Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.6.0Donators/Buyers bonus! Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Maj'Eyal Yeti |
Class | Berserker |
Level / Exp | 50 / 1699% |
Size | medium |
Lifes / Deaths | Killed by Aeroyawe the worm that walks at level 23 on the 56th Dusk 122nd year of Ascendancy at 16:24 4 / 3Killed by Lisiredheda the ghoulking at level 31 on the 62nd Haze 122nd year of Ascendancy at 09:11 Killed by Bethelranor the skeleton warrior at level 31 on the 62nd Haze 122nd year of Ascendancy at 10:49 |
Primary Stats
Strength | 93 (base 64) |
Dexterity | 102 (base 63) |
Constitution | 103 (base 60) |
Magic | 24 (base 13) |
Willpower | 28 (base 10) |
Cunning | 69 (base 37) |
Resources
Life | 2327/2327 |
Mana | 459/484 |
Stamina | 418/418 |
Healing Factor | 2.1409890109889 |
Regeneration | 121.32459535635 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 38.594739025712 |
See Invisible | 38.594739025712 |
Offense: Mainhand
Damage | 215 |
Accuracy | 88 |
Crit Chance | 117% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +54% |
Light | +31% |
Darkness | +51% |
Physical | +68% |
Cold | +37% |
All | +25% |
Offense: Damage Penetration
Acid | +28% |
Light | +28% |
Lightning | +33% |
Physical | +49% |
Mind | +18% |
All | +13% |
Defense: Base
Armour (hardiness) | 72.723073231957 (93.924050632911%) |
Defense | 68 |
Ranged Defense | 68 |
Fatigue | 26 |
Physical Save | 62 |
Spell Save | 69 |
Mental Save | 59 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 62%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 57%( 70%) |
All | + 22%( 70%) |
Physical | + 49%( 70%) |
Lightning | + 32%( 70%) |
Light | + 25%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 27%( 70%) |
Darkness | + 59%( 70%) |
Fire | + 69%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Silence Resistance | 44% |
Disarm Resistance | 40% |
Knockback Resistance | 30% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 742 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 792% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 5 times. Its effects scale with your Willpower stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Cunning / Scoundrel | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lone alchemist from death by Duzgo the dúathedlen. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2436. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Relgurim (0 def, 7 armour) Relgurim (0 def, 7 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +11% physical ----- def ----- Armour +7 Resists +4% physical +11% cold +15% fire Crit.dmg- 10.00% Spell.save +12 (+3 eff.) Die.at -40.00 life Max.HP +40.00 Silence- +44% Confus- +43% Stun/Frz- +43% A pair of boots made of leather. |
Light source | Zubimira the dwarven lantern Zubimira the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Dex +5 Con dps ---------- Crit.mult +10.00% Res.pen +13% all Apr +12 ----- def ----- Defense +15 (+4 eff.) Resists +10% blight Die.at -60.00 life HP.reg +16.00 ---------- misc Stam/turn +3.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Voidstreaker (3 def, 0 armour) Voidstreaker (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +8 (+3 eff.) Dmg.mod +26% darkness +20% physical Res.pen +5% mind Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Defense +3 (+1 eff.) Resists +4% lightning +7% temporal +4% light +20% fire +6% nature +5% acid +17% physical +6% blight +21% cold +6% mind +22% darkness ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
Tool | Morningward the steel torque of psionic shield [power 49] (23 cooldown) Morningward the steel torque of psionic shield [power 49] (23 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% light +15% physical Res.pen +15% light +20% lightning Apr +2 ----- def ----- Die.at -60.00 life ---------- misc Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 23 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Con dps ---------- S.pwr/crit +11 ----- def ----- Resists +3% acid Spell.save +29 (+7 eff.) Max.HP +93.00 HP.reg +15.00 Heal.mod +16% Blind- +22% ---------- misc Mana/s.crit +2.00 Max.stam +56.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | voratun ring 'Snowsin' voratun ring 'Snowsin'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +5 (+1 eff.) Mov.spd +25% Dmg.mod +10% all +12% cold Acc +33 (+6 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +9% lightning +3% nature Mind.save +15 (+4 eff.) Max.HP +97.00 HP.reg +20.00 Heal.mod +17% Confus- +50% Blinding Speed: Puts all charms on 36 cooldown Level 3.9 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
Around waist | Runuruidedan the Bolttorrent Runuruidedan the Bolttorrent1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex +6 Cun +7 Con dps ---------- Phys.crit +20.0% Mind.crit +15% Phys.pwr +30 (+6 eff.) Dmg.mod +9% lightning Acc +31 (+6 eff.) Melee Ret 6 physical On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +6 Phys.save +9 (+2 eff.) A belt that goes around your waist. |
