
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Custom Difficulty 1.7.0Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 33 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Emelutta the dreadmaster at level 32 on the 6th Gold 123rd year of Ascendancy at 16:48 2 / 5Killed by Lisetha the skeleton warrior at level 32 on the 6th Gold 123rd year of Ascendancy at 21:10 Killed by Arayarin the minotaur at level 32 on the 8th Gold 123rd year of Ascendancy at 10:18 Killed by Glorokira the scourge drake at level 33 on the 12nd Gold 123rd year of Ascendancy at 23:44 Killed by Narawiggly at level 33 on the 13rd Gold 123rd year of Ascendancy at 00:56 |
Primary Stats
| Strength | 67 (base 60) |
| Dexterity | 20 (base 15) |
| Constitution | 16 (base 13) |
| Magic | 67 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 920/920 |
| Mana | 332/332 |
| Insanity | 76/100 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 7.6456843422451 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -55.796683224496% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 32.286325232638 |
| See Invisible | 32.286325232638 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 57 |
| Crit Chance | 4% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Lightning | +12% |
| Darkness | +35% |
| Mind | +15% |
| Blight | +27% |
| Physical | +14% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +15% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 58 (88.568973732692%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 13 |
| Physical Save | 54 |
| Spell Save | 56 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 9%( 70%) |
| Mind | + 13%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 25%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 99% |
| Disarm Resistance | 28% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 510 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 652% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by ritch flamespitter. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Lisetha the skeleton warrior. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Emelyrelaith the skeleton warrior. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of faeros ash. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | alchemist's lamp 'Polewe'0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +7% darkness ----- def ----- Resists +8% light Affinity +5% darkness Spell.save +12 (+4 eff.) Blind- +25% Confus- +15% ---------- misc Mana/s.crit +2.00 Light +9 Infravis +2 See.Stealth +9 See.Invis +9 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 197.13 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Snowpain (0 def, 7 armour) =stun/conf=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +7 Fatigue +5% Resists +3% nature +6% fire +14% light +11% darkness Confus- +20% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | yew totem of healing 'Frostnoon' [power 230] (13 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% blight +10% cold Melee Ret 2 cold ----- def ----- Resists +6% blight Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 45. 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% lightning +9% blight Res.pen +15% lightning Melee Ret 6 blight ----- def ----- Resists +27% lightning Mind.save +7 (+2 eff.) HP.reg +3.00 Confus- +24% Stun/Frz- +26% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 41 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Neira's Memory =conf/stun=1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 267, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Flash's kiss (140% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical Apr +2 Melee Ret 10 physical 4 fire Blunt and deadly. |
| On hands | Porissra the dwarven-steel gauntlets (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 acid 6 physical Dmg.mod +5% acid +5% physical Acc +5 (+1 eff.) Melee Ret 2 mind ----- def ----- Armour +7 Fatigue +3% Resists +6% acid +6% mind Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +28% Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +5 acid +5 physical On Hit: 10% Perfect Control 3 On Hit: 10% Corrosive Breath 3 On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel plate armour 'Hellrigor' (0 def, 25 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Mind.crit +3% Dmg.mod +12% mind +6% fire Acc +25 (+6 eff.) ----- def ----- Armour +25 Fatigue +22% Resists +9% fire Phys.save +6 (+2 eff.) A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Hellpain' (12 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +5 Defense +12 (+6 eff.) Resists +3% fire +9% nature +3% mind Phys.save +13 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +13 (+4 eff.) HP.reg +4.00 Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
shielding rune of the warrior (absorb 451; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 23; blocks 2; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 34; blocks 5; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 151 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Porylaith the steel amulet =conf!=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Fatigue -5% Resists +22% mind +9% blight HP.reg +2.00 Confus- +51% Amulets make your neck look great! |
Emydanne0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Dex +11 Cun +10 Con dps ---------- Mov.spd +20% Dmg.mod +9% mind +9% temporal Res.pen +5% temporal ----- def ----- Fatigue -11% Resists +3% temporal +8% physical HP.reg +6.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +2.40 Amulets make your neck look great! |
