Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Reaver |
Level / Exp | 50 / 2039% |
Size | medium |
Lifes / Deaths | Killed by Mayarin the orc archer at level 38 on the 9th Gold 123rd year of Ascendancy at 10:17 5 / 2Killed by orc high pyromancer at level 42 on the 26th Gold 123rd year of Ascendancy at 21:20 |
Primary Stats
Strength | 60 (base 17) |
Dexterity | 88 (base 64) |
Constitution | 44 (base 20) |
Magic | 109 (base 60) |
Willpower | 39 (base 16) |
Cunning | 105 (base 60) |
Resources
Life | 1760/1760 |
Mana | 0/695 |
Vim | 258/258 |
Healing Factor | 2.1055007465519 |
Regeneration | 80.535403555611 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | -996 |
Infravision | 13 |
See Stealth | 12 |
See Invisible | 46 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 99 |
Accuracy | 87 |
Crit Chance | 80% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 77 |
Accuracy | 87 |
Crit Chance | 80% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 87 |
Crit Chance | 62% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +66% |
Nature | +43% |
Mind | +19% |
Blight | +85% |
Arcane | +60% |
Fire | +46% |
All | +16% |
Offense: Damage Penetration
Physical | +25% |
Darkness | +15% |
Nature | +25% |
Mind | +10% |
Blight | +30% |
Arcane | +9% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 104.60715431209 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 38 |
Physical Save | 65 |
Spell Save | 54 |
Mental Save | 59 |
Defense: Resistances
Acid | + 51%( 70%) |
Light | + 45%( 80%) |
Cold | + 38%( 70%) |
Blight | + 62%( 70%) |
Mind | + 24%( 70%) |
Fire | + 31%( 70%) |
All | + 22%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Confusion Resistance | 60% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 8 times. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 785% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 200 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Scourge | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Corruption / Vim | 1.50 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Corruption / Vile life | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Discord |
talent | Blood Vengeance |
talent | Overkill |
talent | Aether Permeation |
talent | Defensive Posture |
talent | Ruin |
talent | Infestation |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Betovena the grave wight. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Glorewe the skeleton warrior. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Pyros. Escort: worried loremaster (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2463. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Tarrydar (0 def, 5 armour) Tarrydar (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Res.pen +15% blight +15% physical Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Armour +5 Fatigue +4% Resists +3% acid +11% fire +3% blight +8% cold Silence- +50% Confus- +50% Stun/Frz- +41% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 10% Darkfire: Level 6.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 194.21 fire damage and 154.30 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Tool | Urthigagorn the Soottrencher (dig speed 13 turns) Urthigagorn the Soottrencher (dig speed 13 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +15 Str +11 Wil dps ---------- Phys.crit +15.0% Mind.crit +11% Mind.pwr +20 (+7 eff.) Res.pen +15% darkness Apr +11 ---------- misc Hate/m.crit +2.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun Windborne Azurite ring voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Max.HP +84.00 HP.reg +14.00 Heal.mod +16% Rings make your fingers look great! |
On fingers | Siliwen the voratun ring Siliwen the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +3 Dex dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+3 eff.) Mov.spd +17% Dmg.mod +3% mind +9% all Acc +15 (+3 eff.) Melee Ret 34 darkness On Hit (Melee): * 10% chance to reduce armor by 47% ----- def ----- Defense +10 (+3 eff.) Resists +6% acid Max.HP +74.00 HP.reg +24.00 Heal.mod +70% Stun/Frz- +44% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Around neck | Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
