















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Gunslinger |
Level / Exp | 34 / 57% |
Size | big |
Lifes / Deaths | Killed by Emonne the corrupted plasmic disruptor at level 34 on the 44th Regrowth 124th year of Ascendancy at 15:23 / 1 |
Primary Stats
Strength | 33 (base 10) |
Dexterity | 74 (base 60) |
Constitution | 43 (base 24) |
Magic | 37 (base 10) |
Willpower | 50 (base 10) |
Cunning | 106 (base 60) |
Resources
Life | -170/866 |
Steam | 77/100 |
Healing Factor | 1.2397742564936 |
Regeneration | 17.666783155034 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 7 |
See Invisible | 10 |
Offense: Mainhand
Damage | 101 |
Accuracy | 76 |
Crit Chance | 59% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 101 |
Accuracy | 76 |
Crit Chance | 59% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Blight | +6% |
Arcane | +20% |
Mind | +29% |
All | 0% |
Lightning | +6% |
Light | +9% |
Temporal | +7% |
Physical | +10% |
Darkness | +9% |
Nature | +15% |
Offense: Damage Penetration
Acid | +18% |
Temporal | +15% |
Physical | +26% |
Darkness | +13% |
All | +8% |
Defense: Base
Armour (hardiness) | 51 (68.594633868923%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 45 |
Mental Save | 51 |
Defense: Resistances
Cold | + 34%( 70%) |
Lightning | + 61%( 70%) |
Nature | + 53%( 70%) |
Darkness | + 20%( 70%) |
Blight | + 25%( 70%) |
Physical | + 18%( 70%) |
Mind | + 23%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 22% |
Teleport Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 48% |
Instadeath Resistance | 100% |
Knockback Resistance | 56% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 618 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 850% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by venom drake. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Aletta Soultorn. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed length of troll intestine. * You've found the needed black mamba head. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed red crystal shard. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed pouch of faeros ash. * You've found the needed giant spider spinneret. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +1 Armour: +3 Effects on melee hit: * 10% chance to reduce damage dealt by 33% Damage when hit (Melee): 6 physical Changes stats: +4 Con / +5 Wil Changes resistances penetration: +5% darkness / +8% physical Changes damage: +9% darkness / +6% lightning Critical mult.: +15.00% Physical save: +24 (+7 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Mindpower: +6 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 62.5 - 75.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +11 Crit. chance: +23.5% Capacity: 24 On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% When wielded/worn: Talent granted: +5 Explosive Shell Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +7.0% Physical power: +8 (+2 eff.) Changes stats: +1 Str / +13 Wil / +4 Con Changes resistances: +12% blight / +2% physical / +9% mind / +6% lightning Changes damage: +11% mind Critical mult.: +16.00% Life regen: +10.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 20% chance to reduce armor by 39% Changes stats: +7 Str / +8 Dex / +6 Mag / +7 Wil / +15 Cun Changes resistances penetration: +10% acid Changes damage: +6% blight / +9% arcane / +6% acid Mental save: +16 (+5 eff.) Spell crit. chance: +3% Mindpower: +4 (+1 eff.) Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 190.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +1 Physical power: +8 (+2 eff.) Armour: +3 Defense: +21 (+5 eff.) Changes stats: +6 Str / +2 Dex / +2 Wil Changes resistances: +12% nature Talent granted: +5 Iron Grip Disarm immunity: +100% When used to modify unarmed attacks: Base power: 23.5 - 25.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes damage: +9% light Spell save: +6 (+2 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 It can be used to setup a psionic shield, reducing all damage taken by 85 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. * Gain a 22% chance to evade weapon attacks for 2 turns. * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +2 Physical power: +25 (+5 eff.) Defense: +16 (+4 eff.) Disarm immunity: +26% Pinning immunity: +23% Knockback immunity: +31% Maximum life: +30.00 Maximum stamina: +30.00 Infravision radius: +3 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Defense: +7 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 70% Changes stats: +6 Str / +7 Cun / +6 Con Changes resistances: +3% nature Changes damage: +3% mind Mental save: +7 (+2 eff.) Confusion immunity: +22% Light radius: +4 Infravision radius: +4 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 11/60. The evilness of undeath radiates from this amulet. