Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.0Donators/Buyers bonus! No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 2044% |
Size | medium |
Lifes / Deaths | Killed by Elulrawyn the giant eel at level 14 on the 17th Haze 122nd year of Ascendancy at 07:16 6 / 2Killed by Pyros Eien at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 22:38 |
Primary Stats
Strength | 45 (base 14) |
Dexterity | 47 (base 22) |
Constitution | 77 (base 62) |
Magic | 116 (base 60) |
Willpower | 39 (base 13) |
Cunning | 89 (base 60) |
Resources
Life | 1159/1159 |
Mana | 552/606 |
Positive | 158/177 |
Soul | 11/19 |
Healing Factor | 1.4082419580056 |
Regeneration | 0.3520604895014 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +18% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | -991.89677587016 |
Infravision | 11 |
See Stealth | 60.570192710842 |
See Invisible | 68.570192710842 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 79 |
Accuracy | 51 |
Crit Chance | 36% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 103 |
Crit Chance | 72% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +178% |
Physical | +59% |
Mind | +68% |
Arcane | +67% |
Cold | +111% |
All | +56% |
Offense: Damage Penetration
Darkness | +85% |
Nature | +25% |
Arcane | +49% |
Cold | +54% |
All | +10% |
Defense: Base
Armour (hardiness) | 80 (63.304188961773%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 93 |
Spell Save | 98 |
Mental Save | 93 |
Defense: Resistances
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 89%( 70%) |
Lightning | + 70%( 70%) |
Light | + 80%( 80%) |
Temporal | + 70%( 70%) |
Physical | + 70%( 70%) |
Fire | + 70%( 70%) |
Darkness | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 45% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 47% |
Disarm Resistance | 40% |
Pinning Resistance | 47% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 6 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 568 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Grave | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Animus | 1.50 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Master necromancer | 1.50 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Age of dusk | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Reaping |
talent | Golden Age of Necromancy |
talent | Doomed For Eternity |
talent | Grim Shadow |
talent | Chant of Fortress |
talent | Utterly Destroyed |
talent | Suffer For Me |
talent | Aura of Undeath |
talent | Erupting Shadows |
talent | Spikes of Decrepitude |
talent | Eternal Night |
talent | Discarded Refuse |
talent | Hiemal Shield |
beneficial effect | The target is out of phase with reality, increasing defense by 36, resist all by 36%, and reducing the duration of detrimental timed effects by 36%. Out of PhaseThese effects cap at 40%. |
beneficial effect | Physical power, spellpower and all saves increased by 60. Commander of the Dead |
beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Eiliniwyn the fiery orc wyrmic. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost tinker from death by Emelubretta the orc corruptor. Escort: lost tinker (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Aragatha the forest troll. Escort: worried loremaster (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by red jelly. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2402. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Kerim the Corpsebait (0 def, 5 armour) Kerim the Corpsebait (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +3 Str +4 Dex +6 Con dps ---------- Phys.pwr +30 (+7 eff.) Res.pen +26% arcane +15% nature Acc +25 (+8 eff.) ----- def ----- Armour +5 Silence- +50% Confus- +50% Stun/Frz- +44% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.mana +104.40 A pair of boots made of leather. |
Light source | Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | Issaresta the Fogtrail (0 def, 5 armour) Issaresta the Fogtrail (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex dps ---------- Dmg.mod +31% darkness +31% cold Res.pen +26% darkness Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Armour +5 Fatigue +5% Resists +9% light ---------- misc Light +3 A cap made of leather. |
