Grym the level 10 Ogre Writhing One by fooch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassWrithing One
Level / Exp10 / 17%
Sizebig
Lifes / Deaths

Primary Stats

Strength31 (base 24)
Dexterity19 (base 10)
Constitution19 (base 14)
Magic40 (base 30)
Willpower8 (base 10)
Cunning13 (base 11)

Resources

Life326/326
Insanity0/100
Vim46/46
Healing Factor1.0791723257555
Regeneration2.42813773295

Speed

Mental0%
Attack0%
Movement+61.200216285945%
Spell0%
Global+108.85371682949%

Vision

Sight10
Lite6
See Stealth8
See Invisible5

Offense: Mainhand

Damage39
Accuracy34
Crit Chance1%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+16%
Darkness+3%
Fire+11%
All0%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)12.5 (43.579428603723%)
Defense16
Ranged Defense16
Fatigue10
Physical Save23
Spell Save30
Mental Save13

Defense: Resistances

Lightning+ 10%( 70%)
Darkness+ 17%( 70%)
Temporal+ 9%( 70%)
Blight+ 13%( 70%)
Arcane+ 6%( 70%)
Fire+ 37%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Instadeath Resistance100%
Confusion Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Friend of the worm1.30
1/5
0/5
0/5
0/5
Demented / Horrific body1.30
1/5
1/5
1/5
0/5
Demented / Controlled horrors1.30
2/5
1/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
1/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
3/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
3/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active
done
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Grym the Ogre Writhing One level 10
4th Flare 122nd year of Ascendancy at 15:16
see stats

Log

Ran for 31 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 30 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


There is a way to the next level here (press '' or right click to use).

Grym wears (replacing
steady rough leather gloves of strength (+2) (0 def, 1 armour)): umbral iron gauntlets of dexterity (+3) (0 def, 1 armour).

You gain 0.43 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 6.03 gold from the transmogrification of
Hazemortal the pair of iron boots (0 def, 4 armour).
You gain 3.06 gold from the transmogrification of
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 5.44 gold from the transmogrification of
Amylathasin (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 12-17 power, 5 apr).
You gain 1.05 gold from the transmogrification of
ranger's rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 2.61 gold from the transmogrification of
arcing iron greatmaul of paradox (18-27 power, 1 apr).
You gain 2.39 gold from the transmogrification of
shimmering elm vilestaff of might (10-12 power, 2 apr, darkness element).
There is a way to the previous level here (press '' or right click to use).