In main hand | Layessra the voratun greatsword (188% power, 4 apr) Layessra the voratun greatsword (188% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 188% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +7.0% Atk.spd 100% On Crit.r2 +8 physical On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +38.0% Phys.pwr +16 (+3 eff.) Acc +20 (+4 eff.) ----- def ----- Phys.save +12 (+3 eff.) Die.at -60.00 life Massive two-handed swords. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 15 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | Plate Armor of the King (15 def, 30 armour) Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+4 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Cloak | Beorath the cashmere cloak (13 def, 8 armour) Beorath the cashmere cloak (13 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +15% acid +25% physical On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +8 Defense +13 (+3 eff.) Resists +5% arcane Phys.save +17 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +18 (+4 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +15 Con dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Mov.spd +15% Dmg.mod +20% lightning +8% all ----- def ----- Resists +10% blight Ignore.dmg +8% Affinity +20% lightning +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 255; cd 10) healing infusion of the warrior (heal 255; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 255 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -767; dur 7; cd 33) heroism infusion of the duelist (die at -767; dur 7; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -767 life. The duration and life will increase by 1% for every 1% life you have lost (currently 767 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 715; 13 cd) regeneration infusion of the titan (heal 715; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 715 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; magical, physical; dur 3; cd 14) wild infusion (res 22%; magical, physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 32%; mental, physical; dur 3; cd 10) wild infusion of the sneak (res 32%; mental, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 36%; magical; dur 2; cd 13) wild infusion of the titan (res 36%; magical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 22%; magical; dur 2; cd 11) wild infusion of the wizard (res 22%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Elixir of Avoidance Elixir of Avoidance0.0 potion [Plot Item] Nature Permanently increase your defense and ranged defense by six. A vial of opaque green fluid. |
stormshield rune of the psychic (threshold 62; blocks 5; dur 4; cd 13) stormshield rune of the psychic (threshold 62; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 78; blocks 7; dur 4; cd 14) stormshield rune of the titan (threshold 78; blocks 7; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 78 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the warrior (threshold 83; blocks 9; dur 4; cd 16) stormshield rune of the warrior (threshold 83; blocks 9; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 9 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 54 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 441.86 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Tundrabone Tundrabone0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% arcane +27% cold Res.pen +10% arcane Melee Ret 2 arcane ----- def ----- Armour +6 Defense +12 (+3 eff.) Resists +23% temporal Res.Cap +5% all Phys.save +48 (+12 eff.) Spell.save +14 (+3 eff.) Mind.save +18 (+4 eff.) Pinning- +50% Knockbk- +45% Amulets can have magical properties. |
gold amulet 'Serpentwitch' gold amulet 'Serpentwitch'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Defense +25 (+6 eff.) Resists +6% blight +18% lightning Confus- +20% Pinning- +20% Stun/Frz- +31% Amulets can have magical properties. |
insulating voratun amulet of vision insulating voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +16% fire +20% cold Blind- +39% ---------- misc Infravis +10 Sight +2 See.Invis +11 Amulets can have magical properties. |
steel amulet 'Airtooth' steel amulet 'Airtooth'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +8 Con +5 Mag dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Melee Ret 4 lightning ----- def ----- Resists +9% acid Mind.save +3 (+1 eff.) Stun/Frz- +20% ---------- misc Max.stam +30.00 Amulets can have magical properties. |
voratun amulet 'Splendourshaper' voratun amulet 'Splendourshaper'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Cun +4 Str dps ---------- Crit.mult +16.00% Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +10 (+2 eff.) Apr +16 ----- def ----- Crit.dmg- 10.00% ---------- misc Light +3 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazebreak Blazebreak0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% blight +20% darkness +21% mind Res.pen +25% blight On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Resists +21% blight +27% fire +40% darkness Rings can have magical properties. |
Cloudclamor the steel ring Cloudclamor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Cun +2 Mag dps ---------- Res.pen +25% mind ----- def ----- Fatigue -7% Resists +9% lightning Spell.save +6 (+1 eff.) ---------- misc Max.enc +22 Vim/s.crit +2.00 Rings can have magical properties. |
Eilinethra the Phoenixwrecker Eilinethra the Phoenixwrecker0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +8 (+4 eff.) Res.pen +5% fire ----- def ----- Resists +6% mind +3% fire Mind.save +4 (+1 eff.) Blind- +24% ---------- misc Infravis +4 See.Stealth +9 See.Invis +5 Rings can have magical properties. |