Tool | voratun pickaxe 'Beydunakor' (dig speed 23 turns) voratun pickaxe 'Beydunakor' (dig speed 23 turns)3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +4 Mag dps ---------- Phys.crit +8.0% Spell.crit +9% Dmg.mod +3% physical ----- def ----- Defense +15 (+3 eff.) Fatigue -10% Resists +2% physical Phys.save +13 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +15 (+3 eff.) Max.HP +90.00 ---------- misc Max.mana +49.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. The set is complete. While equipped: dps ---------- Spell.pwr +18 (+3 eff.) Dmg.mod +24% darkness +10% cold ----- def ----- Resists +15% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Talent level: +1 Call of the Crypt. Talent level: +1 Rime Wraith. Talent level: +1 Dread. Talent level: +1 Boneyard. Talent level: +1 Call of the Mausoleum. Impending Doom: Level 4.5 Pwr.cost 34 out of 40/40. Range 7 Travel.spd instantaneous Is necromancy a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and will take 132% of its remaining life (or 1291.31, whichever is lower) over 10 turns as frostdusk damage. This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
On fingers | Elolelle the voratun ring Elolelle the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Mind.crit +3% Phys.pwr +14 (+3 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +32 (+8 eff.) Mov.spd +18% Dmg.mod +12% mind +7% all Acc +13 (+4 eff.) ----- def ----- Defense +14 (+3 eff.) Resists +6% temporal Max.HP +32.00 Disarm- +40% Pinning- +47% Knockbk- +30% Blinding Speed: Puts all charms on 34 cooldown Level 4.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Around waist | Radheduneg the rough leather belt Radheduneg the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +1% physical Die.at -40.00 life Max.HP +34.00 Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In main hand | Sceptre of the Archlich (150% power, 12 apr, darkness element) Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. The set is complete. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+8 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +25 (+5 eff.) Mind.save +10 (+2 eff.) ---------- misc Mana/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Nightfall +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
On hands | Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.0 Pwr.cost 22 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+4 eff.) Mind.save +15 (+3 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | elven-silk cloak 'Starpanic' (23 def, 0 armour) elven-silk cloak 'Starpanic' (23 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Spell.crit +6% Crit.mult +25.00% Spell.pwr +8 (+1 eff.) Dmg.mod +11% arcane Res.pen +13% arcane Acc +10 (+3 eff.) Apr +2 ----- def ----- Defense +23 (+5 eff.) Resists +9% light Phys.save +13 (+3 eff.) Max.HP +165.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Soothacker' gold amulet 'Soothacker'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +5% darkness ----- def ----- Resists +13% light +19% darkness Phys.save +16 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +45% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 593; dur 4; cd 17) biting gale rune of the psychic (damage 593; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 592.78 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 82; blocks 4; dur 4; cd 12) stormshield rune (threshold 82; blocks 4; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 82 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the wizard (range 149; cd 20) teleportation rune of the wizard (range 149; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 149 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Galesweeper Galesweeper0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +13 Dex +4 Con dps ---------- Phys.pwr +30 (+7 eff.) Mind.pwr +41 (+10 eff.) Dmg.mod +21% lightning +9% physical ----- def ----- Defense +30 (+6 eff.) Resists +6% physical Die.at -80.00 life ---------- misc Equi/ret +0.24 Max.psi +68.01 Amulets make your neck look great! |
Hellwolf Hellwolf0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +6 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +8% light +8% temporal +8% darkness +13% physical Res.pen +10% fire ----- def ----- Defense +5 (+1 eff.) Fatigue -10% Phys.save +6 (+1 eff.) Die.at -40.00 life HP.reg +5.00 ---------- misc Max.stam +30.00 Masteries +0.37 Spell/Death +0.37 Spell/Age of dusk Amulets make your neck look great! |
