
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Random Adventurer 1.5.5Adds the Random Adventurer class. Changelog1.0.0: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. FlexSpec Respec Limitation Relaxer 1.5.5Custom Difficulty 1.7.0Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Archmage |
| Level / Exp | 43 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by elder vampire at level 34 on the 33rd Steel 123rd year of Ascendancy at 07:33 5 / 2Killed by Elanor the skeleton master archer at level 43 on the 21st Voratun 123rd year of Ascendancy at 04:16 |
Primary Stats
| Strength | 13 (base 7) |
| Dexterity | 9 (base 9) |
| Constitution | 22 (base 9) |
| Magic | 94 (base 60) |
| Willpower | 94 (base 61) |
| Cunning | 55 (base 51) |
Resources
| Life | 990/990 |
| Mana | 1111/1111 |
| Positive | 204/204 |
| Healing Factor | 1.1024166372472 |
| Regeneration | 7.9925206200422 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666666% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
| See Invisible | 29 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 18 |
| Crit Chance | 18% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 42% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Arcane | +5% |
| Cold | +10% |
| All | 0% |
| Lightning | +70% |
| Light | +19% |
| Temporal | +18% |
| Fire | +19% |
| Darkness | +29% |
Offense: Damage Penetration
| Blight | +38% |
| Darkness | +53% |
| Fire | +63% |
| All | +33% |
Defense: Base
| Armour (hardiness) | 14 (35.65183292883%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 1 |
| Physical Save | 40 |
| Spell Save | 68 |
| Mental Save | 61 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Light | + 24%( 70%) |
| Darkness | + 18%( 70%) |
| Blight | + 18%( 70%) |
| Acid | + 44%( 70%) |
| Fire | + 23%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Pinning Resistance | 0% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1515% for 10 turns (94 total) and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases defense by 7. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by Xyyabeth the orc assassin. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the injured seer from death by Gleratta the vampire lord. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Lisowen the copperhead snake. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Ivygatta the skeleton warrior. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by large brown snake. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed faerlhing fang. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Alostir the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +8% darkness Res.pen +8% all Apr +7 ----- def ----- Defense +15 (+4 eff.) Resists +11% light +3% blight Affinity +5% darkness Mind.save +3 (+1 eff.) Max.HP +49.00 Blind- +20% Disease- +10% ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 287.08 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Daimogar' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +2 Cun +2 Con dps ---------- Mind.crit +5% Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +9% acid ---------- misc Equi/ret +0.04 A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
| On fingers | gold Prothotipe's Prismatic Eye ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +11 Mag +6 Wil +5 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% lightning +10% fire +10% cold ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Vorith'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +7 Wil dps ---------- Spell.pwr +30 (+6 eff.) Mind.pwr +25 (+6 eff.) S.pwr/crit +6 Melee Ret 6 temporal ----- def ----- Anom.red +16 Max.HP +75.00 ---------- misc Mana/turn +0.12 Psi/ret +0.12 Max.mana +39.00 Max.stam +40.00 Max.hate +15.00 Max.psi +26.00 Max.vim +32.00 Max.P.En +28.00 Max.N.En +32.00 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Torchream' (151% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 151% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +24 (+5 eff.) Dmg.mod +41% lightning Res.pen +15% fire ----- def ----- Defense +10 (+3 eff.) Crit.dmg- 15.00% ---------- misc Max.mana +96.00 Light +4 See.Invis +9 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 201.33 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Xeritta the Flashrain (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% lightning Res.pen +5% blight Acc +15 (+8 eff.) Melee Ret 2 lightning 6 blight ----- def ----- Armour +2 Fatigue +3% HP.reg +7.00 ---------- misc Stam/turn +1.70 Max.stam +33.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Hellsbraid the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +4 Wil +2 Cun dps ---------- Spell.crit +9% Spell.pwr +11 (+2 eff.) Dmg.mod +17% acid +18% temporal +12% darkness +9% fire +5% arcane +19% light Res.pen +15% fire Melee Ret 2 nature ----- def ----- Resists +25% acid +9% fire +11% all ---------- misc Max.mana +54.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Fulukan the Duskwild (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +8 Mag +9 Wil +3 Con dps ---------- Spell.crit +6% Dmg.mod +9% darkness Res.pen +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +3% darkness Spell.save +22 (+6 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.mana +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