Hazetyphoon Hazetyphoon0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +17% nature +21% temporal Res.pen +26% cold +15% temporal Melee Ret 4 cold ----- def ----- Resists +21% fire +34% nature +18% cold Rings can have magical properties. |
Mirelore Mirelore0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +10 Dex +9 Cun +8 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +14% darkness Acc +10 (+2 eff.) On Hit (Melee): * 21% chance to slow global speed by 52% * 21% chance to reduce armor by 24% ----- def ----- Resists +28% darkness +9% acid Rings can have magical properties. |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Serpentmaster the stralite ring Serpentmaster the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Str +9 Dex +9 Cun +3 Con dps ---------- Dmg.mod +21% nature Res.pen +25% physical Acc +13 (+2 eff.) Apr +3 ----- def ----- Die.at -80.80 life ---------- misc Max.stam +30.00 Rings can have magical properties. |
Urthilathakhad the Smearonslaught Urthilathakhad the Smearonslaught0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag +8 Wil +8 Cun dps ---------- Spell.pwr +45 (+20 eff.) Dmg.mod +27% temporal Res.pen +26% nature ----- def ----- Resists +15% acid ---------- misc Max.mana +80.00 Rings can have magical properties. |
copper citrine ring copper citrine ring0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Resists +11% acid +12% fire +11% lightning +11% cold ---------- misc Light +4 Infravis +4 Rings can have magical properties. |
gold ring 'Tirabers' gold ring 'Tirabers'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +11% lightning Apr +7 ----- def ----- Defense +25 (+6 eff.) Resists +22% lightning Rings can have magical properties. |
pixie's voratun ring of tenacity pixie's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.pwr +10 (+5 eff.) ----- def ----- Max.HP +38.00 Disarm- +49% Pinning- +38% Knockbk- +46% Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Max.HP +76.00 HP.reg +9.00 Heal.mod +16% Rings can have magical properties. |
voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Resists +18% acid +23% fire +15% lightning +16% cold Rings can have magical properties. |
voratun ring 'Korisarach' voratun ring 'Korisarach'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +9 Wil dps ---------- Phys.pwr +30 (+6 eff.) Spell.pwr +15 (+8 eff.) Mind.pwr +15 (+5 eff.) Res.pen +10% physical Acc +31 (+6 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Phys.save +9 (+2 eff.) Die.at -80.00 life Rings can have magical properties. |
voratun longsword of amnesia (155% power, 6 apr) voratun longsword of amnesia (155% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, long, and deadly. |
voratun longsword of enduring (151% power, 6 apr) voratun longsword of enduring (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Con +15 Wil ----- def ----- Max.HP +110.00 Sharp, long, and deadly. |
stormbringer's voratun mace (156% power, 6 apr) stormbringer's voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 lightning +45 cold While equipped: dps ---------- Mov.spd +48% Res.pen +25% lightning +23% cold Blunt and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+21 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 180 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone magestaff of wizardry (136% power, 6 apr, fire element) dragonbone magestaff of wizardry (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +1 Wil dps ---------- Spell.crit +5% Spell.pwr +22 (+11 eff.) Dmg.mod +30% fire ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of the prodigy (136% power, 6 apr, arcane element) infernal dragonbone magestaff of the prodigy (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Mag +20 Wil +20 Cun dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +25 (+13 eff.) S.pwr/crit +10 Melee+ 32 fire Dmg.mod +30% arcane ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of power (136% power, 6 apr, lightning element) magelord's dragonbone magestaff of power (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +40 (+18 eff.) Melee+ 45 arcane Dmg.mod +30% lightning ---------- misc Max.mana +88.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of breaching (152% power, 6 apr, darkness element) potent dragonbone starstaff of breaching (152% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+10 eff.) Dmg.mod +42% darkness Res.pen +21% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced orichalcum trident (165% power, 16 apr) enhanced orichalcum trident (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Nature Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +14 Str +19 Dex +19 Mag +17 Wil +17 Cun +17 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (147% power, 16 apr) Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
chilling voratun waraxe of vileness (150% power, 6 apr) chilling voratun waraxe of vileness (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight +18 cold On Hit: * 30% chance to reduce strength, dexterity, and constitution by 15 One-handed war axes. |