Spellblaze Echoes Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 950.82 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
voratun amulet of soulsearing voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +10 (+1 eff.) Dmg.mod +8% blight +10% fire Amulets make your neck look great! |
wanderer's voratun amulet of magic (+10) wanderer's voratun amulet of magic (+10)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +10 Dex +10 Mag +9 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
rogue's voratun ring of lightning (+24%) rogue's voratun ring of lightning (+24%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +14 (+3 eff.) Resists +24% lightning Rings make your fingers look great! |
stralite ring 'Brodyroddalar' stralite ring 'Brodyroddalar'0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +6 Wil +14 Cun +7 Con dps ---------- Crit.mult +10.00% Phys.pwr +9 (+2 eff.) Mind.pwr +9 (+3 eff.) S.pwr/crit +2 Res.pen +25% arcane ----- def ----- Defense +16 (+3 eff.) Rings make your fingers look great! |
treant's stralite ring of clarity treant's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +11% nature +5% blight Mind.save +9 (+2 eff.) Poison- +18% Disease- +19% Confus- +36% Rings make your fingers look great! |
voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+3 eff.) Dmg.mod +10% all ----- def ----- Max.HP +100.00 HP.reg +19.00 Heal.mod +12% Rings make your fingers look great! |
inquisitor's voratun battleaxe (167% power, 4 apr) inquisitor's voratun battleaxe (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Deals 111 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
caustic voratun greatmaul (179% power, 4 apr) caustic voratun greatmaul (179% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +21 acid +63 nature While equipped: dps ---------- Res.pen +35% acid +35% nature Apr +19 Massive two-handed mauls. |
keeper's dragonbone longbow of acid keeper's dragonbone longbow of acid4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +30 acid While equipped: dps ---------- Dmg.mod +33% acid +24% physical +33% temporal Res.pen +15% physical +20% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow of fire steady dragonbone longbow of fire4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +30 fire While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +24% fire Acc +20 (+7 eff.) Longbows are used to shoot arrows at your foes. |
caustic voratun longsword of massacre (169% power, 6 apr) caustic voratun longsword of massacre (169% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 acid +43 nature While equipped: dps ---------- Res.pen +15% acid +18% nature Apr +12 Sharp, long, and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
greater dragonbone magestaff of channeling (136% power, 6 apr, cold element) greater dragonbone magestaff of channeling (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +45 (+7 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
short dragonbone vilestaff of breaching (136% power, 6 apr, fire element) short dragonbone vilestaff of breaching (136% power, 6 apr, fire element)5.0 T5 staff 1H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% fire Res.pen +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged orichalcum trident of ruin (163% power, 16 apr) thought-forged orichalcum trident of ruin (163% power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 163% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +28 mind On Hit: * 41% chance to reduce all saves and defense by 38 While equipped: Stats +10 Cun +7 Wil dps ---------- Phys.crit +21.0% Crit.mult +48.00% Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing voratun waraxe of torment (150% power, 6 apr) arcing voratun waraxe of torment (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 153 damage One-handed war axes. |
Sparktickler Sparktickler1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +43 (+7 eff.) Dmg.mod +15% blight Res.pen +15% lightning Melee Ret 10 arcane ----- def ----- Resists +9% fire Spell.save +19 (+3 eff.) Mind.save +15 (+3 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Vim/s.crit +2.07 A belt that goes around your waist. |