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * splashes acid on your target dealing 102 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +3 Changes stats: +5 Cun / +5 Mag Changes resistances penetration: +7% temporal / +10% physical Changes damage: +7% temporal / +10% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steampower: +11 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 70% Damage when hit (Melee): 2 nature Changes resistances: +1% physical Stealth bonus: +6 Silence immunity: +10% Life regen: +4.00 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). On weapon hit: * splashes acid on your target dealing 106 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +11 Changes stats: +4 Mag Changes resistances penetration: +8% all Changes damage: +11% arcane Spellpower: +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +15 Defense: +12 (+3 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +48% lightning / +22% cold / +6% darkness Physical save: +16 (+5 eff.) Spell save: +17 (+6 eff.) Mental save: +17 (+6 eff.) Disarm immunity: +20% Stun/Freeze immunity: +50% Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +25 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Reduces incoming crit damage: 35.00% Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 58%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Talent masteries: +0.21 Steamtech / Blacksmith +0.21 Steamtech / Chemistry Mental save: +8 (+3 eff.) Confusion immunity: +13% Mindpower: +5 (+1 eff.) Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Damage when hit (Melee): 2 blight Changes stats: +2 Cun / +4 Con Changes resistances: +37% fire / +24% cold Changes resistances cap: +7% all Changes resistances penetration: +5% fire Physical save: +33 (+9 eff.) Life regen: +8.00 Maximum life: +60.00 Light radius: +3 Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 33% Changes resistances: +6% fire / +22% cold Changes resistances penetration: +5% darkness / +15% fire Changes damage: +11% cold Blindness immunity: +22% Light radius: +4 Infravision radius: +8 See stealth: +6 See invisible: +7 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +9 Cun / +1 Wil Changes resistances: +13% blight Changes damage: +13% blight Critical mult.: +15.00% Mental save: +9 (+3 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Mag / +13 Con Changes resistances: +12% blight / +1% physical / +8% nature Physical save: +22 (+6 eff.) Spell save: +24 (+8 eff.) Poison immunity: +18% Disease immunity: +17% Mana when firing critical spell: +2.00 Maximum stamina: +27.00 Damage Shield penetration: +30% Rings make your fingers look great! |
![]() Radianceumbra (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +14 (+3 eff.) Changes resistances penetration: +15% blight / +15% arcane / +15% acid Changes damage: +30% darkness / +15% arcane Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +8 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 130.97 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+5 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +9 Str / +12 Mag / +10 Wil Changes resistances: +20% lightning / +9% temporal / +28% acid / +6% blight / +13% cold / +5% arcane / +11% all Changes damage: +25% lightning / +21% physical / +17% acid / +30% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Wil / +13 Mag Changes damage: +13% acid / +6% arcane / +6% mind / +12% blight Disease immunity: +52% Spellpower: +11 (+3 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +3% A pair of boots made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 135 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 13 arcane / 5 blight Changes stats: +8 Mag / +8 Wil Changes resistances: +7% arcane / +9% blight Changes damage: +7% arcane / +8% blight Spellpower: +16 (+4 eff.) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +12 arcane Damage (radius 2) on crit: +11 blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Steam Powered Helm (3 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +9 Defense: +5 (+1 eff.) Changes stats: +2 Str / +5 Dex Changes resistances: +6% fire / +7% physical Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 353/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By gunsnake's daughter the Ogre Gunslinger level 31