In main hand | Mardytosus the elven-wood magestaff (142% power, 5 apr, blight element) Mardytosus the elven-wood magestaff (142% power, 5 apr, blight element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 142% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +18.0% Spell.crit +7% Phys.pwr +13 (+4 eff.) Spell.pwr +31 (+6 eff.) Melee+ 27 arcane Dmg.mod +49% blight Res.pen +5% blight +10% mind Acc +9 (+2 eff.) Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +3% mind ---------- misc Max.mana +73.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | drakeskin leather belt 'Cleanseripper' drakeskin leather belt 'Cleanseripper'1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% nature Res.pen +25% nature +25% cold On Hit (Melee): * 20% chance to slow global speed by 58% * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +14 Resists +12% cold Create a temporary shield that absorbs 200 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In off hand | Spellblade (161% power, 0 apr) Spellblade (161% power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 162% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Cloak | Terand the elven-silk cloak (3 def, 0 armour) Terand the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +5 Cun +1 Con dps ---------- Phys.crit +3.0% Spell.crit +6% Crit.mult +21.00% Spell.pwr +7 (+1 eff.) Dmg.mod +14% arcane Res.pen +9% arcane +10% physical Acc +53 (+11 eff.) Apr +14 ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Die.at -40.00 life Max.HP +110.00 ---------- misc Max.mana +53.00 Max.stam +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
healing infusion (heal 106; cd 10) healing infusion (heal 106; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 481; 16 cd) regeneration infusion (heal 481; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 481 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 603; 12 cd) regeneration infusion of the sneak (heal 603; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 37%; physical; dur 2; cd 15) wild infusion of the wizard (res 37%; physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
biting gale rune of the titan (damage 183; dur 4; cd 16) biting gale rune of the titan (damage 183; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 183.05 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 23; cd 12) blink rune of the wizard (range 8; phase 23; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 39; blocks 5; dur 4; cd 12) stormshield rune of the warrior (threshold 39; blocks 5; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
steel amulet 'Airspike' steel amulet 'Airspike'0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +18% arcane +18% blight Res.pen +15% arcane +15% acid Melee Ret 10 lightning ----- def ----- Mind.save +8 (+2 eff.) Confus- +14% Amulets make your neck look great! |
voratun amulet 'Gutira' voratun amulet 'Gutira'0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Wil +8 Cun dps ---------- Crit.mult +17.00% Mind.pwr +10 (+4 eff.) Res.pen +10% blight Acc +10 (+2 eff.) Apr +24 ----- def ----- Resists +3% physical Mind.save +14 (+3 eff.) Confus- +23% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Korusta the gold ring Korusta the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +21 (+4 eff.) Mind.pwr +10 (+4 eff.) Melee+ 14 light Ranged+ 15 light Dmg.mod +12% light +6% all Res.pen +20% arcane Phasing +30% ----- def ----- HP.reg +4.00 Stun/Frz- +25% ---------- misc Mana/turn +0.04 Rings make your fingers look great! |
Shadeoracle Shadeoracle0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +19% fire Res.pen +10% darkness ----- def ----- Resists +9% lightning +38% fire +15% darkness Spell.save +19 (+6 eff.) ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Phys.pwr +9 (+3 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +15% darkness +6% all On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Fatigue -6% Resists +30% darkness Stun/Frz- +30% ---------- misc Max.enc +28 Equi/ret +0.08 Max.hate +4.00 Rings make your fingers look great! |
sneakthief's voratun ring of frost (+36%) sneakthief's voratun ring of frost (+36%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Dmg.mod +18% cold Acc +13 (+3 eff.) ----- def ----- Resists +36% cold Rings make your fingers look great! |
sneakthief's voratun ring of speed sneakthief's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Mov.spd +18% Acc +21 (+5 eff.) ----- def ----- Defense +12 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
sneakthief's voratun ring of speed sneakthief's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Cun +10 Dex dps ---------- Mov.spd +20% Acc +28 (+6 eff.) ----- def ----- Defense +14 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