blink rune of the duelist (range 7; phase 23; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, fire, arcane, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 3 blight, 4 fire, 5 arcane, 4 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Bethimikira the Hazebreeze0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag +4 Cun +8 Con dps ---------- Dmg.mod +6% acid +12% cold On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Resists +15% mind Confus- +28% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 337 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
wanderer's gold amulet of willpower (+5)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +3 Wil +6 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Morningswift the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +4% Crit.mult +5.00% Phys.pwr +7 (+2 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +8 (+2 eff.) S.pwr/crit +2 Dmg.mod +3% arcane +5% all Res.pen +5% blight Melee Ret 6 arcane ---------- misc Light +3 Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Aeridhetta0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Defense +30 (+8 eff.) Resists +6% cold +5% arcane +12% darkness Spell.save +14 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold Windborne Azurite ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +11 Cun +8 Dex dps ---------- Mov.spd +15% Melee+ 15 physical Ranged+ 17 physical Dmg.mod +20% lightning On Hit (Melee): * 13% chance to reduce all saves and defense by 39 On Hit (Ranged): * 13% chance to reduce all saves and defense by 39 ----- def ----- Ignore.dmg +8% Affinity +20% lightning ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +12 Wil +6 Cun dps ---------- Spell.pwr +9 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +20% light +12% lightning ----- def ----- Resists +28% light +21% lightning Stun/Frz- +30% ---------- misc Light +2 Rings make your fingers look great! |
Sparkwyrd the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 22 physical Ranged+ 19 physical On Hit (Melee): * 10% chance to slow global speed by 68% * 15% chance to reduce all saves and defense by 39 On Hit (Ranged): * 16% chance to reduce all saves and defense by 39 ----- def ----- Resists +15% lightning +9% temporal +5% arcane +3% acid Max.HP +95.00 HP.reg +17.00 Heal.mod +16% Disarm- +33% Pinning- +30% Knockbk- +35% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Armaroddasin the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +15 (+4 eff.) S.pwr/crit +6 Dmg.mod +18% arcane ----- def ----- Resists +15% temporal Mind.save +33 (+8 eff.) Confus- +47% ---------- misc Psi/ret +0.16 Rings make your fingers look great! |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
short yew magestaff of power (120% power, 4 apr, fire element) =short=5.0 T3 staff 1H weapon [Ego] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+3 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glorimina the Dazzleschism (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +12.00% Spell.pwr +19 (+4 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +31% fire Res.pen +20% light ----- def ----- Armour +6 Hardiness +2% Phys.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Isivea the Umbrathorn (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Spell.crit +12% Spell.pwr +28 (+6 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid Res.pen +10% nature On Hit (Melee): * 20% chance to reduce damage dealt by 32% ----- def ----- Armour +9 Defense +9 (+3 eff.) ---------- misc Vim/s.crit +4.00 Max.vim +20.00 See.Invis +12 Wards +3 blight +3 fire +3 darkness +3 acid Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Tundrastinger the voratun greatsword (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Arcane Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 132 damage While equipped: dps ---------- Crit.mult +15.00% Res.pen +20% blight Melee Ret 10 arcane ----- def ----- Resists +9% blight +24% cold Massive two-handed swords. |
Malediction (150% power, 15 apr)3.0 T4 waraxe 1H weapon Reqs Str 55 [Unique] Arcane Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Ragyregofang the Sparknull (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 fire On Hit.r1 +12 lightning While equipped: Stats +7 Wil dps ---------- Mind.pwr +25 (+6 eff.) Res.pen +15% all Acc +25 (+13 eff.) Apr +15 ----- def ----- Resists +9% lightning +9% fire Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.16 Hate/m.crit +3.00 One-handed war axes. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