truestriking voratun waraxe (152% power, 6 apr) truestriking voratun waraxe (152% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +24 (+5 eff.) Apr +15 One-handed war axes. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Starwarden the hardened leather belt Starwarden the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Str dps ---------- Dmg.mod +21% physical Res.pen +15% light Acc +30 (+6 eff.) ----- def ----- Resists +10% light +10% darkness Spell.save +9 (+2 eff.) ---------- misc Stam/turn +3.00 Light +3 A belt that goes around your waist. |
reinforced drakeskin leather belt of carrying reinforced drakeskin leather belt of carrying1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +15 Defense +15 (+4 eff.) Fatigue -8% Phys.save +25 (+6 eff.) ---------- misc Max.enc +37 A belt that goes around your waist. |
cashmere cloak 'Liserille' (2 def, 0 armour) cashmere cloak 'Liserille' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Crit.mult +20.00% Res.pen +25% arcane ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane ---------- misc Stam/turn +2.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of the voidstalker (3 def, 0 armour) elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness +24% temporal Def/telep +30 Res/telep +15% Dur/telep +30% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's elven-silk robe of Linaniil (0 def, 0 armour) dispeller's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.crit +15% Spell.pwr +28 (+14 eff.) ----- def ----- Resists +10% lightning +12% darkness +10% light +12% blight +12% fire +12% cold +15% all Phys.save +17 (+4 eff.) Spell.save +40 (+10 eff.) Mind.save +20 (+5 eff.) ---------- misc Mana/turn +0.40 Max.mana +99.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of power (0 def, 0 armour) mindwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +6% Spell.pwr +18 (+9 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +20% all ----- def ----- Resists +15% all Mind.save +26 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
blood-soaked pair of voratun boots (0 def, 5 armour) blood-soaked pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +13 ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots (0 def, 5 armour) invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -3% Max.HP +60.00 ---------- misc Stam/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of void walking (0 def, 5 armour) restorative pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Nature While equipped: dps ---------- Res.pen +20% darkness +20% temporal ----- def ----- Armour +5 Fatigue +4% Resists +29% darkness +30% temporal HP.reg +10.00 Heal.mod +19% Def/telep +30 Res/telep +20% Dur/telep +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of drakeskin leather boots of rushing (0 def, 5 armour) traveler's pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +5 Fatigue -9% Phys.save +12 (+3 eff.) ---------- misc Max.enc +50 Rush: Puts all charms on 23 cooldown Level 3.9 Pwr.cost 23 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
traveler's pair of voratun boots of tirelessness (0 def, 5 armour) traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -6% Phys.save +14 (+4 eff.) ---------- misc Max.enc +50 Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Barkmaim the iron helm (15 def, 3 armour) =wate= Barkmaim the iron helm (15 def, 3 armour) =wate=3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Armour +3 Defense +15 (+4 eff.) Fatigue +5% Resists +5% cold Max.HP +20.00 HP.reg +2.00 Silence- +10% Knockbk- +20% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Silasemina the linen wizard hat (1 def, 4 armour) Silasemina the linen wizard hat (1 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +11% cold Res.pen +25% physical Apr +1 ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +16% cold A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap (0 def, 5 armour) bladed drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +12 Str ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 657.0 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dragonslayer's voratun helm of trickery (0 def, 5 armour) dragonslayer's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +14% fire +15% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of sanctity (0 def, 5 armour) insulating voratun helm of sanctity (0 def, 5 armour)3.0 T5 head armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% cold +15% darkness +15% fire Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 11 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging drakeskin leather cap (0 def, 5 armour) mindcaging drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +21% mind Mind.save +28 (+7 eff.) Confus- +50% A cap made of leather. |
searing voratun mail armour of implacability (5 def, 20 armour) searing voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 22 fire Melee Ret 16 acid 15 fire ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +2% Resists +30% acid +18% fire Phys.save +15 (+4 eff.) A suit of armour made of mail. |
drakeskin leather armour of acid resistance (20 def, 8 armour) drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +30% acid A suit of armour made of leather. |
multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour) multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +18% acid +16% physical +47% cold +20% lightning +20% fire A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 14 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