Ragodir the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Dex +5 Cun +5 Con dps ---------- Crit.mult +11.00% Mov.spd +10% Acc +6 (+1 eff.) Apr +12 ----- def ----- Fatigue -6% Resists +6% acid +15% fire +6% darkness HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Ariyalach the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Acc +15 (+3 eff.) Apr +3 ----- def ----- Armour +4 Resists +20% nature Spell.save +6 (+2 eff.) Max.HP +30.00 Heal.mod +20% Disarm- +32% Pinning- +28% Knockbk- +30% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
stralite quartz ring =stun=0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +2 Con dps ---------- Dmg.mod +18% darkness +6% light ----- def ----- Defense +14 (+7 eff.) Resists +15% blight +36% darkness +6% light Spell.save +17 (+5 eff.) Stun/Frz- +30% ---------- misc Max.stam +25.00 Light +3 Rings make your fingers look great! |
potent elm vilestaff of might (107% power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego] Arcane Power 107% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +5 (+1 eff.) Dmg.mod +13% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ce'Nigara the steel battleaxe (118% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 119% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +21 lightning +17 cold While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +8 Mov.spd +45% Res.pen +16% lightning +16% cold ----- def ----- Defense +15 (+8 eff.) Resists +12% blight Disease- +20% ---------- misc Max.mana +40.00 Max.vim +20.00 Massive two-handed battleaxes. |
iron greatsword 'Winterbreacher' (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 114% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 blight On Hit.r1 +16 blight On Crit.r2 +12 cold On Hit: * Create an explosion dealing 89 lightning damage (1/turn) While equipped: Stats +2 Cun dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +14% lightning +12% blight Res.pen +14% lightning Melee Ret 10 cold Massive two-handed swords. |
Hailedge (140% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 acid On Hit: * 20% chance to reduce armor by 36% While equipped: dps ---------- Dmg.mod +9% arcane +6% cold Melee Ret 8 arcane 4 acid ----- def ----- Resists +5% arcane Sharp, long, and deadly. |
Khelanik the stralite waraxe (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature Power 138% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +25 nature +16 arcane On Crit.r2 +5 lightning +28 cold While equipped: Stats +4 Dex dps ---------- Mov.spd +34% Res.pen +13% lightning +17% cold ----- def ----- Resists +1% physical Spell.save +6 (+2 eff.) ---------- misc Stam/turn +2.00 One-handed war axes. |
Vorolle the steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: Stats +4 Str +5 Mag +4 Wil +5 Cun dps ---------- Dmg.mod +9% acid Res.pen +20% acid Sharp, short and deadly. |
steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
Betyleldann the dwarven-steel mail armour (13 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +14 Defense +13 (+7 eff.) Fatigue +12% Resists +9% temporal Mind.save +13 (+4 eff.) Max.HP +100.00 A suit of armour made of mail. |
hardened leather belt 'Isokira'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +6 (+3 eff.) Res.pen +25% arcane Acc +15 (+3 eff.) ----- def ----- Mind.save +9 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Kisasin the pair of rough leather boots (0 def, 1 armour) =stun/conf=2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) ----- def ----- Armour +1 Silence- +25% Confus- +24% Stun/Frz- +20% ---------- misc Equi/ret +0.16 Max.psi +20.00 Infravis +1 A pair of boots made of leather. |
Glovena the pair of dwarven-steel boots (6 def, 4 armour) =stun=3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +3 Cun ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +3% Resists +3% acid +3% nature +3% blight Max.HP +20.00 Silence- +20% Disarm- +10% Stun/Frz- +10% ---------- misc Spell.cld 10% Disengage: Puts all charms on 13 cooldown Level 1.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Aerowyn' (10 def, 5 armour) =blindside=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +3 Cun +8 Con dps ---------- Mind.pwr +6 (+3 eff.) Mov.spd +25% Res.pen +8% physical ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +4% Resists +6% lightning Phys.save +25 (+8 eff.) Mind.save +16 (+4 eff.) HP.reg +4.00 Silence- +20% Blindside: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brodandil the rough leather gloves (0 def, 1 armour) =silence=1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 6 mind Dmg.mod +4% mind ----- def ----- Armour +1 Resists +6% mind +6% lightning Blind- +20% Silence- +20% Confus- +10% Unarmed combat: Power 93% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 mind On Hit: 20% Psychic Lobotomy 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salerelaith the Glimmerstriker (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +5 Mag +2 Cun dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +7 (+4 eff.) Melee+ 18 darkness 26 mind Dmg.mod +12% light Res.pen +5% light On Hit (Melee): * 14% chance to reduce all saves and defense by 13 * 20% chance to slow global speed by 38% ----- def ----- Armour +3 Resists +8% light +8% darkness Mind.save -12 (-4 eff.) ---------- misc Infravis +1 Unarmed combat: Power 139% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +40 light +19 darkness On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Relgulathel the Boltedge (0 def, 10 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +4 Mag dps ---------- Phys.crit +2.0% Crit.mult +15.00% Melee+ 9 physical Dmg.mod +7% physical Res.pen +25% lightning Apr +3 ----- def ----- Armour +10 Fatigue +3% ---------- misc Light +3 Unarmed combat: Power 118% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +10 physical On Crit.r2 +11 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Douroozer (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Stam/turn +3.00 Hate/m.crit +1.00 Max.stam +30.00 Max.hate +2.00 Breathe water A cap made of leather. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 21 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 117.36 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 117.36 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blastwell (dig speed 31 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +1 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +1% Mind.crit +5% Res.pen +10% lightning Melee Ret 6 acid ---------- misc Max.mana +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Cloudstoker [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +1% Crit.mult +10.00% Dmg.mod +6% lightning Res.pen +10% cold Melee Ret 2 lightning ----- def ----- Resists +3% cold ---------- misc Max.vim +10.00 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 120 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (21 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 41 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
supercharged steel torque of mindblast [power 205] (17 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 236 mind damage and silencing them for 4 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 73] (21 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Khelechak' [power 206] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Res.pen +10% temporal ----- def ----- Armour +6 Resists +6% mind Phys.save +18 (+6 eff.) ---------- misc Max.vim +30.00 Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 51. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle 'Chillpeal' [power 180] (21 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +6% cold Res.pen +10% temporal ----- def ----- Crit.dmg- 10.00% ---------- misc See.Invis +24 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 453 Base Damage: 192 Armor: 12 All Resist: 10 Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered elm wand of shielding [power 164] (22 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 164 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Narawiggly the Dwarf Writhing One level 23
24th Wealth 122nd year of Ascendancy at 22:13 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Narawiggly the Dwarf Writhing One level 10
25th Voratun 122nd year of Ascendancy at 20:56 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Narawiggly the Dwarf Writhing One level 20
39th Profit 122nd year of Ascendancy at 11:49 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Narawiggly the Dwarf Writhing One level 30
12nd Steel 123rd year of Ascendancy at 18:51 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Narawiggly the Dwarf Writhing One level 27
10th Dearth 122nd year of Ascendancy at 14:25 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Narawiggly the Dwarf Writhing One level 20
39th Profit 122nd year of Ascendancy at 14:33 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Narawiggly the Dwarf Writhing One level 27
10th Dearth 122nd year of Ascendancy at 09:09 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Narawiggly the Dwarf Writhing One level 10
25th Voratun 122nd year of Ascendancy at 21:14 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Narawiggly the Dwarf Writhing One level 13
30th Voratun 122nd year of Ascendancy at 06:16 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Narawiggly the Dwarf Writhing One level 22
45th Profit 122nd year of Ascendancy at 22:03 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Narawiggly the Dwarf Writhing One level 16
28th Profit 122nd year of Ascendancy at 22:13 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Narawiggly the Dwarf Writhing One level 33
13rd Gold 123rd year of Ascendancy at 00:56 see stats
Log
Worm that walks (servant of Narawiggly) links closer to his ally!
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Talent Infusion: Healing is ready to use.
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Worm that walks (servant of Narawiggly) activates Ruin.
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Today is the 13rd Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
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Talent Dissolved Face is ready to use.
Talent Rune: Shielding is ready to use.
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Talent Chaos Orbs is ready to use.
Narawiggly activates Chaos Orbs.
Talent Resilience of the Dwarves is ready to use.
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Talent Tendrils Eruption is ready to use.
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Saving done.
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Character control switched to worm that walks (servant of Narawiggly).
Character control switched to Narawiggly.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!




































































