solipsist's voratun ring of pilfering solipsist's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +14 (+5 eff.) Acc +14 (+3 eff.) Apr +11 ----- def ----- Defense +14 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 81% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun Petrified Wood ring voratun Petrified Wood ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +5 Wil +25 Con dps ---------- Spell.pwr +15 (+3 eff.) ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Rings make your fingers look great! |
voratun ring 'Cyraganor' voratun ring 'Cyraganor'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +7 Mag +3 Wil +14 Cun dps ---------- Mind.crit +2% Phys.pwr +20 (+5 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +8 (+3 eff.) Melee+ 25 light Ranged+ 23 light Dmg.mod +9% mind +18% light +7% all Acc +12 (+3 eff.) ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.16 Rings make your fingers look great! |
voratun ring of warding voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +17% acid +22% fire +24% lightning +22% cold Rings make your fingers look great! |
voratun ring of warding voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +18% acid +15% fire +22% lightning +21% cold Rings make your fingers look great! |
voratun ring of warding voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +24% acid +24% fire +22% lightning +22% cold Rings make your fingers look great! |
quick voratun battleaxe of shearing (169% power, 4 apr) quick voratun battleaxe of shearing (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Res.pen +21% all Acc +70 (+14 eff.) Apr +21 Massive two-handed battleaxes. |
truestriking voratun dagger (146% power, 9 apr) truestriking voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +25 (+5 eff.) Apr +15 Sharp, short and deadly. |
balanced voratun greatmaul of crippling (180% power, 4 apr) balanced voratun greatmaul of crippling (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% Acc +21 (+5 eff.) ----- def ----- Defense +21 (+7 eff.) Disarm- +60% Massive two-handed mauls. |
Xanalrassra the Stokezephyr (176% power, 4 apr) Xanalrassra the Stokezephyr (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +16 fire On Crit.r2 +8 fire On Hit: * 27% chance to reduce strength, dexterity, and constitution by 36 On Crit: * Splash the target with acid dealing 225 damage over 5 turns and reducing armor and accuracy by 29 While equipped: Stats +19 Str +19 Dex +19 Mag +19 Wil +16 Cun +17 Con dps ---------- Dmg.mod +21% blight Res.pen +15% fire +21% all Acc +35 (+7 eff.) Apr +16 Melee Ret 2 blight ----- def ----- Resists +7% arcane Massive two-handed swords. |
hateful voratun greatsword of crippling (174% power, 4 apr) hateful voratun greatsword of crippling (174% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master/Psionic Power 174% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 darkness Against +20% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Massive two-handed swords. |
runic elm longbow of true flight runic elm longbow of true flight4.0 T1 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 10% Arcane Vortex 1 While equipped: Stats +3 Mag dps ---------- Phys.crit +11.0% Spell.pwr +11 (+2 eff.) Dmg.mod +11% arcane Acc +11 (+3 eff.) Longbows are used to shoot arrows at your foes. |
arcing voratun longsword of enduring (151% power, 6 apr) arcing voratun longsword of enduring (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 135 damage While equipped: Stats +15 Con +13 Wil ----- def ----- Max.HP +110.00 Sharp, long, and deadly. |
thought-forged voratun longsword of disruption (154% power, 6 apr) thought-forged voratun longsword of disruption (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Disrupt/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 mind Against +22% Unnatural On Hit: * 35% chance to reduce all saves and defense by 30 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +7 Cun +7 Wil Sharp, long, and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, cold element) Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Emyldavena the Wretchslice (136% power, 6 apr, darkness element) Emyldavena the Wretchslice (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +38.00% Spell.pwr +25 (+5 eff.) Melee+ 33 fire Dmg.mod +54% darkness +30% nature Res.pen +15% lightning Melee Ret 4 acid 8 nature 6 lightning On Hit (Melee): * 27% chance to slow global speed by 58% ----- def ----- Resists +12% nature ---------- misc Max.P.En +15.00 Max.N.En +15.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of illumination (136% power, 6 apr, blight element) cruel dragonbone vilestaff of illumination (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% blight ----- def ----- Defense +15 (+5 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 132.02 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of channeling (152% power, 6 apr, temporal element) potent dragonbone starstaff of channeling (152% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +37 (+7 eff.) Dmg.mod +42% temporal ---------- misc Mana/turn +0.52 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone starstaff of might (136% power, 6 apr, physical element) surging dragonbone starstaff of might (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+3 eff.) S.pwr/crit +10 Dmg.mod +30% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