16th Regrowth 124th year of Ascendancy at 19:29 see stats
By gunsnake's daughter the Ogre Gunslinger level 20
59th Haze 123rd year of Ascendancy at 22:53 see stats
By gunsnake's daughter the Ogre Gunslinger level 29
12nd Regrowth 124th year of Ascendancy at 11:54 see stats
By gunsnake's daughter the Ogre Gunslinger level 19
46th Haze 123rd year of Ascendancy at 22:18 see stats
By gunsnake's daughter the Ogre Gunslinger level 28
9th Regrowth 124th year of Ascendancy at 15:54 see stats
By gunsnake's daughter the Ogre Gunslinger level 10
57th Pyre 123rd year of Ascendancy at 16:09 see stats
By gunsnake's daughter the Ogre Gunslinger level 20
58th Haze 123rd year of Ascendancy at 18:30 see stats
By gunsnake's daughter the Ogre Gunslinger level 30
14th Regrowth 124th year of Ascendancy at 04:52 see stats
By gunsnake's daughter the Ogre Gunslinger level 33
26th Regrowth 124th year of Ascendancy at 06:35 see stats
By gunsnake's daughter the Ogre Gunslinger level 22
3rd Decay 123rd year of Ascendancy at 23:36 see stats
By gunsnake's daughter the Ogre Gunslinger level 8
4th Allure 123rd year of Ascendancy at 23:41 see stats
By gunsnake's daughter the Ogre Gunslinger level 16
26th Haze 123rd year of Ascendancy at 11:01 see stats
By gunsnake's daughter the Ogre Gunslinger level 12
2nd Flare 123rd year of Ascendancy at 21:46 see stats
By gunsnake's daughter the Ogre Gunslinger level 19
47th Haze 123rd year of Ascendancy at 06:43 see stats
By gunsnake's daughter the Ogre Gunslinger level 12
2nd Summertide 123rd year of Ascendancy at 23:13 see stats
By gunsnake's daughter the Ogre Gunslinger level 30
15th Regrowth 124th year of Ascendancy at 06:31 see stats
By gunsnake's daughter the Ogre Gunslinger level 28
9th Regrowth 124th year of Ascendancy at 15:54 see stats
Log
Emonne the corrupted plasmic disruptor is cured!
Emonne the corrupted plasmic disruptor receives 542 healing.
Emonne the corrupted plasmic disruptor uses Slime Spit.
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The gastric wave is upon you!
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Gunsnake's daughter casts Rune: Shatter Afflictions.
A shield forms around gunsnake's daughter.
Gunsnake's daughter uses Implant: Steam Generator.
Emonne the corrupted plasmic disruptor uses Heartseeker.
Your shield crumbles under the damage!
The shield around gunsnake's daughter crumbles.
Emonne the corrupted plasmic disruptor is poisoned!
Emonne the corrupted plasmic disruptor slows down.
Emonne the corrupted plasmic disruptor performs a melee critical strike against gunsnake's daughter!
Emonne the corrupted plasmic disruptor hits gunsnake's daughter for (49 flat reduction), (51 absorbed), 58 physical, (29 flat reduction), 0 physical, (49 flat reduction), 218 physical, (16 flat reduction), 0 lightning, (26 flat reduction), 0 cold, (29 flat reduction), 0 physical (276 total damage).
Melee retaliation hits Emonne the corrupted plasmic disruptor for (1 to psi shield), 2 nature, (6 to psi shield), 9 nature, (1 to psi shield), 1 nature, (2 to psi shield), 3 physical, (1 to psi shield), 2 nature, (6 to psi shield), 9 nature, (1 to psi shield), 1 nature, (2 to psi shield), 3 physical (30 total damage).
Talent Awesome Toss is ready to use.
Talent Startling Shot is ready to use.
Emonne the corrupted plasmic disruptor uses Kinetic Strike.
Emonne the corrupted plasmic disruptor performs a melee critical strike against gunsnake's daughter!
Emonne the corrupted plasmic disruptor performs a melee critical strike against gunsnake's daughter!
Gunsnake's daughter resists the pin!
Emonne the corrupted plasmic disruptor hits gunsnake's daughter for (49 flat reduction), 304 physical (304 total damage).
Melee retaliation hits Emonne the corrupted plasmic disruptor for (1 to psi shield), 2 nature, (6 to psi shield), 9 nature, (1 to psi shield), 1 nature, (2 to psi shield), 3 physical, (1 to psi shield), 2 nature, (6 to psi shield), 9 nature, (1 to psi shield), 1 nature, (2 to psi shield), 3 physical (30 total damage).
gunsnake's daughter the level 34 ogre gunslinger was stabbed to death by Emonne the corrupted plasmic disruptor on level 1 of The Godfeaster.
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Gunsnake's daughter deactivates her cloak's restoration systems.