enlightening voratun plate armour (0 def, 16 armour) enlightening voratun plate armour (0 def, 16 armour)17.0 T5 massive armor [Ego+] Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +16 Fatigue +22% Mind.save +25 (+6 eff.) A suit of armour made of metal plates. |
fearforged voratun plate armour of clarity (0 def, 16 armour) fearforged voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor [Ego+] Arcane/Psionic While equipped: Stats +10 Con ----- def ----- Armour +16 Fatigue +37% Resists -20% light +14% fire +15% darkness +10% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +29 (+7 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour of lightning resistance (0 def, 33 armour) impenetrable voratun plate armour of lightning resistance (0 def, 33 armour)17.0 T5 massive armor [Ego] Master While equipped: ----- def ----- Armour +33 Fatigue +22% Resists +27% lightning A suit of armour made of metal plates. |
corrosive voratun shield of the stars (0 def, 10 armour, 204.5 block) corrosive voratun shield of the stars (0 def, 10 armour, 204.5 block)7.0 T5 shield armor [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +11 Mag +11 Cun +6 Con dps ---------- Dmg.mod +20% light +20% darkness On Melee Ret: * 20% chance to reduce armor by 24% ----- def ----- Armour +10 Fatigue +8% Resists +20% acid +20% light +20% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of physical resistance (+20%) (0 def, 22 armour, 316 block) impervious voratun shield of physical resistance (+20%) (0 def, 22 armour, 316 block)7.0 T5 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con ----- def ----- Armour +22 Fatigue +8% Resists +20% physical Phys.save +15 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of shrapnel (0 def, 10 armour, 184 block) voratun shield of shrapnel (0 def, 10 armour, 184 block)7.0 T5 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 304 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows of accuracy (22/22, 187% power, 18 apr) barbed quiver of dragonbone arrows of accuracy (22/22, 187% power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 187% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +38 Apr +18 Crit +26.0% Capacity 22 On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
972 alchemist agate 972 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Willowhunt (dig speed 22 turns) Willowhunt (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% nature +9% fire Res.pen +15% light +20% nature Apr +11 Melee Ret 6 fire ----- def ----- Resists +9% light While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 5.2 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 134). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 249.15 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 14 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+4 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
54 alchemist bloodstone 54 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 435.00 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of crippling (20/20, 178% power, 6 apr) barbed pouch of voratun shots of crippling (20/20, 178% power, 6 apr)3.0 T5 shot ammo [Ego++] Master Power 179% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +36.0% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
iron torque of gale force 'Frostriver' [power 105] (14 cooldown) iron torque of gale force 'Frostriver' [power 105] (14 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +3% cold Res.pen +10% cold Acc +5 (+1 eff.) ----- def ----- Armour +2 Resists +4% physical ---------- misc Stam/turn +3.00 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 176 physical damage Puts all charms on 14 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 52% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 45 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of summon tentacle 'Layelena' [power 470] (23 cooldown) dragonbone totem of summon tentacle 'Layelena' [power 470] (23 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +8 Cun dps ---------- Crit.mult +15.00% ----- def ----- Resists +18% light Crit.dmg- 15.00% Phys.save +19 (+5 eff.) Spell.save +9 (+2 eff.) Max.HP +100.00 Knockbk- +21% Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1340 Base Damage: 570 Armor: 50 All Resist: 36 Puts all charms on 23 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ashvault the dragonbone wand of clairvoyance [power 16] (14 cooldown) Ashvault the dragonbone wand of clairvoyance [power 16] (14 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +5 Wil +6 Con dps ---------- Phys.crit +5.0% Phys.pwr +15 (+3 eff.) Acc +15 (+3 eff.) Melee Ret 6 fire ----- def ----- Armour +8 Phys.save +18 (+5 eff.) ---------- misc Max.stam +30.00 Reveal the area around you, dispelling darkness (radius 16, power 54 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pyros Iriya the Maj'Eyal Yeti Berserker level 34
72nd Haze 122nd year of Ascendancy at 18:33 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 24
58th Dusk 122nd year of Ascendancy at 09:39 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 34
71st Haze 122nd year of Ascendancy at 02:29 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 44