voratun waraxe of corruption (149% power, 6 apr) voratun waraxe of corruption (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 One-handed war axes. |
Skeletal Claw (167% power, 8 apr) Skeletal Claw (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+4 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 202.74 physical damage, and inflicting bleeding for another 101.37 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
reinforced drakeskin leather belt reinforced drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +15 (+5 eff.) Phys.save +25 (+6 eff.) A belt that goes around your waist. |
mindwoven elven-silk robe of corrosion (+45%) (0 def, 0 armour) mindwoven elven-silk robe of corrosion (+45%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +30% acid ----- def ----- Resists +45% acid +15% all Mind.save +28 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Rags of the Sanctuary (0 def, 0 armour) verdant Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +7% all Poison- +26% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xylranor (0 def, 5 armour) Xylranor (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +21 (+4 eff.) Dmg.mod +10% acid +3% mind +8% blight Melee Ret 10 acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +4% Resists +6% temporal Disease- +42% Silence- +50% Confus- +50% Stun/Frz- +50% Def/telep +16 Res/telep +16% Dur/telep +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of drakeskin leather boots (0 def, 5 armour) invigorating pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -10% Max.HP +49.00 ---------- misc Stam/turn +0.90 A pair of boots made of leather. |
pair of dwarven-steel boots 'Hathydir' (0 def, 10 armour) pair of dwarven-steel boots 'Hathydir' (0 def, 10 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +25 (+7 eff.) Dmg.mod +6% physical Acc +30 (+6 eff.) Apr +3 ----- def ----- Armour +10 Fatigue +3% Resists +9% mind +15% cold Crit.dmg- 15.00% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of strife (0 def, 5 armour) pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego+] Psionic While equipped: Stats +6 Con +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) scholar's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Armour +5 ---------- misc Spell.cld 10% A pair of boots made of leather. |
Erylayon (0 def, 5 armour) Erylayon (0 def, 5 armour)3.0 T5 head armor [Rare] Nature While equipped: Stats +7 Str +7 Wil dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +21% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +5 Fatigue +5% Resists +24% cold +15% physical Phys.save +30 (+7 eff.) Max.HP +100.00 Blind- +20% Poison- +20% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gomikira the rough leather cap (0 def, 1 armour) =water= Gomikira the rough leather cap (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.crit +2% Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +8% cold ---------- misc Hate/m.crit +1.00 Max.hate +4.00 Breathe water A cap made of leather. |
Gunindur the dwarven-steel helm (0 def, 4 armour) Gunindur the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +2 Wil +4 Con dps ---------- Spell.crit +2% Phys.pwr +5 (+2 eff.) Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +21% blight ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Max.vim +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voroda (7 def, 13 armour) Voroda (7 def, 13 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.crit +5% Dmg.mod +20% blight +17% arcane Res.pen +25% blight +5% temporal Melee Ret 8 arcane ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +13% acid +14% cold +11% lightning +15% fire +5% arcane +7% all Phys.save +12 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