pouch of voratun shots of crippling (24/24, 166% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Halorain the woollen robe (0 def, 0 armour) =silence=2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +3 Wil +1 Mag dps ---------- Dmg.mod +15% darkness +9% arcane ----- def ----- Resists +31% darkness +9% all Die.at -40.00 life Max.HP +60.00 Silence- +20% Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mohek the Rotwrack (3 def, 3 armour) =dream=2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +9% lightning +12% physical +15% cold Res.pen +5% nature ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +7% lightning +12% darkness +12% nature +7% cold +12% mind +9% all Phys.save +33 (+11 eff.) Spell.save +11 (+3 eff.) Mind.save +21 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Lelaregosalach' (35 def, 5 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +12% light Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Armour +5 Defense +35 (+9 eff.) Resists +8% darkness +21% light +9% all Crit.dmg- 10.00% Max.HP +46.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bymas the Arcreign (3 def, 4 armour)2.0 T4 cloth armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +12% arcane +9% light +13% darkness Phasing +30% ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +6% lightning +13% all Phys.save +19 (+7 eff.) Spell.save +21 (+5 eff.) ---------- misc Max.vim +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cracklestrider the cured leather armour (6 def, 4 armour) =stun=9.0 T2 light armor Reqs Str 14 [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +6% light ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +19% acid +3% fire +6% lightning Crit.dmg- 15.00% Mind.save +12 (+3 eff.) Silence- +20% Stun/Frz- +20% A suit of armour made of leather. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 5.2 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 235.89 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Ce'Norelaith the Sewerusher =ef=1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% nature Apr +1 ----- def ----- Defense +25 (+7 eff.) Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Emeluvena the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +3 (+1 eff.) ----- def ----- Resists +3% cold Max.HP +34.00 HP.reg +0.80 Heal.mod +20% A belt that goes around your waist. |
Kuhek the Shadewish (22 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Defense +22 (+6 eff.) Resists +6% temporal Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Mind.save +9 (+2 eff.) HP.reg +2.00 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Branimnir' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Spell.crit +8% Res.pen +15% arcane Melee Ret 6 arcane ----- def ----- Defense +1 (+1 eff.) Resists +11% nature +12% blight HP.reg +2.00 Heal.mod +12% ---------- misc Mana/turn +0.12 Max.mana +40.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayothra the Shineward (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +6 Wil +2 Cun +4 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +12% light +9% mind ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tempestreign (12 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% acid +20% lightning Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Armour +6 Defense +12 (+3 eff.) Resists +12% lightning Phys.save +14 (+5 eff.) Spell.save +13 (+3 eff.) Mind.save +16 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Camasagrim' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Cun dps ---------- Phys.pwr +20 (+6 eff.) ----- def ----- Defense +9 (+3 eff.) Phys.save +7 (+3 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour) =dream=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 70 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Earolach (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +20% darkness +9% cold Max.HP +60.00 Blind- +20% Poison- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Aerayaba (0 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +5 Wil +2 Cun +7 Con ----- def ----- Armour +6 Fatigue +3% Resists +3% lightning Phys.save +13 (+5 eff.) Spell.save +12 (+3 eff.) Mind.save +15 (+4 eff.) ---------- misc Max.mana +60.00 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Yvurimina' (15 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Defense +15 (+4 eff.) Fatigue +3% Resists +6% temporal Crit.dmg- 10.00% Spell.save +9 (+2 eff.) Silence- +20% Pinning- +10% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather cap 'Tempestsweeper' (0 def, 1 armour) =conf=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% fire +3% light +3% temporal Confus- +20% A cap made of leather. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Faletonik the brass lantern =stun=2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Mind.pwr +15 (+4 eff.) Melee Ret 10 fire ----- def ----- Resists +6% fire Stun/Frz- +10% Teleport- +10% ---------- misc Equi/ret +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.4 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 211.53 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 211.53 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Lelakor the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +4 Mag dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +3% arcane Phasing +20% ----- def ----- Resists +12% blight +5% arcane ---------- misc Mana/turn +0.12 Max.mana +80.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