65th Pyre 123rd year of Ascendancy at 22:16 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 37
7th Decay 122nd year of Ascendancy at 03:59 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 11
9th Dusk 122nd year of Ascendancy at 16:15 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 36
3rd Decay 122nd year of Ascendancy at 09:40 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 32
64th Haze 122nd year of Ascendancy at 03:43 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 50
17th Haze 123rd year of Ascendancy at 20:48 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 22
54th Dusk 122nd year of Ascendancy at 17:49 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 30
41st Haze 122nd year of Ascendancy at 07:22 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 50
31st Dusk 123rd year of Ascendancy at 09:44 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 50
2nd Haze 123rd year of Ascendancy at 17:18 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 24
58th Dusk 122nd year of Ascendancy at 09:11 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 10
8th Mirth 122nd year of Ascendancy at 00:14 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 20
49th Dusk 122nd year of Ascendancy at 06:40 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 30
3rd Haze 122nd year of Ascendancy at 02:10 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 40
65th Regrowth 123rd year of Ascendancy at 19:48 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 50
6th Flare 123rd year of Ascendancy at 20:20 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 50
30th Dusk 123rd year of Ascendancy at 01:34 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 24
61st Dusk 122nd year of Ascendancy at 08:37 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 47
2nd Mirth 123rd year of Ascendancy at 01:37 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 28
78th Dusk 122nd year of Ascendancy at 06:09 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 20
49th Dusk 122nd year of Ascendancy at 06:45 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 36
3rd Decay 122nd year of Ascendancy at 12:05 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 50
17th Haze 123rd year of Ascendancy at 20:48 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 24
58th Dusk 122nd year of Ascendancy at 09:39 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 28
77th Dusk 122nd year of Ascendancy at 23:09 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 9
3rd Mirth 122nd year of Ascendancy at 11:02 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 24
58th Dusk 122nd year of Ascendancy at 09:39 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 37
10th Decay 122nd year of Ascendancy at 15:13 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 11
1st Flare 122nd year of Ascendancy at 06:11 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 39
9th Regrowth 123rd year of Ascendancy at 22:13 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 23
55th Dusk 122nd year of Ascendancy at 01:22 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 17
37th Dusk 122nd year of Ascendancy at 04:11 see stats
By Pyros Iriya the Maj'Eyal Yeti Berserker level 33
70th Haze 122nd year of Ascendancy at 05:33 see stats
Log
Pyros Iriya picks up (3.): bladed drakeskin leather cap (0 def, 5 armour).
Pyros Iriya picks up (V.): dispeller's elven-silk robe of Linaniil (0 def, 0 armour).
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Pyros Iriya picks up (M.): Awakened Staff of Absorption (172% power, 60 apr, lightning element).
Resting starts...
Today is the 18th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 56 turns (stop reason: all resources and life at maximum).
Pyros Iriya picks up (O.): magelord's dragonbone magestaff of power (136% power, 6 apr, lightning element).
Pyros Iriya picks up (O.): infernal dragonbone magestaff of the prodigy (136% power, 6 apr, arcane element).
Pyros Iriya picks up (Y.): elven-silk cloak of the voidstalker (3 def, 0 armour).
Pyros Iriya picks up (5.): traveler's pair of drakeskin leather boots of rushing (0 def, 5 armour).
Pyros Iriya picks up ( .): dragonslayer's voratun helm of trickery (0 def, 5 armour).
Pyros Iriya picks up ( .): fearforged voratun plate armour of clarity (0 def, 16 armour).
Pyros Iriya picks up ( .): impervious voratun shield of physical resistance (+20%) (0 def, 22 armour, 316 block).
Pyros Iriya picks up (M.): stormbringer's voratun mace (156% power, 6 apr).
Pyros Iriya picks up ( .): voratun shield of shrapnel (0 def, 10 armour, 184 block).
Pyros Iriya picks up ( .): searing voratun mail armour of implacability (5 def, 20 armour).
Pyros Iriya picks up ( .): multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour).
Pyros Iriya picks up ( .): drakeskin leather armour of acid resistance (20 def, 8 armour).
Pyros Iriya picks up ( .): barbed pouch of voratun shots of crippling (20/20, 178% power, 6 apr).
Pyros Iriya picks up (e.): wild infusion (res 22%; magical, physical; dur 3; cd 14).
Pyros Iriya picks up (W.): truestriking voratun waraxe (152% power, 6 apr).
Ran for 14 turns (stop reason: interesting terrain).
Pyros Iriya deactivates Daunting Presence.
Pyros Iriya deactivates Chant of Fortitude.
Pyros Iriya deactivates Berserker Rage.