defender's voratun helm of knowledge (6 def, 14 armour) defender's voratun helm of knowledge (6 def, 14 armour)3.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +14 Defense +6 (+2 eff.) Fatigue +5% Resists +7% all Phys.save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of trickery (0 def, 5 armour) insulating voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 18 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 380.43 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
duelist's hardened leather armour of resilience (16 def, 13 armour) duelist's hardened leather armour of resilience (16 def, 13 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +8 Cun +7 Dex ----- def ----- Armour +13 Defense +16 (+5 eff.) Fatigue +8% Max.HP +44.00 A suit of armour made of leather. |
cleansing voratun plate armour of lightning resistance (0 def, 16 armour) cleansing voratun plate armour of lightning resistance (0 def, 16 armour)17.0 T5 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +20% blight +16% nature +30% lightning A suit of armour made of metal plates. |
voratun plate armour of delving (0 def, 16 armour) voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +16 Fatigue +22% Resists +19% darkness +15% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
reinforced voratun shield of crushing (0 def, 15 armour, 285.5 block) reinforced voratun shield of crushing (0 def, 15 armour, 285.5 block)7.0 T5 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +18.0% Phys.pwr +12 (+3 eff.) ----- def ----- Armour +15 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
sentry's quiver of elven-wood arrows (51/51, 170% power, 29 apr) sentry's quiver of elven-wood arrows (51/51, 170% power, 29 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 171% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +29 Crit +2.5% Capacity 51 Rld cld 0 Arrows are used with bows to pierce your foes to death. |
543 alchemist agate 543 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Taran (dig speed 9 turns) Taran (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Cun +7 Str dps ---------- Crit.mult +10.00% Res.pen +5% arcane Phasing +30% Acc +8 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue -8% Resists +9% temporal +9% physical Poison- +20% ---------- misc Vim/s.crit +1.00 Max.vim +10.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Eligaldavena' (dig speed 23 turns) dwarven-steel pickaxe 'Eligaldavena' (dig speed 23 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +20 Str +8 Wil +6 Cun +3 Con dps ---------- Phys.crit +8.0% Mind.crit +11% ----- def ----- Crit.dmg- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
scorching dwarven lantern of the sun scorching dwarven lantern of the sun1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% light Melee Ret 30 fire ----- def ----- Resists +12% darkness +10% fire Affinity +5% light ---------- misc Light +8 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 250.71 light damage. At talent level 3 you gain 41% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
42 alchemist bloodstone 42 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 159% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of amnesia (19/19, 167% power, 6 apr) psychokinetic pouch of voratun shots of amnesia (19/19, 167% power, 6 apr)3.0 T5 shot ammo [Ego++] Psionic Power 168% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +35 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 196 physical damage Shots are used with slings to pummel your foes to death. |
cleansing voratun torque of psionic shield [power 171] (25 cooldown) cleansing voratun torque of psionic shield [power 171] (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Issiralen' [power 180] (15 cooldown) steel torque of gale force 'Issiralen' [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +10% physical ----- def ----- Armour +4 Resists +15% blight Spell.save +6 (+2 eff.) Die.at -80.00 life Max.HP +60.00 Stun/Frz- +20% Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 209 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Sewerwing [power 260] (15 cooldown) Sewerwing [power 260] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% nature On Hit (Melee): * 20% chance to slow global speed by 58% Sting an enemy dealing 372 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 1. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of stinging [power 422] (11 cooldown) quick dragonbone totem of stinging [power 422] (11 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 603 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of thorny skin [power 90] (20 cooldown) soothing dragonbone totem of thorny skin [power 90] (20 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to heal for 89. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone wand of shielding [power 716] (23 cooldown) supercharged dragonbone wand of shielding [power 716] (23 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 716 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Pyros the Dwarf Reaver level 38