Betara the elven-silk cloak (27 def, 6 armour) Betara the elven-silk cloak (27 def, 6 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +27 (+6 eff.) Phys.save +30 (+6 eff.) Spell.save +28 (+5 eff.) Mind.save +14 (+3 eff.) Max.HP +37.00 Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chachak the cashmere cloak (2 def, 19 armour) Chachak the cashmere cloak (2 def, 19 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.pwr +25 (+4 eff.) Dmg.mod +9% arcane ----- def ----- Armour +19 Defense +2 (+0 eff.) Resists +18% cold Phys.save +9 (+2 eff.) Die.at -40.00 life ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emeluledhethra the Quenchhue (3 def, 0 armour) Emeluledhethra the Quenchhue (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +21% fire +41% cold Res.pen +34% cold +34% fire ----- def ----- Defense +3 (+0 eff.) Resists +7% physical +12% darkness +7% arcane Max.HP +100.00 HP.reg +5.44 Heal.mod +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stargazer's elven-silk robe of power (0 def, 0 armour) stargazer's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +10% Spell.pwr +29 (+4 eff.) Dmg.mod +30% darkness +29% light +11% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fleetfooted pair of voratun boots of spellbinding (21 def, 5 armour) fleetfooted pair of voratun boots of spellbinding (21 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +14 Dex +5 Mag ----- def ----- Armour +5 Defense +21 (+4 eff.) Fatigue +4% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of drakeskin leather boots (0 def, 15 armour) reinforced pair of drakeskin leather boots (0 def, 15 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +15 Resists +15% acid +15% fire +15% lightning +15% cold A pair of boots made of leather. |
traveler's pair of voratun boots of strife (0 def, 5 armour) traveler's pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego+] Master/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue -6% Phys.save +14 (+3 eff.) ---------- misc Max.enc +46 Blindside: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brandhunter the hardened leather cap (0 def, 3 armour) Brandhunter the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +11 Dex +2 Wil +3 Cun +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +10% acid +6% lightning +8% cold +10% nature +13% fire Spell.save +6 (+1 eff.) Max.HP +63.00 Heal.mod +12% ---------- misc Infravis +2 A cap made of leather. |
Duryharahek the dwarven-steel helm (20 def, 4 armour) =water= Duryharahek the dwarven-steel helm (20 def, 4 armour) =water=3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +4 Defense +20 (+4 eff.) Fatigue +4% Resists +8% cold Spell.save +12 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +40.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing drakeskin leather cap of dexterity (+9) (0 def, 5 armour) cleansing drakeskin leather cap of dexterity (+9) (0 def, 5 armour)2.0 T5 head armor [Ego] Disrupt/Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +14% nature +15% blight A cap made of leather. |
elven-silk wizard hat 'Willowlore' (3 def, 0 armour) elven-silk wizard hat 'Willowlore' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +14% cold +30% arcane +33% nature Res.pen +34% arcane Melee Ret 10 arcane ----- def ----- Defense +3 (+0 eff.) Resists +21% cold +7% arcane +12% light ---------- misc Light +4 Infravis +4 A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of darkness (+50%) (3 def, 0 armour) fearwoven elven-silk wizard hat of darkness (+50%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +39% darkness +18% physical ----- def ----- Defense +3 (+0 eff.) Resists +50% darkness +20% physical ---------- misc Max.hate +14.00 A pointy cloth hat, very wizardly... |