Gleba the steel torque of psionic shield [power 53] (25 cooldown) =stun=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +6% physical ----- def ----- Resists +6% blight +15% acid Disarm- +10% Pinning- +20% Stun/Frz- +20% Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Eilinitira the Freezefurnace [power 160] (25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +1 Mag +1 Wil dps ---------- Dmg.mod +9% cold ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 339 Base Damage: 175 Armor: 14 All Resist: 0 Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to heal for 52. Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 308] (19 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 228.92 temporal and 250.26 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Naramage the Dwarf Archmage level 35
35th Steel 123rd year of Ascendancy at 22:40 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Naramage the Dwarf Archmage level 35
33rd Steel 123rd year of Ascendancy at 22:49 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Naramage the Dwarf Archmage level 37
43rd Steel 123rd year of Ascendancy at 04:55 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Naramage the Dwarf Archmage level 36
40th Steel 123rd year of Ascendancy at 11:15 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Naramage the Dwarf Archmage level 33
32nd Steel 123rd year of Ascendancy at 06:29 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Naramage the Dwarf Archmage level 28
36th Dearth 122nd year of Ascendancy at 15:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Naramage the Dwarf Archmage level 24
20th Dearth 122nd year of Ascendancy at 09:59 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Naramage the Dwarf Archmage level 29
39th Dearth 122nd year of Ascendancy at 00:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Naramage the Dwarf Archmage level 10
1st Profit 122nd year of Ascendancy at 15:23 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Naramage the Dwarf Archmage level 20
24th Wealth 122nd year of Ascendancy at 18:46 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Naramage the Dwarf Archmage level 30
39th Dearth 122nd year of Ascendancy at 13:41 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Naramage the Dwarf Archmage level 40
10th Stralite 123rd year of Ascendancy at 07:44 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Naramage the Dwarf Archmage level 26
24th Dearth 122nd year of Ascendancy at 16:37 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Naramage the Dwarf Archmage level 37
40th Steel 123rd year of Ascendancy at 12:48 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Naramage the Dwarf Archmage level 5
19th Voratun 122nd year of Ascendancy at 18:16 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Naramage the Dwarf Archmage level 6
30th Voratun 122nd year of Ascendancy at 00:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Naramage the Dwarf Archmage level 14
26th Profit 122nd year of Ascendancy at 18:08 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Naramage the Dwarf Archmage level 38
24th Gold 123rd year of Ascendancy at 06:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Naramage the Dwarf Archmage level 23
13rd Dearth 122nd year of Ascendancy at 04:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Naramage the Dwarf Archmage level 16
39th Profit 122nd year of Ascendancy at 02:08 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Naramage the Dwarf Archmage level 34
33rd Steel 123rd year of Ascendancy at 15:45 see stats
Log
Naramage's spell attains critical power!
You collect a new ingredient: orc heart (1).
The shield around Betybeth the orc necromancer crumbles.
Naramage's Darkfire hits Betybeth the orc necromancer for (138 absorbed), (30 absorbed), 15 fire, (144 absorbed), 72 darkness (87 total damage).
Naramage's Darkfire hits Orc soldier for 241 fire, 261 darkness (501 total damage).
Naramage's Darkfire hits Elanor the skeleton master archer for 181 fire, 205 darkness (386 total damage).
Naramage's Darkfire hits Something for 159 fire, 164 darkness (323 total damage).
Naramage's Darkfire killed Orc soldier!
Elanor the skeleton master archer loses 16 health to the entropy.
A void star appears around Elanor the skeleton master archer.
A Risen Ghoul rises from the corpse of Naramage.
Ghoul receives 84 healing from Ghoul's purging blight area effect.
Entropic Gift from Elanor the skeleton master archer hits Naramage for 192 temporal, 211 darkness (403 total damage).
Decrepitude Disease from Elyssra the ghoulking hits Naramage for 51 blight damage.
Bleeding from Elyssra the ghoulking hits Naramage for (53 ignored), 0 physical (0 total damage).
Explosive Saw from Elyssra the ghoulking hits Risen Ghoul for 93 physical damage.
Ghoul Rot from Elyssra the ghoulking hits Naramage for (37 ignored), 0 blight (0 total damage).
Naramage receives 54 healing from Temporal Restoration Field.
Naramage the level 43 dwarf archmage was darkened to death by Elanor the skeleton master archer on level 3 of Rak'shor Pride.
--------------------------------
The furious lightning storm around Naramage calms down and disappears.
You carry too much--you are encumbered!
Drop some of your items.
You have 5 life(s) left.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Temporal Restoration Field killed Naramage!
Saving game...
Saving done.



















































































































