30th Steel 123rd year of Ascendancy at 02:21 see stats
By Pyros the Dwarf Reaver level 30
24th Iron 123rd year of Ascendancy at 19:52 see stats
By Pyros the Dwarf Reaver level 37
27th Steel 123rd year of Ascendancy at 18:43 see stats
By Pyros the Dwarf Reaver level 26
7th Iron 123rd year of Ascendancy at 12:21 see stats
By Pyros the Dwarf Reaver level 48
27th Profit 123rd year of Ascendancy at 04:20 see stats
By Pyros the Dwarf Reaver level 41
16th Gold 123rd year of Ascendancy at 02:11 see stats
By Pyros the Dwarf Reaver level 31
1st Steel 123rd year of Ascendancy at 17:06 see stats
By Pyros the Dwarf Reaver level 10
36th Profit 122nd year of Ascendancy at 15:26 see stats
By Pyros the Dwarf Reaver level 40
12nd Gold 123rd year of Ascendancy at 08:32 see stats
By Pyros the Dwarf Reaver level 34
18th Steel 123rd year of Ascendancy at 02:27 see stats
By Pyros the Dwarf Reaver level 50
1st Iron 124th year of Ascendancy at 01:31 see stats
By Pyros the Dwarf Reaver level 21
27th Loss 122nd year of Ascendancy at 06:36 see stats
By Pyros the Dwarf Reaver level 25
29th Shortage 122nd year of Ascendancy at 18:22 see stats
By Pyros the Dwarf Reaver level 25
7th Iron 123rd year of Ascendancy at 04:34 see stats
By Pyros the Dwarf Reaver level 50
20th Loss 123rd year of Ascendancy at 23:05 see stats
By Pyros the Dwarf Reaver level 30
24th Iron 123rd year of Ascendancy at 20:37 see stats
By Pyros the Dwarf Reaver level 10
17th Profit 122nd year of Ascendancy at 16:27 see stats
By Pyros the Dwarf Reaver level 20
10th Loss 122nd year of Ascendancy at 03:10 see stats
By Pyros the Dwarf Reaver level 30
24th Iron 123rd year of Ascendancy at 16:03 see stats
By Pyros the Dwarf Reaver level 40
11st Gold 123rd year of Ascendancy at 16:44 see stats
By Pyros the Dwarf Reaver level 50
29th Wealth 123rd year of Ascendancy at 11:00 see stats
By Pyros the Dwarf Reaver level 50
20th Loss 123rd year of Ascendancy at 03:38 see stats
By Pyros the Dwarf Reaver level 45
39th Stralite 123rd year of Ascendancy at 18:59 see stats
By Pyros the Dwarf Reaver level 50
4th Dearth 123rd year of Ascendancy at 09:20 see stats
By Pyros the Dwarf Reaver level 38
9th Gold 123rd year of Ascendancy at 14:00 see stats
By Pyros the Dwarf Reaver level 34
20th Steel 123rd year of Ascendancy at 01:52 see stats
By Pyros the Dwarf Reaver level 40
12nd Gold 123rd year of Ascendancy at 11:44 see stats
By Pyros the Dwarf Reaver level 50
1st Iron 124th year of Ascendancy at 01:30 see stats
By Pyros the Dwarf Reaver level 30
24th Iron 123rd year of Ascendancy at 19:52 see stats
By Pyros the Dwarf Reaver level 9
11st Profit 122nd year of Ascendancy at 13:08 see stats
By Pyros the Dwarf Reaver level 30
24th Iron 123rd year of Ascendancy at 19:52 see stats
By Pyros the Dwarf Reaver level 50
1st Iron 124th year of Ascendancy at 01:31 see stats
By Pyros the Dwarf Reaver level 15
15th Dearth 122nd year of Ascendancy at 05:53 see stats
By Pyros the Dwarf Reaver level 43
17th Stralite 123rd year of Ascendancy at 15:37 see stats
By Pyros the Dwarf Reaver level 27
17th Iron 123rd year of Ascendancy at 04:45 see stats
By Pyros the Dwarf Reaver level 19
44th Dearth 122nd year of Ascendancy at 12:51 see stats
By Pyros the Dwarf Reaver level 37
27th Steel 123rd year of Ascendancy at 07:29 see stats
Log
Pyros is free from the acid.
Pyros's skin returns to normal.
Talent Rune: Stormshield is ready to use.
Talent Epidemic is ready to use.
Talent Burning Hex is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Vile Transplant is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 171 turns (stop reason: all resources and life at maximum).
Pyros picks up (y.): hateful voratun greatsword of crippling (174% power, 4 apr).
Pyros picks up (a.): healing infusion (heal 106; cd 10).
You pickup 0.70 gold pieces.
Pyros picks up (x.): truestriking voratun dagger (146% power, 9 apr).
Pyros picks up ( .): cleansing voratun torque of psionic shield [power 171] (25 cooldown).
Pyros picks up (x.): quick voratun battleaxe of shearing (169% power, 4 apr).
Pyros picks up ( .): psychokinetic pouch of voratun shots of amnesia (19/19, 167% power, 6 apr).
Pyros picks up (r.): sneakthief's voratun ring of speed.
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 16 turns (stop reason: interesting terrain).