voratun helm 'Blizzardbreak' (0 def, 5 armour) voratun helm 'Blizzardbreak' (0 def, 5 armour)3.0 T5 head armor [Rare] Nature While equipped: Stats +15 Lck +3 Mag dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +7% Spell.pwr +30 (+5 eff.) Dmg.mod +31% arcane Res.pen +15% blight +26% cold ----- def ----- Armour +5 Fatigue +5% Resists +9% blight +9% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of the depths (0 def, 5 armour) warlord's voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature While equipped: Stats +7 Str +6 Wil dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +17% cold +10% physical Phys.save +15 (+3 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying voratun plate armour (0 def, 16 armour) fortifying voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +16 Fatigue +22% Max.HP +100.00 A suit of armour made of metal plates. |
searing voratun plate armour (0 def, 16 armour) searing voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 16 acid 16 fire ----- def ----- Armour +16 Fatigue +22% Resists +24% acid +22% fire A suit of armour made of metal plates. |
voratun shield of the stars (0 def, 10 armour, 199 block) voratun shield of the stars (0 def, 10 armour, 199 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Cun +11 Mag dps ---------- Dmg.mod +16% light +19% darkness ----- def ----- Armour +10 Fatigue +8% Resists +18% light +20% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
13 agate 13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1202 alchemist agate 1202 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ivygabeth (dig speed 14 turns) Ivygabeth (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Wil +5 Cun dps ---------- Spell.crit +2% Crit.mult +15.00% S.pwr/crit +8 Res.pen +5% blight ----- def ----- Fatigue -10% Resists +15% darkness Affinity +15% darkness Spell.save +3 (+1 eff.) ---------- misc Max.mana +80.00 Infravis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Aerinn' (dig speed 30 turns) dwarven-steel pickaxe 'Aerinn' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Acc +10 (+3 eff.) Apr +10 Melee Ret 8 physical ----- def ----- Fatigue -6% Crit.dmg- 15.00% Max.HP +60.00 Silence- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 73 power out of 85/85 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 609.04 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
39 alchemist bloodstone 39 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 829.92 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rhefang the Curepower [power 4] (22 cooldown) Rhefang the Curepower [power 4] (22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +4 Wil +1 Cun dps ---------- Res.pen +15% nature ---------- misc Light +2 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce fatigue by 36% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Voidhack the dwarven-steel torque of mindblast [power 245] (13 cooldown) Voidhack the dwarven-steel torque of mindblast [power 245] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +10% darkness ----- def ----- Resists +6% lightning +15% darkness +12% mind Crit.dmg- 10.00% Phys.save +9 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Blast the opponent's mind dealing 412 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Blastwrecker [power 30] (17 cooldown) Blastwrecker [power 30] (17 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +20 (+5 eff.) ----- def ----- Resists +3% nature +9% lightning Die.at -40.00 life HP.reg +4.00 Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 17 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Yvirimira' [power 578] (17 cooldown) elven-wood totem of stinging 'Yvirimira' [power 578] (17 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +2 Defense +10 (+2 eff.) Resists +3% acid Spell.save +9 (+2 eff.) Max.HP +20.00 Cut- +20% Sting an enemy dealing 902 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of lightning storm 'Bleakbane' [power 212] (13 cooldown) ash wand of lightning storm 'Bleakbane' [power 212] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Wil +5 Con dps ---------- Dmg.mod +12% physical Melee Ret 6 darkness ----- def ----- Defense +30 (+6 eff.) Die.at -60.00 life Create a radius 3 storm for 5 turns. Each turn, creatures within take 66 lightning damage and will be dazed for 1 turn (330 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pyros Eien the Lich Necromancer level 35
14th Pyre 123rd year of Ascendancy at 20:38 see stats
By Pyros Eien the Lich Necromancer level 50
26th Dusk 123rd year of Ascendancy at 16:48 see stats
By Pyros Eien the Lich Necromancer level 34
