Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Golem Speed Lock 1.7.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 30 / 81% |
Size | medium |
Lifes / Deaths | Killed by Rej Arkatis at level 30 on the 77th Pyre 122nd year of Ascendancy at 10:25 / 1 |
Primary Stats
Strength | 16 (base 13) |
Dexterity | 16 (base 11) |
Constitution | 29 (base 25) |
Magic | 65 (base 60) |
Willpower | 20 (base 10) |
Cunning | 48 (base 40) |
Resources
Life | -70/510 |
Insanity | 19/100 |
Healing Factor | 1.1524687383467 |
Regeneration | 0.28811718458668 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 29 |
Accuracy | 22 |
Crit Chance | 23% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Temporal | +20% |
All | 0% |
Fire | +9% |
Nature | +4% |
Defense: Base
Armour (hardiness) | 39.757005990805 (35.65183292883%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 25 |
Mental Save | 29 |
Defense: Resistances
Lightning | + 6%( 70%) |
Nature | + 5%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 20%( 70%) |
Fire | + 8%( 70%) |
Cold | + 7%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Disarm Resistance | 20% |
Confusion Resistance | 36% |
Silence Resistance | 34% |
Stun Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 164 damage for 4 turns. |
Class Talents
Demented / Oblivion | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Nether | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Void | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Calamity | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Demented / Doom | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Twofold Curse |
talent | Grand Oration |
talent | Revelation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | Stokeschism (0 def, 3 armour) Stokeschism (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Lck +5 Dex dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +9% fire ----- def ----- Armour +3 Stealth +7 Silence- +34% Confus- +24% Stun/Frz- +28% ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Vim/s.crit +1.00 A pair of boots made of leather. |
On hands | naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | grounding hardened leather cap of constitution (+4) (0 def, 3 armour) grounding hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +6% temporal A cap made of leather. |
Tool | supercharged yew wand of shielding [power 338] (23/26 cooldown) supercharged yew wand of shielding [power 338] (23/26 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's steel ring of tenacity warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +23.00 Disarm- +20% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
On fingers | conjurer's copper ring of darkness (+20%) conjurer's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
Around neck | mindweaver's steel amulet of murder mindweaver's steel amulet of murder0.1 T2 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Mind.pwr +7 (+3 eff.) Acc +6 (+3 eff.) Apr +12 ----- def ----- Mind.save +7 (+3 eff.) Confus- +12% Amulets make your neck look great! |
In main hand | magewarrior's short yew starstaff of channeling (20-24 power, 4 apr, temporal element) magewarrior's short yew starstaff of channeling (20-24 power, 4 apr, temporal element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +7 (+4 eff.) Spell.pwr +29 (+8 eff.) Dmg.mod +20% temporal Acc +7 (+3 eff.) ---------- misc Mana/turn +0.13 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | insulating hardened leather belt of valiance insulating hardened leather belt of valiance1.0 T3 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Resists +8% fire +7% cold Mind.save +6 (+3 eff.) Max.HP +40.00 A belt that goes around your waist. |
Inventory
wild infusion of the duelist (res 21%; mental; dur 2; cd 12) wild infusion of the duelist (res 21%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
sneakthief's gold ring of lightning (+24%) sneakthief's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +12% lightning Acc +7 (+3 eff.) ----- def ----- Resists +24% lightning Rings make your fingers look great! |
wizard's stralite ring of blight (+13%) wizard's stralite ring of blight (+13%)0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +13% blight ----- def ----- Resists +13% blight Spell.save +8 (+4 eff.) Rings make your fingers look great! |
surging elven-wood starstaff (25-30 power, 5 apr, temporal element) surging elven-wood starstaff (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) S.pwr/crit +3 Dmg.mod +25% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking stralite greatsword of enduring (48-76 power, 3 apr) truestriking stralite greatsword of enduring (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +12 Con +13 Wil dps ---------- Res.pen +10% physical Acc +19 (+9 eff.) Apr +16 ----- def ----- Max.HP +58.00 Massive two-handed swords. |
stargazer's cashmere robe (0 def, 0 armour) stargazer's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +7 (+2 eff.) Dmg.mod +8% light +7% darkness ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blurring rough leather belt of life blurring rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +9 (+5 eff.) Stealth +6 HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
quick ash wand of conjuration [power 140] (23/11 cooldown) quick ash wand of conjuration [power 140] (23/11 cooldown)2.0 T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 140 lightning damage Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Power Word: Scrunch the Cornac Cultist of Entropy level 24
76th Pyre 122nd year of Ascendancy at 07:55 see stats
By Power Word: Scrunch the Cornac Cultist of Entropy level 10
74th Pyre 122nd year of Ascendancy at 23:55 see stats
By Power Word: Scrunch the Cornac Cultist of Entropy level 20
76th Pyre 122nd year of Ascendancy at 00:56 see stats
By Power Word: Scrunch the Cornac Cultist of Entropy level 30
77th Pyre 122nd year of Ascendancy at 07:23 see stats
Log
Power Word: Scrunch starts to bleed.
Power Word: Scrunch is dazed!
Rej Arkatis hits Power Word: Scrunch for (59 absorbed), 0 physical, (9 absorbed), 0 nature, (45 absorbed), 0 physical (0 total damage).
Nihil from Power Word: Scrunch hits Orc archer for 4 temporal damage.
Entropic Gift from Power Word: Scrunch hits Orc archer for 10 temporal, 10 darkness (20 total damage).
Power Word: Scrunch loses 2 health to the entropy.
Power Word: Scrunch is not dazed anymore.
Bleeding from Rej Arkatis hits Power Word: Scrunch for (11 absorbed), 0 physical (0 total damage).
Power Word: Scrunch casts Rift Cutter.
You collect a new ingredient: orc heart (1).
Rej Arkatis is wreathed in entropy.
Rej Arkatis uses Willful Combat.
Rej Arkatis lashes out with pure willpower.
Power Word: Scrunch hits Orc archer for 76 darkness damage.
Power Word: Scrunch hits Rej Arkatis for 64 darkness damage.
Rej Arkatis uses Deadly Strikes.
Rej Arkatis performs a melee critical strike against Power Word: Scrunch!
Rej Arkatis aims carefully.
Power Word: Scrunch killed Orc archer!
Rej Arkatis hits Power Word: Scrunch for (75 absorbed), 0 physical, (9 absorbed), 0 nature, (91 absorbed), 0 physical, (16 absorbed), 0 fire (0 total damage).
Rej Arkatis uses Hide in Plain Sight.
Rej Arkatis activates Stealth.
Herald of oblivion shrugs off the effect 'Blinded'!
Power Word: Scrunch loses sight!
Your shield crumbles under the damage!
The shield around Power Word: Scrunch crumbles.
Something hits Power Word: Scrunch for (22 absorbed), 164 light (164 total damage).
Something hits Something for 141 light damage.
Power Word: Scrunch the level 30 cornac cultist of entropy was radiated to death by Rej Arkatis on level 31 of The Arena.