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 16 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Nerobeth the assassin at level 12 on the 5th Haze 122nd year of Ascendancy at 17:57 0 / 6Killed by Elona the minotaur at level 12 on the 5th Haze 122nd year of Ascendancy at 18:15 Killed by Elona the minotaur at level 14 on the 12nd Haze 122nd year of Ascendancy at 10:26 Killed by skeleton warrior at level 14 on the 48th Haze 122nd year of Ascendancy at 16:50 Killed by greater gwelgoroth at level 16 on the 30th Regrowth 123rd year of Ascendancy at 02:52 Killed by war hound at level 16 on the 69th Regrowth 123rd year of Ascendancy at 06:26 |
Primary Stats
| Strength | 47.944033603778 (base 29) |
| Dexterity | 20.944033603778 (base 10) |
| Constitution | 20 (base 13) |
| Magic | 30 (base 30) |
| Willpower | 22 (base 15) |
| Cunning | 32 (base 23) |
Resources
| Life | -37/460 |
| Mana | 0/250 |
| Stamina | 157/157 |
| Healing Factor | 1.41 |
| Regeneration | 2.7495 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -50% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 36 |
| Crit Chance | 20% |
| APR | 33 |
| Speed | 1.29 |
Offense: Spell
| Spellpower | 33.685253606423 |
| Crit Chance | 18% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 26.6 |
| Crit Chance | 8% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 26.62 (64.10447761194%) |
| Defense | 9.8304117613223 |
| Ranged Defense | 14.830411761322 |
| Fatigue | 14 |
| Physical Save | 45.593470587107 |
| Spell Save | 31.1 |
| Mental Save | 27.45 |
Defense: Resistances
| Fire | + 5%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 892% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Earth | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| talent | Arcane Feed |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The mana surge engulfs the target, regenerating 10.28 mana per turn. Surging mana |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by large brown snake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by treant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the repented thief from death by ultimate shivgoroth. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of squid ink. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed red crystal shard. * You've found the needed orc heart. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour) wanderer's pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +3 Ranged Defense: +3 Fatigue: +3% Changes stats: +2 Cun / +2 Con Physical save: +13 Mental save: +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Damage when the wearer is hit: 11 fire Changes resistances: +5% fire Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour) stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Physical save: +16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Adeta the dwarven-steel pickaxe (dig speed 24 turns) Adeta the dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Changes stats: +1 Cun / +5 Str Changes resistances penetration: +5% temporal Changes damage: +6% mind Maximum hate: +2.00 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +61 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gliwyn the steel ring Gliwyn the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun / +2 Con Damage when the wearer is hit: 4 acid Spell save: +11 Maximum stamina: +11.00 Rings can have magical properties. |
| On fingers | savage's copper ring of life savage's copper ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +10 Life regen: +0.60 Maximum life: +42.00 Maximum stamina: +11.00 Healing mod.: +11% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage when this weapon hits: +10 arcane When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
| On hands | stone warden's iron gauntlets of the juggernaut (0 def, 6 armour) stone warden's iron gauntlets of the juggernaut (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Armour Hardiness: +5% Changes stats: +2 Con Changes resistances: +5% physical Physical save: +11 Spell save: +3 Mental save: +4 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel mail armour 'Velovena' (3 def, 8 armour) dwarven-steel mail armour 'Velovena' (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +4 Armour: +8 Defense: +3 Fatigue: +12% Changes stats: +2 Cun Changes resistances: +6% physical Physical save: +13 Life regen: +0.20 A suit of armour made of mail. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| Around neck | copper amulet 'Bethurildamira' copper amulet 'Bethurildamira'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Ranged Defense: +2 Fatigue: -5% Changes resistances: +6% cold Life regen: +0.90 Amulets can have magical properties. |
Inventory
Brodafast the cashmere cloak (2 def, 0 armour) Brodafast the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Dex / +1 Wil / +1 Cun Damage when the wearer hits(melee): 4 blight Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By way too many nuggets the Skeleton Arcane Blade level 12
69th Dusk 122nd year of Ascendancy at 19:02 see stats
Exterminator
Killed 1000 creatures.By way too many nuggets the Skeleton Arcane Blade level 15
1st Wintertide 123rd year of Ascendancy at 08:49 see stats
Level 10
Got a character to level 10.By way too many nuggets the Skeleton Arcane Blade level 10
24th Dusk 122nd year of Ascendancy at 07:38 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By way too many nuggets the Skeleton Arcane Blade level 14
19th Haze 122nd year of Ascendancy at 04:44 see stats
The secret city
Discovered the truth about mages.By way too many nuggets the Skeleton Arcane Blade level 9
9th Dusk 122nd year of Ascendancy at 04:59 see stats
Log
Minotaur uses Stunning Blow.
Way too many nuggets is stunned!
Minotaur hits way too many nuggets for 85 physical, 6 acid (91 total damage).
way too many nuggets hits Minotaur for 11 fire, 4 acid (15 total damage).
way too many nuggets hits War hound for 3 fire, 1 acid (5 total damage).
War hound hits way too many nuggets for 75 physical damage.
Xereth the blade horror uses Psionic Pull.
Xereth the blade horror hits way too many nuggets for 29 physical damage.
Way too many nuggets shakes free of the telekinetic binding
Minotaur uses Warshout.
Xereth the blade horror wanders around!.
War hound wanders around!.
Way too many nuggets wanders around!.
War hound is confused and fails to use Attack.
Way too many nuggets is confused and fails to use Attack.
Minotaur hits way too many nuggets for 52 physical, 6 acid (58 total damage).
way too many nuggets hits Minotaur for 3 fire, 1 acid (5 total damage).
War hound is confused and fails to use Attack.
Way too many nuggets is confused and fails to use Attack.
Minotaur hits way too many nuggets for 53 physical, 6 acid (59 total damage).
way too many nuggets hits Minotaur for 3 fire, 1 acid (5 total damage).
War hound is confused and fails to use Attack.
Oozing horror uses Mana Clash.
Oozing horror hits way too many nuggets for 115 arcane damage.
Way too many nuggets is confused and fails to use Attack.
Minotaur hits way too many nuggets for 11 physical damage.
Saving game...