13rd Pyre 123rd year of Ascendancy at 01:34 see stats
By Pyros Eien the Lich Necromancer level 46
5th Dusk 123rd year of Ascendancy at 12:07 see stats
By Pyros Eien the Lich Necromancer level 39
27th Pyre 123rd year of Ascendancy at 08:45 see stats
By Pyros Eien the Lich Necromancer level 33
10th Pyre 123rd year of Ascendancy at 04:33 see stats
By Pyros Eien the Cornac Necromancer level 8
38th Dusk 122nd year of Ascendancy at 15:48 see stats
By Pyros Eien the Lich Necromancer level 37
23rd Pyre 123rd year of Ascendancy at 18:01 see stats
By Pyros Eien the Lich Necromancer level 33
10th Pyre 123rd year of Ascendancy at 17:06 see stats
By Pyros Eien the Lich Necromancer level 50
5th Decay 123rd year of Ascendancy at 18:54 see stats
By Pyros Eien the Cornac Necromancer level 20
64th Haze 122nd year of Ascendancy at 08:42 see stats
By Pyros Eien the Lich Necromancer level 30
59th Regrowth 123rd year of Ascendancy at 11:11 see stats
By Pyros Eien the Lich Necromancer level 27
26th Regrowth 123rd year of Ascendancy at 19:16 see stats
By Pyros Eien the Lich Necromancer level 50
58th Dusk 123rd year of Ascendancy at 17:59 see stats
By Pyros Eien the Cornac Necromancer level 22
76th Haze 122nd year of Ascendancy at 21:53 see stats
By Pyros Eien the Cornac Necromancer level 10
50th Dusk 122nd year of Ascendancy at 19:43 see stats
By Pyros Eien the Cornac Necromancer level 20
60th Haze 122nd year of Ascendancy at 07:16 see stats
By Pyros Eien the Lich Necromancer level 30
58th Regrowth 123rd year of Ascendancy at 17:19 see stats
By Pyros Eien the Lich Necromancer level 40
31st Pyre 123rd year of Ascendancy at 23:08 see stats
By Pyros Eien the Lich Necromancer level 50
16th Dusk 123rd year of Ascendancy at 17:57 see stats
By Pyros Eien the Lich Necromancer level 25
12nd Regrowth 123rd year of Ascendancy at 22:38 see stats
By Pyros Eien the Lich Necromancer level 50
57th Dusk 123rd year of Ascendancy at 13:57 see stats
By Pyros Eien the Cornac Necromancer level 22
4th Regrowth 123rd year of Ascendancy at 00:46 see stats
By Pyros Eien the Lich Necromancer level 49
16th Dusk 123rd year of Ascendancy at 08:22 see stats
By Pyros Eien the Lich Necromancer level 50
23rd Dusk 123rd year of Ascendancy at 15:21 see stats
By Pyros Eien the Lich Necromancer level 26
26th Regrowth 123rd year of Ascendancy at 08:06 see stats
By Pyros Eien the Lich Necromancer level 38
23rd Pyre 123rd year of Ascendancy at 21:57 see stats
By Pyros Eien the Lich Necromancer level 50
5th Decay 123rd year of Ascendancy at 18:52 see stats
By Pyros Eien the Cornac Necromancer level 14
17th Haze 122nd year of Ascendancy at 07:14 see stats
By Pyros Eien the Cornac Necromancer level 7
79th Pyre 122nd year of Ascendancy at 12:31 see stats
By Pyros Eien the Lich Necromancer level 50
5th Decay 123rd year of Ascendancy at 18:54 see stats
By Pyros Eien the Cornac Necromancer level 7
8th Dusk 122nd year of Ascendancy at 12:07 see stats
By Pyros Eien the Lich Necromancer level 41
49th Pyre 123rd year of Ascendancy at 20:29 see stats
By Pyros Eien the Cornac Necromancer level 24
8th Regrowth 123rd year of Ascendancy at 11:09 see stats
By Pyros Eien the Cornac Necromancer level 18
54th Haze 122nd year of Ascendancy at 12:38 see stats
By Pyros Eien the Lich Necromancer level 34
12nd Pyre 123rd year of Ascendancy at 19:47 see stats
Log
Eternal bone giant picks up the remains of its fallen comrade.
Armoured skeleton warrior picks up the remains of its fallen comrade.
Armoured skeleton warrior picks up the remains of its fallen comrade.
Armoured skeleton warrior shatters!
Pyros Eien is invogorated by death!
Dreadmaster receives 202 healing.
Pyros Eien casts Boneyard.
Pyros Eien casts Black Ice.
Pyros Eien's spell attains critical power!
Pyros Eien casts Chill of the Tomb.
Pyros Eien's spell attains critical power!
Shadow casts Phase Door.
Pyros Eien casts Night Sphere.
Pyros Eien activates Chant of Fortitude.
Pyros Eien deactivates Chant of Resistance.
Pyros Eien activates Chant of Fortress.
Pyros Eien deactivates Chant of Fortitude.
Pyros Eien casts Drawn To Death.
Pyros Eien is out of phase.
Pyros Eien casts Invoke Darkness.
Pyros Eien's spell attains critical power!
Pyros Eien is less fast.
Talent Black Ice is ready to use.
Pyros Eien casts Call of the Crypt.